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Nordi98 2025-07-26 04:22:35 +02:00
parent a561e27187
commit 4a0f0f6a8b
13 changed files with 907 additions and 4 deletions

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@ -1030,7 +1030,12 @@ CodeStudio.Products = {
itemPrice = 250,
itemInfo = "",
},
['snp_ammo'] = {
itemName = "Sniper Munition",
itemStock = 250,
itemPrice = 250,
itemInfo = "",
},
}
},
@ -1512,7 +1517,12 @@ CodeStudio.Products = {
itemPrice = 0,
itemInfo = "",
},
['weapon_winchester'] = {
itemName = "Shrewsbury Frontier Repeater",
itemStock = 50,
itemPrice = 0,
itemInfo = "",
},
}
},

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@ -10764,7 +10764,17 @@ itemsData = {
image = 'line_coke.png',
name = 'line_coke',
},
weapon_winchester = {
shouldClose = true,
type = 'weapon',
description = '',
weight = 1000,
label = 'Shrewsbury Frontier Repeater',
unique = true,
useable = true,
image = 'weapon_winchester.png',
name = 'weapon_winchester',
},
}

View file

@ -137,7 +137,7 @@ local weaponsList = {
weapon_airsoftak74 = { name = 'weapon_airsoftak74', label = 'Softair AK75', weight = 1000, ammotype = 'AMMO_AIRSOFT', image = 'weapon_airsoftak74.png', description = '' },
-- Addon
weapon_winchester = { name = 'weapon_winchester', label = 'Shrewsbury Frontier Repeater', weight = 1000, ammotype = 'AMMO_SNIPER', image = 'weapon_airsoftak74.png', description = 'Wenn der Staub sich legt, zählt nur, wer noch nachlädt.' },
}
local ammoTypeToPolice = {

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@ -0,0 +1 @@
AddTextEntry("WEAPON_WINCHESTER", "Shrewsbury Frontier Repeater")

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@ -0,0 +1,19 @@
fx_version 'cerulean'
games {'gta5'}
description 'Add-on weapon generated using vWeaponsToolkit'
files{
'**/weaponcomponents.meta',
'**/weaponarchetypes.meta',
'**/weaponanimations.meta',
'**/pedpersonality.meta',
'**/weapons.meta',
}
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
client_script 'cl_weaponNames.lua'

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@ -0,0 +1,214 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<Clip>2h_melee_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<Clip>1h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<Clip>2h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<Clip>mini_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<Clip>1h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<Clip>2h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H"/>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitions>
<Item>move_stealth@generic@trans@2h</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitions>
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H"/>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_WINCHESTER</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>

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@ -0,0 +1,389 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Ballistic">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_WINCHESTER">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash/>
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
<MotionFilterHash/>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash/>
<WeaponClipSetStreamedHash/>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash/>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash/>
<SwapWeaponInLowCoverFilterHash/>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="NULL"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_WINCHESTER">
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_RifleSniper</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@hi@sniper_rifle</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@rifle@hi@sniper_rifle</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@hi@sniper_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth>weapons@rifle@hi@sniper_rifle@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash/>
<SwapWeaponInLowCoverFilterHash/>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
<Item key="MP_F_Freemode">
<Fallback>Gang</Fallback>
<WeaponAnimations>
<Item key="WEAPON_WINCHESTER">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash/>
<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
<MotionFilterHash/>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash/>
<WeaponClipSetStreamedHash/>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash/>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash/>
<SwapWeaponInLowCoverFilterHash/>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="NULL"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_WINCHESTER">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@sniper_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@sniper_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash/>
<SwapWeaponInLowCoverFilterHash/>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_WINCHESTER">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash/>
<SwapWeaponInLowCoverFilterHash/>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash/>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_WINCHESTER">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash/>
<SwapWeaponInLowCoverFilterHash/>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash/>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_WINCHESTER">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash/>
<SwapWeaponInLowCoverFilterHash/>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash/>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_sg_winchester</modelName>
<txdName>w_sg_winchester</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,247 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="401"/>
<Entry>SLOT_WEAPON_WINCHESTER</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_WINCHESTER</Name>
<Model>w_sg_winchester</Model>
<Audio>AUDIO_ITEM_SNIPERRIFLE</Audio>
<Slot>SLOT_WEAPON_WINCHESTER</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>DELAYED_HIT</FireType>
<WheelSlot>WHEEL_SNIPER</WheelSlot>
<Group>GROUP_SNIPER</Group>
<AmmoInfo ref="AMMO_SNIPER"/>
<AimingInfo ref="RIFLE_HI_BASE_STRAFE"/>
<ClipSize value="10"/>
<AccuracySpread value="5.000000"/>
<AccurateModeAccuracyModifier value="0.500000"/>
<RunAndGunAccuracyModifier value="2.000000"/>
<RunAndGunAccuracyMaxModifier value="0.500000"/>
<RecoilAccuracyMax value="1.000000"/>
<RecoilErrorTime value="0.000000"/>
<RecoilRecoveryRate value="1.000000"/>
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
<MinHeadShotDistanceAI value="1000.000000"/>
<MaxHeadShotDistanceAI value="1000.000000"/>
<HeadShotDamageModifierAI value="1000.000000"/>
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
<MinHeadShotDistancePlayer value="5.000000"/>
<MaxHeadShotDistancePlayer value="300.000000"/>
<HeadShotDamageModifierPlayer value="18.000000"/>
<Damage value="101.000000"/>
<DamageTime value="0.000000"/>
<DamageTimeInVehicle value="0.000000"/>
<DamageTimeInVehicleHeadShot value="0.000000"/>
<HitLimbsDamageModifier value="0.500000"/>
<NetworkHitLimbsDamageModifier value="0.800000"/>
<LightlyArmouredDamageModifier value="0.750000"/>
<Force value="100.000000"/>
<ForceHitPed value="170.000000"/>
<ForceHitVehicle value="1500.000000"/>
<ForceHitFlyingHeli value="2500.000000"/>
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="100.000000"/>
<ForceBack value="50.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="75.000000"/>
<ForceBack value="100.000000"/>
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000"/>
<ForceFalloffRangeStart value="0.000000"/>
<ForceFalloffRangeEnd value="50.000000"/>
<ForceFalloffMin value="1.000000"/>
<ProjectileForce value="0.000000"/>
<FragImpulse value="750.000000"/>
<Penetration value="1.000000"/>
<VerticalLaunchAdjustment value="0.000000"/>
<DropForwardVelocity value="0.000000"/>
<Speed value="5000.000000"/>
<BulletsInBatch value="1"/>
<BatchSpread value="0.000000"/>
<ReloadTimeMP value="-1.000000"/>
<ReloadTimeSP value="-1.000000"/>
<VehicleReloadTime value="2.500000"/>
<AnimReloadRate value="1.000000"/>
<BulletsPerAnimLoop value="1"/>
<TimeBetweenShots value="1.567000"/>
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
<SpinUpTime value="0.000000"/>
<SpinTime value="0.000000"/>
<SpinDownTime value="0.000000"/>
<AlternateWaitTime value="-1.000000"/>
<BulletBendingNearRadius value="0.000000"/>
<BulletBendingFarRadius value="0.000000"/>
<BulletBendingZoomedRadius value="0.000000"/>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
<FlashFx>muz_alternate_star</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<MuzzleSmokeFx/>
<MuzzleSmokeFxMinLevel value="0.000000"/>
<MuzzleSmokeFxIncPerShot value="0.000000"/>
<MuzzleSmokeFxDecPerSec value="0.000000"/>
<ShellFx>eject_sniper</ShellFx>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000"/>
<TracerFxChanceMP value="0.750000"/>
<FlashFxChanceSP value="1.000000"/>
<FlashFxChanceMP value="1.000000"/>
<FlashFxAltChance value="0.200000"/>
<FlashFxScale value="0.500000"/>
<FlashFxLightEnabled value="false"/>
<FlashFxLightCastsShadows value="true"/>
<FlashFxLightOffsetDist value="0.000000"/>
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
<GroundDisturbFxEnabled value="false"/>
<GroundDisturbFxDist value="5.000000"/>
<GroundDisturbFxNameDefault/>
<GroundDisturbFxNameSand/>
<GroundDisturbFxNameDirt/>
<GroundDisturbFxNameWater/>
<GroundDisturbFxNameFoliage/>
</Fx>
<InitialRumbleDuration value="150"/>
<InitialRumbleIntensity value="0.800000"/>
<InitialRumbleIntensityTrigger value="0.850000"/>
<RumbleDuration value="150"/>
<RumbleIntensity value="0.800000"/>
<RumbleIntensityTrigger value="0.850000"/>
<RumbleDamageIntensity value="1.000000"/>
<InitialRumbleDurationFps value="150"/>
<InitialRumbleIntensityFps value="1.000000"/>
<RumbleDurationFps value="95"/>
<RumbleIntensityFps value="1.000000"/>
<NetworkPlayerDamageModifier value="1.000000"/>
<NetworkPedDamageModifier value="1.000000"/>
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
<LockOnRange value="50.000000"/>
<WeaponRange value="1500.000000"/>
<BulletDirectionOffsetInDegrees value="0.000000"/>
<AiSoundRange value="-1.000000"/>
<AiPotentialBlastEventRange value="-1.000000"/>
<DamageFallOffRangeMin value="1500.000000"/>
<DamageFallOffRangeMax value="1500.000000"/>
<DamageFallOffModifier value="0.300000"/>
<VehicleWeaponHash/>
<DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash>
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash/>
<AlternativeOrScopedCameraHash/>
<RunAndGunAlternativeOrScopedCameraHash/>
<CinematicShootingAlternativeOrScopedCameraHash/>
<CameraFov value="45.000000"/>
<FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000"/>
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.17500" z="-0.01500"/>
<FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000"/>
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025"/>
<FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025"/>
<FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025"/>
<FirstPersonAsThirdPersonScopeOffset x="0.11" y="0.000000" z="-0.025"/>
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
<ZoomFactorForAccurateMode value="1.000000"/>
<RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash/>
<MinTimeBetweenRecoilShakes value="150"/>
<RecoilShakeAmplitude value="0.280000"/>
<ExplosionShakeAmplitude value="-1.000000"/>
<ReticuleHudPosition x="0.000000" y="0.000000"/>
<AimOffsetMin x="0.125000" y="0.225000" z="0.600000"/>
<AimProbeLengthMin value="0.590000"/>
<AimOffsetMax x="0.135000" y="-0.225000" z="0.500000"/>
<AimProbeLengthMax value="0.550000"/>
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
<TorsoAimOffset x="-0.340000" y="0.550000"/>
<TorsoCrouchedAimOffset x="0.160000" y="0.120000"/>
<LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000"/>
<ReticuleMinSizeStanding value="0.600000"/>
<ReticuleMinSizeCrouched value="0.500000"/>
<ReticuleScale value="0.050000"/>
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
<PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_WINCHESTER</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>SNIPERRFL</StatName>
<KnockdownCount value="-1"/>
<KillshotImpulseScale value="1.000000"/>
<NmShotTuningSet>Sniper</NmShotTuningSet>
<AttachPoints/>
<GunFeedBone/>
<TargetSequenceGroup/>
<WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps UseFPSAimIK UseFPSSecondaryMotion UseFPSAnimatedRecoil DisableFPSAimForScope</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT"/>
<FiringPatternAliases ref="NULL"/>
<ReloadUpperBodyFixupExpressionData ref="default"/>
<AmmoDiminishingRate value="3"/>
<AimingBreathingAdditiveWeight value="1.000000"/>
<FiringBreathingAdditiveWeight value="1.000000"/>
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
<AimingLeanAdditiveWeight value="1.000000"/>
<FiringLeanAdditiveWeight value="1.000000"/>
<StealthAimingLeanAdditiveWeight value="1.000000"/>
<StealthFiringLeanAdditiveWeight value="1.000000"/>
<ExpandPedCapsuleRadius value="0.000000"/>
<AudioCollisionHash/>
<HudDamage value="96"/>
<HudSpeed value="25"/>
<HudCapacity value="10"/>
<HudAccuracy value="70"/>
<HudRange value="95"/>
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>