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3 changed files with 177 additions and 72 deletions
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@ -1348,12 +1348,6 @@ CodeStudio.Products = {
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itemPrice = 0,
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itemInfo = "Extendable baton for self-defense",
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},
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['weapon_flashlight'] = {
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itemName = "Taschenlampe",
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itemStock = 50,
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itemPrice = 0,
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itemInfo = "Handheld flashlight",
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},
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['weapon_colbaton'] = {
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itemName = "Teleskopschlagstock",
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itemStock = 50,
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@ -5,6 +5,44 @@ local function Debug(msg)
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print("^2[Grill Debug] ^7" .. msg)
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end
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-- Cache system for item checks
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local itemCheckCache = {}
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local lastCheckTime = {}
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local checkCooldown = 1000 -- 1 second cooldown between checks for the same item
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-- Function to check if player has an item
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local function HasItem(itemName, amount, callback)
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-- Check cache first (to avoid spamming the server)
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local cacheKey = itemName .. "_" .. amount
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local currentTime = GetGameTimer()
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if itemCheckCache[cacheKey] ~= nil and lastCheckTime[cacheKey] and
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(currentTime - lastCheckTime[cacheKey]) < checkCooldown then
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callback(itemCheckCache[cacheKey])
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return
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end
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-- Create a unique event name for this check
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local uniqueEventName = 'nordi_bbq:itemCheckResult:' .. math.random(100000, 999999)
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-- Register the event handler
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local eventHandler = RegisterNetEvent(uniqueEventName)
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AddEventHandler(uniqueEventName, function(hasItem)
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itemCheckCache[cacheKey] = hasItem
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lastCheckTime[cacheKey] = GetGameTimer()
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callback(hasItem)
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end)
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-- Request the check from server with our unique event name
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TriggerServerEvent('nordi_bbq:checkItem', itemName, amount, uniqueEventName)
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-- Set a timeout to prevent hanging if something goes wrong
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SetTimeout(1000, function()
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if not lastCheckTime[cacheKey] or (currentTime - lastCheckTime[cacheKey]) >= checkCooldown then
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callback(false)
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end
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end)
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end
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-- Warte auf vollständige Initialisierung von QBCore
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CreateThread(function()
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if not QBCore then
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@ -43,26 +81,44 @@ RegisterNetEvent('nordi_bbq:OpenGrillMenu', function()
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end)
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-- Funktion zum Überprüfen der Zutaten
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function CheckIngredients(recipe)
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function CheckIngredients(recipe, callback)
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local hasItems = true
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local missingItems = {}
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local checkedItems = 0
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local totalItems = 0
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if not recipe or not recipe.requires then
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Debug("Rezept oder Anforderungen fehlen")
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return false, {}
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callback(false, {})
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return
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end
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for _, _ in pairs(recipe.requires) do
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totalItems = totalItems + 1
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end
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if totalItems == 0 then
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callback(true, {})
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return
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end
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for _, item in pairs(recipe.requires) do
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if not QBCore.Functions.HasItem(item.item, item.amount) then
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hasItems = false
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table.insert(missingItems, {
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item = item.item,
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amount = item.amount
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})
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end
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end
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HasItem(item.item, item.amount, function(hasItem)
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checkedItems = checkedItems + 1
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return hasItems, missingItems
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if not hasItem then
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hasItems = false
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table.insert(missingItems, {
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item = item.item,
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amount = item.amount
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})
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end
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if checkedItems == totalItems then
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callback(hasItems, missingItems)
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end
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end)
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end
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end
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-- Funktion zum Anzeigen fehlender Zutaten
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@ -82,30 +138,60 @@ function OpenGrillMenu()
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Debug("Erstelle Grill-Menü")
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local menuOptions = {}
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local recipesChecked = 0
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local totalRecipes = 0
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for _, recipe in pairs(Config.GrillRecipes) do
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local hasIngredients, _ = CheckIngredients(recipe)
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local status = hasIngredients and "~g~✓" or "~r~✗"
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-- Erstelle Beschreibung mit Zutaten
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local description = recipe.description .. "\n\nZutaten:"
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for _, item in pairs(recipe.requires) do
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local itemLabel = QBCore.Shared.Items[item.item] and QBCore.Shared.Items[item.item].label or item.item
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local hasItem = QBCore.Functions.HasItem(item.item, item.amount)
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local itemStatus = hasItem and "~g~✓" or "~r~✗"
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description = description .. "\n- " .. item.amount .. "x " .. itemLabel .. " " .. itemStatus
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end
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table.insert(menuOptions, {
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title = recipe.label,
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description = description,
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icon = recipe.icon or "fas fa-drumstick-bite",
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onSelect = function()
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StartGrilling(recipe)
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end
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})
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-- Count total recipes
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for _, _ in pairs(Config.GrillRecipes) do
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totalRecipes = totalRecipes + 1
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end
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-- Check each recipe
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for _, recipe in pairs(Config.GrillRecipes) do
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CheckIngredients(recipe, function(hasIngredients, missingItems)
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recipesChecked = recipesChecked + 1
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-- Create menu option for this recipe
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local status = hasIngredients and "~g~✓" or "~r~✗"
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-- Erstelle Beschreibung mit Zutaten
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local description = recipe.description .. "\n\nZutaten:"
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for _, item in pairs(recipe.requires) do
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local itemLabel = QBCore.Shared.Items[item.item] and QBCore.Shared.Items[item.item].label or item.item
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local hasItem = not table.find(missingItems, function(missingItem) return missingItem.item == item.item end)
