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Update weapons.meta

This commit is contained in:
Nordi98 2025-07-20 01:53:40 +02:00
parent 2ebb699271
commit 5913e53b3b

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@ -15,57 +15,58 @@
<Item> <Item>
<Infos> <Infos>
<Item type="CWeaponInfo"> <Item type="CWeaponInfo">
<Name>weapon_klog19fde</Name> <Name>weapon_klog19fde</Name>
<Model>w_pi_klog19fde</Model> <Model>w_pi_klog19fde</Model>
<Audio>AUDIO_ITEM_COMBATPISTOL</Audio> <Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
<Slot>SLOT_weapon_klog19fde</Slot> <Slot>SLOT_PISTOL_MK2</Slot>
<DamageType>BULLET</DamageType> <DamageType>BULLET</DamageType>
<Explosion> <Explosion>
<Default>DONTCARE</Default> <Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar> <HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck> <HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike> <HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat> <HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane> <HitPlane>DONTCARE</HitPlane>
</Explosion> </Explosion>
<FireType>INSTANT_HIT</FireType> <FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_PISTOL</WheelSlot> <WheelSlot>WHEEL_PISTOL</WheelSlot>
<Group>GROUP_PISTOL</Group> <Group>GROUP_PISTOL</Group>
<AmmoInfo ref="AMMO_PISTOL"/> <AmmoInfo ref="AMMO_PISTOL" />
<AimingInfo ref="PISTOL_2H_BASE_STRAFE"/> <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
<ClipSize value="12"/> <ClipSize value="15" />
<AccuracySpread value="1.500000"/> <AccuracySpread value="1.500000" />
<AccurateModeAccuracyModifier value="0.500000"/> <AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000"/> <RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="1.000000"/> <RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000"/> <RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="3.300000"/> <RecoilErrorTime value="3.300000" />
<RecoilRecoveryRate value="1.000000"/> <RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/> <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000"/> <MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000"/> <MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000"/> <HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/> <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000"/> <MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000"/> <MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="20.000000"/> <HeadShotDamageModifierPlayer value="20.000000" />
<Damage value="27.000000"/> <Damage value="32.000000" />
<DamageTime value="0.000000"/> <DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000"/> <DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000"/> <DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000"/> <HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000"/> <NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000"/> <LightlyArmouredDamageModifier value="0.750000" />
<Force value="50.000000"/> <VehicleDamageModifier value="1.000000" />
<ForceHitPed value="125.000000"/> <Force value="50.000000" />
<ForceHitVehicle value="600.000000"/> <ForceHitPed value="125.000000" />
<ForceHitFlyingHeli value="650.000000"/> <ForceHitVehicle value="750.000000" />
<OverrideForces> <ForceHitFlyingHeli value="750.000000" />
<Item> <OverrideForces>
<BoneTag>BONETAG_HEAD</BoneTag> <Item>
<ForceFront value="100.000000"/> <BoneTag>BONETAG_HEAD</BoneTag>
<ForceBack value="100.000000"/> <ForceFront value="100.000000" />
</Item> <ForceBack value="80.000000" />
</Item>
<Item> <Item>
<BoneTag>BONETAG_NECK</BoneTag> <BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="70.000000"/> <ForceFront value="70.000000"/>