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2 changed files with 91 additions and 194 deletions
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@ -1,119 +1,78 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Lokale Variablen
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local showMarkers = false
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local trainLocations = {}
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local isNearLocation = false
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print("^2[TRAIN-TRIGGER]^7 Client Script wird geladen...")
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-- Beim Script Start Locations vom Server holen
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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TriggerServerEvent('train:getLocations')
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end)
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-- Locations vom Server empfangen
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RegisterNetEvent('train:receiveLocations', function(locations)
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trainLocations = locations
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end)
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-- Locations updaten
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RegisterNetEvent('train:updateLocations', function(locations)
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trainLocations = locations
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end)
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-- Command um Marker ein/auszuschalten
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RegisterCommand('toggletrainmarkers', function()
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showMarkers = not showMarkers
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if showMarkers then
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QBCore.Functions.Notify('Train Marker aktiviert', 'success')
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-- Test ob QBCore funktioniert
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CreateThread(function()
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Wait(2000)
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if QBCore then
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print("^2[TRAIN-TRIGGER]^7 QBCore erfolgreich geladen auf Client")
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else
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QBCore.Functions.Notify('Train Marker deaktiviert', 'error')
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print("^1[TRAIN-TRIGGER]^7 FEHLER: QBCore nicht gefunden auf Client!")
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end
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end)
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-- Einfache Locations (gleiche wie Server)
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local trainLocations = {
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{x = 215.3, y = -810.1, z = 30.7, name = "Legion Square"},
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{x = -265.0, y = -957.3, z = 31.2, name = "Pillbox Hospital"},
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}
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local showMarkers = false
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-- Test Command
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RegisterCommand('togglemarkers', function()
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showMarkers = not showMarkers
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print("^3[TRAIN-TRIGGER]^7 Markers: " .. tostring(showMarkers))
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if QBCore and QBCore.Functions and QBCore.Functions.Notify then
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QBCore.Functions.Notify('Markers: ' .. tostring(showMarkers), 'primary')
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else
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TriggerEvent('chatMessage', "SYSTEM", "normal", "Markers: " .. tostring(showMarkers))
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end
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end, false)
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-- Hauptschleife für Marker und Interaktion
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-- Marker Loop
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CreateThread(function()
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while true do
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local sleep = 1000
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if showMarkers and #trainLocations > 0 then
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if showMarkers then
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local playerCoords = GetEntityCoords(PlayerPedId())
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local nearAnyLocation = false
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for i, location in ipairs(trainLocations) do
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local distance = #(playerCoords - vector3(location.x, location.y, location.z))
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if distance < 100.0 then
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if distance < 200.0 then
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sleep = 0
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-- Zeichne Marker
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DrawMarker(1, location.x, location.y, location.z - 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 2.0, 2.0, 1.0, 46, 125, 50, 100, false, true, 2, nil, nil, false)
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-- Grüner Marker
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DrawMarker(1, location.x, location.y, location.z - 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, 3.0, 2.0, 0, 255, 0, 150, false, true, 2, nil, nil, false)
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-- Zeige Text wenn nah genug
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if distance < 10.0 then
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nearAnyLocation = true
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DrawText3D(location.x, location.y, location.z + 1.0, "[E] Train Scenario starten\n" .. location.name)
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if distance < 20.0 then
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-- 3D Text
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local onScreen, _x, _y = World3dToScreen2d(location.x, location.y, location.z + 2.0)
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if onScreen then
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SetTextScale(0.4, 0.4)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry("STRING")
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SetTextCentre(1)
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AddTextComponentString("[E] " .. location.name .. "\nDistanz: " .. math.floor(distance) .. "m")
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DrawText(_x, _y)
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end
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if IsControlJustPressed(0, 38) then -- E Taste
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if IsControlJustPressed(0, 38) then -- E
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print("^3[TRAIN-TRIGGER]^7 E gedrückt bei " .. location.name)
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TriggerServerEvent('train:requestStart')
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end
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end
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end
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end
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isNearLocation = nearAnyLocation
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end
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Wait(sleep)
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end
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end)
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-- Hilfe Text anzeigen
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CreateThread(function()
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while true do
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Wait(0)
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if isNearLocation then
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DisplayHelpText("Drücke ~INPUT_CONTEXT~ um das Train Scenario zu starten")
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end
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end
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end)
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-- 3D Text Funktion
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function DrawText3D(x, y, z, text)
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local onScreen, _x, _y = World3dToScreen2d(x, y, z)
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local px, py, pz = table.unpack(GetGameplayCamCoords())
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local dist = GetDistanceBetweenCoords(px, py, pz, x, y, z, 1)
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local scale = (1 / dist) * 2
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local fov = (1 / GetGameplayCamFov()) * 100
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scale = scale * fov
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if onScreen then
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SetTextScale(0.0 * scale, 0.55 * scale)
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SetTextFont(0)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 255)
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SetTextDropshadow(0, 0, 0, 0, 255)
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SetTextEdge(2, 0, 0, 0, 150)
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry("STRING")
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SetTextCentre(1)
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AddTextComponentString(text)
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DrawText(_x, _y)
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end
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end
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function DisplayHelpText(text)
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SetTextComponentFormat("STRING")
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AddTextComponentString(text)
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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end
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-- Beim Resource Start Locations holen
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AddEventHandler('onResourceStart', function(resourceName)
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if GetCurrentResourceName() == resourceName then
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Wait(1000) -- Kurz warten damit QBCore geladen ist
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TriggerServerEvent('train:getLocations')
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end
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end)
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print("^2[TRAIN-TRIGGER]^7 Client Script geladen! Commands: /togglemarkers")
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@ -1,139 +1,77 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Definiere die Orte wo das Event gestartet werden kann
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-- Debug Print
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print("^2[TRAIN-TRIGGER]^7 Server Script wird geladen...")
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-- Einfache Locations
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local triggerLocations = {
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{x = -1037.8, y = -2737.9, z = 20.2, name = "Los Santos Airport"},
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{x = 215.3, y = -810.1, z = 30.7, name = "Legion Square"},
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{x = -265.0, y = -957.3, z = 31.2, name = "Pillbox Hospital"},
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{x = 425.1, y = -979.5, z = 30.7, name = "LSPD"},
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{x = -1100.0, y = 2711.0, z = 19.0, name = "Sandy Shores Airfield"},
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{x = 1747.0, y = 3273.0, z = 41.0, name = "Sandy Shores"},
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-- Füge hier weitere Orte hinzu
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}
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-- Command um das Event an der nächsten Location zu triggern
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QBCore.Commands.Add('starttrain', 'Starte Train Scenario', {}, false, function(source, args)
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-- Einfacher Test Command
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RegisterCommand('traintest', function(source, args, rawCommand)
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print("^3[TRAIN-TRIGGER]^7 Command traintest ausgeführt von Spieler: " .. source)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return end
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if Player then
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print("^2[TRAIN-TRIGGER]^7 QBCore Player gefunden: " .. Player.PlayerData.name)
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TriggerClientEvent('train:startscenario', source, 'Welcome')
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TriggerClientEvent('QBCore:Notify', source, 'Train Test erfolgreich!', 'success')
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else
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print("^1[TRAIN-TRIGGER]^7 FEHLER: QBCore Player nicht gefunden!")
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TriggerClientEvent('chatMessage', source, "SYSTEM", "error", "QBCore Player nicht gefunden!")
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end
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end, false)
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-- Einfacher Location Command
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RegisterCommand('starttrain', function(source, args, rawCommand)
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print("^3[TRAIN-TRIGGER]^7 starttrain Command von Spieler: " .. source)
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local playerPed = GetPlayerPed(source)
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local playerCoords = GetEntityCoords(playerPed)
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-- Finde die nächste Location
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print("^3[TRAIN-TRIGGER]^7 Spieler Position: " .. playerCoords.x .. ", " .. playerCoords.y .. ", " .. playerCoords.z)
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-- Finde nächste Location
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local closestDistance = 999999
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local closestLocation = nil
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local closestDistance = math.huge
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for i, location in ipairs(triggerLocations) do
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local distance = #(playerCoords - vector3(location.x, location.y, location.z))
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print("^3[TRAIN-TRIGGER]^7 Distanz zu " .. location.name .. ": " .. distance)
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if distance < closestDistance then
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closestDistance = distance
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closestLocation = location
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end
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end
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-- Prüfe ob der Spieler nah genug an einer Location ist (50 Meter Radius)
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if closestDistance <= 50.0 then
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if closestDistance <= 100.0 then -- Größerer Radius zum Testen
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print("^2[TRAIN-TRIGGER]^7 Triggering Event für Spieler: " .. source)
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TriggerClientEvent('train:startscenario', source, 'Welcome')
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TriggerClientEvent('QBCore:Notify', source, 'Train scenario gestartet bei: ' .. closestLocation.name, 'success', 5000)
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TriggerClientEvent('QBCore:Notify', source, 'Train gestartet bei: ' .. closestLocation.name, 'success')
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else
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TriggerClientEvent('QBCore:Notify', source, 'Du bist zu weit von einer Train-Location entfernt!', 'error', 5000)
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print("^1[TRAIN-TRIGGER]^7 Spieler zu weit weg. Nächste Distanz: " .. closestDistance)
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TriggerClientEvent('QBCore:Notify', source, 'Zu weit weg! Nächste Distanz: ' .. math.floor(closestDistance) .. 'm', 'error')
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end
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end)
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end, false)
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-- Command um eine neue Location hinzuzufügen (nur für Admins)
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QBCore.Commands.Add('addtrainloc', 'Füge neue Train Location hinzu', {{name = 'name', help = 'Name der Location (optional)'}}, false, function(source, args)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return end
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-- Prüfe Admin Berechtigung
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if not QBCore.Functions.HasPermission(source, 'admin') then
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TriggerClientEvent('QBCore:Notify', source, 'Du hast keine Berechtigung für diesen Command!', 'error')
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return
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end
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local playerPed = GetPlayerPed(source)
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local playerCoords = GetEntityCoords(playerPed)
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local locationName = table.concat(args, " ")
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if locationName == "" then
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locationName = "Custom Location " .. (#triggerLocations + 1)
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end
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table.insert(triggerLocations, {
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x = playerCoords.x,
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y = playerCoords.y,
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z = playerCoords.z,
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name = locationName
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})
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TriggerClientEvent('QBCore:Notify', source, 'Neue Train-Location hinzugefügt: ' .. locationName, 'success')
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TriggerClientEvent('train:updateLocations', -1, triggerLocations) -- Update für alle Clients
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print("^2[TRAIN-TRIGGER]^7 Neue Location hinzugefügt: " .. locationName .. " bei " .. math.floor(playerCoords.x) .. ", " .. math.floor(playerCoords.y) .. ", " .. math.floor(playerCoords.z))
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end, 'admin')
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-- Command um alle Locations anzuzeigen
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QBCore.Commands.Add('trainlocs', 'Zeige alle Train Locations', {}, false, function(source, args)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return end
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TriggerClientEvent('QBCore:Notify', source, 'Schaue in die F8 Konsole für alle Locations', 'primary')
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TriggerClientEvent('chat:addMessage', source, {
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color = {255, 215, 0},
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multiline = true,
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args = {"^3[TRAIN]", "^7=== Train Locations ==="}
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})
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-- Locations anzeigen
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RegisterCommand('trainlocs', function(source, args, rawCommand)
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TriggerClientEvent('chatMessage', source, "TRAIN-LOCATIONS", "info", "=== Train Locations ===")
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for i, location in ipairs(triggerLocations) do
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TriggerClientEvent('chat:addMessage', source, {
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color = {255, 255, 255},
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multiline = true,
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args = {"^3[TRAIN]", "^7" .. i .. ". ^2" .. location.name .. " ^7(" .. math.floor(location.x) .. ", " .. math.floor(location.y) .. ", " .. math.floor(location.z) .. ")"}
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})
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TriggerClientEvent('chatMessage', source, "TRAIN", "normal", i .. ". " .. location.name .. " (" .. math.floor(location.x) .. ", " .. math.floor(location.y) .. ", " .. math.floor(location.z) .. ")")
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end
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end)
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end, false)
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-- Server Event für E-Taste Trigger
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-- Event Handler
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RegisterNetEvent('train:requestStart', function()
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local source = source
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return end
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local playerPed = GetPlayerPed(source)
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local playerCoords = GetEntityCoords(playerPed)
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-- Finde die nächste Location
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local closestLocation = nil
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local closestDistance = math.huge
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for i, location in ipairs(triggerLocations) do
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local distance = #(playerCoords - vector3(location.x, location.y, location.z))
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if distance < closestDistance then
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closestDistance = distance
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closestLocation = location
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end
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end
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-- Prüfe ob der Spieler nah genug ist (10 Meter für E-Taste)
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if closestDistance <= 10.0 then
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TriggerClientEvent('train:startscenario', source, 'Welcome')
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TriggerClientEvent('QBCore:Notify', source, 'Train scenario gestartet!', 'success')
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end
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print("^3[TRAIN-TRIGGER]^7 train:requestStart Event von Spieler: " .. source)
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TriggerClientEvent('train:startscenario', source, 'Welcome')
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TriggerClientEvent('QBCore:Notify', source, 'Train via Event gestartet!', 'success')
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end)
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-- Event um Locations an Client zu senden
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RegisterNetEvent('train:getLocations', function()
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local source = source
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TriggerClientEvent('train:receiveLocations', source, triggerLocations)
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end)
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-- Beim Server Start alle Locations loggen
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AddEventHandler('onResourceStart', function(resourceName)
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if GetCurrentResourceName() == resourceName then
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print("^2[TRAIN-TRIGGER]^7 Resource gestartet mit " .. #triggerLocations .. " Locations")
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for i, location in ipairs(triggerLocations) do
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print("^3[TRAIN-TRIGGER]^7 " .. i .. ". " .. location.name)
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end
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end
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end)
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print("^2[TRAIN-TRIGGER]^7 Server Script geladen! Commands: /traintest, /starttrain, /trainlocs")
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