forked from Simnation/Main
Merge branch 'master' of https://git.evolution-state-life.de/Evolution-State-Life/Main
This commit is contained in:
commit
715c18bb46
3 changed files with 399 additions and 399 deletions
|
@ -1,148 +1,148 @@
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QBCore = exports['qb-core']:GetCoreObject()
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isInZone = false
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Zone = nil
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-- SetPosition
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Citizen.CreateThread(function()
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while true do
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local sleep = 1000
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local ped = PlayerPedId()
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local coords = GetEntityCoords(ped)
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local isInMarker = false
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local Player = QBCore.Functions.GetPlayerData()
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if Player and Player.job then
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for k, v in pairs(Config.Zonen) do
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local dist = #(coords - v.Schluesselkasten)
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if dist < Config.DrawDistance and Player.job.name == v.Job then
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sleep = 0
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DrawMarker(v.Marker.type, v.Schluesselkasten.x, v.Schluesselkasten.y, v.Schluesselkasten.z + 0.7, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
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if dist < 2.0 then
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if not isInZone then
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Zone = v
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isInZone = true
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TextUI(true, "[E] - Schlüsselkasten öffnen.")
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end
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if IsControlJustReleased(0, 38) then
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QBCore.Functions.TriggerCallback('mh_jobgarage:CallVehiclesInfo', function(cb)
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OpenMenu(cb)
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end, Player.job.name)
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end
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else
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if isInZone then
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Zone = nil
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isInZone = false
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TextUI(false)
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end
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end
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end
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end
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end
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Citizen.Wait(sleep)
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end
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end)
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function OpenMenu(vehicles)
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local opt = {}
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local Player = QBCore.Functions.GetPlayerData()
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if Player.job.grade.level == Zone.Chiefrang then
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table.insert(opt, {
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title = "Fahrzeug Einstellungen",
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description = "Fahrzeuge verwalten",
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icon = "gears",
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onSelect = function()
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lib.hideContext("OpenMenu")
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OpenChiefMenu(vehicles)
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end
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})
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table.insert(opt, {
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title = "",
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disabled = true
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})
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end
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table.insert(opt, {
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title = "Alle Schlüssel zurück geben!",
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description = "Gibt alle vorhandenen Schlüssel zurück!",
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icon = "keys",
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onSelect = function()
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TriggerServerEvent('mh_jobgarage:GiveAllKeysBack', vehicles)
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end
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})
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table.insert(opt, {
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title = "",
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disabled = true
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})
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if vehicles then
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for k, v in pairs(vehicles) do
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table.insert(opt, {
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title = v.name,
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description = v.key_value.."x Schlüssel vorhanden.",
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icon = "car",
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onSelect = function()
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OpenKeyMenu(v)
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end
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})
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end
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end
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lib.registerContext({
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id = 'OpenMenu',
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title = "Schlüsselkasten",
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options = opt
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})
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lib.showContext('OpenMenu')
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end
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function OpenKeyMenu(veh)
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local dis = false
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local closedVeh = "Nein"
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local meta = {{label = "Noch "..veh.key_value.." Schlüssel vorhanden!"}}
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if veh.closed == "true" then
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dis = true
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closedVeh = "Dieses Fahrzeug ist gesperrt!!!"
