forked from Simnation/Main
Update main.lua
This commit is contained in:
parent
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commit
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1 changed files with 49 additions and 627 deletions
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@ -1,632 +1,54 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local isRobbing = false
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local currentContainer = nil
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local containerBlip = nil
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local addedEntities = {}
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-- Debug function
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local function Debug(msg)
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if Config.Debug then
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print("[Container Heist] " .. msg)
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end
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end
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-- Function to get model name from hash
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local function GetModelNameFromHash(hash)
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for _, containerType in pairs(Config.ContainerTypes) do
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if GetHashKey(containerType.model) == hash then
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return containerType.model
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end
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end
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return "Unknown"
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end
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-- Function to check if player is at the correct position (rear for trailers, door for containers)
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local function IsPlayerAtCorrectPosition(entity, containerType)
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local playerPos = GetEntityCoords(PlayerPedId())
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local entityPos = GetEntityCoords(entity)
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local entityHeading = GetEntityHeading(entity)
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local entityForwardVector = GetEntityForwardVector(entity)
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-- Get vector from entity to player
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local toPlayerVector = vector3(
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playerPos.x - entityPos.x,
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playerPos.y - entityPos.y,
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0.0
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)
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-- Normalize the vector
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local length = math.sqrt(toPlayerVector.x^2 + toPlayerVector.y^2)
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if length > 0 then
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toPlayerVector = vector3(toPlayerVector.x / length, toPlayerVector.y / length, 0.0)
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else
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return false
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end
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-- Calculate dot product with forward vector
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local forwardDot = toPlayerVector.x * entityForwardVector.x + toPlayerVector.y * entityForwardVector.y
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if string.match(containerType.type, "trailer") then
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-- For trailers, player should be at the rear (negative dot product)
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return forwardDot < -0.7 -- Threshold to ensure player is behind the trailer
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else
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-- For containers, player should be at the door (positive dot product)
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return forwardDot > 0.7 -- Threshold to ensure player is in front of the container
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end
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end
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-- Function to check if player is near a valid container
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local function IsNearValidContainer()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local foundEntity = nil
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local foundType = nil
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local closestDistance = 999.0
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-- Check for containers in the area (objects)
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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local model = GetEntityModel(object)
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= 5.0 and distance < closestDistance then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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-- Check if player is at the door for containers
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if IsPlayerAtCorrectPosition(object, containerType) then
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foundEntity = object
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foundType = containerType
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closestDistance = distance
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break
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else
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lib.notify({
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title = Config.Notifications.title,
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description = "You need to stand at the door of the container!",
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type = 'error'
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})
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end
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end
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end
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end
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end
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end
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-- Check for trailers in the area (vehicles)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
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local model = GetEntityModel(vehicle)
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - vehicleCoords)
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if distance <= 5.0 and distance < closestDistance then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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-- Check if player is at the rear for trailers
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if IsPlayerAtCorrectPosition(vehicle, containerType) then
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foundEntity = vehicle
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foundType = containerType
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closestDistance = distance
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break
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else
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lib.notify({
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title = Config.Notifications.title,
