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Nordi98 2025-08-11 16:10:18 +02:00
parent 23e3e52966
commit 68151e44fe
11 changed files with 594 additions and 0 deletions

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local QBCore = exports['qb-core']:GetCoreObject()
local bac = nil
local display = false
function SetDisplay(bool)
display = bool
SetNuiFocus(bool, bool)
SendNUIMessage({
type = "ui",
status = bool,
})
end
RegisterNUICallback("exit", function(data)
SetDisplay(false)
SendNUIMessage({
type = "data",
bac = '0.00',
textColor = '--color-black'
})
end)
RegisterNUICallback("startBac", function(data)
local target = GetClosestPlayerRadius(2.0)
if target == nil then
QBCore.Functions.Notify("Keine Person in der Nähe gefunden!", "error")
return
end
TriggerServerEvent('qb-alcoholtest:server:doBacTest', GetPlayerServerId(target))
QBCore.Functions.Notify('Anfrage wurde an ' .. GetPlayerName(target) .. ' gesendet')
end)
-- Kontrollen deaktivieren, wenn UI geöffnet ist
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if display then
DisableControlAction(0, 1, display) -- LookLeftRight
DisableControlAction(0, 2, display) -- LookUpDown
DisableControlAction(0, 142, display) -- MeleeAttackAlternate
DisableControlAction(0, 18, display) -- Enter
DisableControlAction(0, 322, display) -- ESC
DisableControlAction(0, 106, display) -- VehicleMouseControlOverride
else
Citizen.Wait(500)
end
end
end)
-- Alkoholtester Item verwenden
RegisterNetEvent('qb-alcoholtest:client:useBreathalyzer')
AddEventHandler('qb-alcoholtest:client:useBreathalyzer', function()
SetDisplay(true)
end)
-- BAC-Test Anfrage erhalten
RegisterNetEvent('qb-alcoholtest:client:requestBac')
AddEventHandler('qb-alcoholtest:client:requestBac', function(leo, target)
local accepted = nil
QBCore.Functions.Notify(GetPlayerName(GetPlayerFromServerId(leo)) .. " möchte deinen Alkoholwert testen.")
QBCore.Functions.Notify("Akzeptieren [Y] Ablehnen [N]")
Citizen.CreateThread(function()
while accepted == nil do
Citizen.Wait(0)
if IsControlJustReleased(1, 246) then -- Y Taste
accepted = true
TriggerServerEvent('qb-alcoholtest:server:acceptedBac', leo, target)
-- Tatsächlichen BAC-Wert vom System abrufen
TriggerServerEvent('qb-alcoholtest:server:getActualBAC', leo, target)
end
if IsControlJustReleased(1, 249) then -- N Taste
accepted = false
TriggerServerEvent('qb-alcoholtest:server:refusedBac', leo, target)
end
end
end)
end)
-- BAC-Wert anzeigen
RegisterNetEvent('qb-alcoholtest:client:displayBac')
AddEventHandler('qb-alcoholtest:client:displayBac', function(bac, color)
SendNUIMessage({
type = "data",
bac = bac,
textColor = color
})
end)
-- BAC-Test abgelehnt
RegisterNetEvent('qb-alcoholtest:client:bacRefused')
AddEventHandler('qb-alcoholtest:client:bacRefused', function(target)
SetDisplay(false)
SendNUIMessage({
type = "data",
bac = '0.00',
textColor = '--color-black'
})
QBCore.Functions.Notify(GetPlayerName(GetPlayerFromServerId(target)) .. " hat den Alkoholtest abgelehnt!", "error")
end)
-- BAC-Test akzeptiert
RegisterNetEvent('qb-alcoholtest:client:acceptedBac')
AddEventHandler('qb-alcoholtest:client:acceptedBac', function(target)
QBCore.Functions.Notify("Teste " .. GetPlayerName(GetPlayerFromServerId(target)) .. "'s Blutalkoholwert...")
end)

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function GetClosestPlayerRadius(radius)
local players = GetPlayers()
local closestDistance = -1
local closestPlayer = -1
local ply = PlayerPedId()
local plyCoords = GetEntityCoords(ply)
for index,value in ipairs(players) do
local target = GetPlayerPed(value)
if(target ~= ply) then
local targetCoords = GetEntityCoords(GetPlayerPed(value), 0)
local distance = #(targetCoords - plyCoords)
if(closestDistance == -1 or closestDistance > distance) then
closestPlayer = value
closestDistance = distance
end
end
end
if closestDistance ~= -1 and closestDistance <= radius then
return closestPlayer
else
return nil
end
end
function GetPlayers()
local players = {}
for _, player in ipairs(GetActivePlayers()) do
local ped = GetPlayerPed(player)
if DoesEntityExist(ped) then
table.insert(players, player)
end
end
return players
end

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Config = {}
-- Debug-Modus (zeigt zusätzliche Informationen)
Config.Debug = false
-- Wie schnell der Alkohol im Blut abgebaut wird (pro Minute)
Config.BACDecayRate = 0.01
-- Ab welchem BAC-Wert die Anzeige rot wird (gesetzliches Limit)
Config.LegalLimit = 0.08
-- Alkoholgehalt verschiedener Getränke (BAC-Erhöhung pro Drink)
Config.AlcoholItems = {
['beer'] = 0.02,
['whiskey'] = 0.04,
['vodka'] = 0.04,
['wine'] = 0.03,
['raki'] = 0.05,
['cerveza_barracho'] = 0.02,
['kayas_rotwein'] = 0.03,
['kadis_rostbite'] = 0.04,
['ifs_olden_ectar'] = 0.03,
['ggdrasils_ssence'] = 0.03,
['baldurslightelixir'] = 0.03,
['eimdalls_lear_ight'] = 0.03,
['lokis_trickster_punch'] = 0.04,
['odins_wisdom_brew'] = 0.03,
['skadis_hunt'] = 0.03,
['njords_tide'] = 0.03,
['sifs_golden-ale'] = 0.02,
['yggdrasils_root'] = 0.03,
['baldurs_light'] = 0.03,
['heimdalls_watch'] = 0.03,
['freyas_kiss'] = 0.03,
['thors_hammer'] = 0.04,
['odins_mead'] = 0.03,
}

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fx_version 'cerulean'
game 'gta5'
author 'JKSensation & Angepasst'
description 'QBCore Alkoholtester System'
version '1.0.0'
shared_scripts {
'@qb-core/shared/locale.lua',
'config.lua'
}
client_scripts {
'client/client.lua',
'client/client_functions.lua'
}
server_scripts {
'@oxmysql/lib/MySQL.lua',
'server/server.lua'
}
ui_page 'web/index.html'
files {
'web/index.html',
'web/index.js',
'web/styles.css',
'web/portablebreathalyzer.png',
'web/digital-7.ttf'
}
lua54 'yes'

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local QBCore = exports['qb-core']:GetCoreObject()
-- BAC-Abbaurate (wie viel BAC pro Minute abnimmt)
local BAC_DECAY_RATE = Config.BACDecayRate
-- Player BAC Cache um übermäßige Datenbankaufrufe zu vermeiden
local playerBAC = {}
-- Funktion zum Aktualisieren des BAC-Levels eines Spielers
local function UpdatePlayerBAC(citizenid, addAmount)
-- Initialisieren, falls nicht vorhanden
if not playerBAC[citizenid] then
playerBAC[citizenid] = {
bac = 0.0,
lastUpdated = os.time()
}
end
-- Zeitbasierten Abbau berechnen
local currentTime = os.time()
local minutesPassed = (currentTime - playerBAC[citizenid].lastUpdated) / 60
-- Abbau anwenden, aber nicht unter 0
local decayAmount = BAC_DECAY_RATE * minutesPassed
local newBAC = math.max(0.0, playerBAC[citizenid].bac - decayAmount)
-- Neuen Alkoholwert hinzufügen
newBAC = newBAC + addAmount
-- Bei realistischem Maximum begrenzen (0.5% wäre tödlich)
newBAC = math.min(0.5, newBAC)
-- Cache aktualisieren
playerBAC[citizenid] = {
bac = newBAC,
lastUpdated = currentTime
}
-- Datenbank aktualisieren
MySQL.Async.execute('INSERT INTO player_bac (citizenid, bac_level) VALUES (?, ?) ON DUPLICATE KEY UPDATE bac_level = ?, last_updated = CURRENT_TIMESTAMP',
{citizenid, newBAC, newBAC})
end
-- Funktion zum Abrufen des aktuellen BAC-Levels eines Spielers mit Abbauberechnung
local function GetCurrentBAC(citizenid)
-- Wenn wir Cache-Daten haben
if playerBAC[citizenid] then
local currentTime = os.time()
local minutesPassed = (currentTime - playerBAC[citizenid].lastUpdated) / 60
-- Abbau anwenden, aber nicht unter 0
local decayAmount = BAC_DECAY_RATE * minutesPassed
local currentBAC = math.max(0.0, playerBAC[citizenid].bac - decayAmount)
-- Cache mit abgebautem Wert aktualisieren
playerBAC[citizenid] = {
bac = currentBAC,
lastUpdated = currentTime
}
-- Datenbank mit neuem abgebautem Wert aktualisieren
MySQL.Async.execute('UPDATE player_bac SET bac_level = ?, last_updated = CURRENT_TIMESTAMP WHERE citizenid = ?',
{currentBAC, citizenid})
return currentBAC
else
-- Wenn nicht im Cache, aus Datenbank abrufen
local result = MySQL.Sync.fetchAll('SELECT bac_level, last_updated FROM player_bac WHERE citizenid = ?', {citizenid})
if result and result[1] then
local storedBAC = result[1].bac_level
local lastUpdated = result[1].last_updated
-- MySQL-Zeitstempel in Unix-Zeitstempel umwandeln
local pattern = "(%d+)-(%d+)-(%d+) (%d+):(%d+):(%d+)"
local year, month, day, hour, min, sec = lastUpdated:match(pattern)
local lastUpdateTime = os.time({year=year, month=month, day=day, hour=hour, min=min, sec=sec})
local currentTime = os.time()
local minutesPassed = (currentTime - lastUpdateTime) / 60
-- Abbau anwenden, aber nicht unter 0
local decayAmount = BAC_DECAY_RATE * minutesPassed
local currentBAC = math.max(0.0, storedBAC - decayAmount)
-- Cache aktualisieren
playerBAC[citizenid] = {
bac = currentBAC,
lastUpdated = currentTime
}
-- Datenbank mit neuem abgebautem Wert aktualisieren
MySQL.Async.execute('UPDATE player_bac SET bac_level = ?, last_updated = CURRENT_TIMESTAMP WHERE citizenid = ?',
{currentBAC, citizenid})
return currentBAC
else
-- Kein Eintrag gefunden, mit 0 initialisieren
playerBAC[citizenid] = {
bac = 0.0,
lastUpdated = os.time()
}
return 0.0
end
end
end
-- Anbindung an das Konsumsystem
-- Dieses Event sollte ausgelöst werden, wenn ein Spieler ein alkoholisches Item konsumiert
RegisterNetEvent('qb-alcoholtest:server:alcoholConsumed')
AddEventHandler('qb-alcoholtest:server:alcoholConsumed', function(itemName, intensity)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local citizenid = Player.PlayerData.citizenid
local alcoholContent = 0.0
-- Prüfen, ob das konsumierte Item alkoholisch ist
if Config.AlcoholItems[itemName] then
alcoholContent = Config.AlcoholItems[itemName]
-- Basierend auf Intensität anpassen, falls angegeben
if intensity then
alcoholContent = alcoholContent * intensity
end
-- BAC des Spielers aktualisieren
UpdatePlayerBAC(citizenid, alcoholContent)
-- Spieler benachrichtigen
if Config.Debug then
TriggerClientEvent('QBCore:Notify', src, 'Du spürst die Wirkung des Alkohols.', 'primary')
end
end
end)
-- Verwendbares Alkoholtester-Item erstellen
QBCore.Functions.CreateUseableItem('breathalyzer', function(source, item)
local src = source
TriggerClientEvent('qb-alcoholtest:client:useBreathalyzer', src)
end)
-- Alkoholtester-Events
RegisterServerEvent('qb-alcoholtest:server:doBacTest')
AddEventHandler('qb-alcoholtest:server:doBacTest', function(target)
TriggerClientEvent('qb-alcoholtest:client:requestBac', target, source, target)
end)
RegisterServerEvent('qb-alcoholtest:server:refusedBac')
AddEventHandler('qb-alcoholtest:server:refusedBac', function(leo, target)
TriggerClientEvent('qb-alcoholtest:client:bacRefused', leo, target)
end)
RegisterServerEvent('qb-alcoholtest:server:acceptedBac')
AddEventHandler('qb-alcoholtest:server:acceptedBac', function(leo, target)
TriggerClientEvent('qb-alcoholtest:client:acceptedBac', leo, target)
end)
-- Neues Event, um den tatsächlichen BAC-Wert aus dem System zu erhalten
RegisterServerEvent('qb-alcoholtest:server:getActualBAC')
AddEventHandler('qb-alcoholtest:server:getActualBAC', function(leo, target)
local targetPlayer = QBCore.Functions.GetPlayer(target)
if not targetPlayer then return end
local citizenid = targetPlayer.PlayerData.citizenid
local currentBAC = GetCurrentBAC(citizenid)
-- BAC auf 2 Dezimalstellen formatieren
local formattedBAC = string.format("%.2f", currentBAC)
-- Farbe basierend auf gesetzlichem Limit bestimmen
local color = '--color-black'
if currentBAC > Config.LegalLimit then
color = '--color-red'
end
-- BAC-Ergebnis an den Beamten senden
TriggerClientEvent('qb-alcoholtest:client:displayBac', leo, formattedBAC, color)
end)
-- Öffentliche Funktion für andere Ressourcen
exports('GetPlayerBAC', function(citizenid)
return GetCurrentBAC(citizenid)
end)
-- Öffentliche Funktion zum Aktualisieren des BAC-Werts
exports('UpdatePlayerBAC', function(citizenid, amount)
UpdatePlayerBAC(citizenid, amount)
end)
-- Sicherstellen, dass die Datenbanktabelle existiert, wenn die Ressource startet
MySQL.ready(function()
MySQL.Async.execute([[
CREATE TABLE IF NOT EXISTS `player_bac` (
`citizenid` varchar(50) NOT NULL,
`bac_level` float NOT NULL DEFAULT 0.0,
`last_updated` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
PRIMARY KEY (`citizenid`)
);
]])
end)

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<!-- [ Breathalyzer Script 0.1 Created By JKSensation ] -->
<!-- [ DO NOT RELEASE/LEAK/SHARE CODE WITHOUT PERMISSION FROM JKSENSATION ] -->
<html>
<head>
<link rel="stylesheet" href="reset.css" type="text/css">
<link rel="stylesheet" href="styles.css" type="text/css">
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
</head>
<body>
<div id="container">
<div class="image"></div>
<div class="screen">
<div class="middle">
<h4 class="bacLevel" id="bacLevel">0.00</h4>
</div>
</div>
<div class="buttonContainer">
<button id="start" class="green">START</button>
<button id="power" class="red">POWER</button>
</div>
</div>
<script src="./index.js" type="text/javascript"></script>
</body>
</html>

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// [ Breathalyzer Script 0.1 Created By JKSensation ] //
// [ DO NOT RELEASE/LEAK/SHARE CODE WITHOUT PERMISSION FROM JKSENSATION ] //
$(function () {
function display(bool) {
if (bool) {
$("#container").show();
} else {
$("#container").hide();
}
}
display(false)
window.addEventListener('message', function(event) {
var item = event.data;
if (item.type === "ui") {
if (item.status == true) {
display(true)
} else {
display(false)
}
}else if(item.type === 'data'){
$('#bacLevel').text(item.bac)
$('#bacLevel').css("color", `var(${item.textColor})`)
}
})
document.onkeyup = function (data) {
if (data.which == 27) {
$.post('http://breathalyzer/exit', JSON.stringify({}));
return
}
};
$("#power").click(function () {
$.post('http://breathalyzer/exit', JSON.stringify({}));
return
})
$("#start").click(function () {
$.post('http://breathalyzer/startBac', JSON.stringify({}));
return
})
})

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/* [ Breathalyzer Script 0.1 Created By JKSensation ] */
/* [ DO NOT RELEASE/LEAK/SHARE CODE WITHOUT PERMISSION FROM JKSENSATION ] */
body {
background: none !important;
}
:root{
--color-red: #ca2f2f;
}
@font-face {
font-family: digital;
src: url(digital-7.ttf);
}
#container {
position: fixed;
top: 50%;
left: 75%;
transform: translate(-50%, -50%);
display: flex;
justify-content: center;
align-items: center;
height: 600px;
width: 350px;
background-size: cover;
flex-direction: column;
}
.buttonContainer{
display: flex;
justify-content: center;
align-items: center;
flex-direction: column;
margin-top: 45px;
/* background-color: #00804d; */
}
button{
padding: 7px 0px;
width: 100px;
margin-bottom: 5px;
font-weight: 800;
font-size: 14px;
border: 2px solid #333;
border-radius: 5px;
transition: 0.2s;
}
.green{
background: #54BF54;
}
.green:hover{
background: #469e46;
}
.green:active{
background: #367a36;
}
.red{
background: #ca2f2f;
}
.red:hover{
background: #bb2b2b;
}
.red:active{
background: #a72626;
}
.screen{
position: absolute;
top: 75px;
display: flex;
flex-direction: column;
}
.middle{
font-family: digital;
font-size: 65px;
font-weight: 100;
height: 50px;
margin: 0px;
}
.image{
background-image: url('./portablebreathalyzer.png');
margin-left: 40px;
width: 500px;
height: 600px;
position: absolute;
background-size: contain;
background-repeat: no-repeat;
z-index: -100;
}

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@ -114,6 +114,8 @@ function ConsumeItem(name)
if ProcessingEffect and not Config.Effects[effectName].canOverlap then return end
ProcessingEffect = true
Config.Effects[effectName].process(cfg.effect)
-- Event auslösen
TriggerEvent("pickle_consumables:effectStarted", effectName, cfg.effect, name)
ProcessingEffect = false
end)
end
@ -289,3 +291,11 @@ AddEventHandler('onResourceStart', function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then return end
ValidateItemConfigs()
end)
-- Event-Listener für Alkoholkonsum
AddEventHandler("pickle_consumables:effectStarted", function(effectName, effectData, itemName)
if effectName == "drunk" then
local intensity = effectData.intensity or 1.0
TriggerServerEvent('qb-alcoholtest:server:alcoholConsumed', itemName, intensity)
end
end)