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meta = {{label = "Keine Schlüssel mehr im Kasten!"}}
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end
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lib.registerContext({
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id = 'OpenKeyMenu',
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title = "Schlüsselkasten",
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description = "Fahrzeug:"..veh.name.."\nKennzeichen:"..veh.plate.."\nSchlüsselanzahl:"..veh.key_value.."\nGesperrt:"..closedVeh,
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icon = "plus",
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options = {
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{
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title = "Schlüssel nehmen",
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description = "Gibt dir ein Schlüssel für den "..veh.name,
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disabled = dis,
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icon = "plus",
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onSelect = function()
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print("Trigger ADDVEHICLE KEY")
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TriggerServerEvent('mh_jobgarage:AddVehicleKey', veh)
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end,
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metadata = meta
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},
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{
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title = "",
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disabled = true
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},
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{
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title = "Schlüssel geben",
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description = "Nimmt dir ein Schlüssel für den "..veh.name.." ab.",
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icon = "minus",
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onSelect = function()
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print("Trigger DELVEHICLE KEY")
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TriggerServerEvent('mh_jobgarage:DelVehicleKey', veh)
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end
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}
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}
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})
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lib.showContext('OpenKeyMenu')
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end
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QBCore = exports['qb-core']:GetCoreObject()
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isInZone = false
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Zone = nil
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-- SetPosition
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Citizen.CreateThread(function()
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while true do
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local sleep = 1000
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local ped = PlayerPedId()
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local coords = GetEntityCoords(ped)
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local isInMarker = false
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local Player = QBCore.Functions.GetPlayerData()
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if Player and Player.job then
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for k, v in pairs(Config.Zonen) do
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local dist = #(coords - v.Schluesselkasten)
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if dist < Config.DrawDistance and Player.job.name == v.Job then
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sleep = 0
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DrawMarker(v.Marker.type, v.Schluesselkasten.x, v.Schluesselkasten.y, v.Schluesselkasten.z + 0.7, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
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if dist < 2.0 then
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if not isInZone then
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Zone = v
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isInZone = true
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TextUI(true, "[E] - Schlüsselkasten öffnen.")
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end
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if IsControlJustReleased(0, 38) then
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QBCore.Functions.TriggerCallback('mh_jobgarage:CallVehiclesInfo', function(cb)
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OpenMenu(cb)
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end, Player.job.name)
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end
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else
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if isInZone then
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Zone = nil
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isInZone = false
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TextUI(false)
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end
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end
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end
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end
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end
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Citizen.Wait(sleep)
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end
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end)
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function OpenMenu(vehicles)
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local opt = {}
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local Player = QBCore.Functions.GetPlayerData()
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if Player.job.grade.level >= Zone.Chiefrang then
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table.insert(opt, {
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title = "Fahrzeug Einstellungen",
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description = "Fahrzeuge verwalten",
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icon = "gears",
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onSelect = function()
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lib.hideContext("OpenMenu")
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OpenChiefMenu(vehicles)
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end
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})
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table.insert(opt, {
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title = "",
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disabled = true
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})
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end
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table.insert(opt, {
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title = "Alle Schlüssel zurück geben!",
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description = "Gibt alle vorhandenen Schlüssel zurück!",
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icon = "keys",
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onSelect = function()
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TriggerServerEvent('mh_jobgarage:GiveAllKeysBack', vehicles)
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end
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})
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table.insert(opt, {
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title = "",
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disabled = true
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})
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if vehicles then
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for k, v in pairs(vehicles) do
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table.insert(opt, {
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title = v.name,
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description = v.key_value.."x Schlüssel vorhanden.",
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icon = "car",
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onSelect = function()
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OpenKeyMenu(v)
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end
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})
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end
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end
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lib.registerContext({
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id = 'OpenMenu',
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title = "Schlüsselkasten",
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options = opt
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})
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lib.showContext('OpenMenu')
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end
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function OpenKeyMenu(veh)
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local dis = false
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local closedVeh = "Nein"
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local meta = {{label = "Noch "..veh.key_value.." Schlüssel vorhanden!"}}
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if veh.closed == "true" then
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dis = true
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closedVeh = "Dieses Fahrzeug ist gesperrt!!!"
