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Nordi98 2025-06-10 23:06:03 +02:00
parent c33035aa56
commit 4e0bf3c988
60 changed files with 588 additions and 0 deletions

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ESXFound = false
QBFound = false
ESX = nil
QBCore = nil
PlayerData = nil
if GetResourceState("es_extended") == "started" then
ESXFound = true
ESX = exports["es_extended"]:getSharedObject()
print("ESX gefunden!")
end
if GetResourceState("qb-core") == "started" then
QBFound = true
QBCore = exports['qb-core']:GetCoreObject()
print("QB gefunden!")
end
function GetPlayerData()
if ESXFound == true then
PlayerData = ESX.GetPlayerData()
elseif QBFound == true then
PlayerData = QBCore.Functions.GetPlayerData()
end
end
function Notification(notif)
if ESXFound == true then
ESX.ShowNotification(notif)
elseif QBFound == true then
QBCore.Functions.Notify(notif)
end
end
function WhitelistedJob()
if ESXFound == false and QBFound == false then
return true
end
if #Config.OnlyJobs == 0 then
return true
end
GetPlayerData()
for k,v in ipairs(Config.OnlyJobs) do
if v == PlayerData.job.name then
return true
end
end
return false
end
function Print3DText(coords, text)
SetTextScale(0.55, 0.55)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(250, 250, 250, 255) -- You can change the text color here
SetTextDropshadow(1, 1, 1, 1, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
SetDrawOrigin(coords.x, coords.y, coords.z, 0)
DrawText(0.0, 0.0)
ClearDrawOrigin()
end

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Config = {}
Config.ActionKey = 182
--https://docs.fivem.net/docs/game-references/controls/#controls
Config.Hash = {
{hash = "friedr8301", detection = 3, doors = {2,5}, left = 0.0, depth = -1.8, height = -0.555, rotate = 0.0},
{hash = "friedr8302", detection = 3, doors = {2,5}, left = 0.0, depth = -1.8, height = -0.555, rotate = 0.0},
{hash = "friedr8303", detection = 3, doors = {2,5}, left = 0.0, depth = -1.8, height = -0.555, rotate = 0.0},
{hash = "friedr8304", detection = 3, doors = {2,5}, left = 0.0, depth = -1.8, height = -0.555, rotate = 0.0},
{hash = "altst8304", detection = 3, doors = {2,3}, left = 0.0, depth = -1.8, height = -0.555, rotate = 0.0},
{hash = "christoph38", detection = 3, doors = {}, left = 0.0, depth = 0.0, height = -0.555, rotate = 90.0},
}
Config.OnlyJobs = {
--"ambulance",
--"fire"
}
Config.Language = {
stand_up = 'Drücke ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um aufzustehen',
do_action = 'Drücke ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um mit der Trage zu interagieren',
take_bed = "Drücke ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um die Trage zu nehmen.",
release_bed = "Drücke ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um die Trage abzustellen.",
in_vehicle_bed = "Drücke ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um die Trage in den RTW zu packen.\n\nDrücke ~INPUT_SPRINT~ + ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um die Trage abzustellen.",
stretcher_basket = "Drücke ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um die Trage auf der DLK zu befestigen.\n\nDrücke ~INPUT_SPRINT~ + ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um die Trage abzustellen.",
out_vehicle_bed = "Drücke ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um die Trage rauszuholen\n\nDrücke ~INPUT_SPRINT~ + ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um die Türen zu schließen",
out_vehicle_bed_control = "Drücke ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um mit der Trage zu interagieren\n\nDrücke ~INPUT_SPRINT~ + ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um die Türen zu schließen",
vehicle_open_door = "Drücke ~INPUT_CELLPHONE_CAMERA_FOCUS_LOCK~ um die Türen zu öffnen",
}
Config.LadderCage = "lenand_ladder_cage"
Config.LaderCageCoords = {
x = 0.9,
y = 0.15,
z = 0.53,
rx = 0.0,
ry = 0.0,
rz = 0.0
}

