forked from Simnation/Main
ed
This commit is contained in:
parent
5e498ae29e
commit
650ff8db20
4 changed files with 39 additions and 7 deletions
|
@ -1011,8 +1011,18 @@ CodeStudio.Products = {
|
|||
itemPrice = 250,
|
||||
itemInfo = "",
|
||||
},
|
||||
|
||||
|
||||
['ammo_beanbag'] = {
|
||||
itemName = "Beanbag Munition",
|
||||
itemStock = 250,
|
||||
itemPrice = 250,
|
||||
itemInfo = "",
|
||||
},
|
||||
['ammo_training'] = {
|
||||
itemName = "Trainings Munition",
|
||||
itemStock = 250,
|
||||
itemPrice = 250,
|
||||
itemInfo = "",
|
||||
},
|
||||
|
||||
}
|
||||
},
|
||||
|
|
|
@ -68,7 +68,18 @@ config.ammo = {
|
|||
ammo = 30, -- Only works on ammoSystem 1
|
||||
maxAmmoInWeapon = 250 -- Only works on ammoSystem 1
|
||||
},
|
||||
|
||||
{
|
||||
ammoType = "AMMO_BEANBAG",
|
||||
item = "ammo_beanbag",
|
||||
ammo = 30, -- Only works on ammoSystem 1
|
||||
maxAmmoInWeapon = 250 -- Only works on ammoSystem 1
|
||||
},
|
||||
{
|
||||
ammoType = "AMMO_TRAINING",
|
||||
item = "ammo_training",
|
||||
ammo = 30, -- Only works on ammoSystem 1
|
||||
maxAmmoInWeapon = 250 -- Only works on ammoSystem 1
|
||||
},
|
||||
|
||||
-- POLICE
|
||||
{
|
||||
|
|
|
@ -3636,9 +3636,20 @@ itemsData = {
|
|||
description = 'Munition für die Beanbag Shotgun',
|
||||
image = 'beanbag_ammo.png',
|
||||
shouldClose = true,
|
||||
label = 'Beanbag Ammo',
|
||||
label = 'Beanbag Munition',
|
||||
name = 'ammo_beanbag',
|
||||
},
|
||||
ammo_training = {
|
||||
useable = true,
|
||||
weight = 100,
|
||||
type = 'item',
|
||||
unique = false,
|
||||
description = 'Munition für die Trainingwaffen',
|
||||
image = 'training_ammo.png',
|
||||
shouldClose = true,
|
||||
label = 'Trainings Munition',
|
||||
name = 'ammo_training',
|
||||
},
|
||||
burrito = {
|
||||
useable = true,
|
||||
weight = 100,
|
||||
|
|
|
@ -40,7 +40,7 @@ local weaponsList = {
|
|||
weapon_revolver = { name = 'weapon_revolver', label = 'Revolver', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_revolver.png', description = 'A pistol with revolving chambers enabling several shots to be fired without reloading' },
|
||||
weapon_revolver_mk2 = { name = 'weapon_revolver_mk2', label = 'Violence', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_revolver_mk2.png', description = 'da Violence' },
|
||||
weapon_doubleaction = { name = 'weapon_doubleaction', label = 'Double Action Revolver', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_doubleaction.png', description = 'Double Action Revolver' },
|
||||
weapon_snspistol_mk2 = { name = 'weapon_snspistol_mk2', label = 'Trainings Pistole', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_snspistol_mk2.png', description = 'SNS Pistol MK2' },
|
||||
weapon_snspistol_mk2 = { name = 'weapon_snspistol_mk2', label = 'Trainings Pistole', weight = 1000, ammotype = 'AMMO_TRAINING', image = 'weapon_snspistol_mk2.png', description = 'SNS Pistol MK2' },
|
||||
weapon_raypistol = { name = 'weapon_raypistol', label = 'Up-n-Atomizer', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_raypistol.png', description = 'Weapon Raypistol' },
|
||||
weapon_ceramicpistol = { name = 'weapon_ceramicpistol', label = 'Ceramic Pistol', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_ceramicpistol.png', description = 'Weapon Ceramicpistol' },
|
||||
weapon_navyrevolver = { name = 'weapon_navyrevolver', label = 'Navy Revolver', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_navyrevolver.png', description = 'Weapon Navyrevolver' },
|
||||
|
@ -67,13 +67,13 @@ local weaponsList = {
|
|||
weapon_dbshotgun = { name = 'weapon_dbshotgun', label = 'Double-barrel Shotgun', weight = 1000, ammotype = 'AMMO_SHOTGUN', image = 'weapon_dbshotgun.png', description = 'A shotgun with two parallel barrels, allowing two single shots to be fired in quick succession' },
|
||||
weapon_autoshotgun = { name = 'weapon_autoshotgun', label = 'Auto Shotgun', weight = 1000, ammotype = 'AMMO_SHOTGUN', image = 'weapon_autoshotgun.png', description = 'A shotgun capable of rapid continous fire' },
|
||||
weapon_pumpshotgun_mk2 = { name = 'weapon_pumpshotgun_mk2', label = 'Pumpshotgun Mk II', weight = 1000, ammotype = 'AMMO_SHOTGUN', image = 'weapon_pumpshotgun_mk2.png', description = 'Pumpshotgun MK2' },
|
||||
weapon_combatshotgun = { name = 'weapon_combatshotgun', label = 'Beanbag Shotgun', weight = 1000, ammotype = 'AMMO_SHOTGUN', image = 'weapon_combatshotgun.png', description = 'Weapon Combatshotgun' },
|
||||
weapon_combatshotgun = { name = 'weapon_combatshotgun', label = 'Beanbag Shotgun', weight = 1000, ammotype = 'AMMO_BEANBAG', image = 'weapon_combatshotgun.png', description = 'Weapon Combatshotgun' },
|
||||
|
||||
-- Assault Rifles
|
||||
weapon_assaultrifle = { name = 'weapon_assaultrifle', label = 'AK 75', weight = 1000, ammotype = 'AMMO_RIFLE', image = 'weapon_assaultrifle.png', description = 'A rapid-fire, magazine-fed automatic rifle designed for infantry use' },
|
||||
weapon_assaultrifle_mk2 = { name = 'weapon_assaultrifle_mk2', label = 'Assault Rifle Mk II', weight = 1000, ammotype = 'AMMO_RIFLE', image = 'weapon_assaultrifle_mk2.png', description = 'Assault Rifle MK2' },
|
||||
weapon_carbinerifle = { name = 'weapon_carbinerifle', label = 'AR 15', weight = 1000, ammotype = 'AMMO_RIFLE', image = 'weapon_carbinerifle.png', description = 'A light weight automatic rifle' },
|
||||
weapon_carbinerifle_mk2 = { name = 'weapon_carbinerifle_mk2', label = 'Trainings Gewehr', weight = 1000, ammotype = 'AMMO_RIFLE', image = 'weapon_carbinerifle_mk2.png', description = 'Carbine Rifle MK2' },
|
||||
weapon_carbinerifle_mk2 = { name = 'weapon_carbinerifle_mk2', label = 'Trainings Gewehr', weight = 1000, ammotype = 'AMMO_TRAINING', image = 'weapon_carbinerifle_mk2.png', description = 'Carbine Rifle MK2' },
|
||||
weapon_advancedrifle = { name = 'weapon_advancedrifle', label = 'Advanced Rifle', weight = 1000, ammotype = 'AMMO_RIFLE', image = 'weapon_advancedrifle.png', description = 'An assault version of a rapid-fire, magazine-fed automatic rifle designed for infantry use' },
|
||||
weapon_specialcarbine = { name = 'weapon_specialcarbine', label = 'KH 450', weight = 1000, ammotype = 'AMMO_RIFLE', image = 'weapon_specialcarbine.png', description = 'An extremely versatile assault rifle for any combat situation' },
|
||||
weapon_bullpuprifle = { name = 'weapon_bullpuprifle', label = 'QBX-92-3', weight = 1000, ammotype = 'AMMO_RIFLE', image = 'weapon_bullpuprifle.png', description = 'A compact automatic assault rifle' },
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue