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7 changed files with 19 additions and 659 deletions
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@ -6,7 +6,10 @@ Config.GrillProps = {
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"prop_bbq_2",
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"prop_bbq_3",
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"prop_bbq_4",
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"prop_bbq_5"
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"prop_bbq_5",
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"smallbbqtrailer",
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"bigbbqtrailer"
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}
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-- Zeit zum Grillen (in ms)
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@ -22,7 +25,18 @@ Config.GrillRecipes = {
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requires = {
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{item = "rawmeat", amount = 1}
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}
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},
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{
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label = "Fisch",
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description = "Ein perfekt gegrilltes Fischfilet",
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item = "grilled_fish",
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icon = "fas fa-drumstick-bite",
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requires = {
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{item = "fish_fillet", amount = 1}
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}
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}
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-- Hier kannst du weitere Rezepte hinzufügen
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}
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@ -1,238 +0,0 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local inZone = false
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local currentMachine = nil
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local PlayerData = {}
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local function SetupTarget()
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if not Config.UseQBTarget then return end
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-- Default 24/7 machines
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for modelHash, machineData in pairs(Config.DefaultMachines.Models) do
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exports['qb-target']:AddTargetModel(modelHash, {
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options = {
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{
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type = 'client',
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event = 'vendingmachines:client:openMenu',
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icon = 'fas fa-cash-register',
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label = 'Use Vending Machine',
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machineModel = modelHash,
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isPlayerOwned = false
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},
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Config.EnableRobbery and {
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type = 'client',
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event = 'vendingmachines:client:startRobbery',
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icon = 'fas fa-lock',
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label = 'Rob Machine',
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item = Config.RobberyItem,
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machineModel = modelHash,
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isPlayerOwned = false
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} or nil
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},
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distance = Config.TargetOptions.distance
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})
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end
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-- Player owned machines will be added dynamically as they're loaded
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end
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local function RefreshPlayerMachines()
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local playerMachines = QBCore.Functions.TriggerRpc('vendingmachines:server:getPlayerMachines', PlayerData.citizenid)
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for _, machine in pairs(playerMachines) do
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exports['qb-target']:AddBoxZone('vending_' .. machine.id, json.decode(machine.location), 0.5, 0.5, {
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name = 'vending_' .. machine.id,
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heading = 0,
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debugPoly = false,
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minZ = json.decode(machine.location).z - 0.5,
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maxZ = json.decode(machine.location).z + 0.5
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}, {
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options = {
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{
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type = 'client',
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event = 'vendingmachines:client:openMenu',
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icon = 'fas fa-cash-register',
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label = 'Use Vending Machine',
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machineId = machine.id,
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isPlayerOwned = true,
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machineModel = machine.model_hash
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},
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Config.EnableRobbery and {
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type = 'client',
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event = 'vendingmachines:client:startRobbery',
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icon = 'fas fa-lock',
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label = 'Rob Machine',
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item = Config.RobberyItem,
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machineId = machine.id,
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isPlayerOwned = true
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} or nil,
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table.contains(Config.PlayerOwnedMachines.AllowedJobs, PlayerData.job.name) and {
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type = 'client',
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event = 'vendingmachines:client:restockMenu',
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icon = 'fas fa-boxes',
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label = 'Restock Machine',
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machineId = machine.id
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} or nil,
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table.contains(Config.PlayerOwnedMachines.AllowedJobs, PlayerData.job.name) and {
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type = 'client',
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event = 'vendingmachines:client:collectEarnings',
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icon = 'fas fa-money-bill-wave',
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label = 'Collect Earnings',
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machineId = machine.id
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} or nil
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},
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distance = Config.TargetOptions.distance
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})
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end
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end
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local function OpenVendingMenu(machineInfo)
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local menu = {
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header = 'Vending Machine',
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items = {}
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}
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if machineInfo.isPlayerOwned then
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menu.header = 'Player Vending Machine'
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menu.items[#menu.items + 1] = {
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title = 'Stock: ' .. (currentMachine and currentMachine.stock or '?'),
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description = 'Available items for purchase',
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disabled = true
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}
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else
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menu.header = '24/7 Vending Machine'
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end
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local items = Config.DefaultMachines.Models[machineInfo.machineModel].items
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for _, item in pairs(items) do
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menu.items[#menu.items + 1] = {
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title = item.label,
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description = 'Price: $' .. item.price,
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onSelect = function()
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local input = lib.inputDialog('Purchase Amount', {
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{ type = 'number', label = 'Amount', min = 1, max = 10, default = 1 }
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})
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if input and input[1] then
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TriggerServerEvent('vendingmachines:server:processPurchase',
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machineInfo.isPlayerOwned,
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machineInfo.isPlayerOwned and machineInfo.machineId or machineInfo.machineModel,
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item.name,
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input[1])
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end
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end
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}
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end
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lib.registerContext(menu)
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lib.showContext('vending_menu')
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end
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local function StartRobbery(machineInfo)
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QBCore.Functions.TriggerCallback('vendingmachines:server:hasItem', function(hasItem)
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if hasItem then
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local success = lib.skillCheck({ 'easy', 'easy', { areaSize = 60, speedMultiplier = 1 } }, { 'w', 'a', 's', 'd' })
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if success then
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QBCore.Functions.Progressbar('robbing_machine', 'Robbing vending machine...',
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Config.RobberyTime * 1000, false, true, {
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disableMovement = true,
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disableCarMovement = true,
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disableMouse = false,
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disableCombat = true,
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}, {
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animDict = 'mini@safe_cracking',
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anim = 'idle_base',
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flags = 16,
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}, {}, {}, function()
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TriggerServerEvent('vendingmachines:server:completeRobbery',
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machineInfo.isPlayerOwned,
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machineInfo.isPlayerOwned and machineInfo.machineId or nil)
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end, function()
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TriggerServerEvent('vendingmachines:server:robberyFailed',
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machineInfo.isPlayerOwned,
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machineInfo.isPlayerOwned and machineInfo.machineId or nil)
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end)
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else
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QBCore.Functions.Notify('Robbery failed', 'error')
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end
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else
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QBCore.Functions.Notify('You don\'t have the required item', 'error')
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end
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end, Config.RobberyItem)
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end
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-- Events
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RegisterNetEvent('vendingmachines:client:openMenu', function(data)
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OpenVendingMenu(data)
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end)
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RegisterNetEvent('vendingmachines:client:registerMachine', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local obj = GetClosestObjectOfType(coords, 3.0, GetHashKey('prop_vend_soda_01'), false, false, false)
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if DoesEntityExist(obj) then
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local modelHash = GetEntityModel(obj)
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local validModel = false
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for _, model in pairs(Config.PlayerOwnedMachines.Models) do
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if model == modelHash then
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validModel = true
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break
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end
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end
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if not validModel then
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QBCore.Functions.Notify('This vending machine cannot be owned', 'error')
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return
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end
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local objCoords = GetEntityCoords(obj)
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TriggerServerEvent('vendingmachines:server:registerMachine', modelHash, objCoords)
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else
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QBCore.Functions.Notify('No vending machine nearby', 'error')
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end
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end)
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RegisterNetEvent('vendingmachines:client:startRobbery', function(data)
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StartRobbery(data)
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end)
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RegisterNetEvent('vendingmachines:client:refreshPlayerMachines', function()
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RefreshPlayerMachines()
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end)
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RegisterNetEvent('vendingmachines:client:restockMenu', function(data)
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local input = lib.inputDialog('Restock Amount', {