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fx_version 'cerulean'
games { 'gta5' }
author 'LoveRP Scripts'
description 'Realistic Stretcher'
version '1.1'
lua54 'yes'
client_scripts {
'config.lua',
'client.lua',
'client_custom.lua'
}
server_scripts {
'config.lua',
'server.lua',
'server_custom.lua'
}
ui_page "html/index.html"
files {
'html/index.html',
'html/index.js',
'html/img/*.png',
'html/img/**/*.png',
}
escrow_ignore {
'config.lua',
'server_custom.lua',
'client_custom.lua',
'html/*'
}
dependency '/assetpacks'

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<html>
<head>
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
<style>
* {
font-family: Arial;
}
.dropdown {
position: relative;
display: inline-block;
background: #333;
color: white;
font-size: 16px;
margin:10px 10px;
border-radius:10px;
box-shadow: 5px 5px 5px 5px #111;
padding:10px 10px;
float: left;
cursor: pointer;
}
.dropdown-content {
display: none;
position: absolute;
background-color: #333;
min-width: 250px;
box-shadow: 0px 8px 16px 0px rgba(0,0,0,0.2);
padding: 12px 16px;
z-index: 1;
flex-wrap: nowrap;
}
.dropdown-content p:hover {
box-shadow: 3px 3px 3px 3px rgba(0,0,255,0.5);
}
.dropdown-content p {
padding:10px 10px;
border-radius:10px;
cursor:pointer;
background-color: #444;
text-align:left;
}
.dropdown:hover .dropdown-content {
display: block;
}
</style>
</head>
<body style="display:none">
<div style="position:absolute;width:820px;height:820px;top:50%;left:50%;transform:translate(-50%,-50%);padding:10px 10px;border-radius:10px;background:#111;opacity:0.75"></div>
<div id="stryker_menu" style="justify-content:center;position:absolute;width:820px;height:820px;top:50%;left:50%;transform:translate(-50%,-50%);text-align:center;border-radius:10px;">
<img id="stryker_kopfteil_flach" help="Kopfteil hoch stellen" src="img/stryker/kopfteil_flach.png" normal="kopfteil_flach" style="position:absolute;top:380px;left:0px;cursor:pointer;" />
<img id="stryker_kopfteil_hoch" help="Kopfteil flach stellen" src="img/stryker/kopfteil_hoch.png" normal="kopfteil_hoch" style="position:absolute;top:220px;left:60px;cursor:pointer;" />
<img id="stryker_fussteil_flach" help="Linksklick: Fussteil nach oben stellen<br />Rechtsklick: Fussteil anwinkeln" normal="fussteil_flach" src="img/stryker/fussteil_flach.png" style="position:absolute;top:380px;left:250px;cursor:pointer;" />
<img id="stryker_fussteil_hoch" help="Linksklick: Fussteil nach unten stellen<br />Rechtsklick: Fussteil anwinkeln" normal="fussteil_hoch" src="img/stryker/fussteil_hoch.png" style="position:absolute;top:310px;left:250px;cursor:pointer;" />
<img id="stryker_fussteil_angewinkelt" help="Linksklick: Fussteil nach unten stellen<br />Rechtsklick: Fussteil nach oben stellen" normal="fussteil_angewinkelt" src="img/stryker/fussteil_angewinkelt.png" style="position:absolute;top:340px;left:250px;cursor:pointer;" />
<img id="stryker_grundgestell_oben" help="Trage nach unten fahren" normal="grundmodell" src="img/stryker/grundmodell.png" style="cursor:pointer;position:absolute;top:422px;left:39px" />
<img id="stryker_grundgestell_unten" help="Trage nach oben fahren" normal="grundmodell_unten" src="img/stryker/grundmodell_unten.png" style="cursor:pointer;position:absolute;top:418px;left:39px" />
<img id="stryker_seitenteil_oben" help="Seitenteile nach unten" normal="seitenteil_oben" src="img/stryker/seitenteil_oben.png" style="position:absolute;top:355px;left:166px;cursor:pointer;" />
<img id="stryker_seitenteil_unten" help="Seitenteile nach oben" normal="seitenteil_unten" src="img/stryker/seitenteil_unten.png" style="position:absolute;top:450px;left:166px;cursor:pointer;" />
<img id="stryker_nehmen" help="Stryker nehmen" src="img/stryker/stryker_nehmen.png" normal="stryker_nehmen" style="position:absolute;top:444px;left:639px;cursor:pointer;" />
<img id="corpuls_on" help="Corpuls anbauen" src="img/stryker/corpuls_off.png" normal="corpuls_off" style="position:absolute;top:80px;right:50px;cursor:pointer;" />
<img id="corpuls_off" help="Corpuls abbauen" src="img/stryker/corpuls_on.png" normal="corpuls_on" style="position:absolute;top:80px;right:50px;cursor:pointer;" />
<div class="dropdown">
<span id="stryker_liegen">auf Trage legen</span>
</div>
<div class="dropdown">
<span>Patient auf Trage legen</span>
<div class="dropdown-content" id="stryker_player">
</div>
</div>
<div class="dropdown">
<span id="stryker_patient_off">Patient von Trage nehmen</span>
</div>
</div>
<div id="stryker_help" style="font-size:14px;font-family:Arial;text-align:center;background:#111;display:none;position:absolute;width:300px;padding:5px 5px;color:white;font-size:16px;transform:translate(-150px,50px)"></div>
<script src="index.js" type="text/javascript"></script>
</body>
</html>

