forked from Simnation/Main
Update sv_function.lua
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8d321f20cf
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1 changed files with 7 additions and 1 deletions
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@ -94,12 +94,17 @@ end
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function AddItem(source, item, amount, metadata)
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function AddItem(source, item, amount, metadata)
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if not metadata then metadata = {} end
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if not metadata then metadata = {} end
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if GetResourceState('ox_inventory') == 'started' then
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if GetResourceState('ox_inventory') == 'started' then
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exports['ox_inventory']:AddItem(source, item, amount, metadata)
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exports['ox_inventory']:AddItem(source, item, amount, metadata)
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elseif GetResourceState('qs-inventory') == 'started' then
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elseif GetResourceState('qs-inventory') == 'started' then
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exports['qs-inventory']:AddItem(source, item, amount, false, metadata)
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exports['qs-inventory']:AddItem(source, item, amount, false, metadata)
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elseif GetResourceState('tgiann-inventory') == 'started' then
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elseif GetResourceState('tgiann-inventory') == 'started' then
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exports["tgiann-inventory"]:AddItem(source, item, amount, slot, metadata, isClotheSlot)
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-- Check if the item is a weapon and ensure 'serie' exists in metadata
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if string.match(item, "WEAPON_") and not metadata.serie then
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metadata.serie = tostring(math.random(100000, 999999))
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end
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exports["tgiann-inventory"]:AddItem(source, item, amount, nil, metadata, nil)
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elseif GetResourceState('origen_inventory') == 'started' then
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elseif GetResourceState('origen_inventory') == 'started' then
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exports['origen_inventory']:addItem(source, item, amount, metadata, false)
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exports['origen_inventory']:addItem(source, item, amount, metadata, false)
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else
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else
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@ -112,6 +117,7 @@ function AddItem(source, item, amount, metadata)
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end
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end
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end
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end
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function BuyItems(data)
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function BuyItems(data)
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local item = data.item
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local item = data.item
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local amount = tonumber(data.amount) or 1
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local amount = tonumber(data.amount) or 1
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