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{ type = 'number', label = 'Amount', min = 1, default = 1 }
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})
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if input and input[1] then
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TriggerServerEvent('vendingmachines:server:restockMachine', data.machineId)
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end
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end)
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RegisterNetEvent('vendingmachines:client:collectEarnings', function(data)
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TriggerServerEvent('vendingmachines:server:collectEarnings', data.machineId)
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end)
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-- Initialization
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AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
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PlayerData = QBCore.Functions.GetPlayerData()
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SetupTarget()
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RefreshPlayerMachines()
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end)
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AddEventHandler('QBCore:Client:OnJobUpdate', function(job)
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PlayerData.job = job
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end)
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AddEventHandler('onResourceStart', function(resource)
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if GetCurrentResourceName() == resource then
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PlayerData = QBCore.Functions.GetPlayerData()
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SetupTarget()
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Citizen.SetTimeout(5000, function()
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RefreshPlayerMachines()
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end)
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end
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end)
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@ -1,30 +0,0 @@
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fx_version 'cerulean'
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game 'gta5'
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name 'QB-VendingMachines'
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author 'Nordi'
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description 'Advanced Vending Machine System for QB-Core'
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version '1.0.0'
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shared_scripts {
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'shared/config.lua',
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'@qb-core/shared/locale.lua',
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'locales/en.lua' -- add other locales as needed
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}
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client_scripts {
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'@qb-target/client.lua',
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'client/main.lua'
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}
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server_scripts {
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'@oxmysql/lib/MySQL.lua',
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'server/main.lua'
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}
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dependencies {
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'qb-core',
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'qb-target',
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'qs-inventory',
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'ox_lib' -- or 'ox_lib' if using newer version
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}
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@ -1,316 +0,0 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local Config = require 'config'
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-- SQL Setup
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local function SetupDatabase()
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local query = [[
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CREATE TABLE IF NOT EXISTS player_vending_machines (
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id INT AUTO_INCREMENT PRIMARY KEY,
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owner VARCHAR(50) NOT NULL,
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model_hash BIGINT NOT NULL,
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location LONGTEXT NOT NULL,
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stock INT DEFAULT 0,
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earnings DECIMAL(10,2) DEFAULT 0,
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last_collected BIGINT DEFAULT 0,
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UNIQUE KEY unique_machine (owner, model_hash, location(255))
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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]]
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MySQL.ready(function()
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MySQL.query(query, {}, function(result)
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print('^2[Vending Machines]^7 Database table initialized')
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end)
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end)
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end
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-- Global state for 24/7 machine robberies
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local robberyCooldown = {}
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-- Register usable items
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QBCore.Functions.CreateUseableItem(Config.RobberyItem, function(source)
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TriggerClientEvent('vendingmachines:client:startRobbery', source)
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end)
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if Config.PlayerOwnedMachines.RestockItem then
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QBCore.Functions.CreateUseableItem(Config.PlayerOwnedMachines.RestockItem, function(source)
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TriggerClientEvent('vendingmachines:client:startRestock', source)
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end)
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end
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-- Player-owned machine management
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local function GetPlayerMachines(citizenid)
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local result = MySQL.query.await('SELECT * FROM player_vending_machines WHERE owner = ?', { citizenid })
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return result
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end
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local function GetMachineById(id)
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local result = MySQL.query.await('SELECT * FROM player_vending_machines WHERE id = ?', { id })
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return result[1]
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end
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local function RegisterPlayerMachine(source, modelHash, coords)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return false end
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local location = json.encode({
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x = coords.x,
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y = coords.y,
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z = coords.z
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})
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local result = MySQL.insert.await([[
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INSERT INTO player_vending_machines (owner, model_hash, location)
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VALUES (?, ?, ?)
