forked from Simnation/Main
ed
This commit is contained in:
parent
5cb18574a7
commit
491ceff534
4 changed files with 186 additions and 152 deletions
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@ -1,7 +1,9 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local isRobbing = false
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local currentPoint = nil
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local currentZone = nil
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local containerBlip = nil
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local inZone = false
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local currentZoneId = nil
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-- Debug function
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local function Debug(msg)
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@ -10,7 +12,7 @@ local function Debug(msg)
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end
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end
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-- Completely rewritten DrawText3D function
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-- Function to draw 3D text
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function DrawText3D(x, y, z, text)
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-- Set the text properties
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SetTextScale(0.35, 0.35)
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@ -27,22 +29,36 @@ function DrawText3D(x, y, z, text)
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ClearDrawOrigin()
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end
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-- Function to find the nearest container point
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local function GetNearestContainerPoint()
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-- Function to check if a point is inside a polygon
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local function IsPointInPolygon(point, polygon)
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local x, y = point.x, point.y
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local inside = false
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local j = #polygon
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for i = 1, #polygon do
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if (polygon[i].y > y) ~= (polygon[j].y > y) and
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x < (polygon[j].x - polygon[i].x) * (y - polygon[i].y) / (polygon[j].y - polygon[i].y) + polygon[i].x then
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inside = not inside
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end
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j = i
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end
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return inside
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end
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-- Function to check if player is in any container zone
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local function GetCurrentZone()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local closestPoint = nil
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local minDistance = 3.0 -- Maximum interaction distance
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for _, point in pairs(Config.ContainerPoints) do
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local distance = #(playerCoords - point.coords)
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if distance < minDistance then
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minDistance = distance
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closestPoint = point
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for _, zone in pairs(Config.ContainerZones) do
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if IsPointInPolygon(playerCoords, zone.points) and
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playerCoords.z >= zone.minZ and playerCoords.z <= zone.maxZ then
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return zone
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end
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end
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return closestPoint, minDistance
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return nil
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end
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-- Function to create a blip at the robbery location
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@ -117,18 +133,18 @@ local function PlayRobberyAnimation(containerType)
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end
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-- Function to start container robbery
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local function StartContainerRobbery(point)
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local function StartContainerRobbery(zone)
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if isRobbing then return end
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isRobbing = true
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currentPoint = point
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currentZone = zone
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-- Get container type from point
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local containerType = Config.ContainerTypes[point.type]
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-- Get container type from zone
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local containerType = Config.ContainerTypes[zone.type]
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if not containerType then
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QBCore.Functions.Notify("Invalid container type!", "error")
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isRobbing = false
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currentPoint = nil
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currentZone = nil
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return
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end
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@ -137,7 +153,7 @@ local function StartContainerRobbery(point)
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if not hasTools then
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QBCore.Functions.Notify(Config.Notifications.noTools, "error")
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isRobbing = false
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currentPoint = nil
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currentZone = nil
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return
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end
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@ -146,7 +162,7 @@ local function StartContainerRobbery(point)
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if not cooldownCheck.success then
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QBCore.Functions.Notify(cooldownCheck.message, "error")
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isRobbing = false
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currentPoint = nil
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currentZone = nil
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return
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end
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@ -155,18 +171,15 @@ local function StartContainerRobbery(point)
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if policeCount < Config.PoliceRequired then
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QBCore.Functions.Notify(Config.Notifications.notEnoughPolice, "error")
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isRobbing = false
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currentPoint = nil
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currentZone = nil
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return
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end
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-- Position player for animation
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SetEntityCoords(PlayerPedId(), point.coords.x, point.coords.y, point.coords.z)
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SetEntityHeading(PlayerPedId(), point.heading)
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-- Alert police if configured
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if containerType.policeAlert then
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local streetName = GetStreetNameFromHashKey(GetStreetNameAtCoord(point.coords.x, point.coords.y, point.coords.z))
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TriggerServerEvent('container_heist:server:alertPolice', point.coords, streetName, containerType.label)
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local playerCoords = GetEntityCoords(PlayerPedId())