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local itemStatus = hasItem and "~g~✓" or "~r~✗"
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description = description .. "\n- " .. item.amount .. "x " .. itemLabel .. " " .. itemStatus
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end
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table.insert(menuOptions, {
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title = recipe.label,
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description = description,
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icon = recipe.icon or "fas fa-drumstick-bite",
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onSelect = function()
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StartGrilling(recipe)
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end
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})
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-- If all recipes checked, show the menu
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if recipesChecked == totalRecipes then
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ShowGrillMenu(menuOptions)
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end
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end)
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end
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end
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-- Helper function to find in table
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function table.find(t, cb)
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for _, v in pairs(t) do
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if cb(v) then
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return true
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end
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end
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return false
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end
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-- Function to show the menu
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function ShowGrillMenu(menuOptions)
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-- Registriere und zeige das Menü mit ox_lib
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if lib and lib.registerContext then
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lib.registerContext({
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@ -126,36 +212,36 @@ function StartGrilling(recipe)
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Debug("Starte Grillvorgang für: " .. recipe.label)
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-- Überprüfe Zutaten erneut
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local hasIngredients, missingItems = CheckIngredients(recipe)
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CheckIngredients(recipe, function(hasIngredients, missingItems)
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if not hasIngredients then
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ShowMissingIngredients(missingItems)
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return
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end
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if not hasIngredients then
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ShowMissingIngredients(missingItems)
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return
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end
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-- Animation und Progressbar
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local animDict = "amb@prop_human_bbq@male@base"
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local anim = "base"
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-- Animation und Progressbar
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local animDict = "amb@prop_human_bbq@male@base"
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local anim = "base"
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RequestAnimDict(animDict)
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while not HasAnimDictLoaded(animDict) do
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Wait(10)
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end
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RequestAnimDict(animDict)
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while not HasAnimDictLoaded(animDict) do
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Wait(10)
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end
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QBCore.Functions.Progressbar("grill_food", "Grille " .. recipe.label .. "...", Config.GrillTime, false, true, {
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disableMovement = true,
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disableCarMovement = true,
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disableMouse = false,
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disableCombat = true,
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}, {
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animDict = animDict,
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anim = anim,
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flags = 49,
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}, {}, {}, function() -- Success
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Debug("Grillvorgang abgeschlossen")
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TriggerServerEvent('nordi_bbq:server:GiveGrilledFood', recipe.item, recipe.requires)
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end, function() -- Cancel
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Debug("Grillvorgang abgebrochen")
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QBCore.Functions.Notify("Grillvorgang abgebrochen", "error")
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QBCore.Functions.Progressbar("grill_food", "Grille " .. recipe.label .. "...", Config.GrillTime, false, true, {
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disableMovement = true,
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disableCarMovement = true,
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disableMouse = false,
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disableCombat = true,
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}, {
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animDict = animDict,
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anim = anim,
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flags = 49,
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}, {}, {}, function() -- Success
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Debug("Grillvorgang abgeschlossen")
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TriggerServerEvent('nordi_bbq:server:GiveGrilledFood', recipe.item, recipe.requires)
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end, function() -- Cancel
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Debug("Grillvorgang abgebrochen")
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QBCore.Functions.Notify("Grillvorgang abgebrochen", "error")
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end)
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end)
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end
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@ -5,6 +5,31 @@ local function Debug(msg)
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print("^2[Grill Debug] ^7" .. msg)
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end
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-- Function to check if player has an item
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local function HasItem(source, itemName, amount)
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local items = exports["tgiann-inventory"]:GetPlayerItems(source)
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if not items then return false end
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local count = 0
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for _, item in pairs(items) do
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if item.name == itemName then
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count = count + item.count
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if count >= amount then
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return true
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end
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end
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end
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return false
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end
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-- Event for client to check if player has an item
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RegisterNetEvent('nordi_bbq:checkItem', function(itemName, amount, callbackEvent)
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local src = source
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local hasItem = HasItem(src, itemName, amount)
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TriggerClientEvent(callbackEvent, src, hasItem)
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end)
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-- Event zum Geben des gegrillten Essens
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RegisterNetEvent('nordi_bbq:server:GiveGrilledFood', function(itemName, requirements)
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local src = source
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@ -33,7 +58,7 @@ RegisterNetEvent('nordi_bbq:server:GiveGrilledFood', function(itemName, requirem
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-- Überprüfe Zutaten
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local hasAllItems = true
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for _, requirement in pairs(requirements) do
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if not Player.Functions.HasItem(requirement.item, requirement.amount) then
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if not HasItem(src, requirement.item, requirement.amount) then
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hasAllItems = false
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break
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end
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if hasAllItems then
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-- Entferne Zutaten
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for _, requirement in pairs(requirements) do
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Player.Functions.RemoveItem(requirement.item, requirement.amount)
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exports["tgiann-inventory"]:RemoveItem(src, requirement.item, requirement.amount)
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[requirement.item], "remove")
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end
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-- Gib das fertige Essen
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Player.Functions.AddItem(itemName, 1)
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exports["tgiann-inventory"]:AddItem(src, itemName, 1)
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], "add")
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local itemLabel = QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName
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