1
0
Fork 0
forked from Simnation/Main
This commit is contained in:
Nordi98 2025-06-29 04:36:33 +02:00
parent a0e4bd5bd9
commit 482d912f4b

View file

@ -395,32 +395,33 @@ function QBCore.Functions.CreateVehicle(source, model, vehtype, coords, warp)
end end
function PaycheckInterval() function PaycheckInterval()
if not next(QBCore.Players) then if next(QBCore.Players) then
SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckInterval) -- Prevent paychecks from stopping forever once 0 players
return
end
for _, Player in pairs(QBCore.Players) do for _, Player in pairs(QBCore.Players) do
if not Player then return end if Player then
local payment = QBShared.Jobs[Player.PlayerData.job.name]['grades'][tostring(Player.PlayerData.job.grade.level)].payment local payment = Player.PlayerData.job.payment
if not payment then payment = Player.PlayerData.job.payment end
if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
if QBCore.Config.Money.PayCheckSociety then if QBCore.Config.Money.PayCheckSociety then
local account = exports['qb-banking']:GetAccountBalance(Player.PlayerData.job.name) local account = exports['qb-management']:GetAccount(Player.PlayerData.job.name)
if account ~= 0 then if account ~= 0 then -- Checks if player is employed by a society
if account < payment then if account < payment then -- Checks if company has enough money to pay society
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error') TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
else else
Player.Functions.AddMoney('bank', payment, 'paycheck') Player.Functions.AddMoney('bank', payment)
exports['qb-banking']:RemoveMoney(Player.PlayerData.job.name, payment, 'Employee Paycheck') exports['qb-management']:RemoveMoney(Player.PlayerData.job.name, payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment })) TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
TriggerEvent('okokBanking:AddTransferTransactionFromSocietyToP', payment, "salary", "Salary", Player.PlayerData.citizenid, Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname)
end end
else else
Player.Functions.AddMoney('bank', payment, 'paycheck') Player.Functions.AddMoney('bank', payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment })) TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
TriggerEvent('okokBanking:AddTransferTransactionFromSocietyToP', payment, "salary", "Salary", Player.PlayerData.citizenid, Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname)
end end
else else
Player.Functions.AddMoney('bank', payment, 'paycheck') Player.Functions.AddMoney('bank', payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment })) TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
TriggerEvent('okokBanking:AddTransferTransactionFromSocietyToP', payment, "salary", "Salary", Player.PlayerData.citizenid, Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname)
end
end
end end
end end
end end