forked from Simnation/Main
ed
This commit is contained in:
parent
43323f5d5b
commit
5a80ffca5a
26 changed files with 0 additions and 0 deletions
128
resources/[tools]/uz_PureHud/Customize.lua
Normal file
128
resources/[tools]/uz_PureHud/Customize.lua
Normal file
|
@ -0,0 +1,128 @@
|
|||
Customize = {
|
||||
Framework = "QBCore", -- QBCore | ESX | NewESX | OldQBCore (Write the framework you used as in the example)
|
||||
|
||||
SpeedometerTypeKMH = true, -- kmh | mph
|
||||
AlwaysOnMinimap = false, -- Specifies whether the minimap should be visible outside the vehicle
|
||||
StreetDisplay = true,
|
||||
ServerName = 'uz rp',
|
||||
MoneyType = '$',
|
||||
OnlinePlayersRefreshTime = 25000,
|
||||
|
||||
GetVehFuel = function(Veh)
|
||||
return GetVehicleFuelLevel(Veh) -- exports["LegacyFuel"]:GetFuel(Veh) - GetVehicleFuelLevel(Veh) - exports["uz_fuel"]:GetFuel(Veh)
|
||||
end,
|
||||
|
||||
Display = {
|
||||
PlayerDisplay = true,
|
||||
MoneyDisplay = true
|
||||
},
|
||||
|
||||
UIColor = {
|
||||
Health = '#F3163E',
|
||||
Armour = '#00A3FF',
|
||||
Hunger = '#ADFE00',
|
||||
Thirst = '#00FFF0',
|
||||
Stamina = '#FFA048',
|
||||
Stress = '#FF0099',
|
||||
Location = '#FFFFFF',
|
||||
MoneyBackground = '#FFFFFF',
|
||||
ServersBackground = '#FFFFFF',
|
||||
ServerDetails = '#F3163E',
|
||||
MoneyIcon = '#F3163E',
|
||||
},
|
||||
|
||||
|
||||
Stress = true, -- true | false
|
||||
StressChance = 0.1, -- Default: 10% -- Percentage Stress Chance When Shooting (0-1)
|
||||
MinimumStress = 50, -- Minimum Stress Level For Screen Shaking
|
||||
MinimumSpeed = 100, -- Going Over This Speed Will Cause Stress
|
||||
MinimumSpeedUnbuckled = 50, -- Going Over This Speed Will Cause Stress
|
||||
DisableJobsStress = { 'police', 'ambulance'}, -- Add here jobs you want to disable stress - OLD: -- DisablePoliceStress = true, -- If true will disable stress for people with the police job
|
||||
|
||||
WhitelistedWeaponStress = {
|
||||
`weapon_petrolcan`,
|
||||
`weapon_hazardcan`,
|
||||
`weapon_fireextinguisher`
|
||||
},
|
||||
|
||||
Intensity = {
|
||||
[1] = {
|
||||
min = 50,
|
||||
max = 60,
|
||||
intensity = 1500,
|
||||
},
|
||||
[2] = {
|
||||
min = 60,
|
||||
max = 70,
|
||||
intensity = 2000,
|
||||
},
|
||||
[3] = {
|
||||
min = 70,
|
||||
max = 80,
|
||||
intensity = 2500,
|
||||
},
|
||||
[4] = {
|
||||
min = 80,
|
||||
max = 90,
|
||||
intensity = 2700,
|
||||
},
|
||||
[5] = {
|
||||
min = 90,
|
||||
max = 100,
|
||||
intensity = 3000,
|
||||
},
|
||||
},
|
||||
|
||||
EffectInterval = {
|
||||
[1] = {
|
||||
min = 50,
|
||||
max = 60,
|
||||
timeout = math.random(50000, 60000)
|
||||
},
|
||||
[2] = {
|
||||
min = 60,
|
||||
max = 70,
|
||||
timeout = math.random(40000, 50000)
|
||||
},
|
||||
[3] = {
|
||||
min = 70,
|
||||
max = 80,
|
||||
timeout = math.random(30000, 40000)
|
||||
},
|
||||
[4] = {
|
||||
min = 80,
|
||||
max = 90,
|
||||
timeout = math.random(20000, 30000)
|
||||
},
|
||||
[5] = {
|
||||
min = 90,
|
||||
max = 100,
|
||||
timeout = math.random(15000, 20000)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
function GetFramework()
|
||||
local Get = nil
|
||||
if Customize.Framework == "NewESX" then
|
||||
Get = exports['es_extended']:getSharedObject()
|
||||
end
|
||||
if Customize.Framework == "QBCore" then
|
||||
Get = exports["qb-core"]:GetCoreObject()
|
||||
end
|
||||
if Customize.Framework == "ESX" then
|
||||
while Get == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(Set) Get = Set end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end
|
||||
if Customize.Framework == "OldQBCore" then
|
||||
while Get == nil do
|
||||
TriggerEvent('QBCore:GetObject', function(Set) Get = Set end)
|
||||
Citizen.Wait(200)
|
||||
end
|
||||
end
|
||||
return Get
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue