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Nordi98 2025-07-27 20:29:15 +02:00
parent 53a32aaa63
commit 747cfdf9a1
2 changed files with 34 additions and 12 deletions

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@ -107,28 +107,50 @@ elseif GetResourceState('tgiann-inventory') == 'started' then
local upperItem = string.upper(tostring(item))
if string.match(upperItem, "WEAPON_") then
-- Create a completely new metadata table for weapons to avoid any reference issues
-- Create a complete metadata table for weapons with all required fields
local weaponMetadata = {
-- Always use a string for serie, generated fresh each time
-- Required fields with default values
serie = tostring(math.random(100000, 999999)),
-- Copy any existing metadata values that should be preserved
ammo = metadata.ammo or 0,
quality = metadata.quality or 100,
-- Add the required durabilityPercent parameter
durabilityPercent = metadata.durabilityPercent or 100
durabilityPercent = 100,
usedTotalAmmo = 0,
ammo = 0,
quality = 100,
-- Override with any provided values from original metadata
-- but ensure they are the correct type
}
-- Debug output to verify the metadata structure
print("Adding weapon: " .. item)
print("Metadata: serie=" .. weaponMetadata.serie .. ", type=" .. type(weaponMetadata.serie))
-- Copy values from original metadata if they exist and are valid
if metadata then
if metadata.ammo and type(metadata.ammo) == "number" then
weaponMetadata.ammo = metadata.ammo
end
if metadata.quality and type(metadata.quality) == "number" then
weaponMetadata.quality = metadata.quality
end
if metadata.durabilityPercent and type(metadata.durabilityPercent) == "number" then
weaponMetadata.durabilityPercent = metadata.durabilityPercent
end
if metadata.usedTotalAmmo and type(metadata.usedTotalAmmo) == "number" then
weaponMetadata.usedTotalAmmo = metadata.usedTotalAmmo
end
if metadata.serie and type(metadata.serie) == "string" then
weaponMetadata.serie = metadata.serie
end
end
-- Use the clean weapon metadata instead of the original
-- Use the properly formatted weapon metadata
exports["tgiann-inventory"]:AddItem(source, item, amount, nil, weaponMetadata, nil)
else
-- For non-weapon items, use the original metadata
exports["tgiann-inventory"]:AddItem(source, item, amount, nil, metadata, nil)
end
elseif GetResourceState('origen_inventory') == 'started' then
exports['origen_inventory']:addItem(source, item, amount, metadata, false)