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Nordi98 2025-07-28 01:05:18 +02:00
parent 2834b543f4
commit 6c5c142a0d
3 changed files with 393 additions and 146 deletions

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@ -1,9 +1,13 @@
local QBCore = exports['qb-core']:GetCoreObject()
-- List of prop models that should be targetable as shredders
-- List of prop models that should be targetable as immediate shredders
local shredderPropModels = {
'p_secret_weapon_02',
'prop_bin_08a',
'prop_bin_08a'
}
-- List of prop models that should be targetable as trash bins with delayed deletion
local trashBinPropModels = {
'prop_bin_01a',
'prop_bin_03a',
'prop_bin_04a',
@ -15,112 +19,147 @@ local shredderPropModels = {
}
-- Variable to store the current entity being interacted with
local currentShredderEntity = nil
local currentEntity = nil
local currentType = nil
-- Add QB-Target to all matching props in the world
Citizen.CreateThread(function()
-- Add target to all existing props
for _, model in ipairs(shredderPropModels) do
-- Add QB-Target to this model
exports['qb-target']:AddTargetModel(model, {
options = {
{
type = "client",
event = "shredder:openInventory",
icon = "fas fa-dumpster",
label = "Müllschredder öffnen",
action = function(entity)
currentShredderEntity = entity
TriggerEvent('shredder:openInventory')
end,
canInteract = function()
return true
end,
},
{
type = "client",
event = "shredder:openMenu",
icon = "fas fa-fire",
label = "Items vernichten",
action = function(entity)
currentShredderEntity = entity
TriggerEvent('shredder:openMenu')
end,
canInteract = function()
return true
end,
}
-- Add target to shredder props
exports['qb-target']:AddTargetModel(shredderPropModels, {
options = {
{
type = "client",
event = "disposal:openInventory",
icon = "fas fa-dumpster",
label = "Müllschredder öffnen",
action = function(entity)
currentEntity = entity
currentType = "shredder"
TriggerEvent('disposal:openInventory')
end,
canInteract = function()
return true
end,
},
distance = 2.0
})
end
{
type = "client",
event = "disposal:openMenu",
icon = "fas fa-fire",
label = "Items vernichten",
action = function(entity)
currentEntity = entity
currentType = "shredder"
TriggerEvent('disposal:openMenu')
end,
canInteract = function()
return true
end,
}
},
distance = 2.0
})
print("^2[SHREDDER]^7 Added QB-Target to " .. #shredderPropModels .. " shredder prop models")
-- Add target to trash bin props
exports['qb-target']:AddTargetModel(trashBinPropModels, {
options = {
{
type = "client",
event = "disposal:openInventory",
icon = "fas fa-trash",
label = "Mülltonne öffnen",
action = function(entity)
currentEntity = entity
currentType = "trash"
TriggerEvent('disposal:openInventory')
end,
canInteract = function()
return true
end,
},
{
type = "client",
event = "disposal:openMenu",
icon = "fas fa-clock",
label = "Müll entsorgen",
action = function(entity)
currentEntity = entity
currentType = "trash"
TriggerEvent('disposal:openMenu')
end,
canInteract = function()
return true
end,
}
},
distance = 2.0
})
print("^2[DISPOSAL]^7 Added QB-Target to " .. #shredderPropModels .. " shredder models and " .. #trashBinPropModels .. " trash bin models")
end)
-- Function to get shredder ID from entity
function GetShredderIDFromEntity(entity)
-- Function to get container ID from entity
function GetContainerIDFromEntity(entity, type)
if not entity or not DoesEntityExist(entity) then return nil end
local model = GetEntityModel(entity)
local entityCoords = GetEntityCoords(entity)
return "shredder_" .. model .. "_" .. math.floor(entityCoords.x) .. "_" .. math.floor(entityCoords.y) .. "_" .. math.floor(entityCoords.z)
return type .. "_" .. model .. "_" .. math.floor(entityCoords.x) .. "_" .. math.floor(entityCoords.y) .. "_" .. math.floor(entityCoords.z)
end
-- Schredder Inventar öffnen
RegisterNetEvent('shredder:openInventory', function()
-- Open container inventory
RegisterNetEvent('disposal:openInventory', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if not currentShredderEntity or not DoesEntityExist(currentShredderEntity) then
if not currentEntity or not DoesEntityExist(currentEntity) then
lib.notify({
title = 'Müllschredder',
description = 'Kein Schredder gefunden!',
title = currentType == "shredder" and 'Müllschredder' or 'Mülltonne',
description = currentType == "shredder" and 'Kein Schredder gefunden!' or 'Keine Mülltonne gefunden!',
type = 'error'
})
return
end
-- Get shredder ID
local shredderID = GetShredderIDFromEntity(currentShredderEntity)
if not shredderID then return end
-- Get container ID
local containerID = GetContainerIDFromEntity(currentEntity, currentType)
if not containerID then return end
-- Open inventory with this unique ID
TriggerServerEvent('shredder:server:openInventory', shredderID)
TriggerServerEvent('disposal:server:openInventory', containerID, currentType)
end)
-- Vernichtungsmenü öffnen
RegisterNetEvent('shredder:openMenu', function()
-- Open disposal menu
RegisterNetEvent('disposal:openMenu', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if not currentShredderEntity or not DoesEntityExist(currentShredderEntity) then
if not currentEntity or not DoesEntityExist(currentEntity) then
lib.notify({
title = 'Müllschredder',
description = 'Kein Schredder gefunden!',
title = currentType == "shredder" and 'Müllschredder' or 'Mülltonne',
description = currentType == "shredder" and 'Kein Schredder gefunden!' or 'Keine Mülltonne gefunden!',
type = 'error'
})
return
end
-- Get shredder ID
local shredderID = GetShredderIDFromEntity(currentShredderEntity)
if not shredderID then return end
-- Get container ID
local containerID = GetContainerIDFromEntity(currentEntity, currentType)
if not containerID then return end
-- Get items in this shredder
TriggerServerEvent('shredder:server:getItems', shredderID)
-- Get items in this container
TriggerServerEvent('disposal:server:getItems', containerID, currentType)
end)
-- Menü mit Items anzeigen
RegisterNetEvent('shredder:client:showMenu', function(items, shredderID)
-- Show menu with items
RegisterNetEvent('disposal:client:showMenu', function(items, containerID, type, timeRemaining)
-- Make sure items is a table
items = items or {}
-- Check if items is empty
if next(items) == nil then
lib.notify({
title = 'Müllschredder',
description = 'Der Schredder ist leer!',
title = type == "shredder" and 'Müllschredder' or 'Mülltonne',
description = type == "shredder" and 'Der Schredder ist leer!' or 'Die Mülltonne ist leer!',
type = 'error'
})
return
@ -128,23 +167,40 @@ RegisterNetEvent('shredder:client:showMenu', function(items, shredderID)
local menuOptions = {}
-- Alle Items vernichten Option
-- All items action option
local actionText = type == "shredder" and "ALLE ITEMS VERNICHTEN" or "ALLE ITEMS ENTSORGEN"
local actionDesc = type == "shredder"
and 'Vernichtet alle Items im Schredder permanent!'
or 'Entsorgt alle Items in der Mülltonne (automatische Löschung nach Zeit)!'
table.insert(menuOptions, {
title = '🔥 ALLE ITEMS VERNICHTEN',
description = 'Vernichtet alle Items im Schredder permanent!',
icon = 'fire',
title = '🔥 ' .. actionText,
description = actionDesc,
icon = type == "shredder" and 'fire' or 'trash',
onSelect = function()
confirmDestroyAll(shredderID)
confirmDestroyAll(containerID, type)
end
})
-- If it's a trash bin with scheduled deletion, show the time remaining
if type == "trash" and timeRemaining then
local minutes = math.floor(timeRemaining / 60)
local seconds = timeRemaining % 60
table.insert(menuOptions, {
title = '⏱️ Automatische Leerung',
description = string.format('In %d Minuten und %d Sekunden', minutes, seconds),
disabled = true
})
end
table.insert(menuOptions, {
title = '─────────────────',
description = 'Einzelne Items:',
disabled = true
})
-- Einzelne Items zum Menü hinzufügen
-- Add individual items to menu
local hasItems = false
for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then
@ -154,7 +210,7 @@ RegisterNetEvent('shredder:client:showMenu', function(items, shredderID)
description = 'Anzahl: ' .. item.amount .. ' | Slot: ' .. slot,
icon = 'trash',
onSelect = function()
confirmDestroySingle(item.name, item.amount, slot, shredderID)
confirmDestroySingle(item.name, item.amount, slot, containerID, type)
end
})
end
@ -162,34 +218,39 @@ RegisterNetEvent('shredder:client:showMenu', function(items, shredderID)
if not hasItems then
lib.notify({
title = 'Müllschredder',
description = 'Der Schredder ist leer!',
title = type == "shredder" and 'Müllschredder' or 'Mülltonne',
description = type == "shredder" and 'Der Schredder ist leer!' or 'Die Mülltonne ist leer!',
type = 'error'
})
return
end
lib.registerContext({
id = 'shredder_menu',
title = '🗑️ Müllschredder Verwaltung',
id = 'disposal_menu',
title = type == "shredder" and '🗑️ Müllschredder Verwaltung' or '🗑️ Mülltonne Verwaltung',
options = menuOptions
})
lib.showContext('shredder_menu')
lib.showContext('disposal_menu')
end)
-- Einzelnes Item vernichten bestätigen
function confirmDestroySingle(itemName, amount, slot, shredderID)
-- Confirm single item disposal
function confirmDestroySingle(itemName, amount, slot, containerID, type)
local actionText = type == "shredder" and "vernichten" or "entsorgen"
local actionDesc = type == "shredder"
and (itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!')
