forked from Simnation/Main
fix
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parent
6662ccfd17
commit
63d76919de
2 changed files with 47 additions and 17 deletions
0
resources/[props]/hookah/fxmanifest.lua
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0
resources/[props]/hookah/fxmanifest.lua
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@ -1,18 +1,48 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<CBaseArchetypeDef xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<flags value="0" />
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<loadedShaderGroup value="0" />
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<!-- Nutzt Standard-GTA-Texturen -->
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<textureDictionaries />
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<!-- Props umgekehrt zugewiesen: -->
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<drawableDictionaries>
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<Item>prop_bong_01</Item> <!-- Wird als Hookah-Ständer verwendet -->
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<Item>prop_x17_res_01</Item> <!-- Enthält v_corp_lngestoolfd (als Bong genutzt) -->
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</drawableDictionaries>
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<!-- Hitbox angepasst für bessere Platzierung -->
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<bbMin x="-0.8" y="-0.8" z="-0.2" /> <!-- Breitere Basis für den Ständer -->
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<bbMax x="0.8" y="0.8" z="1.5" /> <!-- Höhere Reichweite für Animationen -->
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<!-- Pivotpunkt zentriert -->
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<pivot x="0" y="0" z="0" />
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<pivotRotation x="0" y="0" z="0" />
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</CBaseArchetypeDef>
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<CMapTypes>
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<extensions/>
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<archetypes>
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<Item>
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<name>prop_bong_01</name>
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<assetName>prop_bong_01</assetName>
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<type>0</type>
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<bsInterior>0</bsInterior>
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<lodDist>100</lodDist>
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<hdTextureDist>5</hdTextureDist>
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<specialAttribute>0</specialAttribute>
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<bbMin x="-0.1" y="-0.1" z="-0.1"/>
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<bbMax x="0.1" y="0.1" z="0.1"/>
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<physicsDictName>null</physicsDictName>
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<drawableDictionary>prop_bong_01</drawableDictionary>
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<textureDictionary>prop_bong_01</textureDictionary>
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<clipDictionary>null</clipDictionary>
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<breakClipDictionary>null</breakClipDictionary>
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<fxDictionary>null</fxDictionary>
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<lodLevel>LODTYPES_DEPTH_ORPHANHD</lodLevel>
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<flags value="0"/>
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<assetType>ASSET_TYPE_DRAWABLE</assetType>
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<extensions/>
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</Item>
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<Item>
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<name>v_corp_lngestoolfd</name>
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<assetName>v_corp_lngestoolfd</assetName>
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<type>0</type>
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<bsInterior>0</bsInterior>
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<lodDist>100</lodDist>
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<hdTextureDist>5</hdTextureDist>
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<specialAttribute>0</specialAttribute>
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<bbMin x="-0.1" y="-0.1" z="-0.1"/>
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<bbMax x="0.1" y="0.1" z="0.1"/>
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<physicsDictName>null</physicsDictName>
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<drawableDictionary>v_corp_lngestoolfd</drawableDictionary>
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<textureDictionary>v_corp_lngestoolfd</textureDictionary>
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<clipDictionary>null</clipDictionary>
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<breakClipDictionary>null</breakClipDictionary>
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<fxDictionary>null</fxDictionary>
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<lodLevel>LODTYPES_DEPTH_ORPHANHD</lodLevel>
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<flags value="0"/>
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<assetType>ASSET_TYPE_DRAWABLE</assetType>
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<extensions/>
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</Item>
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</archetypes>
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</CMapTypes>
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