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function Stryker_Player(elem)
{
$.post("https://power_stretcher/stryker_patient_on", JSON.stringify({
id: elem.getAttribute("stryker"),
src: elem.getAttribute("src")
}));
}
$(function () {
var StrykerID = 0;
var buttons = document.getElementById("stryker_menu").children;
document.addEventListener('mousemove', function(e)
{
document.getElementById("stryker_help").style.top = e.clientY
document.getElementById("stryker_help").style.left = e.clientX
document.getElementById("stryker_help").style.transform = "translate(-125px,25px)"
})
for(var a = 0; a < buttons.length; a++)
{
if (buttons[a].getAttribute("help"))
{
buttons[a].addEventListener('mouseenter', function(e) {
document.getElementById("stryker_help").style.display = "";
document.getElementById("stryker_help").innerHTML = e.target.getAttribute("help")
e.target.src = "img/stryker/" + e.target.getAttribute("normal") + "_hover.png"
});
buttons[a].addEventListener('mouseleave', function(e) {
document.getElementById("stryker_help").style.display = "none";
e.target.src = "img/stryker/" + e.target.getAttribute("normal") + ".png"
});
}
}
document.onkeyup = function (data) {
if (data.which == 27) {
$("body").fadeOut();
$.post('https://power_stretcher/focusfalse', JSON.stringify({}));
return
}
};
window.addEventListener('message', function(event) {
var item = event.data;
if (item.type === "show_menu")
{
$("body").fadeIn();
StrykerID = item.id;
}
if (item.type === "hide_menu")
{
$("body").fadeOut();
}
if (item.type === "stryker_player")
{
var insertText = "";
insertText += '<p onclick="Stryker_Player(this)" stryker="' + StrykerID + '" src="0">NPC</p>';
if (item.list.length > 0)
{
for (var i = 0; i < item.list.length; i++)
{
insertText += '<p onclick="Stryker_Player(this)" stryker="' + StrykerID + '" src="' + item.list[i].src + '">[' + item.list[i].src + '] ' + item.list[i].name + '</p>';
}
}
document.getElementById("stryker_player").innerHTML = insertText;
}
if (item.type === "stryker_ui")
{
document.getElementById("stryker_player").innerHTML = "";
if (item.grundgestell == "oben")
{ document.getElementById("stryker_grundgestell_oben").style.display = "";
document.getElementById("stryker_grundgestell_unten").style.display = "none"; }
else
{ document.getElementById("stryker_grundgestell_oben").style.display = "none";
document.getElementById("stryker_grundgestell_unten").style.display = ""; }
if (item.seitenteil == "oben")
{ document.getElementById("stryker_seitenteil_oben").style.display = "";
document.getElementById("stryker_seitenteil_unten").style.display = "none"; }
else
{ document.getElementById("stryker_seitenteil_oben").style.display = "none";
document.getElementById("stryker_seitenteil_unten").style.display = ""; }
if (item.kopfteil == "flach")
{ document.getElementById("stryker_kopfteil_flach").style.display = "";
document.getElementById("stryker_kopfteil_hoch").style.display = "none"; }
else
{ document.getElementById("stryker_kopfteil_flach").style.display = "none";
document.getElementById("stryker_kopfteil_hoch").style.display = ""; }
if (item.fussteil == "flach")
{ document.getElementById("stryker_fussteil_flach").style.display = "";
document.getElementById("stryker_fussteil_hoch").style.display = "none";
document.getElementById("stryker_fussteil_angewinkelt").style.display = "none"; }
else if (item.fussteil == "hoch")
{ document.getElementById("stryker_fussteil_flach").style.display = "none";
document.getElementById("stryker_fussteil_hoch").style.display = "";
document.getElementById("stryker_fussteil_angewinkelt").style.display = "none"; }
else
{ document.getElementById("stryker_fussteil_flach").style.display = "none";
document.getElementById("stryker_fussteil_hoch").style.display = "none";
document.getElementById("stryker_fussteil_angewinkelt").style.display = ""; }
if (item.corpuls == "off")
{ document.getElementById("corpuls_on").style.display = "";
document.getElementById("corpuls_off").style.display = "none"; }
else
{ document.getElementById("corpuls_on").style.display = "none";
document.getElementById("corpuls_off").style.display = ""; }
}
});
$("#stryker_kopfteil_flach").click(function (e) {
e.preventDefault(); // Prevent form from submitting
$.post("https://power_stretcher/stryker_einstellen", JSON.stringify({
id: StrykerID,
part: "Kopfteil",
stellung: "hoch"
}));
return
})
$("#corpuls_on").click(function (e) {
e.preventDefault(); // Prevent form from submitting
$.post("https://power_stretcher/stryker_einstellen", JSON.stringify({
id: StrykerID,
part: "Corpuls"
}));
return
})
$("#corpuls_off").click(function (e) {
e.preventDefault(); // Prevent form from submitting
$.post("https://power_stretcher/stryker_einstellen", JSON.stringify({
id: StrykerID,
part: "Corpuls"
}));
return
})
$("#stryker_kopfteil_hoch").click(function (e) {
e.preventDefault(); // Prevent form from submitting
$.post("https://power_stretcher/stryker_einstellen", JSON.stringify({
id: StrykerID,
part: "Kopfteil",
stellung: "flach"
}));
return
})
$("#stryker_seitenteil_oben").click(function (e) {
e.preventDefault(); // Prevent form from submitting
$.post("https://power_stretcher/stryker_einstellen", JSON.stringify({
id: StrykerID,
part: "Seitenteil",
stellung: "unten"
}));
return
})
$("#stryker_seitenteil_unten").click(function (e) {
e.preventDefault(); // Prevent form from submitting
$.post("https://power_stretcher/stryker_einstellen", JSON.stringify({
id: StrykerID,
part: "Seitenteil",
stellung: "oben"
}));
return
})
$("#stryker_grundgestell_oben").click(function (e) {
e.preventDefault(); // Prevent form from submitting
$.post("https://power_stretcher/stryker_einstellen", JSON.stringify({
id: StrykerID,
part: "Grundgestell",
stellung: "unten"
}));
return
})
$("#stryker_grundgestell_unten").click(function (e) {
e.preventDefault(); // Prevent form from submitting
$.post("https://power_stretcher/stryker_einstellen", JSON.stringify({
id: StrykerID,
part: "Grundgestell",
stellung: "oben"
}));
return
})
$("#stryker_fussteil_flach").mousedown(function (e) {
e.preventDefault(); // Prevent form from submitting
var stellung = "hoch";
if (e.which == 3)
{ stellung = "angewinkelt"; }
$.post("https://power_stretcher/stryker_einstellen", JSON.stringify({
id: StrykerID,
part: "Fussteil",
stellung: stellung
}));
return
})
$("#stryker_fussteil_hoch").mousedown(function (e) {
e.preventDefault(); // Prevent form from submitting
var stellung = "flach";
if (e.which == 3)
{ stellung = "angewinkelt"; }
$.post("https://power_stretcher/stryker_einstellen", JSON.stringify({
id: StrykerID,
part: "Fussteil",
stellung: stellung
}));
return
})
$("#stryker_fussteil_angewinkelt").mousedown(function (e) {
e.preventDefault(); // Prevent form from submitting
var stellung = "flach";
if (e.which == 3)
{ stellung = "hoch"; }
$.post("https://power_stretcher/stryker_einstellen", JSON.stringify({
id: StrykerID,
part: "Fussteil",
stellung: stellung
}));
return
})
$("#stryker_nehmen").click(function (e) {
e.preventDefault(); // Prevent form from submitting
$.post("https://power_stretcher/stryker_nehmen", JSON.stringify({
id: StrykerID
}));
return
})
$("#stryker_liegen").click(function (e) {
e.preventDefault(); // Prevent form from submitting
$.post("https://power_stretcher/stryker_liegen", JSON.stringify({
id: StrykerID,
anim: 1
}));
return
})
$("#stryker_patient_off").click(function (e) {
e.preventDefault(); // Prevent form from submitting
$.post("https://power_stretcher/stryker_patient_off", JSON.stringify({
id: StrykerID
}));
return
})
})

