1
0
Fork 0
forked from Simnation/Main
This commit is contained in:
Nordi98 2025-08-13 17:06:31 +02:00
parent a375c26f9f
commit 59ff443f0e
2 changed files with 91 additions and 194 deletions

View file

@ -1,119 +1,78 @@
local QBCore = exports['qb-core']:GetCoreObject()
-- Lokale Variablen
local showMarkers = false
local trainLocations = {}
local isNearLocation = false
print("^2[TRAIN-TRIGGER]^7 Client Script wird geladen...")
-- Beim Script Start Locations vom Server holen
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
TriggerServerEvent('train:getLocations')
end)
-- Locations vom Server empfangen
RegisterNetEvent('train:receiveLocations', function(locations)
trainLocations = locations
end)
-- Locations updaten
RegisterNetEvent('train:updateLocations', function(locations)
trainLocations = locations
end)
-- Command um Marker ein/auszuschalten
RegisterCommand('toggletrainmarkers', function()
showMarkers = not showMarkers
if showMarkers then
QBCore.Functions.Notify('Train Marker aktiviert', 'success')
-- Test ob QBCore funktioniert
CreateThread(function()
Wait(2000)
if QBCore then
print("^2[TRAIN-TRIGGER]^7 QBCore erfolgreich geladen auf Client")
else
QBCore.Functions.Notify('Train Marker deaktiviert', 'error')
print("^1[TRAIN-TRIGGER]^7 FEHLER: QBCore nicht gefunden auf Client!")
end
end)
-- Einfache Locations (gleiche wie Server)
local trainLocations = {
{x = 215.3, y = -810.1, z = 30.7, name = "Legion Square"},
{x = -265.0, y = -957.3, z = 31.2, name = "Pillbox Hospital"},
}
local showMarkers = false
-- Test Command
RegisterCommand('togglemarkers', function()
showMarkers = not showMarkers
print("^3[TRAIN-TRIGGER]^7 Markers: " .. tostring(showMarkers))
if QBCore and QBCore.Functions and QBCore.Functions.Notify then
QBCore.Functions.Notify('Markers: ' .. tostring(showMarkers), 'primary')
else
TriggerEvent('chatMessage', "SYSTEM", "normal", "Markers: " .. tostring(showMarkers))
end
end, false)
-- Hauptschleife für Marker und Interaktion
-- Marker Loop
CreateThread(function()
while true do
local sleep = 1000
if showMarkers and #trainLocations > 0 then
if showMarkers then
local playerCoords = GetEntityCoords(PlayerPedId())
local nearAnyLocation = false
for i, location in ipairs(trainLocations) do
local distance = #(playerCoords - vector3(location.x, location.y, location.z))
if distance < 100.0 then
if distance < 200.0 then
sleep = 0
-- Zeichne Marker
DrawMarker(1, location.x, location.y, location.z - 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 2.0, 2.0, 1.0, 46, 125, 50, 100, false, true, 2, nil, nil, false)
-- Grüner Marker
DrawMarker(1, location.x, location.y, location.z - 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, 3.0, 2.0, 0, 255, 0, 150, false, true, 2, nil, nil, false)
-- Zeige Text wenn nah genug
if distance < 10.0 then
nearAnyLocation = true
DrawText3D(location.x, location.y, location.z + 1.0, "[E] Train Scenario starten\n" .. location.name)
if distance < 20.0 then
-- 3D Text
local onScreen, _x, _y = World3dToScreen2d(location.x, location.y, location.z + 2.0)
if onScreen then
SetTextScale(0.4, 0.4)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString("[E] " .. location.name .. "\nDistanz: " .. math.floor(distance) .. "m")
DrawText(_x, _y)
end
if IsControlJustPressed(0, 38) then -- E Taste
if IsControlJustPressed(0, 38) then -- E
print("^3[TRAIN-TRIGGER]^7 E gedrückt bei " .. location.name)
TriggerServerEvent('train:requestStart')
end
end
end
end
isNearLocation = nearAnyLocation
end
Wait(sleep)
end
end)
-- Hilfe Text anzeigen
CreateThread(function()
while true do
Wait(0)
if isNearLocation then
DisplayHelpText("Drücke ~INPUT_CONTEXT~ um das Train Scenario zu starten")
end
end
end)
-- 3D Text Funktion
function DrawText3D(x, y, z, text)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
local px, py, pz = table.unpack(GetGameplayCamCoords())
local dist = GetDistanceBetweenCoords(px, py, pz, x, y, z, 1)
local scale = (1 / dist) * 2
local fov = (1 / GetGameplayCamFov()) * 100
scale = scale * fov
if onScreen then
SetTextScale(0.0 * scale, 0.55 * scale)
SetTextFont(0)
SetTextProportional(1)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x, _y)
end
end
function DisplayHelpText(text)
SetTextComponentFormat("STRING")
AddTextComponentString(text)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
end
-- Beim Resource Start Locations holen
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() == resourceName then
Wait(1000) -- Kurz warten damit QBCore geladen ist
TriggerServerEvent('train:getLocations')
end
end)
print("^2[TRAIN-TRIGGER]^7 Client Script geladen! Commands: /togglemarkers")

View file

@ -1,139 +1,77 @@
local QBCore = exports['qb-core']:GetCoreObject()
-- Definiere die Orte wo das Event gestartet werden kann
-- Debug Print
print("^2[TRAIN-TRIGGER]^7 Server Script wird geladen...")
-- Einfache Locations
local triggerLocations = {
{x = -1037.8, y = -2737.9, z = 20.2, name = "Los Santos Airport"},
{x = 215.3, y = -810.1, z = 30.7, name = "Legion Square"},
{x = -265.0, y = -957.3, z = 31.2, name = "Pillbox Hospital"},
{x = 425.1, y = -979.5, z = 30.7, name = "LSPD"},
{x = -1100.0, y = 2711.0, z = 19.0, name = "Sandy Shores Airfield"},
{x = 1747.0, y = 3273.0, z = 41.0, name = "Sandy Shores"},
-- Füge hier weitere Orte hinzu
}
-- Command um das Event an der nächsten Location zu triggern
QBCore.Commands.Add('starttrain', 'Starte Train Scenario', {}, false, function(source, args)
-- Einfacher Test Command
RegisterCommand('traintest', function(source, args, rawCommand)
print("^3[TRAIN-TRIGGER]^7 Command traintest ausgeführt von Spieler: " .. source)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
if Player then
print("^2[TRAIN-TRIGGER]^7 QBCore Player gefunden: " .. Player.PlayerData.name)
TriggerClientEvent('train:startscenario', source, 'Welcome')
TriggerClientEvent('QBCore:Notify', source, 'Train Test erfolgreich!', 'success')
else
print("^1[TRAIN-TRIGGER]^7 FEHLER: QBCore Player nicht gefunden!")
TriggerClientEvent('chatMessage', source, "SYSTEM", "error", "QBCore Player nicht gefunden!")
end
end, false)
-- Einfacher Location Command
RegisterCommand('starttrain', function(source, args, rawCommand)
print("^3[TRAIN-TRIGGER]^7 starttrain Command von Spieler: " .. source)
local playerPed = GetPlayerPed(source)
local playerCoords = GetEntityCoords(playerPed)
-- Finde die nächste Location
print("^3[TRAIN-TRIGGER]^7 Spieler Position: " .. playerCoords.x .. ", " .. playerCoords.y .. ", " .. playerCoords.z)
-- Finde nächste Location
local closestDistance = 999999
local closestLocation = nil
local closestDistance = math.huge
for i, location in ipairs(triggerLocations) do
local distance = #(playerCoords - vector3(location.x, location.y, location.z))
print("^3[TRAIN-TRIGGER]^7 Distanz zu " .. location.name .. ": " .. distance)
if distance < closestDistance then
closestDistance = distance
closestLocation = location
end
end
-- Prüfe ob der Spieler nah genug an einer Location ist (50 Meter Radius)
if closestDistance <= 50.0 then
if closestDistance <= 100.0 then -- Größerer Radius zum Testen
print("^2[TRAIN-TRIGGER]^7 Triggering Event für Spieler: " .. source)
TriggerClientEvent('train:startscenario', source, 'Welcome')
TriggerClientEvent('QBCore:Notify', source, 'Train scenario gestartet bei: ' .. closestLocation.name, 'success', 5000)
TriggerClientEvent('QBCore:Notify', source, 'Train gestartet bei: ' .. closestLocation.name, 'success')
else
TriggerClientEvent('QBCore:Notify', source, 'Du bist zu weit von einer Train-Location entfernt!', 'error', 5000)
print("^1[TRAIN-TRIGGER]^7 Spieler zu weit weg. Nächste Distanz: " .. closestDistance)
TriggerClientEvent('QBCore:Notify', source, 'Zu weit weg! Nächste Distanz: ' .. math.floor(closestDistance) .. 'm', 'error')
end
end)
end, false)
-- Command um eine neue Location hinzuzufügen (nur für Admins)
QBCore.Commands.Add('addtrainloc', 'Füge neue Train Location hinzu', {{name = 'name', help = 'Name der Location (optional)'}}, false, function(source, args)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
-- Prüfe Admin Berechtigung
if not QBCore.Functions.HasPermission(source, 'admin') then
TriggerClientEvent('QBCore:Notify', source, 'Du hast keine Berechtigung für diesen Command!', 'error')
return
end
local playerPed = GetPlayerPed(source)
local playerCoords = GetEntityCoords(playerPed)
local locationName = table.concat(args, " ")
if locationName == "" then
locationName = "Custom Location " .. (#triggerLocations + 1)
end
table.insert(triggerLocations, {
x = playerCoords.x,
y = playerCoords.y,
z = playerCoords.z,
name = locationName
})
TriggerClientEvent('QBCore:Notify', source, 'Neue Train-Location hinzugefügt: ' .. locationName, 'success')
TriggerClientEvent('train:updateLocations', -1, triggerLocations) -- Update für alle Clients
print("^2[TRAIN-TRIGGER]^7 Neue Location hinzugefügt: " .. locationName .. " bei " .. math.floor(playerCoords.x) .. ", " .. math.floor(playerCoords.y) .. ", " .. math.floor(playerCoords.z))
end, 'admin')
-- Command um alle Locations anzuzeigen
QBCore.Commands.Add('trainlocs', 'Zeige alle Train Locations', {}, false, function(source, args)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
TriggerClientEvent('QBCore:Notify', source, 'Schaue in die F8 Konsole für alle Locations', 'primary')
TriggerClientEvent('chat:addMessage', source, {
color = {255, 215, 0},
multiline = true,
args = {"^3[TRAIN]", "^7=== Train Locations ==="}
})
-- Locations anzeigen
RegisterCommand('trainlocs', function(source, args, rawCommand)
TriggerClientEvent('chatMessage', source, "TRAIN-LOCATIONS", "info", "=== Train Locations ===")
for i, location in ipairs(triggerLocations) do
TriggerClientEvent('chat:addMessage', source, {
color = {255, 255, 255},
multiline = true,
args = {"^3[TRAIN]", "^7" .. i .. ". ^2" .. location.name .. " ^7(" .. math.floor(location.x) .. ", " .. math.floor(location.y) .. ", " .. math.floor(location.z) .. ")"}
})
TriggerClientEvent('chatMessage', source, "TRAIN", "normal", i .. ". " .. location.name .. " (" .. math.floor(location.x) .. ", " .. math.floor(location.y) .. ", " .. math.floor(location.z) .. ")")
end
end)
end, false)
-- Server Event für E-Taste Trigger
-- Event Handler
RegisterNetEvent('train:requestStart', function()
local source = source
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
local playerPed = GetPlayerPed(source)
local playerCoords = GetEntityCoords(playerPed)
-- Finde die nächste Location
local closestLocation = nil
local closestDistance = math.huge
for i, location in ipairs(triggerLocations) do
local distance = #(playerCoords - vector3(location.x, location.y, location.z))
if distance < closestDistance then
closestDistance = distance
closestLocation = location
end
end
-- Prüfe ob der Spieler nah genug ist (10 Meter für E-Taste)
if closestDistance <= 10.0 then
TriggerClientEvent('train:startscenario', source, 'Welcome')
TriggerClientEvent('QBCore:Notify', source, 'Train scenario gestartet!', 'success')
end
print("^3[TRAIN-TRIGGER]^7 train:requestStart Event von Spieler: " .. source)
TriggerClientEvent('train:startscenario', source, 'Welcome')
TriggerClientEvent('QBCore:Notify', source, 'Train via Event gestartet!', 'success')
end)
-- Event um Locations an Client zu senden
RegisterNetEvent('train:getLocations', function()
local source = source
TriggerClientEvent('train:receiveLocations', source, triggerLocations)
end)
-- Beim Server Start alle Locations loggen
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() == resourceName then
print("^2[TRAIN-TRIGGER]^7 Resource gestartet mit " .. #triggerLocations .. " Locations")
for i, location in ipairs(triggerLocations) do
print("^3[TRAIN-TRIGGER]^7 " .. i .. ". " .. location.name)
end
end
end)
print("^2[TRAIN-TRIGGER]^7 Server Script geladen! Commands: /traintest, /starttrain, /trainlocs")