ed
|
@ -1517,7 +1517,7 @@ CodeStudio.Products = {
|
||||||
itemPrice = 0,
|
itemPrice = 0,
|
||||||
itemInfo = "",
|
itemInfo = "",
|
||||||
},
|
},
|
||||||
['weapon_winchester'] = {
|
['weapon_combatshotgun'] = {
|
||||||
itemName = "Shrewsbury Frontier Repeater",
|
itemName = "Shrewsbury Frontier Repeater",
|
||||||
itemStock = 50,
|
itemStock = 50,
|
||||||
itemPrice = 0,
|
itemPrice = 0,
|
||||||
|
|
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 33 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 62 KiB |
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 33 KiB |
Before Width: | Height: | Size: 33 KiB |
|
@ -639,10 +639,9 @@ itemsData = {
|
||||||
weight = 1000,
|
weight = 1000,
|
||||||
type = 'weapon',
|
type = 'weapon',
|
||||||
unique = true,
|
unique = true,
|
||||||
description = 'Weapon Combatshotgun',
|
description = '',
|
||||||
image = 'weapon_combatshotgun.png',
|
image = 'weapon_combatshotgun.png',
|
||||||
label = 'Beanbag Shotgun',
|
label = 'Shrewsbury Frontier Repeater',
|
||||||
ammotype = 'AMMO_BEANBAG',
|
|
||||||
name = 'weapon_combatshotgun',
|
name = 'weapon_combatshotgun',
|
||||||
},
|
},
|
||||||
xtcbaggy = {
|
xtcbaggy = {
|
||||||
|
@ -10764,17 +10763,6 @@ itemsData = {
|
||||||
image = 'line_coke.png',
|
image = 'line_coke.png',
|
||||||
name = 'line_coke',
|
name = 'line_coke',
|
||||||
},
|
},
|
||||||
weapon_winchester = {
|
|
||||||
shouldClose = true,
|
|
||||||
type = 'weapon',
|
|
||||||
description = '',
|
|
||||||
weight = 1000,
|
|
||||||
label = 'Shrewsbury Frontier Repeater',
|
|
||||||
unique = true,
|
|
||||||
useable = true,
|
|
||||||
image = 'weapon_winchester.png',
|
|
||||||
name = 'weapon_winchester',
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -67,7 +67,7 @@ local weaponsList = {
|
||||||
weapon_dbshotgun = { name = 'weapon_dbshotgun', label = 'Double-barrel Shotgun', weight = 1000, ammotype = 'AMMO_SHOTGUN', image = 'weapon_dbshotgun.png', description = 'A shotgun with two parallel barrels, allowing two single shots to be fired in quick succession' },
|
weapon_dbshotgun = { name = 'weapon_dbshotgun', label = 'Double-barrel Shotgun', weight = 1000, ammotype = 'AMMO_SHOTGUN', image = 'weapon_dbshotgun.png', description = 'A shotgun with two parallel barrels, allowing two single shots to be fired in quick succession' },
|
||||||
weapon_autoshotgun = { name = 'weapon_autoshotgun', label = 'Auto Shotgun', weight = 1000, ammotype = 'AMMO_SHOTGUN', image = 'weapon_autoshotgun.png', description = 'A shotgun capable of rapid continous fire' },
|
weapon_autoshotgun = { name = 'weapon_autoshotgun', label = 'Auto Shotgun', weight = 1000, ammotype = 'AMMO_SHOTGUN', image = 'weapon_autoshotgun.png', description = 'A shotgun capable of rapid continous fire' },
|
||||||
weapon_pumpshotgun_mk2 = { name = 'weapon_pumpshotgun_mk2', label = 'Beanbag Shotgun', weight = 1000, ammotype = 'AMMO_BEANBAG', image = 'weapon_pumpshotgun_mk2.png', description = 'Weniger Tödlich...' },
|
weapon_pumpshotgun_mk2 = { name = 'weapon_pumpshotgun_mk2', label = 'Beanbag Shotgun', weight = 1000, ammotype = 'AMMO_BEANBAG', image = 'weapon_pumpshotgun_mk2.png', description = 'Weniger Tödlich...' },
|
||||||
weapon_combatshotgun = { name = 'weapon_combatshotgun', label = 'Combat Shotgun', weight = 1000, ammotype = 'AMMO_SHOTGUN', image = 'weapon_combatshotgun.png', description = 'Weapon Combatshotgun' },
|
weapon_combatshotgun = { name = 'weapon_combatshotgun', label = 'Shrewsbury Frontier Repeater', weight = 1000, ammotype = 'AMMO_RIFLE', image = 'weapon_combatshotgun.png', description = '' },
|
||||||
|
|
||||||
-- Assault Rifles
|
-- Assault Rifles
|
||||||
weapon_assaultrifle = { name = 'weapon_assaultrifle', label = 'AK 75', weight = 1000, ammotype = 'AMMO_RIFLE', image = 'weapon_assaultrifle.png', description = 'A rapid-fire, magazine-fed automatic rifle designed for infantry use' },
|
weapon_assaultrifle = { name = 'weapon_assaultrifle', label = 'AK 75', weight = 1000, ammotype = 'AMMO_RIFLE', image = 'weapon_assaultrifle.png', description = 'A rapid-fire, magazine-fed automatic rifle designed for infantry use' },
|
||||||
|
@ -137,7 +137,6 @@ local weaponsList = {
|
||||||
weapon_airsoftak74 = { name = 'weapon_airsoftak74', label = 'Softair AK75', weight = 1000, ammotype = 'AMMO_AIRSOFT', image = 'weapon_airsoftak74.png', description = '' },
|
weapon_airsoftak74 = { name = 'weapon_airsoftak74', label = 'Softair AK75', weight = 1000, ammotype = 'AMMO_AIRSOFT', image = 'weapon_airsoftak74.png', description = '' },
|
||||||
|
|
||||||
-- Addon
|
-- Addon
|
||||||
weapon_winchester = { name = 'weapon_winchester', label = 'Shrewsbury Frontier Repeater', weight = 1000, ammotype = 'AMMO_SNIPER', image = 'weapon_airsoftak74.png', description = 'Wenn der Staub sich legt, zählt nur, wer noch nachlädt.' },
|
|
||||||
|
|
||||||
}
|
}
|
||||||
local ammoTypeToPolice = {
|
local ammoTypeToPolice = {
|
||||||
|
|
|
@ -1 +0,0 @@
|
||||||
AddTextEntry("WEAPON_WINCHESTER", "Shrewsbury Frontier Repeater")
|
|
|
@ -1,19 +0,0 @@
|
||||||
fx_version 'cerulean'
|
|
||||||
games {'gta5'}
|
|
||||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
|
||||||
|
|
||||||
files{
|
|
||||||
'**/weaponcomponents.meta',
|
|
||||||
'**/weaponarchetypes.meta',
|
|
||||||
'**/weaponanimations.meta',
|
|
||||||
'**/pedpersonality.meta',
|
|
||||||
'**/weapons.meta',
|
|
||||||
}
|
|
||||||
|
|
||||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