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meta = {{label = "Keine Schlüssel mehr im Kasten!"}}
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end
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lib.registerContext({
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id = 'OpenKeyMenu',
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title = "Schlüsselkasten",
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description = "Fahrzeug:"..veh.name.."\nKennzeichen:"..veh.plate.."\nSchlüsselanzahl:"..veh.key_value.."\nGesperrt:"..closedVeh,
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icon = "plus",
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options = {
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{
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title = "Schlüssel nehmen",
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description = "Gibt dir ein Schlüssel für den "..veh.name,
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disabled = dis,
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icon = "plus",
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onSelect = function()
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print("Trigger ADDVEHICLE KEY")
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TriggerServerEvent('mh_jobgarage:AddVehicleKey', veh)
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end,
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metadata = meta
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},
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{
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title = "",
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disabled = true
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},
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{
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title = "Schlüssel geben",
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description = "Nimmt dir ein Schlüssel für den "..veh.name.." ab.",
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icon = "minus",
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onSelect = function()
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print("Trigger DELVEHICLE KEY")
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TriggerServerEvent('mh_jobgarage:DelVehicleKey', veh)
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end
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}
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}
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})
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lib.showContext('OpenKeyMenu')
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end
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|
|
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@ -1,19 +1,19 @@
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function CheckVehicleOwner(id, plate)
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MySQL.query.await("SELECT * FROM player_vehicles WHERE citizenid = ? and plate = ?", {id, plate}, function(rs)
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if rs ~= nil then
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return true
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else
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return false
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end
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end)
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end
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function CheckEintrag_v_key(id, plate)
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MySQL.query("SELECT * FROM vehicle_keys WHERE owner = ? and plate = ?", {id, plate}, function(rs)
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if rs ~= nil then
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return true
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else
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return false
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end
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end)
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function CheckVehicleOwner(id, plate)
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MySQL.query("SELECT * FROM player_vehicles WHERE citizenid = ? and plate = ?", {id, plate}, function(rs)
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if rs ~= nil then
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return true
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else
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return false
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end
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end)
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end
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function CheckEintrag_v_key(id, plate)
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MySQL.query("SELECT * FROM vehicle_keys WHERE owner = ? and plate = ?", {id, plate}, function(rs)
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if rs ~= nil then
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return true
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else
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return false
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end
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end)
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end
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@ -1,234 +1,234 @@
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QBCore = exports['qb-core']:GetCoreObject()
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QBCore.Functions.CreateCallback('mh_jobgarage:CallVehiclesInfo', function(source, cb, job)
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local result = {}
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MySQL.query("SELECT * FROM mh_jobgarage WHERE job = ?", {job}, function(rs)
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if rs[1] ~= nil then
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for k, v in pairs(rs) do
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table.insert(result, {plate = v.plate, key_value = v.value, name = v.name, closed = v.closed})
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end
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else
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result = false
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end
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cb(result)
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end)
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end)
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-- mh_jobgarage:AddVehicleToJob VARIABLEN:
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QBCore.Functions.CreateCallback('mh_jobgarage:AddVehicleToJob', function(source, cb, plate, stats)
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local Player = QBCore.Functions.GetPlayer(source)
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local pedid = Player.PlayerData.citizenid
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local pedjob = Player.PlayerData.job.name
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local isOwner = MySQL.query("SELECT * FROM player_vehicles WHERE citizenid = ? and plate = ?", {pedid, plate})
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local haveKeys = MySQL.query("SELECT * FROM vehicle_keys WHERE owner = ? and plate = ?", {pedid, plate})
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if isOwner and haveKeys then
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if haveKeys[1].count == stats[2] then
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MySQL.query("DELETE FROM vehicle_keys SET owner = ? AND plate = ?", {pedid, plate})
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elseif haveKeys[1].count > stats[2] then
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MySQL.query("UPDATE vehicle_keys SET count = count - ? WHERE owner = ? and plate = ?", {stats[2], pedid, plate})
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end
|
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MySQL.query("INSERT INTO mh_jobgarage(job, rang, value, plate, name, closed) VALUES (?, ?, ?, ?, ?, ?)", {pedjob, stats[3], stats[2], plate, stats[1], "false"}, function(rs)
|
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if rs then
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MySQL.query("UPDATE player_vehicles SET citizenid = ? WHERE owner = ? and plate = ?", {"11111111111", pedid, plate})
|
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cb({
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status = true,
|
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text = "Fahrzeug wurde Hinzugefügt!",
|
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type ="success"
|
||||
})
|
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end
|
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end)
|
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else
|
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if not isOwner then
|
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cb({
|
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status = false,
|
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text = "Du bist nicht der Besitzer vom Fahrzeug!",
|
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type ="warning"
|
||||
})
|
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elseif not haveKeys then
|
