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1 changed files with 59 additions and 132 deletions
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@ -170,58 +170,24 @@ if (Config.useContextMenu) then
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local item = transferVehMenu:AddItem(model .. " " .. plate)
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item.closeMenuOnClick = true
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item.OnClick = function()
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local nearbyPlayers = GetNearbyPlayersWithNames(5.0)
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item.OnClick = function()
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-- Finde den nächsten Spieler
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local player = GetClosestPlayer(5.0)
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if #nearbyPlayers == 0 then
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Notification("Keine Spieler in der Nähe gefunden")
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return
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end
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if player then
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local targetPlayerId = GetPlayerServerId(player)
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local playerName = GetPlayerName(player)
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-- Spielerauswahl-Menü erstellen
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local playerOptions = {}
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for _, player in ipairs(nearbyPlayers) do
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table.insert(playerOptions, {
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title = player.name,
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description = "Entfernung: " .. math.floor(player.distance * 10) / 10 .. "m",
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metadata = {
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["Spieler ID"] = player.serverId
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},
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args = {
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serverId = player.serverId,
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name = player.name
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}
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})
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end
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local success = CB:Trigger("VKC:transferVehicleOwnership", plate, targetPlayerId)
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-- Stelle sicher, dass wir mindestens eine Option haben
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if #playerOptions == 0 then
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Notification("Keine Spieler in der Nähe gefunden")
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return
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end
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lib.registerMenu({
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id = 'transfer_vehicle_menu',
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title = 'Fahrzeug übergeben',
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position = 'top-right',
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options = playerOptions,
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onSelect = function(selected, scrollIndex, args)
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if args and args.serverId then
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local targetPlayer = args.serverId
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local success = CB:Trigger("VKC:transferVehicleOwnership", plate, targetPlayer)
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if success then
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Notification("Du hast dein " .. model .. " an " .. args.name .. " übergeben")
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else
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Notification("Übergabe fehlgeschlagen")
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end
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else
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Notification("Fehler bei der Spielerauswahl")
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end
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end
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})
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lib.showMenu('transfer_vehicle_menu')
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if success then
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Notification(string.format("Du hast dein %s an %s übergeben", model, playerName))
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else
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Notification("Übergabe fehlgeschlagen")
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end
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else
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Notification("Kein Spieler in der Nähe gefunden")
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end
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end
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end
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@ -428,40 +394,6 @@ function GenerateKeymakerMenuNativeUI()
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menuPoolNativeUI:RefreshIndex()
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end
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-- Funktion zum Abrufen von Spielern in der Nähe mit Namen
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function GetNearbyPlayersWithNames(maxDistance)
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local players = {}
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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for _, id in ipairs(GetActivePlayers()) do
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if id ~= PlayerId() then
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local targetPed = GetPlayerPed(id)
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local targetCoords = GetEntityCoords(targetPed)
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-- Verwende #(vector1 - vector2) für die Distanzberechnung
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local distance = #(playerCoords - targetCoords)
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if distance <= maxDistance then
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local playerName = GetPlayerName(id)
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table.insert(players, {
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id = id,
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serverId = GetPlayerServerId(id),
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name = playerName,
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distance = distance
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})
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end
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end
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end
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-- Nach Entfernung sortieren
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table.sort(players, function(a, b)
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return a.distance < b.distance
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end)
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return players
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end
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function GenerateKeyInventoryNativeUI()
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keyInvMenuNativeUI:Clear()
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@ -502,57 +434,54 @@ function GenerateKeyInventoryNativeUI()
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submenuTransferVehicle:AddItem(vehItem)
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end
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submenuTransferVehicle.OnItemSelect = function(menu, item, index)
