forked from Simnation/Main
housing update
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7dfe792351
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17 changed files with 28 additions and 25 deletions
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@ -11,12 +11,12 @@ More informations about the script: https://docs.brutalscripts.com
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Config = {
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Core = 'QBCORE', -- 'ESX' / 'QBCORE' | Other core setting on the 'core' folder.
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VoiceSytem = 'yaca-voice', -- "pma-voice" / "mumble" / "SaltyChat"
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Inventory = 'qb_inventory_new', -- 'ox_inventory' / 'qb_inventory_old'/ 'qb_inventory_new' / 'quasar_inventory' / 'chezza_inventory' / 'codem_inventory' / 'core_inventory' // Custom can be add in the cl_utils.lua!!!
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Wardrobe = 'illenium_appearance', -- 'default' / 'ak47_clothing' / 'codem_apperance' / 'fivem_appearance' / 'illenium_appearance' / 'qb_clothing' / 'raid_clothes' / 'rcore_clothes' / 'rcore_clothing' / 'sleek_clothestore' / 'tgiann_clothing' // Custom can be add in the cl_utils.lua!!!
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TextUI = 'ox_lib', -- false / 'brutal_textui' / 'ox_lib' / 'okokTextUI' / 'ESXTextUI' / 'QBDrawText' // Custom can be add in the cl_utils.lua!!!
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VoiceSytem = 'pma-voice', -- "pma-voice" / "mumble" / "SaltyChat"
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Inventory = 'ox_inventory', -- 'ox_inventory' / 'qb_inventory_old'/ 'qb_inventory_new' / 'quasar_inventory' / 'chezza_inventory' / 'codem_inventory' / 'core_inventory' // Custom can be add in the cl_utils.lua!!!
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Wardrobe = 'default', -- 'default' / 'ak47_clothing' / 'codem_apperance' / 'fivem_appearance' / 'illenium_appearance' / 'qb_clothing' / 'raid_clothes' / 'rcore_clothes' / 'rcore_clothing' / 'sleek_clothestore' / 'tgiann_clothing' // Custom can be add in the cl_utils.lua!!!
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TextUI = 'brutal_textui', -- false / 'brutal_textui' / 'ox_lib' / 'okokTextUI' / 'ESXTextUI' / 'QBDrawText' // Custom can be add in the cl_utils.lua!!!
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BrutalKeys = true, -- Buy here: https://store.brutalscripts.com
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BrutalPoliceJob = false, -- Buy here: https://store.brutalscripts.com | Better connection
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BrutalPoliceJob = true, -- Buy here: https://store.brutalscripts.com | Better connection
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BrutalNotify = false, -- Buy here: (4€+VAT) https://store.brutalscripts.com | Or set up your own notify >> cl_utils.lua
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SteamName = false, -- true = Steam name | false = character name
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@ -36,14 +36,16 @@ Config = {
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Blips = {
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available = true,
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availableHouse = {label = "Kaufbares Haus", size = 0.7, sprite = 40, color = 2},
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availableGarage = {label = "Kaufbare Garage", size = 0.7, sprite = 357, color = 2},
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owned = false,
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availableHouse = {label = "Available House", size = 0.7, sprite = 40, color = 2},
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availableGarage = {label = "Available Garage", size = 0.7, sprite = 357, color = 2},
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myproperties = true,
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myHouse = {label = "Mein Haus", size = 0.7, sprite = 40, color = 53},
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myGarage = {label = "Meine Garage", size = 0.7, sprite = 357, color = 53},
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hasKeyHouse = {label = "Haus", size = 0.7, sprite = 40, color = 53},
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hasKeyGarage = {label = "Haus", size = 0.7, sprite = 40, color = 53},
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ownedHouse = {label = "Haus", size = 0.7, sprite = 40, color = 1},
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haskey = true,
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hasKeyHouse = {label = "House", size = 0.7, sprite = 40, color = 53},
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hasKeyGarage = {label = "Garage", size = 0.7, sprite = 40, color = 53},
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owned = false,
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ownedHouse = {label = "House", size = 0.7, sprite = 40, color = 1},
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ownedGarage = {label = "Garage", size = 0.7, sprite = 357, color = 1},
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police = true,
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burglarAlarm = {label = "Einbruch Alarm", size = 1.0, sprite = 161, color = 1},
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@ -171,7 +173,7 @@ Config = {
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MyProperties = {
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Command = 'myproperties',
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Suggestion = 'To manage your propertys',
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Control = 'F7', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
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Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
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},
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ServerDestroy = {
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@ -68,6 +68,11 @@ if Config['Core']:upper() == 'ESX' then
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function GetItemCount(source, item)
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local xPlayer = GETPFI(source)
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if xPlayer.getInventoryItem(item) == nil then
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print("^1PROBLEM!^7 The ^3" ..item.. "^7 item is not created.")
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return 0
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end
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if _esx_ == 'new' then
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return xPlayer.getInventoryItem(item).count
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else
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@ -151,7 +156,7 @@ elseif Config['Core']:upper() == 'QBCORE' then
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RESCB = Core.Functions.CreateCallback
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GETPFI = Core.Functions.GetPlayer
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RUI = Core.Functions.CreateUseableItem
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SetJobEvent = 'QBCore:Server:SetGang'
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SetJobEvent = 'QBCore:Server:SetJob'
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onPlayerDeath = GetResourceState("brutal_ambulancejob") == "started" and 'onPlayerDeath' or 'hospital:server:SetDeathStatus'
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SQLData = {
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players = 'players',
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@ -232,7 +237,7 @@ elseif Config['Core']:upper() == 'QBCORE' then
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function GetPlayerJob(source)
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local xPlayer = GETPFI(source)
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return xPlayer.PlayerData.gang.name
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return xPlayer.PlayerData.job.name
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end
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function CreateCoreJob(name, label, grades)
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@ -4,7 +4,7 @@ lua54 'yes'
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author 'Keres & Dév'
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description 'Brutal Housing - store.brutalscripts.com'
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version '1.1.5'
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version '1.2.0'
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client_scripts {
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'config.lua',
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@ -63,10 +63,6 @@ function t(key) {
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window.addEventListener('message', function(event) {
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let data = event.data
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if (data.action == "NUILanguage") {
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}
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if (data.action === "OpenDuiMenu") {
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let DoorStatus = data.dooropen
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@ -1622,7 +1618,7 @@ function SwitchPage(id, noanim){
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<div class="key_section float-end home_con">
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<div class="key_hider"></div>
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<div class="lock"><i class="fa-solid fa-lock"></i></div>
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<div class="key_text">Buy the keys at<br><a onclick="window.invokeNative('openUrl', 'https://store.brutalscripts.com')" href="https://store.brutalscripts.com" rel="noopener noreferrer" target="_blank">store.brutalscripts.com</a></div>
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<div class="key_text">Key System Locked<br><a onclick="window.invokeNative('openUrl', 'https://store.brutalscripts.com')" href="https://store.brutalscripts.com" rel="noopener noreferrer" target="_blank">store.brutalscripts.com</a></div>
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<div class="small_icon gold"><img src="assets/key.png"></div>
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<div class="title">${t('remained')}</div>
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<div class="key_count"></div>
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@ -617,10 +617,10 @@ hr{
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.properties_menu .panel .key_section .key_hider{
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position: absolute;
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top: 100%;
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left: 80%;
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left: 20%;
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height: 300px;
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width: 500px;
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transform: translate(-50%, -50%) rotate(-45deg);
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transform: translate(-50%, -50%) rotate(45deg);
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background-color: rgba(33, 41, 50, 0.8);
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backdrop-filter: blur(5px) brightness(50%);
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z-index: 1000;
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@ -629,9 +629,9 @@ hr{
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.properties_menu .panel .key_section .key_text{
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position: absolute;
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bottom: 20px;
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right: 20px;
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left: 20px;
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width: 200px;
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text-align: right;
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text-align: left;
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font-size: 25px;
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line-height: 23px;
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font-weight: 500;
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@ -646,7 +646,7 @@ hr{
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.properties_menu .panel .key_section .lock{
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position: absolute;
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top: 50px;
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right: 50px;
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left: 50px;
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font-size: 40px;
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color: rgba(255, 255, 255, 0.747);
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z-index: 10000;
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