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]], { Player.PlayerData.citizenid, modelHash, location })
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if result then
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TriggerClientEvent('vendingmachines:client:refreshPlayerMachines', -1)
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return true
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end
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return false
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end
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local function RestockMachine(machineId, amount)
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local machine = GetMachineById(machineId)
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if not machine then return false end
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local newStock = math.min(machine.stock + amount, Config.PlayerOwnedMachines.MaxStock)
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MySQL.update.await('UPDATE player_vending_machines SET stock = ? WHERE id = ?', { newStock, machineId })
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return true
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end
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local function CollectEarnings(machineId)
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local machine = GetMachineById(machineId)
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if not machine or machine.earnings <= 0 then return 0 end
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local amount = machine.earnings
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MySQL.update.await('UPDATE player_vending_machines SET earnings = 0, last_collected = ? WHERE id = ?',
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{ os.time(), machineId })
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return amount
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end
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-- Handle vending machine purchases
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local function ProcessPurchase(source, isPlayerOwned, machineId, itemName, amount)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return false end
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if isPlayerOwned then
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-- Player-owned machine purchase
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local machine = GetMachineById(machineId)
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if not machine or machine.stock < amount then return false end
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local itemData = nil
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for _, item in pairs(Config.DefaultMachines.Models[machine.model_hash].items) do
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if item.name == itemName then
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itemData = item
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break
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end
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end
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if not itemData then return false end
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local totalPrice = itemData.price * amount
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if Player.Functions.RemoveMoney('cash', totalPrice) then
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local earnings = totalPrice
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local ownerCut = math.floor(earnings * Config.PlayerOwnedMachines.OwnerCut)
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local businessCut = earnings - ownerCut
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MySQL.update.await('UPDATE player_vending_machines SET stock = stock - ?, earnings = earnings + ? WHERE id = ?',
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{ amount, businessCut, machineId })
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-- Give item to player
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Player.Functions.AddItem(itemName, amount)
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return true
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end
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else
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-- 24/7 machine purchase
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local modelHash = tonumber(machineId)
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local machineItems = Config.DefaultMachines.Models[modelHash]
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if not machineItems then return false end
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local itemData = nil
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for _, item in pairs(machineItems.items) do
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if item.name == itemName then
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itemData = item
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break
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end
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end
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if not itemData then return false end
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local totalPrice = itemData.price * amount
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if Player.Functions.RemoveMoney('cash', totalPrice) then
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Player.Functions.AddItem(itemName, amount)
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return true
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end
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end
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end