or (itemName .. ' (' .. amount .. 'x) wird entsorgt und nach Zeit gelöscht!')
lib.registerContext({
id = 'shred_single_confirm',
title = '⚠️ Item vernichten?',
id = 'dispose_single_confirm',
title = '⚠️ Item ' .. actionText .. '?',
options = {
{
title = '🔥 Ja, vernichten',
description = itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!',
title = type == "shredder" and '🔥 Ja, vernichten' or '🗑️ Ja, entsorgen',
description = actionDesc,
icon = 'check',
onSelect = function()
TriggerServerEvent('shredder:server:destroySingle', itemName, amount, slot, shredderID)
TriggerServerEvent('disposal:server:disposeSingle', itemName, amount, slot, containerID, type)
end
},
{
@ -197,27 +258,32 @@ function confirmDestroySingle(itemName, amount, slot, shredderID)
description = 'Zurück zum Hauptmenü',
icon = 'times',
onSelect = function()
TriggerServerEvent('shredder:server:getItems', shredderID)
TriggerServerEvent('disposal:server:getItems', containerID, type)
end
}
}
})
lib.showContext('shred_single_confirm')
lib.showContext('dispose_single_confirm')
end
-- Alle Items vernichten bestätigen
function confirmDestroyAll(shredderID)
-- Confirm all items disposal
function confirmDestroyAll(containerID, type)
local actionText = type == "shredder" and "VERNICHTEN" or "ENTSORGEN"
local actionDesc = type == "shredder"
and 'ALLE Items im Schredder werden permanent gelöscht!'
or 'ALLE Items in der Mülltonne werden nach Zeit automatisch gelöscht!'
lib.registerContext({
id = 'shred_all_confirm',
id = 'dispose_all_confirm',
title = '⚠️ WARNUNG ⚠️',
options = {
{
title = '🔥 JA, ALLES VERNICHTEN',
description = 'ALLE Items im Schredder werden permanent gelöscht!',
icon = 'fire',
title = type == "shredder" and '🔥 JA, ALLES VERNICHTEN' or '🗑️ JA, ALLES ENTSORGEN',
description = actionDesc,
icon = type == "shredder" and 'fire' or 'trash',
onSelect = function()
TriggerServerEvent('shredder:server:destroyAll', shredderID)
TriggerServerEvent('disposal:server:disposeAll', containerID, type)
end
},
{
@ -225,25 +291,25 @@ function confirmDestroyAll(shredderID)
description = 'Zurück zum Hauptmenü',
icon = 'times',
onSelect = function()
TriggerServerEvent('shredder:server:getItems', shredderID)
TriggerServerEvent('disposal:server:getItems', containerID, type)
end
}
}
})
lib.showContext('shred_all_confirm')
lib.showContext('dispose_all_confirm')
end
-- Erfolgs-Notification mit Effekt
RegisterNetEvent('shredder:client:itemDestroyed', function(message)
-- Success notification with effect
RegisterNetEvent('disposal:client:itemDisposed', function(message, type)
lib.notify({
title = 'Müllschredder',
title = type == "shredder" and 'Müllschredder' or 'Mülltonne',
description = message,
type = 'success',
duration = 4000
})
-- Partikel-Effekt
-- Particle effect
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
@ -253,8 +319,15 @@ RegisterNetEvent('shredder:client:itemDestroyed', function(message)
end
UseParticleFxAssetNextCall("core")
StartParticleFxNonLoopedAtCoord("ent_sht_steam", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 2.0, false, false, false)
-- Sound Effect
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
-- Different effects for shredder vs trash
if type == "shredder" then
-- More intense effect for shredder
StartParticleFxNonLoopedAtCoord("ent_sht_flame", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 1.0, false, false, false)
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
else
-- Subtle effect for trash
StartParticleFxNonLoopedAtCoord("ent_sht_dust", coords.x, coords.y, coords.z + 0.5, 0.0, 0.0, 0.0, 1.0, false, false, false)
PlaySoundFrontend(-1, "PICK_UP", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1)
end
end)