1
0
Fork 0
forked from Simnation/Main
This commit is contained in:
Nordi98 2025-06-10 23:06:03 +02:00
parent c33035aa56
commit 4e0bf3c988
60 changed files with 588 additions and 0 deletions

View file

@ -0,0 +1,140 @@
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>UH1</handlingName>
<fMass value="6500.000000" />
<fInitialDragCoeff value="10.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.330000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="165.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.600000" />
<fTractionCurveMin value="1.200000" />
<fTractionCurveLateral value="20.000000" />
<fTractionSpringDeltaMax value="0.050000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="0.000000" />
<fSuspensionForce value="3.000000" />
<fSuspensionCompDamp value="1.600000" />
<fSuspensionReboundDamp value="3.300000" />
<fSuspensionUpperLimit value="0.800000" />
<fSuspensionLowerLimit value="-0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.30" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.750000" />
<fDeformationDamageMult value="0.300000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="100.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="52000" />
<strModelFlags>2044000</strModelFlags>
<strHandlingFlags>401000</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.530000" />
<fThrustFallOff value="0.035000" />
<fThrustVectoring value="0.350000" />
<fYawMult value="-1.350000" />
<fYawStabilise value="0.0015" />
<fSideSlipMult value="0.004" />
<fRollMult value="1.70000" />
<fRollStabilise value="0.150000" />
<fPitchMult value="1.600000" />
<fPitchStabilise value="0.00100" />
<fFormLiftMult value="1.000000" />
<fAttackLiftMult value="2.800000" />
<fAttackDiveMult value="2.800000" />
<fGearDownDragV value="0.100000" />
<fGearDownLiftMult value="1.000000" />
<fWindMult value="0.0005" />
<fMoveRes value="0.04" />
<vecTurnRes x="0.850000" y="0.90000" z="0.850000" />
<vecSpeedRes x="0.500000" y="0.900000" z="0.700000" />
<fGearDoorFrontOpen value="90.000000" />
<fGearDoorRearOpen value="90.000000" />
<fGearDoorRearOpen2 value="90.000000" />
<fGearDoorRearMOpen value="90.000000" />
<fTurublenceMagnitudeMax value="0.000000" />
<fTurublenceForceMulti value="0.000000" />
<fTurublenceRollTorqueMulti value="0.000000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.000000" />
<fInputSensitivityForDifficulty value="0.220000" />
<fOnGroundYawBoostSpeedPeak value="1.000000" />
<fOnGroundYawBoostSpeedCap value="1.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_WATER_CANNON</Item>
<Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
3.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-0.400000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
25.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-0.080000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>

View file

@ -0,0 +1,128 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>uh3</modelName>
<txdName>uh3</txdName>
<handlingId>uh1</handlingId>
<gameName>VALKYRIE</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>HUNTER</audioNameHash>
<layout>LAYOUT_HELI_SWIFT</layout>
<coverBoundOffsets>ANNIHILATOR_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_HELI_CAMERA</cameraName>
<aimCameraName>HELI_AIM_CAMERA</aimCameraName>
<bonnetCameraName>ANNIHILATOR_BONNET_CAMERA</bonnetCameraName>
<povCameraName>ANNIHILATOR_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.035000" y="-0.215000" z="-0.018000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.083000" z="-0.028000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.165000" y="0.345000" z="0.490000" />
<FirstPersonPassengerMobilePhoneOffset x="0.190000" y="0.283000" z="0.448000" />
<PovCameraOffset x="-0.050000" y="-0.020000" z="0.645000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.055000" />
<vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.080000" />
<wheelScaleRear value="0.080000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.800000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="0.200000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="0.200000" />
<damageMapScale value="0.300000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
20.000000
90.000000
130.000000
260.000000
750.000000
750.000000
</lodDistances>
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.500000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_HAS_LIVERY</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_LAZER</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_y_swat_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed>
<Item>VEH_EXT_DOOR_DSIDE_R</Item>
<Item>VEH_EXT_DOOR_PSIDE_R</Item>
</doorsWithCollisionWhenClosed>
<driveableDoors>
<Item>VEH_EXT_DOOR_DSIDE_R</Item>
<Item>VEH_EXT_DOOR_PSIDE_R</Item>
</driveableDoors>
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="true" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_SNIPERRIFLE</Item>
<Item>REWARD_AMMO_SNIPERRIFLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="-0.500000" />
<buoyancySphereSizeScale value="0.900000" />
<pOverrideRagdollThreshold type="NULL" />
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_jet_interior</parent>
<child>uh1nasa</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>

View file

@ -0,0 +1,26 @@
-- fxmanifest.lua
fx_version 'cerulean'
game 'gta5'
author 'Dein Name'
description 'Addon Fahrzeug-Paket'
version '1.0.0'
files {
'data/vehicles.meta',
'data/carvariations.meta',
'data/carcols.meta',
'data/handling.meta',
'data/dlctext.meta'
}
data_file 'HANDLING_FILE' 'data/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/carvariations.meta'
data_file 'DLCTEXT_FILE' 'data/dlctext.meta'
-- Stream für Modelle & Texturen
-- Modelle liegen im stream-Ordner (z.B. .yft, .ytd, .hi.yft)
-- Der stream-Ordner muss nicht extra deklariert werden, wird automatisch erkannt