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local streetName = GetStreetNameFromHashKey(GetStreetNameAtCoord(playerCoords.x, playerCoords.y, playerCoords.z))
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TriggerServerEvent('container_heist:server:alertPolice', playerCoords, streetName, containerType.label)
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end
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-- Start robbery progress bar
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@ -179,31 +192,31 @@ local function StartContainerRobbery(point)
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disableCombat = true,
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}, {}, {}, {}, function() -- Done
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-- Success
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TriggerServerEvent('container_heist:server:finishRobbery', point.id, point.type)
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TriggerServerEvent('container_heist:server:finishRobbery', zone.id, zone.type)
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QBCore.Functions.Notify(Config.Notifications.success, "success")
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isRobbing = false
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currentPoint = nil
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currentZone = nil
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end, function() -- Cancel
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-- Cancelled
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QBCore.Functions.Notify(Config.Notifications.failed, "error")
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isRobbing = false
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currentPoint = nil
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currentZone = nil
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end)
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end)
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end, point.id)
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end, zone.id)
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end)
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end
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-- Command to start container robbery
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RegisterCommand('robcontainer', function()
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local point, distance = GetNearestContainerPoint()
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-- Register usable item
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RegisterNetEvent('container_heist:client:useFlexItem', function()
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local zone = GetCurrentZone()
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if point then
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StartContainerRobbery(point)
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if zone then
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StartContainerRobbery(zone)
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else
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QBCore.Functions.Notify("No container nearby!", "error")
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QBCore.Functions.Notify(Config.Notifications.notInZone, "error")
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end
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end, false)
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end)
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-- Command to toggle debug mode
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RegisterCommand('containerdebug', function()
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@ -216,52 +229,87 @@ RegisterCommand('containerdebug', function()
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end
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end, false)
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-- Main thread for checking nearby container points and drawing text
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-- Main thread for checking if player is in a zone
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CreateThread(function()
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while true do
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local sleep = 1000
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local zone = GetCurrentZone()
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for _, point in pairs(Config.ContainerPoints) do
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local distance = #(playerCoords - point.coords)
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if distance < 10.0 then
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sleep = 0
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-- Draw marker at the container point
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DrawMarker(1, point.coords.x, point.coords.y, point.coords.z - 1.0,
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0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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1.0, 1.0, 0.2, 0, 255, 0, 100, false, true, 2, false, nil, nil, false)
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-- Draw 3D text above the marker when close enough
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if distance < 3.0 then
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DrawText3D(point.coords.x, point.coords.y, point.coords.z + 0.5, point.label .. " [E]")
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-- Check for interaction
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if IsControlJustReleased(0, 38) and distance < 1.5 then -- E key
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StartContainerRobbery(point)
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end
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end
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if zone then
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if not inZone or currentZoneId ~= zone.id then
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inZone = true
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currentZoneId = zone.id
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QBCore.Functions.Notify("You entered " .. zone.label .. ". Use your flex tool to break in.", "primary")
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end
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end
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-- Debug mode - show all container points
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if Config.Debug then
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for _, point in pairs(Config.ContainerPoints) do
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DrawMarker(1, point.coords.x, point.coords.y, point.coords.z - 1.0,
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0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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1.0, 1.0, 0.2, 255, 0, 0, 100, false, true, 2, false, nil, nil, false)
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DrawText3D(point.coords.x, point.coords.y, point.coords.z + 1.0,
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point.id .. " (" .. point.type .. ")")
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sleep = 500
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else
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if inZone then
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inZone = false
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currentZoneId = nil
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end
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sleep = 0
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end
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Wait(sleep)
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end
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end)
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-- Debug thread for visualizing zones
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CreateThread(function()
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while true do
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Wait(0)
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if Config.Debug then
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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for _, zone in pairs(Config.ContainerZones) do
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-- Draw lines connecting the points to visualize the zone
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for i = 1, #zone.points do
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local j = i % #zone.points + 1
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local point1 = zone.points[i]
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local point2 = zone.points[j]
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-- Draw line at ground level
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DrawLine(