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cb({
|
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status = false,
|
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key = true,
|
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text = "Du hast keinen Ersatzschlüssel, Stelle erst welche her. \nMakierung wurde dir gesetzt!",
|
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type = "inform"
|
||||
})
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
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RegisterServerEvent('mh_jobgarage:DeleteFromList')
|
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AddEventHandler('mh_jobgarage:DeleteFromList', function(plate)
|
||||
local _source = source
|
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local Player = QBCore.Functions.GetPlayer(_source)
|
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local pedid = Player.PlayerData.citizenid
|
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local veh_opt = MySQL.query("SELECT * FROM mh_jobgarage WHERE plate = ?", {plate})
|
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|
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MySQL.query("SELECT * FROM vehicle_keys WHERE plate = ? and owner = ?", {plate, pedid}, function(rs)
|
||||
if rs[1] ~= nil then
|
||||
MySQL.query("UPDATE vehicle_keys SET count = count + ? WHERE plate = ? and owner = ?", {rs[1].count, plate, pedid},function(rowsChange)
|
||||
if rowsChange then
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten", "Du hast "..rs[1].count.."x Schlüssel bekommen.", "success")
|
||||
end
|
||||
end)
|
||||
else
|
||||
MySQL.query("INSERT INTO vehicle_keys(owner, plate, count) VALUES (?, ?, ?)", {pedid, plate, rs[1].count}, function(rowsChange)
|
||||
if rowsChange then
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten", "Du hast "..rs[1].count.."x Schlüssel bekommen.", "success")
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
MySQL.query("UPDATE player_vehicles SET citizenid = ? WHERE plate = ?", {pedid, plate})
|
||||
|
||||
MySQL.query("DELETE FROM mh_jobgarage WHERE plate = ?", {plate})
|
||||
end)
|
||||
|
||||
QBCore.Functions.CreateCallback('mh_jobgarage:lockVehicle', function(source, cb, plate)
|
||||
MySQL.query("SELECT * FROM mh_jobgarage WHERE plate = ?", {plate}, function(rs)
|
||||
if rs[1] ~= nil then
|
||||
if rs[1].closed == "true" then
|
||||
MySQL.query("UPDATE mh_jobgarage SET closed = ? WHERE plate = ?", {'false', plate})
|
||||
cb(true)
|
||||
elseif rs[1].closed == "false" then
|
||||
MySQL.query("UPDATE mh_jobgarage SET closed = ? WHERE plate = ?", {'true', plate})
|
||||
cb(true)
|
||||
end
|
||||
end
|
||||
end)
|
||||
Wait(300)
|
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cb(false)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:RemoveKeys')
|
||||
AddEventHandler('mh_jobgarage:RemoveKeys', function(plate, value)
|
||||
local _source = source
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
local pedid = Player.PlayerData.citizenid
|
||||
MySQL.query("SELECT * FROM mh_jobgarage WHERE plate = ?", {plate}, function(rs)
|
||||
if rs ~= nil then
|
||||
MySQL.query("UPDATE mh_jobgarage SET value = value - ? WHERE plate = ?", {value, plate}, function(rs)
|
||||
if rs ~= nil then
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten", value.."x Schlüssel für das Fahrzeug mit dem Kennzeichen: "..plate.." Entfernt.", "success")
|
||||
local havekey = CheckEintrag_v_key(pedid, plate)
|
||||
if havekey then
|
||||
MySQL.query("UPDATE vehicle_keys SET count = count + ? WHERE owner = ? and plate = ?", {value, pedid, plate})
|
||||
else
|
||||
MySQL.query("INSERT INTO vehicle_keys(owner, plate, count) VALUES (?, ?, ?)", {pedid, plate, value})
|
||||
end
|
||||
else
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Fehler! Fahrzeug nicht mehr da!", "error")
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:AddKeys')
|
||||
AddEventHandler('mh_jobgarage:AddKeys', function(plate, value)
|
||||
local _source = source
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
local pedid = Player.PlayerData.citizenid
|
||||
MySQL.query("SELECT * FROM vehicle_keys WHERE owner = ? and plate = ?", {pedid, plate}, function(rs)
|
||||
if rs then
|
||||
if rs[1].count > value then
|
||||
MySQL.query("UPDATE vehicle_keys SET count = count - ? WHERE owner = ? and plate = ?", {value, pedid, plate})
|
||||
MySQL.query("UPDATE mh_jobgarage SET value = value + ? WHERE plate = ?", {value, plate})
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Du hast "..value.."x Schlüssel Hinzugefügt!", "success")
|
||||
elseif rs[1].count == value then
|
||||
MySQL.query("DELETE FROM vehicle_keys WHERE owner = ? and plate = ?", {pedid, plate})
|
||||
MySQL.query("UPDATE mh_jobgarage SET value = value + ? WHERE plate = ?", {value, plate})
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Du hast "..value.."x Schlüssel Hinzugefügt!", "success")
|
||||
else
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Du hast versucht mehr Schlüssel reinzupacken als du hast!", "error")
|
||||
end
|
||||
else
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Du Besitzt kein Ersatzschlüssel, fertige erst welche an!", "inform")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:ChangeName')
|
||||
AddEventHandler('mh_jobgarage:ChangeName', function(plate, name)
|
||||
local _source = source
|
||||
MySQL.query("UPDATE mh_jobgarage SET name = ? WHERE plate = ?", {name, plate}, function(rs)
|
||||
if rs then
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten", "Anzeigename geändert auf '"..name.."'.", "success")
|
||||
else
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten", "Wurde das Fahrzeug grade Entfernt? bitte Prüfen und erneut versuchen...", "success")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:AddVehicleKey')
|
||||
AddEventHandler('mh_jobgarage:AddVehicleKey', function(veh)
|
||||
local _source = source
|
||||
local Player = QBCore.Functions.GetPlayer(_source)
|
||||
local pedid = Player.PlayerData.citizenid
|
||||
|
||||
MySQL.query("SELECT * FROM mh_jobgarage WHERE plate = ?", {veh.plate}, function(rs)
|
||||
if rs then
|
||||
if rs[1].value < 1 then
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten - "..veh.name, "Keine Schlüssel mehr vorhanden!", "inform")
|
||||
else
|
||||
MySQL.query("SELECT * FROM vehicle_keys WHERE owner = ? and plate = ?", {pedid, veh.plate}, function(rs)
|
||||
print(json.encode(rs))
|
||||
if rs[1] ~= nil then
|
||||
MySQL.query("UPDATE vehicle_keys SET count = count + 1 WHERE owner = ? and plate = ?", {pedid, veh.plate})
|
||||
else
|
||||
MySQL.query("INSERT INTO vehicle_keys(owner, plate, count) VALUES (?, ?, ?)", {pedid, veh.plate, 1})
|
||||
end
|
||||
MySQL.query("UPDATE mh_jobgarage SET value = value - 1 WHERE plate = ?", {veh.plate})
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten - "..veh.name, "Du hast dir ein Schlüssel für den "..veh.name.." genommen!", "success")
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:DelVehicleKey')
|
||||
AddEventHandler('mh_jobgarage:DelVehicleKey', function(veh)
|
||||
local _source = source
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
local pedid = Player.PlayerData.citizenid
|
||||
print("DEL 1")
|
||||
MySQL.query("SELECT * FROM vehicle_keys WHERE owner = ? and plate = ?", {pedid, veh.plate}, function(rs)
|
||||
if rs then
|
||||
print("DEL 2")
|
||||
if rs[1].count > 1 then
|
||||
print("DEL 3")
|
||||
MySQL.query("UPDATE vehicle_keys SET count = count - 1 WHERE owner = ? AND plate = ?", {pedid, veh.plate})
|
||||
else
|
||||
print("DEL 4")
|
||||
MySQL.query("DELETE FROM vehicle_keys WHERE owner = ? AND plate = ?", {pedid, veh.plate})
|
||||
end
|
||||
print("DEL 5")
|
||||
MySQL.query("UPDATE mh_jobgarage SET value = value + 1 WHERE plate = ?", {veh.plate})
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten - "..veh.name, "Du hast ein Schlüssel zurückgegeben.", "success")
|
||||
else
|
||||
print("DEL 6")
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten - "..veh.name, "Du hast kein Schlüssel für deses Fahrzeug!", "inform")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:GiveAllKeysBack')
|
||||
AddEventHandler('mh_jobgarage:GiveAllKeysBack', function(veh)
|
||||
local _source = source
|
||||
local Player = QBCore.Functions.GetPlayer(_source)
|
||||
local pedid = Player.PlayerData.citizenid
|
||||
|
||||
for k, v in pairs(veh) do
|
||||
MySQL.query("SELECT * FROM vehicle_keys WHERE owner = ? and plate = ?", {pedid, v.plate}, function(rs)
|
||||
if rs then
|
||||
MySQL.query("UPDATE mh_jobgarage SET value = value + ? WHERE plate = ?", {rs[1].count, v.plate})
|
||||
MySQL.query("DELETE FROM vehicle_keys WHERE owner = ? AND plate = ?", {pedid, v.plate})
|
||||
end
|
||||
end)
|
||||
end
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten", "Du hast sämtliche Schlüssel zurückgegeben", "inform")
|
||||
QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
QBCore.Functions.CreateCallback('mh_jobgarage:CallVehiclesInfo', function(source, cb, job)
|
||||
local result = {}
|
||||
MySQL.query("SELECT * FROM mh_jobgarage WHERE job = ?", {job}, function(rs)
|
||||
if rs[1] ~= nil then
|
||||
for k, v in pairs(rs) do
|
||||
table.insert(result, {plate = v.plate, key_value = v.value, name = v.name, closed = v.closed})
|
||||
end
|
||||
else
|
||||
result = false
|
||||
end
|
||||
cb(result)
|
||||
end)
|
||||
end)
|
||||
|
||||
-- mh_jobgarage:AddVehicleToJob VARIABLEN:
|
||||
|
||||
QBCore.Functions.CreateCallback('mh_jobgarage:AddVehicleToJob', function(source, cb, plate, stats)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
local pedid = Player.PlayerData.citizenid
|
||||
local pedjob = Player.PlayerData.job.name
|
||||
|
||||
local isOwner = CheckVehicleOwner(pedid, plate)--MySQL.query("SELECT * FROM player_vehicles WHERE citizenid = ? and plate = ?", {pedid, plate})
|
||||
local haveKeys = MySQL.query("SELECT * FROM vehicle_keys WHERE owner = ? and plate = ?", {pedid, plate})
|
||||
|
||||
if isOwner and haveKeys then
|
||||
if haveKeys[1].count == stats[2] then
|
||||
MySQL.query("DELETE FROM vehicle_keys SET owner = ? AND plate = ?", {pedid, plate})
|
||||
elseif haveKeys[1].count > stats[2] then
|
||||
MySQL.query("UPDATE vehicle_keys SET count = count - ? WHERE owner = ? and plate = ?", {stats[2], pedid, plate})
|
||||
end
|
||||
|
||||
MySQL.query("INSERT INTO mh_jobgarage(job, rang, value, plate, name, closed) VALUES (?, ?, ?, ?, ?, ?)", {pedjob, stats[3], stats[2], plate, stats[1], "false"}, function(rs)
|
||||
if rs then
|
||||
MySQL.query("UPDATE player_vehicles SET citizenid = ? WHERE owner = ? and plate = ?", {"11111111111", pedid, plate})
|
||||
cb({
|
||||
status = true,
|
||||
text = "Fahrzeug wurde Hinzugefügt!",
|
||||
type ="success"
|
||||
})
|
||||
end
|
||||
end)
|
||||
else
|
||||
if not isOwner then
|
||||
cb({
|
||||
status = false,
|
||||
text = "Du bist nicht der Besitzer vom Fahrzeug!",
|
||||
type ="warning"
|
||||
})
|
||||
elseif not haveKeys then
|
||||
cb({
|
||||
status = false,
|
||||
key = true,
|
||||
text = "Du hast keinen Ersatzschlüssel, Stelle erst welche her. \nMakierung wurde dir gesetzt!",
|
||||
type = "inform"
|
||||
})
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:DeleteFromList')
|
||||
AddEventHandler('mh_jobgarage:DeleteFromList', function(plate)
|
||||
local _source = source
|
||||
local Player = QBCore.Functions.GetPlayer(_source)
|
||||
local pedid = Player.PlayerData.citizenid
|
||||
local veh_opt = MySQL.query("SELECT * FROM mh_jobgarage WHERE plate = ?", {plate})
|
||||
|
||||
MySQL.query("SELECT * FROM vehicle_keys WHERE plate = ? and owner = ?", {plate, pedid}, function(rs)
|
||||
if rs[1] ~= nil then
|
||||
MySQL.query("UPDATE vehicle_keys SET count = count + ? WHERE plate = ? and owner = ?", {rs[1].count, plate, pedid},function(rowsChange)
|
||||
if rowsChange then
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten", "Du hast "..rs[1].count.."x Schlüssel bekommen.", "success")
|
||||
end
|
||||
end)
|
||||
else
|
||||
MySQL.query("INSERT INTO vehicle_keys(owner, plate, count) VALUES (?, ?, ?)", {pedid, plate, rs[1].count}, function(rowsChange)
|
||||
if rowsChange then
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten", "Du hast "..rs[1].count.."x Schlüssel bekommen.", "success")
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
MySQL.query("UPDATE player_vehicles SET citizenid = ? WHERE plate = ?", {pedid, plate})
|
||||
|
||||
MySQL.query("DELETE FROM mh_jobgarage WHERE plate = ?", {plate})
|
||||
end)
|
||||
|
||||
QBCore.Functions.CreateCallback('mh_jobgarage:lockVehicle', function(source, cb, plate)
|
||||
MySQL.query("SELECT * FROM mh_jobgarage WHERE plate = ?", {plate}, function(rs)
|
||||
if rs[1] ~= nil then
|
||||
if rs[1].closed == "true" then
|
||||
MySQL.query("UPDATE mh_jobgarage SET closed = ? WHERE plate = ?", {'false', plate})
|
||||
cb(true)
|
||||
elseif rs[1].closed == "false" then
|
||||
MySQL.query("UPDATE mh_jobgarage SET closed = ? WHERE plate = ?", {'true', plate})
|
||||
cb(true)
|
||||
end
|
||||
end
|
||||
end)
|
||||
Wait(300)
|
||||
cb(false)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:RemoveKeys')
|
||||
AddEventHandler('mh_jobgarage:RemoveKeys', function(plate, value)
|
||||
local _source = source
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
local pedid = Player.PlayerData.citizenid
|
||||
MySQL.query("SELECT * FROM mh_jobgarage WHERE plate = ?", {plate}, function(rs)
|
||||
if rs ~= nil then
|
||||
MySQL.query("UPDATE mh_jobgarage SET value = value - ? WHERE plate = ?", {value, plate}, function(rs)
|
||||
if rs ~= nil then
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten", value.."x Schlüssel für das Fahrzeug mit dem Kennzeichen: "..plate.." Entfernt.", "success")
|
||||
local havekey = CheckEintrag_v_key(pedid, plate)
|
||||
if havekey then
|
||||
MySQL.query("UPDATE vehicle_keys SET count = count + ? WHERE owner = ? and plate = ?", {value, pedid, plate})
|
||||
else
|
||||
MySQL.query("INSERT INTO vehicle_keys(owner, plate, count) VALUES (?, ?, ?)", {pedid, plate, value})
|
||||
end
|
||||
else
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Fehler! Fahrzeug nicht mehr da!", "error")
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:AddKeys')
|
||||
AddEventHandler('mh_jobgarage:AddKeys', function(plate, value)
|
||||
local _source = source
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
local pedid = Player.PlayerData.citizenid
|
||||
MySQL.query("SELECT * FROM vehicle_keys WHERE owner = ? and plate = ?", {pedid, plate}, function(rs)
|
||||
if rs then
|
||||
if rs[1].count > value then
|
||||
MySQL.query("UPDATE vehicle_keys SET count = count - ? WHERE owner = ? and plate = ?", {value, pedid, plate})
|
||||
MySQL.query("UPDATE mh_jobgarage SET value = value + ? WHERE plate = ?", {value, plate})
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Du hast "..value.."x Schlüssel Hinzugefügt!", "success")
|
||||
elseif rs[1].count == value then
|
||||
MySQL.query("DELETE FROM vehicle_keys WHERE owner = ? and plate = ?", {pedid, plate})
|
||||
MySQL.query("UPDATE mh_jobgarage SET value = value + ? WHERE plate = ?", {value, plate})
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Du hast "..value.."x Schlüssel Hinzugefügt!", "success")
|
||||
else
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Du hast versucht mehr Schlüssel reinzupacken als du hast!", "error")
|
||||
end
|
||||
else
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Du Besitzt kein Ersatzschlüssel, fertige erst welche an!", "inform")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:ChangeName')
|
||||
AddEventHandler('mh_jobgarage:ChangeName', function(plate, name)
|
||||
local _source = source
|
||||
MySQL.query("UPDATE mh_jobgarage SET name = ? WHERE plate = ?", {name, plate}, function(rs)
|
||||
if rs then
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten", "Anzeigename geändert auf '"..name.."'.", "success")
|
||||
else
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten", "Wurde das Fahrzeug grade Entfernt? bitte Prüfen und erneut versuchen...", "success")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:AddVehicleKey')
|
||||
AddEventHandler('mh_jobgarage:AddVehicleKey', function(veh)
|
||||
local _source = source
|
||||
local Player = QBCore.Functions.GetPlayer(_source)
|
||||
local pedid = Player.PlayerData.citizenid
|
||||
|
||||
MySQL.query("SELECT * FROM mh_jobgarage WHERE plate = ?", {veh.plate}, function(rs)
|
||||
if rs then
|
||||
if rs[1].value < 1 then
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten - "..veh.name, "Keine Schlüssel mehr vorhanden!", "inform")
|
||||
else
|
||||
MySQL.query("SELECT * FROM vehicle_keys WHERE owner = ? and plate = ?", {pedid, veh.plate}, function(rs)
|
||||
print(json.encode(rs))
|
||||
if rs[1] ~= nil then
|
||||
MySQL.query("UPDATE vehicle_keys SET count = count + 1 WHERE owner = ? and plate = ?", {pedid, veh.plate})
|
||||
else
|
||||
MySQL.query("INSERT INTO vehicle_keys(owner, plate, count) VALUES (?, ?, ?)", {pedid, veh.plate, 1})
|
||||
end
|
||||
MySQL.query("UPDATE mh_jobgarage SET value = value - 1 WHERE plate = ?", {veh.plate})
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten - "..veh.name, "Du hast dir ein Schlüssel für den "..veh.name.." genommen!", "success")
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:DelVehicleKey')
|
||||
AddEventHandler('mh_jobgarage:DelVehicleKey', function(veh)
|
||||
local _source = source
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
local pedid = Player.PlayerData.citizenid
|
||||
print("DEL 1")
|
||||
MySQL.query("SELECT * FROM vehicle_keys WHERE owner = ? and plate = ?", {pedid, veh.plate}, function(rs)
|
||||
if rs then
|
||||
print("DEL 2")
|
||||
if rs[1].count > 1 then
|
||||
print("DEL 3")
|
||||
MySQL.query("UPDATE vehicle_keys SET count = count - 1 WHERE owner = ? AND plate = ?", {pedid, veh.plate})
|
||||
else
|
||||
print("DEL 4")
|
||||
MySQL.query("DELETE FROM vehicle_keys WHERE owner = ? AND plate = ?", {pedid, veh.plate})
|
||||
end
|
||||
print("DEL 5")
|
||||
MySQL.query("UPDATE mh_jobgarage SET value = value + 1 WHERE plate = ?", {veh.plate})
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten - "..veh.name, "Du hast ein Schlüssel zurückgegeben.", "success")
|
||||
else
|
||||
print("DEL 6")
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten - "..veh.name, "Du hast kein Schlüssel für deses Fahrzeug!", "inform")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('mh_jobgarage:GiveAllKeysBack')
|
||||
AddEventHandler('mh_jobgarage:GiveAllKeysBack', function(veh)
|
||||
local _source = source
|
||||
local Player = QBCore.Functions.GetPlayer(_source)
|
||||
local pedid = Player.PlayerData.citizenid
|
||||
|
||||
for k, v in pairs(veh) do
|
||||
MySQL.query("SELECT * FROM vehicle_keys WHERE owner = ? and plate = ?", {pedid, v.plate}, function(rs)
|
||||
if rs then
|
||||
MySQL.query("UPDATE mh_jobgarage SET value = value + ? WHERE plate = ?", {rs[1].count, v.plate})
|
||||
MySQL.query("DELETE FROM vehicle_keys WHERE owner = ? AND plate = ?", {pedid, v.plate})
|
||||
end
|
||||
end)
|
||||
end
|
||||
TriggerClientEvent('mh_jobgarage:notify', _source, "Schlüsselkasten", "Du hast sämtliche Schlüssel zurückgegeben", "inform")
|
||||
end)
|
Loading…
Add table
Add a link
Reference in a new issue