forked from Simnation/Main
Update weapons.meta
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1 changed files with 51 additions and 50 deletions
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@ -15,57 +15,58 @@
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<Item>
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<Item>
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<Infos>
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<Infos>
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<Item type="CWeaponInfo">
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<Item type="CWeaponInfo">
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<Name>weapon_klog19fde</Name>
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<Name>weapon_klog19fde</Name>
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<Model>w_pi_klog19fde</Model>
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<Model>w_pi_klog19fde</Model>
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<Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
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<Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
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<Slot>SLOT_weapon_klog19fde</Slot>
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<Slot>SLOT_PISTOL_MK2</Slot>
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<DamageType>BULLET</DamageType>
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<DamageType>BULLET</DamageType>
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<Explosion>
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<Explosion>
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<Default>DONTCARE</Default>
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<Default>DONTCARE</Default>
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<HitCar>DONTCARE</HitCar>
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<HitCar>DONTCARE</HitCar>
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<HitTruck>DONTCARE</HitTruck>
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<HitTruck>DONTCARE</HitTruck>
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<HitBike>DONTCARE</HitBike>
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<HitBike>DONTCARE</HitBike>
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<HitBoat>DONTCARE</HitBoat>
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<HitBoat>DONTCARE</HitBoat>
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<HitPlane>DONTCARE</HitPlane>
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<HitPlane>DONTCARE</HitPlane>
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</Explosion>
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</Explosion>
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<FireType>INSTANT_HIT</FireType>
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<FireType>INSTANT_HIT</FireType>
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<WheelSlot>WHEEL_PISTOL</WheelSlot>
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<WheelSlot>WHEEL_PISTOL</WheelSlot>
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<Group>GROUP_PISTOL</Group>
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<Group>GROUP_PISTOL</Group>
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<AmmoInfo ref="AMMO_PISTOL"/>
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<AmmoInfo ref="AMMO_PISTOL" />
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<AimingInfo ref="PISTOL_2H_BASE_STRAFE"/>
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<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
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<ClipSize value="12"/>
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<ClipSize value="15" />
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<AccuracySpread value="1.500000"/>
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<AccuracySpread value="1.500000" />
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<AccurateModeAccuracyModifier value="0.500000"/>
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<AccurateModeAccuracyModifier value="0.500000" />
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<RunAndGunAccuracyModifier value="2.000000"/>
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<RunAndGunAccuracyModifier value="2.000000" />
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<RunAndGunAccuracyMaxModifier value="1.000000"/>
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<RunAndGunAccuracyMinOverride value="-1.000000" />
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<RecoilAccuracyMax value="1.000000"/>
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<RecoilAccuracyMax value="1.000000" />
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<RecoilErrorTime value="3.300000"/>
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<RecoilErrorTime value="3.300000" />
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<RecoilRecoveryRate value="1.000000"/>
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<RecoilRecoveryRate value="1.000000" />
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<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
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<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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<MinHeadShotDistanceAI value="1000.000000"/>
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<MinHeadShotDistanceAI value="1000.000000" />
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<MaxHeadShotDistanceAI value="1000.000000"/>
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<MaxHeadShotDistanceAI value="1000.000000" />
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<HeadShotDamageModifierAI value="1000.000000"/>
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<HeadShotDamageModifierAI value="1000.000000" />
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<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
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<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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<MinHeadShotDistancePlayer value="5.000000"/>
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<MinHeadShotDistancePlayer value="5.000000" />
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<MaxHeadShotDistancePlayer value="40.000000"/>
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<MaxHeadShotDistancePlayer value="40.000000" />
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<HeadShotDamageModifierPlayer value="20.000000"/>
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<HeadShotDamageModifierPlayer value="20.000000" />
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<Damage value="27.000000"/>
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<Damage value="32.000000" />
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<DamageTime value="0.000000"/>
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<DamageTime value="0.000000" />
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<DamageTimeInVehicle value="0.000000"/>
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<DamageTimeInVehicle value="0.000000" />
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<DamageTimeInVehicleHeadShot value="0.000000"/>
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<DamageTimeInVehicleHeadShot value="0.000000" />
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<HitLimbsDamageModifier value="0.500000"/>
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<HitLimbsDamageModifier value="0.500000" />
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<NetworkHitLimbsDamageModifier value="0.800000"/>
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<NetworkHitLimbsDamageModifier value="0.800000" />
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<LightlyArmouredDamageModifier value="0.750000"/>
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<LightlyArmouredDamageModifier value="0.750000" />
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<Force value="50.000000"/>
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<VehicleDamageModifier value="1.000000" />
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<ForceHitPed value="125.000000"/>
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<Force value="50.000000" />
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<ForceHitVehicle value="600.000000"/>
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<ForceHitPed value="125.000000" />
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<ForceHitFlyingHeli value="650.000000"/>
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<ForceHitVehicle value="750.000000" />
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<OverrideForces>
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<ForceHitFlyingHeli value="750.000000" />
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<Item>
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<OverrideForces>
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<BoneTag>BONETAG_HEAD</BoneTag>
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<Item>
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<ForceFront value="100.000000"/>
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<BoneTag>BONETAG_HEAD</BoneTag>
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<ForceBack value="100.000000"/>
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<ForceFront value="100.000000" />
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</Item>
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<ForceBack value="80.000000" />
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</Item>
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<Item>
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<Item>
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<BoneTag>BONETAG_NECK</BoneTag>
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<BoneTag>BONETAG_NECK</BoneTag>
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<ForceFront value="70.000000"/>
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<ForceFront value="70.000000"/>
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