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-- Robbery functions
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local function AlertPolice(machineCoords)
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if Config.Dispatch == 'ps-dispatch' then
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exports['ps-dispatch']:VendingMachineRobbery(machineCoords)
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elseif Config.Dispatch == 'qb-dispatch' then
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TriggerEvent('qb-dispatch:officerDistress', {
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dispatchCode = '10-31',
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firstStreet = GetStreetAndZone(machineCoords),
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priority = 2,
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origin = {
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x = machineCoords.x,
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y = machineCoords.y,
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z = machineCoords.z
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},
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blip = {
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sprite = 52,
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scale = 1.5,
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color = 1,
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flashes = true,
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text = 'Vending Machine Robbery',
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time = 5
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}
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})
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end
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end
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local function CompleteRobbery(source, isPlayerOwned, machineId)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return false end
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if robberyCooldown[source] and os.time() - robberyCooldown[source] < 300 then
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TriggerClientEvent('QBCore:Notify', source, 'You need to wait before robbing again', 'error')
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return false
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end
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if Player.Functions.RemoveItem(Config.RobberyItem, 1) then
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local reward = math.random(Config.MinRobberyCash, Config.MaxRobberyCash)
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Player.Functions.AddMoney('cash', reward)
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if math.random(1, 100) <= Config.RobberyAlertChance then
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local coords = GetEntityCoords(GetPlayerPed(source))
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AlertPolice(coords)
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end
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robberyCooldown[source] = os.time()
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if isPlayerOwned then
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local machine = GetMachineById(machineId)
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if machine then
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MySQL.update.await('UPDATE player_vending_machines SET stock = GREATEST(0, stock - ?) WHERE id = ?',
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{ math.random(5, 15), machineId })
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end
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end
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return true
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||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Server Events
|
||||
RegisterNetEvent('vendingmachines:server:registerMachine', function(modelHash, coords)
|
||||
local src = source
|
||||
if RegisterPlayerMachine(src, modelHash, coords) then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Vending machine registered successfully', 'success')
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Failed to register vending machine', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('vendingmachines:server:processPurchase', function(isPlayerOwned, machineId, itemName, amount)
|
||||
local src = source
|
||||
if ProcessPurchase(src, isPlayerOwned, machineId, itemName, amount) then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Purchase successful', 'success')
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Purchase failed', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('vendingmachines:server:restockMachine', function(machineId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local jobName = Player.PlayerData.job.name
|
||||
local allowed = false
|
||||
for _, job in pairs(Config.PlayerOwnedMachines.AllowedJobs) do
|
||||
if job == jobName then
|
||||
allowed = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not allowed then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'You are not authorized to restock machines', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
if Player.Functions.RemoveItem(Config.PlayerOwnedMachines.RestockItem, 1) then
|
||||
if RestockMachine(machineId, Config.PlayerOwnedMachines.StockAmount) then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Machine restocked successfully', 'success')
|
||||
else
|
||||
Player.Functions.AddItem(Config.PlayerOwnedMachines.RestockItem, 1)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Failed to restock machine', 'error')
|
||||
end
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'You don\'t have the restock item', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('vendingmachines:server:collectEarnings', function(machineId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local jobName = Player.PlayerData.job.name
|
||||
local allowed = false
|
||||
for _, job in pairs(Config.PlayerOwnedMachines.AllowedJobs) do
|
||||
if job == jobName then
|
||||
allowed = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not allowed then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'You are not authorized to collect earnings', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local amount = CollectEarnings(machineId)
|
||||
if amount > 0 then
|
||||
Player.Functions.AddMoney('cash', amount)
|
||||
TriggerClientEvent('QBCore:Notify', src, string.format('Collected $%d from the machine', amount), 'success')
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'No earnings to collect', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('vendingmachines:server:completeRobbery', function(isPlayerOwned, machineId)
|
||||
local src = source
|
||||
if CompleteRobbery(src, isPlayerOwned, machineId) then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Robbery successful', 'success')
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Robbery failed', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
-- Commands
|
||||
QBCore.Commands.Add('registermachine', 'Register a player-owned vending machine', {}, false, function(source)
|
||||
TriggerClientEvent('vendingmachines:client:registerMachine', source)
|
||||
end, 'admin')
|
||||
|
||||
QBCore.Commands.Add('mymachines', 'View your owned vending machines', {}, false, function(source)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if not Player then return end
|
||||
|
||||
local machines = GetPlayerMachines(Player.PlayerData.citizenid)
|
||||
if #machines > 0 then
|
||||
local msg = "Your machines:\n"
|
||||
for _, machine in pairs(machines) do
|
||||
msg = msg .. string.format("ID: %d | Stock: %d | Earnings: $%.2f\n", machine.id, machine.stock, machine.earnings)
|
||||
end
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { 'SYSTEM', msg } })
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', source, 'You don\'t own any machines', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
-- Initialize
|
||||
SetupDatabase()
|
|
@ -1,70 +0,0 @@
|
|||
Config = {}
|
||||
|
||||
-- General Settings
|
||||
Config.UseQBTarget = true
|
||||
Config.UseOxLib = true
|
||||
Config.Inventory = 'qs-inventory' -- or 'qb-inventory'
|
||||
|
||||
-- Robbery Settings
|
||||
Config.EnableRobbery = true
|
||||
Config.RobberyItem = 'lockpick' -- item needed to rob
|
||||
Config.MinRobberyCash = 50
|
||||
Config.MaxRobberyCash = 250
|
||||
Config.RobberyTime = 15 -- seconds
|
||||
Config.PoliceJob = 'police'
|
||||
Config.Dispatch = 'ps-dispatch' -- or 'qb-dispatch'
|
||||
Config.RobberyAlertChance = 70 -- percentage chance police get alerted
|
||||
|
||||
-- Player-owned Vending Machines
|
||||
Config.PlayerOwnedMachines = {
|
||||
AllowedJobs = { -- jobs that can restock/collect money
|
||||
'vending',
|
||||
'delivery'
|
||||
},
|
||||
Models = {
|
||||
`prop_vend_soda_01`,
|
||||
`prop_vend_soda_02`,
|
||||
`prop_vend_water_01`
|
||||
},
|
||||
RestockItem = 'sodasyrup', -- item needed to restock
|
||||
StockAmount = 10, -- how much stock restock item provides
|
||||
PricePerItem = 10, -- how much player earns per sale
|
||||
MaxStock = 50,
|
||||
OwnerCut = 0.7 -- percentage owner gets (30% goes to business)
|
||||
}
|
||||
|
||||
-- 24/7 Vending Machines
|
||||
Config.DefaultMachines = {
|
||||
Models = {
|
||||
[`prop_vend_soda_01`] = {
|
||||
items = {
|
||||
{ name = 'water_bottle', price = 5, label = 'Water' },
|
||||
{ name = 'kurkakola', price = 7, label = 'Cola' },
|
||||
{ name = 'sprunk', price = 7, label = 'Sprunk' }
|
||||
}
|
||||
},
|
||||
[`prop_vend_soda_02`] = {
|
||||
items = {
|
||||
{ name = 'water_bottle', price = 5, label = 'Water' },
|
||||
{ name = 'ecola', price = 8, label = 'eCola' }
|
||||
}
|
||||
},
|
||||
[`prop_vend_coffe_01`] = {
|
||||
items = {
|
||||
{ name = 'coffee', price = 10, label = 'Coffee' }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
-- Target Options
|
||||
Config.TargetOptions = {
|
||||
useZones = true, -- create target zones for machines
|
||||
distance = 2.0
|
||||
}
|
||||
|
||||
-- Notification Settings
|
||||
Config.Notify = 'qb' -- or 'ox', 'okok', 'esx'
|
||||
Config.Locale = 'en' -- if using locale files
|
||||
|
||||
return Config
|
|
@ -123,8 +123,8 @@ Config.fish = {
|
|||
|
||||
-- Add prices for processed items
|
||||
Config.processedItems = {
|
||||
{ item = 'fish_fillet', label = 'Fish Fillet', price = {50, 100} },
|
||||
{ item = 'caviar', label = 'Caviar', price = {300, 500} },
|
||||
{ item = 'fish_fillet', label = 'Fish Fillet', price = {10, 40} },
|
||||
{ item = 'caviar', label = 'Caviar', price = {60, 100} },
|
||||
}
|
||||
|
||||
RegisterNetEvent('wasabi_fishing:notify')
|
||||
|
|
|
@ -18,7 +18,7 @@ Strings = {
|
|||
fish_success = 'Fisch im Kasten – das Abendessen ist gesichert.',
|
||||
fish_success_desc = 'Du hast eine/n %s!',
|
||||
sell_shop_blip = 'Fish Market',
|
||||
sell_fish = '[E] - Fisch verkaufen.',
|
||||
sell_fish = '[E] - Fisch verkaufen',
|
||||
kicked = 'Du kannst’s versuchen, aber das klappt hier nicht.',
|
||||
sold_for = 'Fisch verkauft.',
|
||||
sold_for_desc = 'Du hast %sx %s für $%s verkauft.',
|
||||
|
@ -28,7 +28,7 @@ Strings = {
|
|||
waiting_bite_desc = 'Ein bisschen Geduld – der Fisch ist gleich da.',
|
||||
cannot_carry = 'Kein Platz!',
|
||||
cannot_carry_desc = 'Du schleppst schon genug – mehr passt nicht rein!',
|
||||
no_knife = 'Kein Messer.',
|
||||
no_knife = 'Kein Messer',
|
||||
no_knife_desc = 'Ohne Messer ist der Fisch nur Deko.',
|
||||
processing_success = 'Fang verarbeitet – nächster Schritt: Grill an!',
|
||||
processing_success_desc = '%d %s – frisch aus der Fischverarbeitung!',
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue