forked from Simnation/Main
Update client.lua
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1 changed files with 133 additions and 89 deletions
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@ -17,7 +17,6 @@ local function SpawnNPC(npcId, npcData)
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SetEntityInvincible(npc, true)
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SetBlockingOfNonTemporaryEvents(npc, true)
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-- QB-Target hinzufügen
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exports['qb-target']:AddTargetEntity(npc, {
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options = {
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{
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@ -32,7 +31,6 @@ local function SpawnNPC(npcId, npcData)
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})
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spawnedNPCs[npcId] = npc
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SetModelAsNoLongerNeeded(model)
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end
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@ -43,110 +41,156 @@ CreateThread(function()
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end
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end)
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-- Rekursive Funktion zum Erstellen der Dialog-Optionen
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local function CreateDialogOptions(options, npcId, parentId)
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local contextOptions = {}
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for i, option in ipairs(options) do
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local optionData = {
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title = option.title,
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description = option.description,
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icon = option.icon,
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}
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if option.info then
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-- Direkte Info anzeigen
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optionData.onSelect = function()
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lib.alertDialog({
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header = option.title,
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content = option.info,
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centered = true,
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cancel = true,
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labels = {
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cancel = 'Zurück'
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}
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})
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end
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elseif option.response then
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-- Weiteres Dialog-Level
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optionData.onSelect = function()
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local contextId = 'npc_dialog_' .. npcId .. '_' .. i .. '_' .. (parentId or 'main')
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local responseOptions = CreateDialogOptions(option.response.options, npcId, contextId)
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-- Zurück-Option hinzufügen
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table.insert(responseOptions, {
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title = "← Zurück",
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description = "Zum vorherigen Dialog",
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icon = 'arrow-left',
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onSelect = function()
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if parentId then
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lib.showContext(parentId)
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else
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lib.showContext('npc_dialog_' .. npcId)
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end
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end
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})
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-- Erste Option ist immer die NPC-Antwort (nur Text)
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table.insert(responseOptions, 1, {
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title = "💬 " .. option.response.title,
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description = option.response.description,
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icon = 'comment',
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disabled = true -- Macht die Option nicht klickbar, zeigt aber den Text
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})
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lib.registerContext({
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id = contextId,
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title = option.response.title,
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options = responseOptions
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})
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lib.showContext(contextId)
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end
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end
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table.insert(contextOptions, optionData)
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end
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return contextOptions
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end
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-- Dialog öffnen
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-- Dialog öffnen - Startet mit NPC-Text Pop-up
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RegisterNetEvent('npc-dialog:client:openDialog', function(data)
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local npcId = data.npcId
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local npcData = Config.NPCs[npcId]
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if not npcData then return end
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local options = CreateDialogOptions(npcData.dialog.options, npcId)
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-- NPC-Begrüßung als Pop-up
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lib.alertDialog({
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header = npcData.dialog.title,
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content = npcData.dialog.description,
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centered = true,
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cancel = false,
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labels = {
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confirm = 'Antworten'
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}
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}):next(function(confirmed)
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if confirmed then
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ShowDialogOptions(npcData, npcId)
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end
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end)
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end)
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-- Dialog-Optionen anzeigen (Context-Menü)
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function ShowDialogOptions(npcData, npcId)
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local options = {}
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-- Erste Option ist die NPC-Begrüßung (nur Text)
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table.insert(options, 1, {
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title = "💬 " .. npcData.dialog.title,
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description = npcData.dialog.description,
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icon = 'comment',
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disabled = true -- Zeigt nur den Text, nicht klickbar
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})
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for i, option in ipairs(npcData.dialog.options) do
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table.insert(options, {
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title = option.title,
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description = option.description,
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icon = option.icon,
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onSelect = function()
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if option.info then
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-- Direkte Info als Pop-up
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lib.alertDialog({
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header = option.title,
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content = option.info,
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centered = true,
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cancel = true,
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labels = {
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cancel = 'Zurück zum Gespräch'
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}
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}):next(function()
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ShowDialogOptions(npcData, npcId)
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end)
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elseif option.response then
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-- NPC-Antwort als Pop-up, dann weiter
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lib.alertDialog({
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header = option.response.title,
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content = option.response.description,
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centered = true,
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cancel = false,
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labels = {
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confirm = 'Weiter reden'
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}
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}):next(function(confirmed)
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if confirmed then
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ShowResponseOptions(option.response, npcData, npcId)
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end
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end)
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end
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end
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})
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end
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-- Verlassen Option hinzufügen
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table.insert(options, {
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title = "🚪 Verlassen",
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description = "Dialog beenden",
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icon = 'times',
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onSelect = function()
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-- Dialog schließt sich automatisch
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end
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icon = 'times'
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})
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lib.registerContext({
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id = 'npc_dialog_' .. npcId,
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title = npcData.name,
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id = 'npc_options_' .. npcId,
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title = "Was möchtest du sagen?",
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options = options
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})
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lib.showContext('npc_dialog_' .. npcId)
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end)
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lib.showContext('npc_options_' .. npcId)
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end
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-- Cleanup beim Resource Stop
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-- Response-Optionen anzeigen
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function ShowResponseOptions(response, npcData, npcId)
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if not response.options then return end
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local options = {}
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for i, option in ipairs(response.options) do
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table.insert(options, {
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title = option.title,
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description = option.description,
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icon = option.icon,
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onSelect = function()
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if option.info then
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-- Info als Pop-up
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lib.alertDialog({
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header = option.title,
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content = option.info,
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centered = true,
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cancel = true,
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labels = {
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cancel = 'Gespräch beenden'
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}
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})
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elseif option.response then
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-- Weitere NPC-Antwort als Pop-up
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lib.alertDialog({
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header = option.response.title,
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content = option.response.description,
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centered = true,
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cancel = false,
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labels = {
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confirm = 'Weiter'
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}
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}):next(function(confirmed)
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if confirmed then
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ShowResponseOptions(option.response, npcData, npcId)
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end
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end)
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end
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end
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})
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end
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-- Zurück zum Hauptgespräch
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table.insert(options, {
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title = "← Zurück",
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description = "Zurück zu den Hauptoptionen",
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icon = 'arrow-left',
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onSelect = function()
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ShowDialogOptions(npcData, npcId)
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end
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})
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-- Verlassen
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table.insert(options, {
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title = "🚪 Verlassen",
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description = "Dialog beenden",
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icon = 'times'
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})
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lib.registerContext({
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id = 'npc_response_' .. npcId .. '_' .. math.random(1000, 9999),
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title = "Was möchtest du antworten?",
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options = options
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})
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lib.showContext('npc_response_' .. npcId .. '_' .. math.random(1000, 9999))
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end
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-- Cleanup
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AddEventHandler('onResourceStop', function(resourceName)
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if GetCurrentResourceName() ~= resourceName then return end
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