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ESXFound = false
QBFound = false
ESX = nil
QBCore = nil
PlayerData = nil
if GetResourceState("es_extended") == "started" then
ESXFound = true
ESX = exports["es_extended"]:getSharedObject()
print("ESX gefunden!")
end
if GetResourceState("qb-core") == "started" then
QBFound = true
QBCore = exports['qb-core']:GetCoreObject()
print("QB gefunden!")
end

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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>rda_stretcher</modelName>
<colors>
<Item>
<indices>
<Item value="111" />
<Item value="111" />
<Item value="3" />
<Item value="156" />
</indices>
<liveries>
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="1" />
<sirenSettings value="0" />
</Item>
</variationData>
</CVehicleModelInfoVariation>

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fx_version 'bodacious'
game 'gta5'
author 'Rettungsdienst Aktuell'
files {
'vehicles.meta',
'carvariations.meta',
'handling.meta',
'carcols.meta',
}
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
dependency '/assetpacks'

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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>rda_stretcher</modelName>
<txdName>rda_stretcher</txdName>
<handlingId>RUMPO</handlingId>
<gameName>PowerLoad</gameName>
<vehicleMakeName>Striker</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_VAN</layout>
<coverBoundOffsets>RUMPO_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_LOW</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.010000" z="-0.08600" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.228000" z="0.463000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
<PovCameraOffset x="0.000000" y="-0.120000" z="0.565000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.234200" />
<wheelScaleRear value="0.234200" />
<dirtLevelMin value="0.300000" />
<dirtLevelMax value="0.850000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x05700000" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
15.000000
35.000000
70.000000
140.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.946" />
<identicalModelSpawnDistance value="100" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="2.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="999" />
<flags>FLAG_SMALL_WORKER FLAG_IS_VAN FLAG_DELIVERY FLAG_EXTRAS_ALL FLAG_AVERAGE_CAR FLAG_POOR_CAR FLAG_IS_BULKY</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_BACK_PLATES</plateType>
<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_VAN</vehicleClass>
<wheelType>VWT_MUSCLE</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>RANGER_RANCHERXL_FRONT_LEFT</Item>
<Item>VAN_RUMPO_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships />
</CVehicleModelInfo__InitDataList>