diff --git a/resources/[creator]/jobs_creator/_modules/stash/qb-inventory/cl_stash.lua b/resources/[creator]/jobs_creator/_modules/stash/qb-inventory/cl_stash.lua index ad0d4a01a..9029bf40a 100644 --- a/resources/[creator]/jobs_creator/_modules/stash/qb-inventory/cl_stash.lua +++ b/resources/[creator]/jobs_creator/_modules/stash/qb-inventory/cl_stash.lua @@ -1,5 +1,5 @@ local moduleType = "stash" -- Module category -local moduleName = "tgiann-inventory" -- Updated module name to match your inventory resource +local moduleName = "qb-inventory" -- THIS module name -- Don't touch, required to appear in in-game settings Integrations.modules = Integrations.modules or {} @@ -11,7 +11,5 @@ table.insert(Integrations.modules[moduleType], moduleName) --[[ You can edit below here ]] Integrations[moduleType][moduleName].open = function(type, markerId) local id = type .. "_" .. markerId - -- Keep the same event name for compatibility with your server-side code TriggerServerEvent(Utils.eventsPrefix .. ":qb-inventory:server:stashNew", id) end - diff --git a/resources/[creator]/jobs_creator/_modules/stash/qb-inventory/sv_stash.lua b/resources/[creator]/jobs_creator/_modules/stash/qb-inventory/sv_stash.lua index 9dbedc316..e40e54dcf 100644 --- a/resources/[creator]/jobs_creator/_modules/stash/qb-inventory/sv_stash.lua +++ b/resources/[creator]/jobs_creator/_modules/stash/qb-inventory/sv_stash.lua @@ -1,4 +1,3 @@ - local info = { maxweight = 1000000, slots = 50, @@ -8,8 +7,6 @@ local info = { -- New qb-inventory requirement for stash RegisterNetEvent(Utils.eventsPrefix .. ":qb-inventory:server:stashNew", function(stashId) local playerId = source - local scriptName = "tgiann-inventory" -- Use the direct name instead of Utils.getScriptName - - -- Use the correct parameter order and include "stash" as the second parameter - exports[scriptName]:OpenInventory(playerId, "stash", stashId, info) -end) \ No newline at end of file + local scriptName = Utils.getScriptName("qb-inventory") -- DO NOT EDIT! If you want to edit the name, you can do it in-game + exports[scriptName]:OpenInventory(playerId, stashId, info) +end)