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Update sv_function.lua

This commit is contained in:
Nordi98 2025-07-27 03:23:53 +02:00
parent 8d321f20cf
commit 59e2851971

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@ -94,12 +94,17 @@ end
function AddItem(source, item, amount, metadata)
if not metadata then metadata = {} end
if GetResourceState('ox_inventory') == 'started' then
exports['ox_inventory']:AddItem(source, item, amount, metadata)
elseif GetResourceState('qs-inventory') == 'started' then
exports['qs-inventory']:AddItem(source, item, amount, false, metadata)
elseif GetResourceState('tgiann-inventory') == 'started' then
exports["tgiann-inventory"]:AddItem(source, item, amount, slot, metadata, isClotheSlot)
-- Check if the item is a weapon and ensure 'serie' exists in metadata
if string.match(item, "WEAPON_") and not metadata.serie then
metadata.serie = tostring(math.random(100000, 999999))
end
exports["tgiann-inventory"]:AddItem(source, item, amount, nil, metadata, nil)
elseif GetResourceState('origen_inventory') == 'started' then
exports['origen_inventory']:addItem(source, item, amount, metadata, false)
else
@ -112,6 +117,7 @@ function AddItem(source, item, amount, metadata)
end
end
function BuyItems(data)
local item = data.item
local amount = tonumber(data.amount) or 1