|
||||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
|
||||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
|
||||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
|
||||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
|
||||||
|
|
||||||
client_script 'cl_weaponNames.lua'
|
|
|
@ -1,214 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF - 8"?>
|
|
||||||
|
|
||||||
<CPedModelInfo__PersonalityDataList>
|
|
||||||
<MovementModeUnholsterData>
|
|
||||||
<Item>
|
|
||||||
<Name>UNHOLSTER_UNARMED</Name>
|
|
||||||
<UnholsterClips>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<Clip>unarmed_holster_2h</Clip>
|
|
||||||
</Item>
|
|
||||||
</UnholsterClips>
|
|
||||||
</Item>
|
|
||||||
<Item>
|
|
||||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
|
||||||
<UnholsterClips>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<Clip>2h_melee_holster_2h</Clip>
|
|
||||||
</Item>
|
|
||||||
</UnholsterClips>
|
|
||||||
</Item>
|
|
||||||
<Item>
|
|
||||||
<Name>UNHOLSTER_1H</Name>
|
|
||||||
<UnholsterClips>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<Clip>1h_holster_2h</Clip>
|
|
||||||
</Item>
|
|
||||||
</UnholsterClips>
|
|
||||||
</Item>
|
|
||||||
<Item>
|
|
||||||
<Name>UNHOLSTER_2H</Name>
|
|
||||||
<UnholsterClips>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<Clip>2h_holster_2h</Clip>
|
|
||||||
</Item>
|
|
||||||
</UnholsterClips>
|
|
||||||
</Item>
|
|
||||||
<Item>
|
|
||||||
<Name>UNHOLSTER_MINIGUN</Name>
|
|
||||||
<UnholsterClips>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<Clip>mini_holster_2h</Clip>
|
|
||||||
</Item>
|
|
||||||
</UnholsterClips>
|
|
||||||
</Item>
|
|
||||||
<Item>
|
|
||||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
|
||||||
<UnholsterClips>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<Clip>unarmed_holster_2h</Clip>
|
|
||||||
</Item>
|
|
||||||
</UnholsterClips>
|
|
||||||
</Item>
|
|
||||||
<Item>
|
|
||||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
|
||||||
<UnholsterClips>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<Clip>unarmed_holster_2h</Clip>
|
|
||||||
</Item>
|
|
||||||
</UnholsterClips>
|
|
||||||
</Item>
|
|
||||||
<Item>
|
|
||||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
|
||||||
<UnholsterClips>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<Clip>1h_holster_2h</Clip>
|
|
||||||
</Item>
|
|
||||||
</UnholsterClips>
|
|
||||||
</Item>
|
|
||||||
<Item>
|
|
||||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
|
||||||
<UnholsterClips>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<Clip>2h_holster_2h</Clip>
|
|
||||||
</Item>
|
|
||||||
</UnholsterClips>
|
|
||||||
</Item>
|
|
||||||
</MovementModeUnholsterData>
|
|
||||||
<MovementModes>
|
|
||||||
<Item>
|
|
||||||
<Name>DEFAULT_ACTION</Name>
|
|
||||||
<MovementModes>
|
|
||||||
<Item>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<ClipSets>
|
|
||||||
<Item>
|
|
||||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
|
||||||
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
|
|
||||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
|
||||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
|
||||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
|
||||||
<UseWeaponAnimsForGrip value="false"/>
|
|
||||||
<UseLeftHandIk value="true"/>
|
|
||||||
<IdleTransitions>
|
|
||||||
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
|
|
||||||
</IdleTransitions>
|
|
||||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
|
||||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
|
||||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
|
||||||
</Item>
|
|
||||||
</ClipSets>
|
|
||||||
</Item>
|
|
||||||
</Item>
|
|
||||||
<Item>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<ClipSets>
|
|
||||||
<Item>
|
|
||||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
|
||||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
|
||||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
|
||||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
|
||||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
|
||||||
<UseWeaponAnimsForGrip value="false"/>
|
|
||||||
<UseLeftHandIk value="true"/>
|
|
||||||
<IdleTransitions>
|
|
||||||
<Item>move_stealth@generic@trans@2h</Item>
|
|
||||||
</IdleTransitions>
|
|
||||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
|
||||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
|
||||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
|
||||||
</Item>
|
|
||||||
</ClipSets>
|
|
||||||
</Item>
|
|
||||||
</Item>
|
|
||||||
</MovementModes>
|
|
||||||
</Item>
|
|
||||||
<Item>
|
|
||||||
<Name>MP_FEMALE_ACTION</Name>
|
|
||||||
<MovementModes>
|
|
||||||
<Item>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<ClipSets>
|
|
||||||
<Item>
|
|
||||||
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
|
|
||||||
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
|
|
||||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
|
||||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
|
||||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
|
||||||
<UseWeaponAnimsForGrip value="false"/>
|
|
||||||
<UseLeftHandIk value="true"/>
|
|
||||||
<IdleTransitions>
|
|
||||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
|
|
||||||
</IdleTransitions>
|
|
||||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
|
||||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
|
||||||
<UnholsterClipData ref="UNHOLSTER_2H"/>
|
|
||||||
</Item>
|
|
||||||
</ClipSets>
|
|
||||||
</Item>
|
|
||||||
</Item>
|
|
||||||
<Item>
|
|
||||||
<Item>
|
|
||||||
<Weapons>
|
|
||||||
<Item>WEAPON_WINCHESTER</Item>
|
|
||||||
</Weapons>
|
|
||||||
<ClipSets>
|
|
||||||
<Item>
|
|
||||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
|
||||||
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
|
|
||||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
|
||||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
|
||||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
|
||||||
<UseWeaponAnimsForGrip value="false"/>
|
|
||||||
<UseLeftHandIk value="true"/>
|
|
||||||
<IdleTransitions>
|
|
||||||
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
|
|
||||||
</IdleTransitions>
|
|
||||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
|
||||||
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
|
|
||||||
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
|
|
||||||
</Item>
|
|
||||||
</ClipSets>
|
|
||||||
</Item>
|
|
||||||
</Item>
|
|
||||||
</MovementModes>
|
|
||||||
</Item>
|
|
||||||
</MovementModes>
|
|
||||||
</CPedModelInfo__PersonalityDataList>
|
|
||||||
|
|
|
@ -1,389 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF - 8"?>
|
|
||||||
|
|
||||||
<CWeaponAnimationsSets>
|
|
||||||
<WeaponAnimationsSets>
|
|
||||||
<Item key="Ballistic">
|
|
||||||
<Fallback>Default</Fallback>
|
|
||||||
<WeaponAnimations>
|
|
||||||
<Item key="WEAPON_WINCHESTER">
|
|
||||||
<CoverMovementClipSetHash/>
|
|
||||||
<CoverMovementExtraClipSetHash/>
|
|
||||||
<CoverAlternateMovementClipSetHash/>
|
|
||||||
<CoverWeaponClipSetHash/>
|
|
||||||
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
|
|
||||||
<MotionFilterHash/>
|
|
||||||
<MotionCrouchClipSetHash/>
|
|
||||||
<MotionStrafingClipSetHash/>
|
|
||||||
<MotionStrafingStealthClipSetHash/>
|
|
||||||
<MotionStrafingUpperBodyClipSetHash/>
|
|
||||||
<WeaponClipSetHash/>
|
|
||||||
<WeaponClipSetStreamedHash/>
|
|
||||||
<WeaponClipSetHashInjured/>
|
|
||||||
<WeaponClipSetHashStealth/>
|
|
||||||
<WeaponClipSetHashHiCover/>
|
|
||||||
<AlternativeClipSetWhenBlocked/>
|
|
||||||
<ScopeWeaponClipSet/>
|
|
||||||
<AlternateAimingStandingClipSetHash/>
|
|
||||||
<AlternateAimingCrouchingClipSetHash/>
|
|
||||||
<FiringVariationsStandingClipSetHash/>
|
|
||||||
<FiringVariationsCrouchingClipSetHash/>
|
|
||||||
<AimTurnStandingClipSetHash/>
|
|
||||||
<AimTurnCrouchingClipSetHash/>
|
|
||||||
<MeleeClipSetHash/>
|
|
||||||
<MeleeVariationClipSetHash/>
|
|
||||||
<MeleeTauntClipSetHash/>
|
|
||||||
<MeleeSupportTauntClipSetHash/>
|
|
||||||
<MeleeStealthClipSetHash/>
|
|
||||||
<ShellShockedClipSetHash/>
|
|
||||||
<JumpUpperbodyClipSetHash/>
|
|
||||||
<FallUpperbodyClipSetHash/>
|
|
||||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
|
||||||
<SwapWeaponFilterHash/>
|
|
||||||
<SwapWeaponInLowCoverFilterHash/>
|
|
||||||
<AnimFireRateModifier value="1.000000"/>
|
|
||||||
<AnimBlindFireRateModifier value="1.000000"/>
|
|
||||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
|
||||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
|
||||||
<AimingDownTheBarrel value="true"/>
|
|
||||||
<WeaponSwapData ref="NULL"/>
|
|
||||||
<AimGrenadeThrowNormalClipsetHash/>
|
|
||||||
<AimGrenadeThrowAlternateClipsetHash/>
|
|
||||||
</Item>
|
|
||||||
</WeaponAnimations>
|
|
||||||
</Item>
|
|
||||||
<Item key="Default">
|
|
||||||
<WeaponAnimations>
|
|
||||||
<Item key="WEAPON_WINCHESTER">
|
|
||||||
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
|
|
||||||
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
|
|
||||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
|
||||||
<CoverWeaponClipSetHash>Cover_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
|
||||||
<MotionClipSetHash>weapons@rifle@hi@sniper_rifle</MotionClipSetHash>
|
|
||||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
|
||||||
<MotionCrouchClipSetHash/>
|
|
||||||
<MotionStrafingClipSetHash/>
|
|
||||||
<MotionStrafingStealthClipSetHash/>
|
|
||||||
<MotionStrafingUpperBodyClipSetHash/>
|
|
||||||
<WeaponClipSetHash>weapons@rifle@hi@sniper_rifle</WeaponClipSetHash>
|
|
||||||
<WeaponClipSetStreamedHash>weapons@rifle@hi@sniper_rifle_str</WeaponClipSetStreamedHash>
|
|
||||||
<WeaponClipSetHashInjured/>
|
|
||||||
<WeaponClipSetHashStealth>weapons@rifle@hi@sniper_rifle@stealth</WeaponClipSetHashStealth>
|
|
||||||
<WeaponClipSetHashHiCover/>
|
|
||||||
<AlternativeClipSetWhenBlocked/>
|
|
||||||
<ScopeWeaponClipSet/>
|
|
||||||
<AlternateAimingStandingClipSetHash/>
|
|
||||||
<AlternateAimingCrouchingClipSetHash/>
|
|
||||||
<FiringVariationsStandingClipSetHash/>
|
|
||||||
<FiringVariationsCrouchingClipSetHash/>
|
|
||||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
|
||||||
<AimTurnCrouchingClipSetHash/>
|
|
||||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
|
||||||
<MeleeVariationClipSetHash/>
|
|
||||||
<MeleeTauntClipSetHash/>
|
|
||||||
<MeleeSupportTauntClipSetHash/>
|
|
||||||
<MeleeStealthClipSetHash/>
|
|
||||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
|
||||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
|
||||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
|
||||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
|
||||||
<SwapWeaponFilterHash/>
|
|
||||||
<SwapWeaponInLowCoverFilterHash/>
|
|
||||||
<AnimFireRateModifier value="1.000000"/>
|
|
||||||
<AnimBlindFireRateModifier value="1.000000"/>
|
|
||||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
|
||||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
|
||||||
<AimingDownTheBarrel value="true"/>
|
|
||||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
|
||||||
<AimGrenadeThrowNormalClipsetHash/>
|
|
||||||
<AimGrenadeThrowAlternateClipsetHash/>
|
|
||||||
</Item>
|
|
||||||
</WeaponAnimations>
|
|
||||||
</Item>
|
|
||||||
<Item key="MP_F_Freemode">
|
|
||||||
<Fallback>Gang</Fallback>
|
|
||||||
<WeaponAnimations>
|
|
||||||
<Item key="WEAPON_WINCHESTER">
|
|
||||||
<CoverMovementClipSetHash/>
|
|
||||||
<CoverMovementExtraClipSetHash/>
|
|
||||||
<CoverAlternateMovementClipSetHash/>
|
|
||||||
<CoverWeaponClipSetHash/>
|
|
||||||
<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
|
|
||||||
<MotionFilterHash/>
|
|
||||||
<MotionCrouchClipSetHash/>
|
|
||||||
<MotionStrafingClipSetHash/>
|
|
||||||
<MotionStrafingStealthClipSetHash/>
|
|
||||||
<MotionStrafingUpperBodyClipSetHash/>
|
|
||||||
<WeaponClipSetHash/>
|
|
||||||
<WeaponClipSetStreamedHash/>
|
|
||||||
<WeaponClipSetHashInjured/>
|
|
||||||
<WeaponClipSetHashStealth/>
|
|
||||||
<WeaponClipSetHashHiCover/>
|
|
||||||
<AlternativeClipSetWhenBlocked/>
|
|
||||||
<ScopeWeaponClipSet/>
|
|
||||||
<AlternateAimingStandingClipSetHash/>
|
|
||||||
<AlternateAimingCrouchingClipSetHash/>
|
|
||||||
<FiringVariationsStandingClipSetHash/>
|
|
||||||
<FiringVariationsCrouchingClipSetHash/>
|
|
||||||
<AimTurnStandingClipSetHash/>
|
|
||||||
<AimTurnCrouchingClipSetHash/>
|
|
||||||
<MeleeClipSetHash/>
|
|
||||||
<MeleeVariationClipSetHash/>
|
|
||||||
<MeleeTauntClipSetHash/>
|
|
||||||
<MeleeSupportTauntClipSetHash/>
|
|
||||||
<MeleeStealthClipSetHash/>
|
|
||||||
<ShellShockedClipSetHash/>
|
|
||||||
<JumpUpperbodyClipSetHash/>
|
|
||||||
<FallUpperbodyClipSetHash/>
|
|
||||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
|
||||||
<SwapWeaponFilterHash/>
|
|
||||||
<SwapWeaponInLowCoverFilterHash/>
|
|
||||||
<AnimFireRateModifier value="1.000000"/>
|
|
||||||
<AnimBlindFireRateModifier value="1.000000"/>
|
|
||||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
|
||||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
|
||||||
<AimingDownTheBarrel value="true"/>
|
|
||||||
<WeaponSwapData ref="NULL"/>
|
|
||||||
<AimGrenadeThrowNormalClipsetHash/>
|
|
||||||
<AimGrenadeThrowAlternateClipsetHash/>
|
|
||||||
</Item>
|
|
||||||
</WeaponAnimations>
|
|
||||||
</Item>
|
|
||||||
<Item key="FirstPerson">
|
|
||||||
<Fallback>Default</Fallback>
|
|
||||||
<WeaponAnimations>
|
|
||||||
<Item key="WEAPON_WINCHESTER">
|
|
||||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
|
||||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
|
||||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
|
||||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
|
||||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
|
||||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
|
||||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
|
||||||
<MotionCrouchClipSetHash/>
|
|
||||||
<MotionStrafingClipSetHash/>
|
|
||||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
|
||||||
<MotionStrafingUpperBodyClipSetHash/>
|
|
||||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@sniper_rifle@shared@core</WeaponClipSetHash>
|
|
||||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
|
||||||
<WeaponClipSetHashInjured/>
|
|
||||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@sniper_rifle@shared@core</WeaponClipSetHashStealth>
|
|
||||||
<WeaponClipSetHashHiCover/>
|
|
||||||
<AlternativeClipSetWhenBlocked/>
|
|
||||||
<ScopeWeaponClipSet/>
|
|
||||||
<AlternateAimingStandingClipSetHash/>
|
|
||||||
<AlternateAimingCrouchingClipSetHash/>
|
|
||||||
<FiringVariationsStandingClipSetHash/>
|
|
||||||
<FiringVariationsCrouchingClipSetHash/>
|
|
||||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
|
||||||
<AimTurnCrouchingClipSetHash/>
|
|
||||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
|
||||||
<MeleeVariationClipSetHash/>
|
|
||||||
<MeleeTauntClipSetHash/>
|
|
||||||
<MeleeSupportTauntClipSetHash/>
|
|
||||||
<MeleeStealthClipSetHash/>
|
|
||||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
|
||||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
|
||||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
|
||||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
|
||||||
<SwapWeaponFilterHash/>
|
|
||||||
<SwapWeaponInLowCoverFilterHash/>
|
|
||||||
<AnimFireRateModifier value="1.000000"/>
|
|
||||||
<AnimBlindFireRateModifier value="1.000000"/>
|
|
||||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
|
||||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
|
||||||
<AimingDownTheBarrel value="true"/>
|
|
||||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
|
||||||
<AimGrenadeThrowNormalClipsetHash/>
|
|
||||||
<AimGrenadeThrowAlternateClipsetHash/>
|
|
||||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
|
||||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
|
||||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
|
||||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
|
||||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
|
||||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
|
||||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
|
||||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
|
|
||||||
<FPSFidgetClipsetHashes>
|
|
||||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
|
|
||||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
|
|
||||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
|
|
||||||
</FPSFidgetClipsetHashes>
|
|
||||||
</Item>
|
|
||||||
</WeaponAnimations>
|
|
||||||
</Item>
|
|
||||||
<Item key="FirstPersonAiming">
|
|
||||||
<Fallback>Default</Fallback>
|
|
||||||
<WeaponAnimations>
|
|
||||||
<Item key="WEAPON_WINCHESTER">
|
|
||||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
|
||||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
|
||||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
|
||||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
|
||||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
|
||||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
|
||||||
<MotionCrouchClipSetHash/>
|
|
||||||
<MotionStrafingClipSetHash/>
|
|
||||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
|
||||||
<MotionStrafingUpperBodyClipSetHash/>
|
|
||||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
|
||||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
|
||||||
<WeaponClipSetHashInjured/>
|
|
||||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
|
||||||
<WeaponClipSetHashHiCover/>
|
|
||||||
<AlternativeClipSetWhenBlocked/>
|
|
||||||
<ScopeWeaponClipSet/>
|
|
||||||
<AlternateAimingStandingClipSetHash/>
|
|
||||||
<AlternateAimingCrouchingClipSetHash/>
|
|
||||||
<FiringVariationsStandingClipSetHash/>
|
|
||||||
<FiringVariationsCrouchingClipSetHash/>
|
|
||||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
|
||||||
<AimTurnCrouchingClipSetHash/>
|
|
||||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
|
||||||
<MeleeVariationClipSetHash/>
|
|
||||||
<MeleeTauntClipSetHash/>
|
|
||||||
<MeleeSupportTauntClipSetHash/>
|
|
||||||
<MeleeStealthClipSetHash/>
|
|
||||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
|
||||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
|
||||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
|
||||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
|
||||||
<SwapWeaponFilterHash/>
|
|
||||||
<SwapWeaponInLowCoverFilterHash/>
|
|
||||||
<AnimFireRateModifier value="1.000000"/>
|
|
||||||
<AnimBlindFireRateModifier value="1.000000"/>
|
|
||||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
|
||||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
|
||||||
<AimingDownTheBarrel value="true"/>
|
|
||||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
|
||||||
<AimGrenadeThrowNormalClipsetHash/>
|
|
||||||
<AimGrenadeThrowAlternateClipsetHash/>
|
|
||||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
|
||||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
|
||||||
<FPSTransitionFromLTHash/>
|
|
||||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
|
||||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
|
||||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
|
||||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
|
||||||
</Item>
|
|
||||||
</WeaponAnimations>
|
|
||||||
</Item>
|
|
||||||
<Item key="FirstPersonRNG">
|
|
||||||
<Fallback>Default</Fallback>
|
|
||||||
<WeaponAnimations>
|
|
||||||
<Item key="WEAPON_WINCHESTER">
|
|
||||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
|
||||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
|
||||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
|
||||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
|
||||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
|
||||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
|
||||||
<MotionCrouchClipSetHash/>
|
|
||||||
<MotionStrafingClipSetHash/>
|
|
||||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
|
||||||
<MotionStrafingUpperBodyClipSetHash/>
|
|
||||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
|
||||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
|
||||||
<WeaponClipSetHashInjured/>
|
|
||||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
|
||||||
<WeaponClipSetHashHiCover/>
|
|
||||||
<AlternativeClipSetWhenBlocked/>
|
|
||||||
<ScopeWeaponClipSet/>
|
|
||||||
<AlternateAimingStandingClipSetHash/>
|
|
||||||
<AlternateAimingCrouchingClipSetHash/>
|
|
||||||
<FiringVariationsStandingClipSetHash/>
|
|
||||||
<FiringVariationsCrouchingClipSetHash/>
|
|
||||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
|
||||||
<AimTurnCrouchingClipSetHash/>
|
|
||||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
|
||||||
<MeleeVariationClipSetHash/>
|
|
||||||
<MeleeTauntClipSetHash/>
|
|
||||||
<MeleeSupportTauntClipSetHash/>
|
|
||||||
<MeleeStealthClipSetHash/>
|
|
||||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
|
||||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
|
||||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
|
||||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
|
||||||
<SwapWeaponFilterHash/>
|
|
||||||
<SwapWeaponInLowCoverFilterHash/>
|
|
||||||
<AnimFireRateModifier value="1.000000"/>
|
|
||||||
<AnimBlindFireRateModifier value="1.000000"/>
|
|
||||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
|
||||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
|
||||||
<AimingDownTheBarrel value="true"/>
|
|
||||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
|
||||||
<AimGrenadeThrowNormalClipsetHash/>
|
|
||||||
<AimGrenadeThrowAlternateClipsetHash/>
|
|
||||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
|
||||||
<FPSTransitionFromRNGHash/>
|
|
||||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
|
||||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
|
||||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
|
||||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
|
||||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
|
||||||
<FPSFidgetClipsetHashes>
|
|
||||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
|
|
||||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
|
|
||||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
|
|
||||||
</FPSFidgetClipsetHashes>
|
|
||||||
</Item>
|
|
||||||
</WeaponAnimations>
|
|
||||||
</Item>
|
|
||||||
<Item key="FirstPersonScope">
|
|
||||||
<Fallback>Default</Fallback>
|
|
||||||
<WeaponAnimations>
|
|
||||||
<Item key="WEAPON_WINCHESTER">
|
|
||||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
|
||||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
|
||||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
|
||||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
|
||||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
|
||||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
|
||||||
<MotionCrouchClipSetHash/>
|
|
||||||
<MotionStrafingClipSetHash/>
|
|
||||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
|
||||||
<MotionStrafingUpperBodyClipSetHash/>
|
|
||||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
|
||||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
|
||||||
<WeaponClipSetHashInjured/>
|
|
||||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
|
||||||
<WeaponClipSetHashHiCover/>
|
|
||||||
<AlternativeClipSetWhenBlocked/>
|
|
||||||
<ScopeWeaponClipSet/>
|
|
||||||
<AlternateAimingStandingClipSetHash/>
|
|
||||||
<AlternateAimingCrouchingClipSetHash/>
|
|
||||||
<FiringVariationsStandingClipSetHash/>
|
|
||||||
<FiringVariationsCrouchingClipSetHash/>
|
|
||||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
|
||||||
<AimTurnCrouchingClipSetHash/>
|
|
||||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
|
||||||
<MeleeVariationClipSetHash/>
|
|
||||||
<MeleeTauntClipSetHash/>
|
|
||||||
<MeleeSupportTauntClipSetHash/>
|
|
||||||
<MeleeStealthClipSetHash/>
|
|
||||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
|
||||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
|
||||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
|
||||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
|
||||||
<SwapWeaponFilterHash/>
|
|
||||||
<SwapWeaponInLowCoverFilterHash/>
|
|
||||||
<AnimFireRateModifier value="1.000000"/>
|
|
||||||
<AnimBlindFireRateModifier value="1.000000"/>
|
|
||||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
|
||||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
|
||||||
<AimingDownTheBarrel value="true"/>
|
|
||||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
|
||||||
<AimGrenadeThrowNormalClipsetHash/>
|
|
||||||
<AimGrenadeThrowAlternateClipsetHash/>
|
|
||||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
|
||||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
|
||||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
|
||||||
<FPSTransitionFromScopeHash/>
|
|
||||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
|
||||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
|
||||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
|
||||||
</Item>
|
|
||||||
</WeaponAnimations>
|
|
||||||
</Item>
|
|
||||||
</WeaponAnimationsSets>
|
|
||||||
</CWeaponAnimationsSets>
|
|
||||||
|
|
|
@ -1,13 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF - 8"?>
|
|
||||||
|
|
||||||
<CWeaponModelInfo__InitDataList>
|
|
||||||
<InitDatas>
|
|
||||||
<Item>
|
|
||||||
<modelName>w_sg_winchester</modelName>
|
|
||||||
<txdName>w_sg_winchester</txdName>
|
|
||||||
<ptfxAssetName>NULL</ptfxAssetName>
|
|
||||||
<lodDist value="500"/>
|
|
||||||
</Item>
|
|
||||||
</InitDatas>
|
|
||||||
</CWeaponModelInfo__InitDataList>
|
|
||||||
|
|
|
@ -1,247 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF - 8"?>
|
|
||||||
|
|
||||||
<CWeaponInfoBlob>
|
|
||||||
<SlotNavigateOrder>
|
|
||||||
<Item>
|
|
||||||
<WeaponSlots>
|
|
||||||
<Item>
|
|
||||||
<OrderNumber value="401"/>
|
|
||||||
<Entry>SLOT_WEAPON_WINCHESTER</Entry>
|
|
||||||
</Item>
|
|
||||||
</WeaponSlots>
|
|
||||||
</Item>
|
|
||||||
</SlotNavigateOrder>
|
|
||||||
<Infos>
|
|
||||||
<Item>
|
|
||||||
<Infos>
|
|
||||||
<Item type="CWeaponInfo">
|
|
||||||
<Name>WEAPON_WINCHESTER</Name>
|
|
||||||
<Model>w_sg_winchester</Model>
|
|
||||||
<Audio>AUDIO_ITEM_SNIPERRIFLE</Audio>
|
|
||||||
<Slot>SLOT_WEAPON_WINCHESTER</Slot>
|
|
||||||
<DamageType>BULLET</DamageType>
|
|
||||||
<Explosion>
|
|
||||||
<Default>DONTCARE</Default>
|
|
||||||
<HitCar>DONTCARE</HitCar>
|
|
||||||
<HitTruck>DONTCARE</HitTruck>
|
|
||||||
<HitBike>DONTCARE</HitBike>
|
|
||||||
<HitBoat>DONTCARE</HitBoat>
|
|
||||||
<HitPlane>DONTCARE</HitPlane>
|
|
||||||
</Explosion>
|
|
||||||
<FireType>DELAYED_HIT</FireType>
|
|
||||||
<WheelSlot>WHEEL_SNIPER</WheelSlot>
|
|
||||||
<Group>GROUP_SNIPER</Group>
|
|
||||||
<AmmoInfo ref="AMMO_SNIPER"/>
|
|
||||||
<AimingInfo ref="RIFLE_HI_BASE_STRAFE"/>
|
|
||||||
<ClipSize value="10"/>
|
|
||||||
<AccuracySpread value="5.000000"/>
|
|
||||||
<AccurateModeAccuracyModifier value="0.500000"/>
|
|
||||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
|
||||||
<RunAndGunAccuracyMaxModifier value="0.500000"/>
|
|
||||||
<RecoilAccuracyMax value="1.000000"/>
|
|
||||||
<RecoilErrorTime value="0.000000"/>
|
|
||||||
<RecoilRecoveryRate value="1.000000"/>
|
|
||||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
|
||||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
|
||||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
|
||||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
|
||||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
|
||||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
|
||||||
<MaxHeadShotDistancePlayer value="300.000000"/>
|
|
||||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
|
||||||
<Damage value="101.000000"/>
|
|
||||||
<DamageTime value="0.000000"/>
|
|
||||||
<DamageTimeInVehicle value="0.000000"/>
|
|
||||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
|
||||||
<HitLimbsDamageModifier value="0.500000"/>
|
|
||||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
|
||||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
|
||||||
<Force value="100.000000"/>
|
|
||||||
<ForceHitPed value="170.000000"/>
|
|
||||||
<ForceHitVehicle value="1500.000000"/>
|
|
||||||
<ForceHitFlyingHeli value="2500.000000"/>
|
|
||||||
<OverrideForces>
|
|
||||||
<Item>
|
|
||||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
|
||||||
<ForceFront value="100.000000"/>
|
|
||||||
<ForceBack value="50.000000"/>
|
|
||||||
</Item>
|
|
||||||
<Item>
|
|
||||||
<BoneTag>BONETAG_NECK</BoneTag>
|
|
||||||
<ForceFront value="75.000000"/>
|
|
||||||
<ForceBack value="100.000000"/>
|
|
||||||
</Item>
|
|
||||||
</OverrideForces>
|
|
||||||
<ForceMaxStrengthMult value="1.000000"/>
|
|
||||||
<ForceFalloffRangeStart value="0.000000"/>
|
|
||||||
<ForceFalloffRangeEnd value="50.000000"/>
|
|
||||||
<ForceFalloffMin value="1.000000"/>
|
|
||||||
<ProjectileForce value="0.000000"/>
|
|
||||||
<FragImpulse value="750.000000"/>
|
|
||||||
<Penetration value="1.000000"/>
|
|
||||||
<VerticalLaunchAdjustment value="0.000000"/>
|
|
||||||
<DropForwardVelocity value="0.000000"/>
|
|
||||||
<Speed value="5000.000000"/>
|
|
||||||
<BulletsInBatch value="1"/>
|
|
||||||
<BatchSpread value="0.000000"/>
|
|
||||||
<ReloadTimeMP value="-1.000000"/>
|
|
||||||
<ReloadTimeSP value="-1.000000"/>
|
|
||||||
<VehicleReloadTime value="2.500000"/>
|
|
||||||
<AnimReloadRate value="1.000000"/>
|
|
||||||
<BulletsPerAnimLoop value="1"/>
|
|
||||||
<TimeBetweenShots value="1.567000"/>
|
|
||||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
|
||||||
<SpinUpTime value="0.000000"/>
|
|
||||||
<SpinTime value="0.000000"/>
|
|
||||||
<SpinDownTime value="0.000000"/>
|
|
||||||
<AlternateWaitTime value="-1.000000"/>
|
|
||||||
<BulletBendingNearRadius value="0.000000"/>
|
|
||||||
<BulletBendingFarRadius value="0.000000"/>
|
|
||||||
<BulletBendingZoomedRadius value="0.000000"/>
|
|
||||||
<Fx>
|
|
||||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
|
|
||||||
<FlashFx>muz_alternate_star</FlashFx>
|
|
||||||
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
|
|
||||||
<MuzzleSmokeFx/>
|
|
||||||
<MuzzleSmokeFxMinLevel value="0.000000"/>
|
|
||||||
<MuzzleSmokeFxIncPerShot value="0.000000"/>
|
|
||||||
<MuzzleSmokeFxDecPerSec value="0.000000"/>
|
|
||||||
<ShellFx>eject_sniper</ShellFx>
|
|
||||||
<TracerFx>bullet_tracer</TracerFx>
|
|
||||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
|
||||||
<TracerFxChanceSP value="0.150000"/>
|
|
||||||
<TracerFxChanceMP value="0.750000"/>
|
|
||||||
<FlashFxChanceSP value="1.000000"/>
|
|
||||||
<FlashFxChanceMP value="1.000000"/>
|
|
||||||
<FlashFxAltChance value="0.200000"/>
|
|
||||||
<FlashFxScale value="0.500000"/>
|
|
||||||
<FlashFxLightEnabled value="false"/>
|
|
||||||
<FlashFxLightCastsShadows value="true"/>
|
|
||||||
<FlashFxLightOffsetDist value="0.000000"/>
|
|
||||||
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
|
|
||||||
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
|
|
||||||
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
|
|
||||||
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
|
|
||||||
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
|
|
||||||
<GroundDisturbFxEnabled value="false"/>
|
|
||||||
<GroundDisturbFxDist value="5.000000"/>
|
|
||||||
<GroundDisturbFxNameDefault/>
|
|
||||||
<GroundDisturbFxNameSand/>
|
|
||||||
<GroundDisturbFxNameDirt/>
|
|
||||||
<GroundDisturbFxNameWater/>
|
|
||||||
<GroundDisturbFxNameFoliage/>
|
|
||||||
</Fx>
|
|
||||||
<InitialRumbleDuration value="150"/>
|
|
||||||
<InitialRumbleIntensity value="0.800000"/>
|
|
||||||
<InitialRumbleIntensityTrigger value="0.850000"/>
|
|
||||||
<RumbleDuration value="150"/>
|
|
||||||
<RumbleIntensity value="0.800000"/>
|
|
||||||
<RumbleIntensityTrigger value="0.850000"/>
|
|
||||||
<RumbleDamageIntensity value="1.000000"/>
|
|
||||||
<InitialRumbleDurationFps value="150"/>
|
|
||||||
<InitialRumbleIntensityFps value="1.000000"/>
|
|
||||||
<RumbleDurationFps value="95"/>
|
|
||||||
<RumbleIntensityFps value="1.000000"/>
|
|
||||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
|
||||||
<NetworkPedDamageModifier value="1.000000"/>
|
|
||||||
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
|
|
||||||
<LockOnRange value="50.000000"/>
|
|
||||||
<WeaponRange value="1500.000000"/>
|
|
||||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
|
||||||
<AiSoundRange value="-1.000000"/>
|
|
||||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
|
||||||
<DamageFallOffRangeMin value="1500.000000"/>
|
|
||||||
<DamageFallOffRangeMax value="1500.000000"/>
|
|
||||||
<DamageFallOffModifier value="0.300000"/>
|
|
||||||
<VehicleWeaponHash/>
|
|
||||||
<DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash>
|
|
||||||
<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
|
||||||
<CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash>
|
|
||||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
|
||||||
<CinematicShootingCameraHash/>
|
|
||||||
<AlternativeOrScopedCameraHash/>
|
|
||||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
|
||||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
|
||||||
<CameraFov value="45.000000"/>
|
|
||||||
<FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000"/>
|
|
||||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.17500" z="-0.01500"/>
|
|
||||||
<FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000"/>
|
|
||||||
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
|
||||||
<FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025"/>
|
|
||||||
<FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025"/>
|
|
||||||
<FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025"/>
|
|
||||||
<FirstPersonAsThirdPersonScopeOffset x="0.11" y="0.000000" z="-0.025"/>
|
|
||||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
|
||||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
|
||||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
|
||||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
|
||||||
<ZoomFactorForAccurateMode value="1.000000"/>
|
|
||||||
<RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
|
|
||||||
<RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
|
||||||
<AccuracyOffsetShakeHash/>
|
|
||||||
<MinTimeBetweenRecoilShakes value="150"/>
|
|
||||||
<RecoilShakeAmplitude value="0.280000"/>
|
|
||||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
|
||||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
|
||||||
<AimOffsetMin x="0.125000" y="0.225000" z="0.600000"/>
|
|
||||||
<AimProbeLengthMin value="0.590000"/>
|
|
||||||
<AimOffsetMax x="0.135000" y="-0.225000" z="0.500000"/>
|
|
||||||
<AimProbeLengthMax value="0.550000"/>
|
|
||||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
|
||||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
|
||||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
|
||||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
|
||||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
|
||||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
|
||||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
|
||||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
|
||||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
|
||||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
|
||||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
|
||||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
|
||||||
<TorsoAimOffset x="-0.340000" y="0.550000"/>
|
|
||||||
<TorsoCrouchedAimOffset x="0.160000" y="0.120000"/>
|
|
||||||
<LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000"/>
|
|
||||||
<ReticuleMinSizeStanding value="0.600000"/>
|
|
||||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
|
||||||
<ReticuleScale value="0.050000"/>
|
|
||||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
|
||||||
<FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
|
|
||||||
<PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash>
|
|
||||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
|
||||||
<HumanNameHash>WEAPON_WINCHESTER</HumanNameHash>
|
|
||||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
|
||||||
<StatName>SNIPERRFL</StatName>
|
|
||||||
<KnockdownCount value="-1"/>
|
|
||||||
<KillshotImpulseScale value="1.000000"/>
|
|
||||||
<NmShotTuningSet>Sniper</NmShotTuningSet>
|
|
||||||
<AttachPoints/>
|
|
||||||
<GunFeedBone/>
|
|
||||||
<TargetSequenceGroup/>
|
|
||||||
<WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps UseFPSAimIK UseFPSSecondaryMotion UseFPSAnimatedRecoil DisableFPSAimForScope</WeaponFlags>
|
|
||||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
|
||||||
<FiringPatternAliases ref="NULL"/>
|
|
||||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
|
||||||
<AmmoDiminishingRate value="3"/>
|
|
||||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
|
||||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
|
||||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
|
||||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
|
||||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
|
||||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
|
||||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
|
||||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
|
||||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
|
||||||
<AudioCollisionHash/>
|
|
||||||
<HudDamage value="96"/>
|
|
||||||
<HudSpeed value="25"/>
|
|
||||||
<HudCapacity value="10"/>
|
|
||||||
<HudAccuracy value="70"/>
|
|
||||||
<HudRange value="95"/>
|
|
||||||
</Item>
|
|
||||||
</Infos>
|
|
||||||
</Item>
|
|
||||||
</Infos>
|
|
||||||
<Name>AR</Name>
|
|
||||||
</CWeaponInfoBlob>
|
|
||||||
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937"
|
||||||
|
|
||||||
|
files {
|
||||||
|
'audio/sfx/weapons_player/snp_rifle.awc',
|
||||||
|
}
|
||||||
|
|
||||||
|
data_file 'AUDIO_WAVEPACK' 'audio/sfx/weapons_player'
|