View file

@ -0,0 +1,140 @@
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>UH1</handlingName>
<fMass value="6500.000000" />
<fInitialDragCoeff value="10.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.330000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="165.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.600000" />
<fTractionCurveMin value="1.200000" />
<fTractionCurveLateral value="20.000000" />
<fTractionSpringDeltaMax value="0.050000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="0.000000" />
<fSuspensionForce value="3.000000" />
<fSuspensionCompDamp value="1.600000" />
<fSuspensionReboundDamp value="3.300000" />
<fSuspensionUpperLimit value="0.800000" />
<fSuspensionLowerLimit value="-0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.30" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.750000" />
<fDeformationDamageMult value="0.300000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="100.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="52000" />
<strModelFlags>2044000</strModelFlags>
<strHandlingFlags>401000</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.530000" />
<fThrustFallOff value="0.035000" />
<fThrustVectoring value="0.350000" />
<fYawMult value="-1.350000" />
<fYawStabilise value="0.0015" />
<fSideSlipMult value="0.004" />
<fRollMult value="1.70000" />
<fRollStabilise value="0.150000" />
<fPitchMult value="1.600000" />
<fPitchStabilise value="0.00100" />
<fFormLiftMult value="1.000000" />
<fAttackLiftMult value="2.800000" />
<fAttackDiveMult value="2.800000" />
<fGearDownDragV value="0.100000" />
<fGearDownLiftMult value="1.000000" />
<fWindMult value="0.0005" />
<fMoveRes value="0.04" />
<vecTurnRes x="0.850000" y="0.90000" z="0.850000" />
<vecSpeedRes x="0.500000" y="0.900000" z="0.700000" />
<fGearDoorFrontOpen value="90.000000" />
<fGearDoorRearOpen value="90.000000" />
<fGearDoorRearOpen2 value="90.000000" />
<fGearDoorRearMOpen value="90.000000" />
<fTurublenceMagnitudeMax value="0.000000" />
<fTurublenceForceMulti value="0.000000" />
<fTurublenceRollTorqueMulti value="0.000000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.000000" />
<fInputSensitivityForDifficulty value="0.220000" />
<fOnGroundYawBoostSpeedPeak value="1.000000" />
<fOnGroundYawBoostSpeedCap value="1.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_WATER_CANNON</Item>
<Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
3.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-0.400000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
25.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-0.080000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>

View file

@ -0,0 +1,128 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>uh2</modelName>
<txdName>uh2</txdName>
<handlingId>uh1</handlingId>
<gameName>VALKYRIE</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>HUNTER</audioNameHash>
<layout>LAYOUT_HELI_SWIFT</layout>
<coverBoundOffsets>ANNIHILATOR_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_HELI_CAMERA</cameraName>
<aimCameraName>HELI_AIM_CAMERA</aimCameraName>
<bonnetCameraName>ANNIHILATOR_BONNET_CAMERA</bonnetCameraName>
<povCameraName>ANNIHILATOR_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.035000" y="-0.215000" z="-0.018000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.083000" z="-0.028000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.165000" y="0.345000" z="0.490000" />
<FirstPersonPassengerMobilePhoneOffset x="0.190000" y="0.283000" z="0.448000" />
<PovCameraOffset x="-0.050000" y="-0.020000" z="0.645000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.055000" />
<vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.080000" />
<wheelScaleRear value="0.080000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.800000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="0.200000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="0.200000" />
<damageMapScale value="0.300000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
20.000000
90.000000
130.000000
260.000000
750.000000
750.000000
</lodDistances>
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.500000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_HAS_LIVERY</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_LAZER</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_y_swat_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed>
<Item>VEH_EXT_DOOR_DSIDE_R</Item>
<Item>VEH_EXT_DOOR_PSIDE_R</Item>
</doorsWithCollisionWhenClosed>
<driveableDoors>
<Item>VEH_EXT_DOOR_DSIDE_R</Item>
<Item>VEH_EXT_DOOR_PSIDE_R</Item>
</driveableDoors>
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="true" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_SNIPERRIFLE</Item>
<Item>REWARD_AMMO_SNIPERRIFLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="-0.500000" />
<buoyancySphereSizeScale value="0.900000" />
<pOverrideRagdollThreshold type="NULL" />
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_jet_interior</parent>
<child>uh1nasa</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>

View file

@ -0,0 +1,26 @@
-- fxmanifest.lua
fx_version 'cerulean'
game 'gta5'
author 'Dein Name'
description 'Addon Fahrzeug-Paket'
version '1.0.0'
files {
'data/vehicles.meta',
'data/carvariations.meta',
'data/carcols.meta',
'data/handling.meta',
'data/dlctext.meta'
}
data_file 'HANDLING_FILE' 'data/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/carvariations.meta'
data_file 'DLCTEXT_FILE' 'data/dlctext.meta'
-- Stream für Modelle & Texturen
-- Modelle liegen im stream-Ordner (z.B. .yft, .ytd, .hi.yft)
-- Der stream-Ordner muss nicht extra deklariert werden, wird automatisch erkannt