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description = "You need to stand at the rear of the trailer!",
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type = 'error'
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})
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end
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end
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end
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end
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end
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end
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return foundEntity, foundType
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end
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-- Function to create a blip at the robbery location
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local function CreateRobberyBlip(coords)
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if containerBlip then
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RemoveBlip(containerBlip)
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end
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containerBlip = AddBlipForCoord(coords)
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-- Set blip color based on job
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local playerJob = QBCore.Functions.GetPlayerData().job.name
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if playerJob == "marshal" then
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SetBlipColour(containerBlip, 38) -- Purple for Marshal
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elseif playerJob == "sheriff" then
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SetBlipColour(containerBlip, 16) -- Orange for Sheriff
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else
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SetBlipColour(containerBlip, Config.Blip.color) -- Default color for regular police
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end
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SetBlipSprite(containerBlip, Config.Blip.sprite)
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SetBlipScale(containerBlip, Config.Blip.scale)
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SetBlipAsShortRange(containerBlip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(Config.Blip.label)
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EndTextCommandSetBlipName(containerBlip)
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if Config.Blip.flash then
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SetBlipFlashes(containerBlip, true)
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end
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-- Remove blip after duration
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SetTimeout(Config.Blip.duration * 1000, function()
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if containerBlip then
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RemoveBlip(containerBlip)
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containerBlip = nil
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end
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end)
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end
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-- Function to play container robbery animation
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local function PlayRobberyAnimation(containerType)
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local playerPed = PlayerPedId()
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local animDict = containerType.animation.dict
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local animName = containerType.animation.name
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RequestAnimDict(animDict)
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while not HasAnimDictLoaded(animDict) do
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Wait(10)
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end
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TaskPlayAnim(playerPed, animDict, animName, 8.0, -8.0, containerType.animation.duration, containerType.animation.flag, 0, false, false, false)
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-- Add particle effects for welding
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local boneIndex = GetPedBoneIndex(playerPed, 28422)
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local particleDict = "core"
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local particleName = "ent_amb_welding"
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RequestNamedPtfxAsset(particleDict)
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while not HasNamedPtfxAssetLoaded(particleDict) do
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Wait(10)
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end
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UseParticleFxAssetNextCall(particleDict)
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local particleHandle = StartParticleFxLoopedOnPedBone(particleName, playerPed, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, boneIndex, 0.5, false, false, false)
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-- Clean up after animation
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SetTimeout(containerType.animation.duration, function()
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StopParticleFxLooped(particleHandle, 0)
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StopAnimTask(playerPed, animDict, animName, 1.0)
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end)
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end
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-- Function to start container robbery
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local function StartContainerRobbery(container, containerType)
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if isRobbing then return end
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isRobbing = true
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currentContainer = container
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-- Check if player has required tools
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local hasTools = lib.callback.await('container_heist:server:checkRequiredItems', false)
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if not hasTools then
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lib.notify({
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title = Config.Notifications.title,
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description = Config.Notifications.noTools,
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type = 'error'
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})
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isRobbing = false
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currentContainer = nil
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return
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end
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-- Check cooldowns
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local cooldownCheck = lib.callback.await('container_heist:server:checkCooldown', false, NetworkGetNetworkIdFromEntity(container))
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if not cooldownCheck.success then
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lib.notify({
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title = Config.Notifications.title,
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description = cooldownCheck.message,
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type = 'error'
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})
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isRobbing = false
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currentContainer = nil
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return
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end
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-- Check police count
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local policeCount = lib.callback.await('container_heist:server:getPoliceCount', false)
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if policeCount < Config.PoliceRequired then
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lib.notify({
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title = Config.Notifications.title,
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description = Config.Notifications.notEnoughPolice,
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type = 'error'
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})
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isRobbing = false
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currentContainer = nil
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return
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end
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-- Get container dimensions
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local containerModel = GetEntityModel(container)
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local min, max = GetModelDimensions(containerModel)
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local containerLength = max.y - min.y
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-- Position player for animation
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local containerCoords = GetEntityCoords(container)
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local containerHeading = GetEntityHeading(container)
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local offsetCoords
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local playerHeading
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-- Check if this is a trailer type
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if string.match(containerType.type, "trailer") then
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-- For trailers, position at the rear
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offsetCoords = GetOffsetFromEntityInWorldCoords(container, 0.0, -(containerLength/2 + 1.0), 0.0)
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playerHeading = containerHeading + 180.0 -- Face the rear of the trailer
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else
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-- For containers, position at the door (front)
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offsetCoords = GetOffsetFromEntityInWorldCoords(container, 0.0, containerLength/2 + 1.0, 0.0)
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playerHeading = containerHeading -- Face the front of the container
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end
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-- Set player position and heading
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SetEntityCoords(PlayerPedId(), offsetCoords.x, offsetCoords.y, offsetCoords.z)
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SetEntityHeading(PlayerPedId(), playerHeading)
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-- Alert police if configured
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if containerType.policeAlert then
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local streetName = GetStreetNameFromHashKey(GetStreetNameAtCoord(containerCoords.x, containerCoords.y, containerCoords.z))
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TriggerServerEvent('container_heist:server:alertPolice', containerCoords, streetName, containerType.label)
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end
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-- Start robbery progress bar
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PlayRobberyAnimation(containerType)
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if lib.progressBar({
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duration = containerType.animation.duration,
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label = 'Breaking into ' .. containerType.label,
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useWhileDead = false,
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canCancel = true,
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disable = {
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car = true,
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move = true,
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combat = true,
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},
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anim = {
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dict = containerType.animation.dict,
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clip = containerType.animation.name,
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},
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}) then
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-- Success
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TriggerServerEvent('container_heist:server:finishRobbery', NetworkGetNetworkIdFromEntity(container), containerType.type)
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lib.notify({
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title = Config.Notifications.title,
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description = Config.Notifications.success,
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type = 'success'
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})
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else
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-- Cancelled
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lib.notify({
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title = Config.Notifications.title,
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description = Config.Notifications.failed,
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type = 'error'
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})
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end
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isRobbing = false
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currentContainer = nil
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end
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-- Function to scan and add all nearby containers to target system
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local function ScanAndAddContainersToTarget()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local count = 0
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-- Check for containers in the area (objects)
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= 50.0 then
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local model = GetEntityModel(object)
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if not addedEntities[object] then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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exports['qb-target']:AddTargetEntity(object, {
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options = {
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['hafenarbeiter'] = {
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label = 'Red mit dem Hafenarbeiter',
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icon = 'fa-solid fa-hard-hat',
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model = "s_m_m_dockwork_01",
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coords = vector3(1234.56, -3210.45, 5.9), -- Koordinaten anpassen
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heading = 90,
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data = {
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firstname = 'Kalle',
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lastname = 'Kutter',
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text = "Moin... du wirkst nich wie jemand, der hier offiziell was abholen will.",
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buttons = {
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{
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text = "Kommt drauf an, was es hier so gibt...",
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data = {
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text = "Hehehe... naja, sagen wir mal so: Manche Container stehen nachts ein bisschen... unbeaufsichtigt rum.",
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buttons = {
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{
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text = "Ach ja? Und dann?",
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data = {
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text = "Na, wenn einer wüsste, wie man da *rein* kommt... bräuchte er sicher was mit Zähne oder Strom, verstehste?",
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buttons = {
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{
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type = "client",
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event = "container_heist:client:startRobbery",
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icon = "fas fa-angle-double-right",
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label = "Break into " .. containerType.label,
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containerType = containerType,
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canInteract = function(entity)
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return IsPlayerAtCorrectPosition(entity, containerType)
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end
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}
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},
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distance = 3.0
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})
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addedEntities[object] = true
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count = count + 1
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break
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end
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end
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end
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end
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end
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end
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-- Check for trailers in the area (vehicles)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - vehicleCoords)
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if distance <= 50.0 then
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local model = GetEntityModel(vehicle)
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if not addedEntities[vehicle] then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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exports['qb-target']:AddTargetEntity(vehicle, {
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options = {
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text = "Klar. Ich versteh schon.",
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data = {
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text = "Gut. Dann hab ich dir ja nix gesagt, oder?",
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buttons = {
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{
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text = "Du hast mich nie gesehen.",
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close = true
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}
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}
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}
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},
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{
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type = "client",
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event = "container_heist:client:startRobbery",
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icon = "fas fa-angle-double-right",
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label = "Break into " .. containerType.label,
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containerType = containerType,
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canInteract = function(entity)
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return IsPlayerAtCorrectPosition(entity, containerType)
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end
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text = "Klingt mir zu heiß...",
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close = true
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}
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},
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distance = 3.0
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})
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addedEntities[vehicle] = true
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count = count + 1
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break
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end
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end
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end
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end
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end
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end
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return count
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end
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-- Command to start container robbery
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RegisterCommand('robcontainer', function()
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local container, containerType = IsNearValidContainer()
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if container and containerType then
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StartContainerRobbery(container, containerType)
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else
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lib.notify({
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title = Config.Notifications.title,
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description = "No valid container nearby!",
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type = 'error'
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})
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end
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end, false)
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-- Command to scan and add all nearby containers to target system
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RegisterCommand('scancontainers', function()
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local count = ScanAndAddContainersToTarget()
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lib.notify({
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title = "Container Scanner",
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description = "Added " .. count .. " containers/trailers to target system",
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type = 'success',
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position = 'top',
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duration = 3000
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})
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end, false)
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-- Debug command to show all nearby containers and trailers
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RegisterCommand('containersdebug', function()
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if not Config.Debug then return end
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local foundContainers = 0
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-- Check for containers in the area (objects)
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= 20.0 then
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local model = GetEntityModel(object)
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local modelName = "Unknown"
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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modelName = containerType.model
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break
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end
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end
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print("Found container object: " .. modelName .. " (Hash: " .. model .. ") at distance: " .. distance)
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foundContainers = foundContainers + 1
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end
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end
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end
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-- Check for trailers in the area (vehicles)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - vehicleCoords)
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if distance <= 20.0 then
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local model = GetEntityModel(vehicle)
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local modelName = "Unknown"
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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modelName = containerType.model
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break
|
||||
end
|
||||
end
|
||||
|
||||
print("Found trailer vehicle: " .. modelName .. " (Hash: " .. model .. ") at distance: " .. distance)
|
||||
foundContainers = foundContainers + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
print("Total containers/trailers found: " .. foundContainers)
|
||||
end, false)
|
||||
|
||||
-- Command to identify the model of what you're looking at
|
||||
RegisterCommand('identifycontainer', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local success, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
|
||||
|
||||
if success and DoesEntityExist(entity) then
|
||||
local model = GetEntityModel(entity)
|
||||
local modelName = GetModelNameFromHash(model)
|
||||
local entityType = GetEntityType(entity)
|
||||
local entityTypeStr = "Unknown"
|
||||
|
||||
if entityType == 1 then
|
||||
entityTypeStr = "Ped"
|
||||
elseif entityType == 2 then
|
||||
entityTypeStr = "Vehicle"
|
||||
elseif entityType == 3 then
|
||||
entityTypeStr = "Object"
|
||||
end
|
||||
|
||||
print("Entity Type: " .. entityTypeStr)
|
||||
print("Model Hash: " .. model)
|
||||
print("Model Name: " .. modelName)
|
||||
|
||||
-- Add visual indicator
|
||||
local coords = GetEntityCoords(entity)
|
||||
DrawMarker(0, coords.x, coords.y, coords.z + 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 255, 0, 0, 100, false, true, 2, false, nil, nil, false)
|
||||
|
||||
-- Show notification
|
||||
lib.notify({
|
||||
title = "Container Identification",
|
||||
description = "Type: " .. entityTypeStr .. "\nModel: " .. modelName .. "\nHash: " .. model,
|
||||
type = 'inform',
|
||||
position = 'top',
|
||||
duration = 5000
|
||||
})
|
||||
else
|
||||
lib.notify({
|
||||
title = "Container Identification",
|
||||
description = "No entity found. Aim at a container or trailer.",
|
||||
type = 'error',
|
||||
position = 'top',
|
||||
duration = 3000
|
||||
})
|
||||
end
|
||||
end, false)
|
||||
|
||||
-- Setup target interactions for containers
|
||||
CreateThread(function()
|
||||
-- Wait for target system to be ready
|
||||
Wait(1000)
|
||||
|
||||
-- Add target for all container types
|
||||
for _, containerType in pairs(Config.ContainerTypes) do
|
||||
exports['qb-target']:AddTargetModel(containerType.model, {
|
||||
options = {
|
||||
{
|
||||
type = "client",
|
||||
event = "container_heist:client:startRobbery",
|
||||
icon = "fas fa-angle-double-right",
|
||||
label = "Break into " .. containerType.label,
|
||||
containerType = containerType,
|
||||
canInteract = function(entity)
|
||||
return IsPlayerAtCorrectPosition(entity, containerType)
|
||||
end
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
text = "Ich glaub, ich hab mich verlaufen...",
|
||||
close = true
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
distance = 3.0
|
||||
})
|
||||
end
|
||||
|
||||
-- Spawn containers at fixed locations if configured
|
||||
for _, location in pairs(Config.ContainerLocations) do
|
||||
if location.spawnContainer then
|
||||
local hash = GetHashKey(location.model)
|
||||
RequestModel(hash)
|
||||
while not HasModelLoaded(hash) do
|
||||
Wait(10)
|
||||
end
|
||||
|
||||
local container = CreateObject(hash, location.coords.x, location.coords.y, location.coords.z, true, false, false)
|
||||
SetEntityHeading(container, location.heading)
|
||||
FreezeEntityPosition(container, true)
|
||||
SetModelAsNoLongerNeeded(hash)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Automatically scan for containers periodically
|
||||
CreateThread(function()
|
||||
while true do
|
||||
ScanAndAddContainersToTarget()
|
||||
Wait(30000) -- Scan every 30 seconds
|
||||
end
|
||||
end)
|
||||
|
||||
-- Event handler for target interaction
|
||||
RegisterNetEvent('container_heist:client:startRobbery', function(data)
|
||||
local container, _ = IsNearValidContainer()
|
||||
if container then
|
||||
StartContainerRobbery(container, data.containerType)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Event to show police alert
|
||||
RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetName, containerType)
|
||||
local playerJob = QBCore.Functions.GetPlayerData().job.name
|
||||
local alertTitle = Config.Notifications.policeTitle
|
||||
local alertIcon = 'fas fa-exclamation-triangle'
|
||||
|
||||
-- Customize alert based on job
|
||||
if playerJob == "marshal" then
|
||||
alertTitle = "MARSHAL SERVICE ALERT"
|
||||
alertIcon = 'fas fa-star' -- Marshal badge icon
|
||||
elseif playerJob == "sheriff" then
|
||||
alertTitle = "SHERIFF DEPARTMENT ALERT"
|
||||
alertIcon = 'fas fa-shield-alt' -- Sheriff badge icon
|
||||
end
|
||||
|
||||
-- Create alert for police officers
|
||||
lib.notify({
|
||||
title = alertTitle,
|
||||
description = string.format(Config.Notifications.policeMessage, streetName),
|
||||
type = 'inform',
|
||||
position = 'top',
|
||||
icon = alertIcon,
|
||||
iconColor = '#ff0000'
|
||||
})
|
||||
|
||||
-- Add blip to map
|
||||
CreateRobberyBlip(coords)
|
||||
|
||||
-- Play alert sound
|
||||
PlaySound(-1, "Lose_1st", "GTAO_FM_Events_Soundset", 0, 0, 1)
|
||||
end)
|
||||
|
||||
-- Clean up on resource stop
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if resourceName == GetCurrentResourceName() then
|
||||
if containerBlip then
|
||||
RemoveBlip(containerBlip)
|
||||
end
|
||||
|
||||
if isRobbing and currentContainer then
|
||||
StopAnimTask(PlayerPedId(), "amb@world_human_welding@male@base", "base", 1.0)
|
||||
end
|
||||
end
|
||||
end)
|
||||
{
|
||||
text = "Nur mal umschauen, Chef.",
|
||||
close = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue