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Nordi98 2025-06-25 02:42:36 +02:00
parent 6662ccfd17
commit 63d76919de
2 changed files with 47 additions and 17 deletions

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@ -1,18 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<CBaseArchetypeDef xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <CMapTypes>
<extensions/>
<archetypes>
<Item>
<name>prop_bong_01</name>
<assetName>prop_bong_01</assetName>
<type>0</type>
<bsInterior>0</bsInterior>
<lodDist>100</lodDist>
<hdTextureDist>5</hdTextureDist>
<specialAttribute>0</specialAttribute>
<bbMin x="-0.1" y="-0.1" z="-0.1"/>
<bbMax x="0.1" y="0.1" z="0.1"/>
<physicsDictName>null</physicsDictName>
<drawableDictionary>prop_bong_01</drawableDictionary>
<textureDictionary>prop_bong_01</textureDictionary>
<clipDictionary>null</clipDictionary>
<breakClipDictionary>null</breakClipDictionary>
<fxDictionary>null</fxDictionary>
<lodLevel>LODTYPES_DEPTH_ORPHANHD</lodLevel>
<flags value="0"/> <flags value="0"/>
<loadedShaderGroup value="0" /> <assetType>ASSET_TYPE_DRAWABLE</assetType>
<!-- Nutzt Standard-GTA-Texturen --> <extensions/>
<textureDictionaries /> </Item>
<!-- Props umgekehrt zugewiesen: --> <Item>
<drawableDictionaries> <name>v_corp_lngestoolfd</name>
<Item>prop_bong_01</Item> <!-- Wird als Hookah-Ständer verwendet --> <assetName>v_corp_lngestoolfd</assetName>
<Item>prop_x17_res_01</Item> <!-- Enthält v_corp_lngestoolfd (als Bong genutzt) --> <type>0</type>
</drawableDictionaries> <bsInterior>0</bsInterior>
<!-- Hitbox angepasst für bessere Platzierung --> <lodDist>100</lodDist>
<bbMin x="-0.8" y="-0.8" z="-0.2" /> <!-- Breitere Basis für den Ständer --> <hdTextureDist>5</hdTextureDist>
<bbMax x="0.8" y="0.8" z="1.5" /> <!-- Höhere Reichweite für Animationen --> <specialAttribute>0</specialAttribute>
<!-- Pivotpunkt zentriert --> <bbMin x="-0.1" y="-0.1" z="-0.1"/>
<pivot x="0" y="0" z="0" /> <bbMax x="0.1" y="0.1" z="0.1"/>
<pivotRotation x="0" y="0" z="0" /> <physicsDictName>null</physicsDictName>
</CBaseArchetypeDef> <drawableDictionary>v_corp_lngestoolfd</drawableDictionary>
<textureDictionary>v_corp_lngestoolfd</textureDictionary>
<clipDictionary>null</clipDictionary>
<breakClipDictionary>null</breakClipDictionary>
<fxDictionary>null</fxDictionary>
<lodLevel>LODTYPES_DEPTH_ORPHANHD</lodLevel>
<flags value="0"/>
<assetType>ASSET_TYPE_DRAWABLE</assetType>
<extensions/>
</Item>
</archetypes>
</CMapTypes>