forked from Simnation/Main
Update config.lua
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1 changed files with 11 additions and 11 deletions
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@ -405,24 +405,24 @@ Config.Items = {
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-- Here you can enter model and coordinates to spawn new vending machines around the map, the last value of the vector is the heading
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Config.PlaceVendings = {
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prop_vend_snak_01 = {
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vec4(459.8792, -992.0368, 23.9149, 93.7301),
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},
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prop_vend_soda_01 = {
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vector4(180.08, 7397.59, 13.6, 109.41)
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},
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--Config.PlaceVendings = {
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-- prop_vend_snak_01 = {
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-- vec4(459.8792, -992.0368, 23.9149, 93.7301),
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--},
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--prop_vend_soda_01 = {
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-- vector4(180.08, 7397.59, 13.6, 109.41)
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--},
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}
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--}
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-- Here you can customize the exhibition of vending machines near certain coordinates based on the name of vending
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Config.OverrideExhibition = {
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--Config.OverrideExhibition = {
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{
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name = "snack", -- name of vending (based on Config.Vendings)
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coords = vec3(459.8792, -992.0368, 23.9149),
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--coords = vec3(459.8792, -992.0368, 23.9149),
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exhibition = {
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a1 = "chips_ribs",
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@ -447,7 +447,7 @@ Config.OverrideExhibition = {
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e4 = "chips_paprika",
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},
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},
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}
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--}
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-- Settings for individual vending machines, if you want to disable the blip for an individual vending machine simply delete that entire section.
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Config.Vendings = {
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