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local selectedVehicle = vehicleData[index]
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local plate = selectedVehicle[1]
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local model = GetLabelText(GetDisplayNameFromVehicleModel(selectedVehicle[2]))
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if (model == "NULL") then
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model = GetDisplayNameFromVehicleModel(selectedVehicle[2])
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end
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submenuTransferVehicle.OnItemSelect = function(menu, item, index)
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local selectedVehicle = vehicleData[index]
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local plate = selectedVehicle[1]
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local model = GetLabelText(GetDisplayNameFromVehicleModel(selectedVehicle[2]))
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if (model == "NULL") then
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model = GetDisplayNameFromVehicleModel(selectedVehicle[2])
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end
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-- Spieler in der Nähe abrufen
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local nearbyPlayers = GetNearbyPlayersWithNames(5.0)
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-- Finde den nächsten Spieler
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local player = GetClosestPlayer(5.0)
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if #nearbyPlayers == 0 then
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Notification("Keine Spieler in der Nähe gefunden")
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return
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end
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if player then
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local targetPlayerId = GetPlayerServerId(player)
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local playerName = GetPlayerName(player)
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-- Erstelle ein neues NativeUI-Menü für die Spielerauswahl
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local playerSelectMenu = NativeUI.CreateMenu("Spieler auswählen", "Wähle einen Spieler für die Fahrzeugübergabe")
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menuPoolNativeUI:Add(playerSelectMenu)
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local success = CB:Trigger("VKC:transferVehicleOwnership", plate, targetPlayerId)
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for _, player in ipairs(nearbyPlayers) do
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local playerItem = NativeUI.CreateItem(player.name, "Entfernung: " .. math.floor(player.distance * 10) / 10 .. "m")
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playerSelectMenu:AddItem(playerItem)
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end
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playerSelectMenu.OnItemSelect = function(menu, item, index)
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local targetPlayer = nearbyPlayers[index].serverId
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local success = CB:Trigger("VKC:transferVehicleOwnership", plate, targetPlayer)
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if success then
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Notification("Du hast dein " .. model .. " an " .. nearbyPlayers[index].name .. " übergeben")
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if success then
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lib.notify({
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title = "Fahrzeug übergeben",
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description = "Du hast dein " .. model .. " an " .. playerName .. " übergeben",
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position = "top",
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type = "success",
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icon = "car"
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})
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else
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lib.notify({
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title = "Fahrzeug übergeben",
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description = "Übergabe fehlgeschlagen",
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position = "top",
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type = "error",
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icon = "car"
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})
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end
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else
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Notification("Übergabe fehlgeschlagen")
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lib.notify({
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title = "Fahrzeug übergeben",
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description = "Kein Spieler in der Nähe gefunden",
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position = "top",
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type = "error",
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icon = "car"
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})
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end
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menuPoolNativeUI:CloseAllMenus()
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menuOpen = false
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end
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playerSelectMenu.OnMenuClosed = function(menu)
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menuOpen = false
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end
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menuPoolNativeUI:CloseAllMenus()
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playerSelectMenu:Visible(true)
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menuOpen = true
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end
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local submenuShowKeys = menuPoolNativeUI:AddSubMenu(keyInvMenuNativeUI, Config.Strings.NUI.keysTitle, Config.Strings.NUI.keysDesc)
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submenuShowKeys.ParentItem:RightLabel(">")
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submenuShowKeys.Subtitle.Text._Text = "~b~" .. Config.Strings.NUI.keysTitle
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@ -728,8 +657,6 @@ function ToggleLockOnVehicle(vehicle, lock)
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Citizen.Wait(150)
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SetVehicleLights(vehicle, 0)
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Citizen.Wait(150)
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SetVehicleLights(vehicle, 0)
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Citizen.Wait(150)
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SetVehicleLights(vehicle, 2)
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Citizen.Wait(150)
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SetVehicleLights(vehicle, 0)
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@ -787,7 +714,6 @@ AddEventHandler("VKC:vehicleTransferNotif", function(plate, model)
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end)
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function IsVehicleOwner(vehicle)
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if (not DoesEntityExist(vehicle)) then
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print("^1[ERROR] Parameter \"vehicle\" was nil or vehicle did not exist while triggering export \"IsVehicleOwner\"!")
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@ -1025,3 +951,4 @@ if Config.useNativeUI then
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originalGenerateKeyInventoryNativeUI()
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end
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end
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