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1 changed files with 120 additions and 4 deletions
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@ -3,6 +3,7 @@ local QBCore = exports['qb-core']:GetCoreObject()
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local isUiOpen = false
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local cooldown = false
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local pendingBills = {}
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-- Command to open main billing menu
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RegisterCommand('bill', function()
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@ -138,14 +139,14 @@ function ShowBillingForm(selectedPlayer, accountOptions)
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PlayBillingAnimation()
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-- Send the bill
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local success = lib.callback.await('billing:server:sendBill', false, {
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local billData = lib.callback.await('billing:server:sendBill', false, {
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playerId = selectedPlayer.id,
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amount = input[1],
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reason = input[2],
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account = input[3]
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})
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if success then
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if billData and billData.success then
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lib.notify({
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title = 'Billing System',
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description = 'Rechnung erfolgreich an ' .. selectedPlayer.name .. ' gesendet',
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@ -158,17 +159,56 @@ function ShowBillingForm(selectedPlayer, accountOptions)
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cooldown = false
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end)
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-- Return to main menu
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OpenMainBillingMenu()
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-- Add to pending bills
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pendingBills[billData.billId] = {
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player = selectedPlayer,
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amount = input[1],
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reason = input[2],
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account = input[3],
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timestamp = GetGameTimer()
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}
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-- Show waiting screen
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ShowWaitingScreen(billData.billId, selectedPlayer.name)
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else
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lib.notify({
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title = 'Billing System',
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description = 'Fehler beim Senden der Rechnung',
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type = 'error'
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})
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-- Return to main menu
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OpenMainBillingMenu()
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end
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end
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-- Function to show waiting screen
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function ShowWaitingScreen(billId, playerName)
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lib.registerContext({
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id = 'bill_waiting_screen',
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title = 'Warte auf Antwort',
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options = {
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{
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title = 'Rechnung gesendet',
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description = 'Warte auf Antwort von ' .. playerName,
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icon = 'clock',
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disabled = true
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},
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{
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title = 'Abbrechen',
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description = 'Zurück zum Hauptmenü',
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icon = 'times-circle',
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onSelect = function()
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pendingBills[billId] = nil
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OpenMainBillingMenu()
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end
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}
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}
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})
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lib.showContext('bill_waiting_screen')
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end
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-- Function to show payment account selection
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function ShowPaymentAccountSelection(billId, amount, description)
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-- Get player's accounts for payment
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@ -390,6 +430,9 @@ RegisterNetEvent('billing:client:showPaymentPrompt', function(data)
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description = 'Du hast die Rechnung erfolgreich bezahlt',
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type = 'success'
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})
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-- Notify the sender
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TriggerServerEvent('billing:server:notifyBillSender', data.billId, 'pay')
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else
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lib.notify({
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title = 'Zahlung fehlgeschlagen',
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@ -419,6 +462,9 @@ RegisterNetEvent('billing:client:showPaymentPrompt', function(data)
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description = 'Du hast die Rechnung erfolgreich bezahlt',
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type = 'success'
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})
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-- Notify the sender
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TriggerServerEvent('billing:server:notifyBillSender', data.billId, 'pay')
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else
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lib.notify({
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title = 'Zahlung fehlgeschlagen',
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@ -473,6 +519,9 @@ RegisterNetEvent('billing:client:showPaymentPrompt', function(data)
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description = 'Du hast die Rechnung abgelehnt',
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type = 'info'
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})
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-- Notify the sender
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TriggerServerEvent('billing:server:notifyBillSender', data.billId, 'decline')
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else
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lib.notify({
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title = 'Fehler',
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@ -499,6 +548,9 @@ RegisterNetEvent('billing:client:showPaymentPrompt', function(data)
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description = 'Die Rechnung wurde für später gespeichert',
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type = 'info'
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})
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-- Notify the sender
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TriggerServerEvent('billing:server:notifyBillSender', data.billId, 'later')
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else
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lib.notify({
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title = 'Fehler',
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@ -523,6 +575,70 @@ RegisterNetEvent('billing:client:showPaymentPrompt', function(data)
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lib.showContext('bill_payment_prompt')
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end)
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-- Event to handle bill response
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RegisterNetEvent('billing:client:billResponse', function(billId, action, playerName)
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-- Check if this bill is in our pending bills
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if pendingBills[billId] then
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local bill = pendingBills[billId]
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if action == 'pay' then
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lib.notify({
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title = 'Rechnung bezahlt',
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description = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' bezahlt',
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type = 'success'
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})
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elseif action == 'decline' then
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lib.notify({
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title = 'Rechnung abgelehnt',
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description = playerName .. ' hat deine Rechnung über $' .. bill.amount .. ' abgelehnt',
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type = 'error'
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})
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elseif action == 'later' then
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lib.notify({
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title = 'Rechnung gespeichert',
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description = playerName .. ' wird deine Rechnung später bezahlen',
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type = 'info'
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})
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end
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-- Remove from pending bills
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pendingBills[billId] = nil
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-- Return to main menu
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OpenMainBillingMenu()
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end
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end)
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-- Event handler for opening bills menu from command
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RegisterNetEvent('billing:client:openBillsMenu', function()
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ViewBills()
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end)
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-- Check for timed out bills every minute
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(60000) -- Check every minute
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local currentTime = GetGameTimer()
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local timeoutBills = {}
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for billId, bill in pairs(pendingBills) do
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-- If bill is older than 5 minutes, consider it timed out
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if (currentTime - bill.timestamp) > 300000 then
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table.insert(timeoutBills, billId)
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end
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end
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-- Clean up timed out bills
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for _, billId in ipairs(timeoutBills) do
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lib.notify({
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title = 'Rechnung Timeout',
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description = 'Keine Antwort von ' .. pendingBills[billId].player.name .. ' erhalten',
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type = 'warning'
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})
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pendingBills[billId] = nil
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end
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end
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end)
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