forked from Simnation/Main
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This commit is contained in:
parent
a561e27187
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13 changed files with 907 additions and 4 deletions
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AddTextEntry("WEAPON_WINCHESTER", "Shrewsbury Frontier Repeater")
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fx_version 'cerulean'
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games {'gta5'}
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description 'Add-on weapon generated using vWeaponsToolkit'
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files{
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'**/weaponcomponents.meta',
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'**/weaponarchetypes.meta',
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'**/weaponanimations.meta',
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'**/pedpersonality.meta',
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'**/weapons.meta',
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}
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data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
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data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
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data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
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data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
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data_file 'WEAPONINFO_FILE' '**/weapons.meta'
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client_script 'cl_weaponNames.lua'
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<?xml version="1.0" encoding="UTF - 8"?>
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<CPedModelInfo__PersonalityDataList>
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<MovementModeUnholsterData>
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<Item>
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<Name>UNHOLSTER_UNARMED</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<Clip>unarmed_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_MELEE</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<Clip>2h_melee_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_1H</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<Clip>1h_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<Clip>2h_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_MINIGUN</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<Clip>mini_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_UNARMED_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<Clip>unarmed_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<Clip>unarmed_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_1H_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<Clip>1h_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<Clip>2h_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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</MovementModeUnholsterData>
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<MovementModes>
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<Item>
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<Name>DEFAULT_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
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<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitions>
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<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_2H"/>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
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<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitions>
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<Item>move_stealth@generic@trans@2h</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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</MovementModes>
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</Item>
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<Item>
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<Name>MP_FEMALE_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
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<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitions>
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<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_2H"/>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_WINCHESTER</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
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<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitions>
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<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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</MovementModes>
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</Item>
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</MovementModes>
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</CPedModelInfo__PersonalityDataList>
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<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponAnimationsSets>
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<WeaponAnimationsSets>
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<Item key="Ballistic">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_WINCHESTER">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash/>
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<CoverWeaponClipSetHash/>
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<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
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<MotionFilterHash/>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash/>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash/>
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<WeaponClipSetStreamedHash/>
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<WeaponClipSetHashInjured/>
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<WeaponClipSetHashStealth/>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash/>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash/>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash/>
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<JumpUpperbodyClipSetHash/>
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<FallUpperbodyClipSetHash/>
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<FromStrafeTransitionUpperBodyClipSetHash/>
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<SwapWeaponFilterHash/>
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<SwapWeaponInLowCoverFilterHash/>
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<AnimFireRateModifier value="1.000000"/>
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<AnimBlindFireRateModifier value="1.000000"/>
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<AnimWantingToShootFireRateModifier value="-1.000000"/>
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<UseFromStrafeUpperBodyAimNetwork value="true"/>
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<AimingDownTheBarrel value="true"/>
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<WeaponSwapData ref="NULL"/>
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<AimGrenadeThrowNormalClipsetHash/>
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<AimGrenadeThrowAlternateClipsetHash/>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="Default">
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<WeaponAnimations>
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<Item key="WEAPON_WINCHESTER">
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<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
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<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_Wpn_RifleSniper</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@rifle@hi@sniper_rifle</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash/>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash>weapons@rifle@hi@sniper_rifle</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@rifle@hi@sniper_rifle_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured/>
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<WeaponClipSetHashStealth>weapons@rifle@hi@sniper_rifle@stealth</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash/>
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<SwapWeaponInLowCoverFilterHash/>
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<AnimFireRateModifier value="1.000000"/>
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<AnimBlindFireRateModifier value="1.000000"/>
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<AnimWantingToShootFireRateModifier value="-1.000000"/>
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<UseFromStrafeUpperBodyAimNetwork value="true"/>
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<AimingDownTheBarrel value="true"/>
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<WeaponSwapData ref="SWAP_DEFAULT"/>
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<AimGrenadeThrowNormalClipsetHash/>
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<AimGrenadeThrowAlternateClipsetHash/>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="MP_F_Freemode">
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<Fallback>Gang</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_WINCHESTER">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash/>
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<CoverWeaponClipSetHash/>
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<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
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<MotionFilterHash/>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash/>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash/>
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<WeaponClipSetStreamedHash/>
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<WeaponClipSetHashInjured/>
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<WeaponClipSetHashStealth/>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash/>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash/>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash/>
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<JumpUpperbodyClipSetHash/>
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<FallUpperbodyClipSetHash/>
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<FromStrafeTransitionUpperBodyClipSetHash/>
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<SwapWeaponFilterHash/>
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<SwapWeaponInLowCoverFilterHash/>
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<AnimFireRateModifier value="1.000000"/>
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||||
<AnimBlindFireRateModifier value="1.000000"/>
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||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
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||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
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||||
<AimingDownTheBarrel value="true"/>
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<WeaponSwapData ref="NULL"/>
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<AimGrenadeThrowNormalClipsetHash/>
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<AimGrenadeThrowAlternateClipsetHash/>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPerson">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_WINCHESTER">
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<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
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<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
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<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash>weapons@first_person@aim_idle@generic@sniper_rifle@shared@core</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured/>
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<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@sniper_rifle@shared@core</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_WINCHESTER">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_WINCHESTER">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_WINCHESTER">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>w_sg_winchester</modelName>
|
||||
<txdName>w_sg_winchester</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
|
@ -0,0 +1,247 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="401"/>
|
||||
<Entry>SLOT_WEAPON_WINCHESTER</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_WINCHESTER</Name>
|
||||
<Model>w_sg_winchester</Model>
|
||||
<Audio>AUDIO_ITEM_SNIPERRIFLE</Audio>
|
||||
<Slot>SLOT_WEAPON_WINCHESTER</Slot>
|
||||
<DamageType>BULLET</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>DELAYED_HIT</FireType>
|
||||
<WheelSlot>WHEEL_SNIPER</WheelSlot>
|
||||
<Group>GROUP_SNIPER</Group>
|
||||
<AmmoInfo ref="AMMO_SNIPER"/>
|
||||
<AimingInfo ref="RIFLE_HI_BASE_STRAFE"/>
|
||||
<ClipSize value="10"/>
|
||||
<AccuracySpread value="5.000000"/>
|
||||
<AccurateModeAccuracyModifier value="0.500000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="0.500000"/>
|
||||
<RecoilAccuracyMax value="1.000000"/>
|
||||
<RecoilErrorTime value="0.000000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="300.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="101.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="100.000000"/>
|
||||
<ForceHitPed value="170.000000"/>
|
||||
<ForceHitVehicle value="1500.000000"/>
|
||||
<ForceHitFlyingHeli value="2500.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="100.000000"/>
|
||||
<ForceBack value="50.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="75.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="750.000000"/>
|
||||
<Penetration value="1.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="5000.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="2.500000"/>
|
||||
<AnimReloadRate value="1.000000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="1.567000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.000000"/>
|
||||
<BulletBendingZoomedRadius value="0.000000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
|
||||
<FlashFx>muz_alternate_star</FlashFx>
|
||||
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
|
||||
<MuzzleSmokeFx/>
|
||||
<MuzzleSmokeFxMinLevel value="0.000000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.000000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.000000"/>
|
||||
<ShellFx>eject_sniper</ShellFx>
|
||||
<TracerFx>bullet_tracer</TracerFx>
|
||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="0.500000"/>
|
||||
<FlashFxLightEnabled value="false"/>
|
||||
<FlashFxLightCastsShadows value="true"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="150"/>
|
||||
<InitialRumbleIntensity value="0.800000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDuration value="150"/>
|
||||
<RumbleIntensity value="0.800000"/>
|
||||
<RumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="150"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
|
||||
<LockOnRange value="50.000000"/>
|
||||
<WeaponRange value="1500.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="1500.000000"/>
|
||||
<DamageFallOffRangeMax value="1500.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash/>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.17500" z="-0.01500"/>
|
||||
<FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.11" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.000000"/>
|
||||
<RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash/>
|
||||
<MinTimeBetweenRecoilShakes value="150"/>
|
||||
<RecoilShakeAmplitude value="0.280000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.125000" y="0.225000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.590000"/>
|
||||
<AimOffsetMax x="0.135000" y="-0.225000" z="0.500000"/>
|
||||
<AimProbeLengthMax value="0.550000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-0.340000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.160000" y="0.120000"/>
|
||||
<LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000"/>
|
||||
<ReticuleMinSizeStanding value="0.600000"/>
|
||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
||||
<ReticuleScale value="0.050000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
|
||||
<PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_WINCHESTER</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>SNIPERRFL</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Sniper</NmShotTuningSet>
|
||||
<AttachPoints/>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps UseFPSAimIK UseFPSSecondaryMotion UseFPSAnimatedRecoil DisableFPSAimForScope</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="NULL"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="96"/>
|
||||
<HudSpeed value="25"/>
|
||||
<HudCapacity value="10"/>
|
||||
<HudAccuracy value="70"/>
|
||||
<HudRange value="95"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
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Add table
Add a link
Reference in a new issue