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boooote
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113
resources/[cars]/[trailer]/long_boattrailer/data/vehicles.meta
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113
resources/[cars]/[trailer]/long_boattrailer/data/vehicles.meta
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<?xml version="1.0" encoding="UTF-8"?>
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<CVehicleModelInfo__InitDataList>
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<residentTxd>vehshare</residentTxd>
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<residentAnims />
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<InitDatas>
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<Item>
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<modelName>boattrailer3</modelName>
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<txdName>boattrailer3</txdName>
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<handlingId>boatrailer</handlingId>
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<gameName>boatrailer3</gameName>
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<vehicleMakeName />
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<expressionDictName>null</expressionDictName>
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<expressionName>null</expressionName>
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<animConvRoofDictName>null</animConvRoofDictName>
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<animConvRoofName>null</animConvRoofName>
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<animConvRoofWindowsAffected />
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<ptfxAssetName>null</ptfxAssetName>
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<audioNameHash />
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<layout>LAYOUT_TRUCK</layout>
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<coverBoundOffsets>BOATTRAILER_COVER_OFFSET_INFO</coverBoundOffsets>
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<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
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<scenarioLayout />
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<cameraName>FOLLOW_ARTIC_CAMERA</cameraName>
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<aimCameraName>ARTIC_AIM_CAMERA</aimCameraName>
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<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
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<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
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<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
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<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
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<PovCameraOffset x="0.000000" y="0.000000" z="0.680000" />
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<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
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<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
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<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
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<vfxInfoName>VFXVEHICLEINFO_TRAILER_SMALL</vfxInfoName>
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<shouldUseCinematicViewMode value="true" />
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<shouldCameraTransitionOnClimbUpDown value="false" />
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<shouldCameraIgnoreExiting value="false" />
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<AllowPretendOccupants value="true" />
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<AllowJoyriding value="false" />
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<AllowSundayDriving value="true" />
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<AllowBodyColorMapping value="true" />
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<wheelScale value="0.199721" />
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<wheelScaleRear value="0.199721" />
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<dirtLevelMin value="0.000000" />
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<dirtLevelMax value="0.850000" />
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<envEffScaleMin value="0.000000" />
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<envEffScaleMax value="1.000000" />
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<envEffScaleMin2 value="0.000000" />
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<envEffScaleMax2 value="1.000000" />
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<damageMapScale value="0.600000" />
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<damageOffsetScale value="1.000000" />
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<diffuseTint value="0x00FFFFFF" />
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<steerWheelMult value="1.000000" />
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<HDTextureDist value="5.000000" />
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<lodDistances content="float_array">
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15.000000
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30.000000
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70.000000
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140.000000
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500.000000
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500.000000
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</lodDistances>
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<identicalModelSpawnDistance value="20" />
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<maxNumOfSameColor value="10" />
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<defaultBodyHealth value="1000.000000" />
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<pretendOccupantsScale value="1.000000" />
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<visibleSpawnDistScale value="1.000000" />
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<trackerPathWidth value="2.000000" />
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<weaponForceMult value="1.000000" />
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<frequency value="10" />
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<swankness>SWANKNESS_1</swankness>
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<maxNum value="5" />
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<flags>FLAG_EXTRAS_STRONG FLAG_EXTRAS_RARE FLAG_PEDS_CAN_STAND_ON_TOP FLAG_GEN_NAVMESH FLAG_DONT_SPAWN_AS_AMBIENT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO</flags>
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<type>VEHICLE_TYPE_TRAILER</type>
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<plateType>VPT_NONE</plateType>
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<vehicleClass>VC_UTILITY</vehicleClass>
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<wheelType>VWT_SPORT</wheelType>
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<trailers />
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<additionalTrailers />
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<drivers />
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<extraIncludes />
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<doorsWithCollisionWhenClosed />
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<driveableDoors />
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<bumpersNeedToCollideWithMap value="true" />
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<needsRopeTexture value="false" />
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<requiredExtras />
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<rewards />
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<cinematicPartCamera />
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<NmBraceOverrideSet />
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<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
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<buoyancySphereSizeScale value="1.000000" />
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<pOverrideRagdollThreshold type="NULL" />
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<numSeatsOverride value="0" />
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</Item>
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</InitDatas>
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<txdRelationships>
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<Item>
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<parent>vehshare_truck</parent>
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<child>cartrailer</child>
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</Item>
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</txdRelationships>
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</CVehicleModelInfo__InitDataList>
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