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point1.x, point1.y, zone.minZ,
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point2.x, point2.y, zone.minZ,
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255, 0, 0, 255
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)
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-- Draw line at max height
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DrawLine(
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point1.x, point1.y, zone.maxZ,
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point2.x, point2.y, zone.maxZ,
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255, 0, 0, 255
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)
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-- Connect min and max height
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DrawLine(
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point1.x, point1.y, zone.minZ,
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point1.x, point1.y, zone.maxZ,
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255, 0, 0, 255
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)
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}
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-- Calculate center of zone for label
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local centerX, centerY = 0, 0
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for _, point in ipairs(zone.points) do
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centerX = centerX + point.x
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centerY = centerY + point.y
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end
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centerX = centerX / #zone.points
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centerY = centerY / #zone.points
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-- Draw zone label
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local centerZ = (zone.minZ + zone.maxZ) / 2
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DrawText3D(centerX, centerY, centerZ, zone.id .. " (" .. zone.type .. ")")
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end
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else
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Wait(1000)
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end
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end
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end)
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-- Event to show police alert
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RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetName, containerLabel)
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local playerJob = QBCore.Functions.GetPlayerData().job.name
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@ -36,6 +36,7 @@ Config.Notifications = {
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notEnoughPolice = "Not enough police in the city!",
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policeMessage = "Container robbery in progress at %s",
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alreadyRobbed = "This container has already been robbed recently!",
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notInZone = "You need to be in a container area to use this tool!",
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}
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-- Blip Settings
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@ -129,71 +130,67 @@ Config.ContainerTypes = {
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},
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}
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-- Container Points (specific locations for container robberies)
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Config.ContainerPoints = {
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-- Container Zones (defined by 4 points)
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Config.ContainerZones = {
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-- Port area shipping containers
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{
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id = "port_container_1",
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id = "port_containers",
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type = "shipping", -- References the container type above for rewards
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coords = vector3(896.4, -2967.91, 5.9),
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heading = 90.0,
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label = "Break into Container"
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},
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{
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id = "port_container_2",
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type = "shipping",
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coords = vector3(990.23, -3050.34, 5.90),
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heading = 90.0,
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label = "Break into Container"
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label = "Port Containers",
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points = {
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vector3(896.4, -2967.91, 5.9), -- Point 1
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vector3(896.4, -2957.91, 5.9), -- Point 2
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vector3(886.4, -2957.91, 5.9), -- Point 3
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vector3(886.4, -2967.91, 5.9) -- Point 4
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},
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minZ = 4.0,
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maxZ = 15.0,
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},
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-- Weapons containers
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{
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id = "weapons_container_1",
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id = "weapons_containers",
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type = "weapons",
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coords = vector3(905.45, -3200.67, 5.90),
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heading = 0.0,
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label = "Break into Weapons Container"
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},
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{
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id = "weapons_container_2",
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type = "weapons",
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coords = vector3(910.34, -3195.23, 5.90),
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heading = 270.0,
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label = "Break into Weapons Container"
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label = "Weapons Containers",
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points = {
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vector3(905.45, -3200.67, 5.90), -- Point 1
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vector3(905.45, -3190.67, 5.90), -- Point 2
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vector3(895.45, -3190.67, 5.90), -- Point 3
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vector3(895.45, -3200.67, 5.90) -- Point 4
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},
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minZ = 4.0,
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maxZ = 15.0,
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},
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-- Cargo trailers
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{
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id = "cargo_trailer_1",
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id = "cargo_trailers",
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type = "cargo",
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coords = vector3(825.34, -3125.45, 5.90),
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heading = 270.0,
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label = "Break into Cargo Trailer"
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},
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{
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id = "cargo_trailer_2",
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type = "cargo",
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coords = vector3(830.56, -3130.78, 5.90),
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heading = 180.0,
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label = "Break into Cargo Trailer"
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label = "Cargo Trailers",
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points = {
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vector3(825.34, -3125.45, 5.90), -- Point 1
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vector3(825.34, -3115.45, 5.90), -- Point 2
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vector3(815.34, -3115.45, 5.90), -- Point 3
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vector3(815.34, -3125.45, 5.90) -- Point 4
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},
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minZ = 4.0,
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maxZ = 15.0,
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},
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-- Food trailers
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{
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id = "food_trailer_1",
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id = "food_trailers",
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type = "food",
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coords = vector3(765.23, -3165.34, 5.90),
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heading = 180.0,
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label = "Break into Food Trailer"
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},
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{
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id = "food_trailer_2",
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type = "food",
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coords = vector3(770.45, -3170.56, 5.90),
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heading = 90.0,
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label = "Break into Food Trailer"
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label = "Food Trailers",
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points = {
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vector3(765.23, -3165.34, 5.90), -- Point 1
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vector3(765.23, -3155.34, 5.90), -- Point 2
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vector3(755.23, -3155.34, 5.90), -- Point 3
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vector3(755.23, -3165.34, 5.90) -- Point 4
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},
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minZ = 4.0,
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maxZ = 15.0,
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},
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-- Add more points as needed
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-- Add more zones as needed
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}
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@ -6,21 +6,5 @@ author 'Your Name'
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version '1.0.0'
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shared_scripts {
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'@ox_lib/init.lua',
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'config.lua'
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}
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client_scripts {
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'client.lua'
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}
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server_scripts {
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'server.lua'
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}
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lua54 'yes'
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dependencies {
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'ox_lib',
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'qb-core'
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}
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@ -1,5 +1,5 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local pointCooldowns = {}
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local zoneCooldowns = {}
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local playerCooldowns = {}
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local globalCooldowns = {}
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@ -10,6 +10,11 @@ local function Debug(msg)
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end
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end
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-- Register usable item
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QBCore.Functions.CreateUseableItem(Config.RequiredItems.flex.name, function(source)
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TriggerClientEvent('container_heist:client:useFlexItem', source)
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end)
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-- Check if player has required items
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QBCore.Functions.CreateCallback('container_heist:server:checkRequiredItems', function(source, cb)
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local src = source
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@ -22,7 +27,7 @@ QBCore.Functions.CreateCallback('container_heist:server:checkRequiredItems', fun
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end)
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-- Check cooldowns
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QBCore.Functions.CreateCallback('container_heist:server:checkCooldown', function(source, cb, pointId)
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QBCore.Functions.CreateCallback('container_heist:server:checkCooldown', function(source, cb, zoneId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return cb({success = false, message = "Player not found"}) end
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@ -36,27 +41,27 @@ QBCore.Functions.CreateCallback('container_heist:server:checkCooldown', function
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return cb({success = false, message = "You need to wait " .. timeLeft .. " more minutes before attempting another heist!"})
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end
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-- Check point cooldown
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if pointCooldowns[pointId] and (currentTime - pointCooldowns[pointId]) < (Config.CooldownTime * 60) then
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-- Check zone cooldown
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if zoneCooldowns[zoneId] and (currentTime - zoneCooldowns[zoneId]) < (Config.CooldownTime * 60) then
|
||||
return cb({success = false, message = Config.Notifications.alreadyRobbed})
|
||||
end
|
||||
|
||||
-- Find point type
|
||||
local pointType = nil
|
||||
for _, point in pairs(Config.ContainerPoints) do
|
||||
if point.id == pointId then
|
||||
pointType = point.type
|
||||
-- Find zone type
|
||||
local zoneType = nil
|
||||
for _, zone in pairs(Config.ContainerZones) do
|
||||
if zone.id == zoneId then
|
||||
zoneType = zone.type
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not pointType then
|
||||
return cb({success = false, message = "Invalid point!"})
|
||||
if not zoneType then
|
||||
return cb({success = false, message = "Invalid zone!"})
|
||||
end
|
||||
|
||||
-- Check global cooldown for container type
|
||||
if globalCooldowns[pointType] and (currentTime - globalCooldowns[pointType]) < (Config.GlobalCooldown * 60) then
|
||||
local timeLeft = math.ceil(((globalCooldowns[pointType] + (Config.GlobalCooldown * 60)) - currentTime) / 60)
|
||||
if globalCooldowns[zoneType] and (currentTime - globalCooldowns[zoneType]) < (Config.GlobalCooldown * 60) then
|
||||
local timeLeft = math.ceil(((globalCooldowns[zoneType] + (Config.GlobalCooldown * 60)) - currentTime) / 60)
|
||||
return cb({success = false, message = Config.Notifications.globalCooldown .. " (" .. timeLeft .. " minutes left)"})
|
||||
end
|
||||
|
||||
|
@ -104,7 +109,7 @@ RegisterNetEvent('container_heist:server:alertPolice', function(coords, streetNa
|
|||
end)
|
||||
|
||||
-- Finish robbery and give rewards
|
||||
RegisterNetEvent('container_heist:server:finishRobbery', function(pointId, containerTypeName)
|
||||
RegisterNetEvent('container_heist:server:finishRobbery', function(zoneId, containerTypeName)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
@ -114,7 +119,7 @@ RegisterNetEvent('container_heist:server:finishRobbery', function(pointId, conta
|
|||
|
||||
-- Set cooldowns
|
||||
playerCooldowns[citizenId] = currentTime
|
||||
pointCooldowns[pointId] = currentTime
|
||||
zoneCooldowns[zoneId] = currentTime
|
||||
globalCooldowns[containerTypeName] = currentTime
|
||||
|
||||
-- Get container type
|
||||
|
@ -194,10 +199,10 @@ CreateThread(function()
|
|||
end
|
||||
end
|
||||
|
||||
-- Clean up point cooldowns
|
||||
for pointId, cooldownTime in pairs(pointCooldowns) do
|
||||
-- Clean up zone cooldowns
|
||||
for zoneId, cooldownTime in pairs(zoneCooldowns) do
|
||||
if (currentTime - cooldownTime) > (Config.CooldownTime * 60) then
|
||||
pointCooldowns[pointId] = nil
|
||||
zoneCooldowns[zoneId] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue