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-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-
- Copyright (C)
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-
-Also add information on how to contact you by electronic and paper mail.
-
- If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
- Copyright (C)
- This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
- You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-.
-
- The GNU General Public License does not permit incorporating your program
-into proprietary programs. If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library. If this is what you want to do, use the GNU Lesser General
-Public License instead of this License. But first, please read
-.
diff --git a/resources/[housing]/renzu_motels/README.md b/resources/[housing]/renzu_motels/README.md
deleted file mode 100644
index 1599ab469..000000000
--- a/resources/[housing]/renzu_motels/README.md
+++ /dev/null
@@ -1,30 +0,0 @@
-# renzu_motels
-Fivem - Motel Management. Hourly Rental System. Supports MLO and Shells. ESX/QBCORE
-
-
-
-# Features
-- Player Motel Business Management (change hour rates, hire employees, add / kick occupants)
-- Hourly Rental System
-- Configurable Maximum Occupants per room
-- Configurable Sharable Room Stash (stealable) or Unique per Players
-- Police can Break in using Gunshot in doors.
-- Lockpickable Doors
-- Supports MLO / Shells
-- Supports Multiple Skin resource for Wardrobes.
-- Support Targets or Zone Markers
-- Support Metadata item Keys Sharing
-
-# Dependency
-- ox_lib
-- ESX / QBCORE
-- ox_inventory / qb-inventory
-- ox_target / qb-target (optional)
-
-# Item name
-- keys
-
-# Todo
-```
-some features im looking to add later like Job Owneds
-```
diff --git a/resources/[housing]/renzu_motels/bridge/framework/client/esx.lua b/resources/[housing]/renzu_motels/bridge/framework/client/esx.lua
deleted file mode 100644
index db55b740f..000000000
--- a/resources/[housing]/renzu_motels/bridge/framework/client/esx.lua
+++ /dev/null
@@ -1,31 +0,0 @@
-if not ESX then return end
-PlayerData = ESX.GetPlayerData()
-local kvpname = GetCurrentServerEndpoint()..'_inshells'
-
-RegisterNetEvent('esx:playerLoaded')
-AddEventHandler('esx:playerLoaded',function(playerData)
- PlayerData = playerData
- local login = GetResourceKvpString(kvpname)
- if not login then return end
- local data = json.decode(login)
- LocalPlayer.state:set('inshell',true,true)
- LocalPlayer.state:set('lastloc',data.lastloc,false)
- DoScreenFadeOut(0)
- EnterShell(data,true)
-end)
-
-RegisterNetEvent('esx:setJob')
-AddEventHandler('esx:setJob', function(job)
- PlayerData.job = job
-end)
-
-GetInventoryItems = function(name)
- local PlayerData = ESX.GetPlayerData()
- local data = {}
- for _, item in pairs(PlayerData.inventory) do
- if name == item.name then
- table.insert(data,item)
- end
- end
- return data
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/bridge/framework/client/qbcore.lua b/resources/[housing]/renzu_motels/bridge/framework/client/qbcore.lua
deleted file mode 100644
index 6a2a1e5aa..000000000
--- a/resources/[housing]/renzu_motels/bridge/framework/client/qbcore.lua
+++ /dev/null
@@ -1,49 +0,0 @@
-if not QBCORE then return end
-PlayerData = QBCORE.Functions.GetPlayerData()
-local kvpname = GetCurrentServerEndpoint()..'_inshells'
-
-if PlayerData.job ~= nil then
- PlayerData.job.grade = PlayerData.job.grade.level
-end
-
-if PlayerData.identifier == nil then
- PlayerData.identifier = PlayerData.citizenid
-end
-
-RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
- Wait(1500)
- PlayerData = QBCORE.Functions.GetPlayerData()
-
- if PlayerData.job ~= nil then
- PlayerData.job.grade = PlayerData.job.grade.level
- end
-
- if PlayerData.identifier == nil then
- PlayerData.identifier = PlayerData.citizenid
- end
- local login = GetResourceKvpString(kvpname)
- if not login then return end
- local data = json.decode(login)
- LocalPlayer.state:set('inshell',true,true)
- LocalPlayer.state:set('lastloc',data.lastloc,false)
- DoScreenFadeOut(0)
- EnterShell(data,true)
-end)
-
-RegisterNetEvent('QBCore:Client:OnJobUpdate', function(job)
- PlayerData.job = job
-
- PlayerData.job.grade = PlayerData.job.grade.level
-end)
-
-GetInventoryItems = function(name)
- local data = {}
- local PlayerData = QBCORE.Functions.GetPlayerData()
- for _, item in pairs(PlayerData.items) do
- if name == item.name then
- item.metadata = item.info
- table.insert(data,item)
- end
- end
- return data
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/bridge/framework/server/esx.lua b/resources/[housing]/renzu_motels/bridge/framework/server/esx.lua
deleted file mode 100644
index dd2171bfc..000000000
--- a/resources/[housing]/renzu_motels/bridge/framework/server/esx.lua
+++ /dev/null
@@ -1,8 +0,0 @@
-if not ESX then return end
-
-GetPlayerFromId = function(src)
- if type(src) == 'string' then
- return ESX.GetPlayerFromIdentifier(src)
- end
- return ESX.GetPlayerFromId(src)
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/bridge/framework/server/qbcore.lua b/resources/[housing]/renzu_motels/bridge/framework/server/qbcore.lua
deleted file mode 100644
index 78688179e..000000000
--- a/resources/[housing]/renzu_motels/bridge/framework/server/qbcore.lua
+++ /dev/null
@@ -1,37 +0,0 @@
-if not QBCORE then return end
-
-GetPlayerFromId = function(src)
- local self = QBCORE.Functions.GetPlayer(src)
- if not self then return end
-
- if self.identifier == nil then
- self.identifier = self.PlayerData.citizenid
- end
-
- self.getMoney = function(value)
- return self.PlayerData.money['cash']
- end
-
- self.removeMoney = function(value)
- self.Functions.RemoveMoney('cash',tonumber(value))
- return true
- end
- self.name = self.PlayerData.charinfo.firstname
-
- self.addMoney = function(value)
- return self.Functions.AddMoney('cash',tonumber(value))
- end
-
- self.removeAccountMoney = function(type,val)
- if type == 'money' then type = 'cash' end
- self.Functions.RemoveMoney(type,tonumber(val))
- return true
- end
-
- self.getAccount = function(type)
- if type == 'money' then type = 'cash' end
- return {money = self.PlayerData.money[type]}
- end
-
- return self
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/bridge/inventory/client/ox_inventory.lua b/resources/[housing]/renzu_motels/bridge/inventory/client/ox_inventory.lua
deleted file mode 100644
index 0a1630111..000000000
--- a/resources/[housing]/renzu_motels/bridge/inventory/client/ox_inventory.lua
+++ /dev/null
@@ -1,5 +0,0 @@
-if GetResourceState('ox_inventory') ~= 'started' then return end
-
-OpenStash = function(data,identifier)
- TriggerEvent('ox_inventory:openInventory', 'stash', {id = 'stash_'..data.motel..'_'..identifier..'_'..data.index, name = 'Storage', slots = 70, weight = 70000, coords = GetEntityCoords(cache.ped)})
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/bridge/inventory/client/qb-inventory.lua b/resources/[housing]/renzu_motels/bridge/inventory/client/qb-inventory.lua
deleted file mode 100644
index 64511f9d0..000000000
--- a/resources/[housing]/renzu_motels/bridge/inventory/client/qb-inventory.lua
+++ /dev/null
@@ -1,7 +0,0 @@
-if GetResourceState('qb-inventory') ~= 'started' then return end
-
-OpenStash = function(data,identifier)
- TriggerServerEvent('inventory:server:OpenInventory', 'stash', 'stash_'..data.motel..'_'..identifier..'_'..data.index, {})
- TriggerServerEvent("InteractSound_SV:PlayOnSource", "StashOpen", 0.4)
- TriggerEvent("inventory:client:SetCurrentStash", 'stash_'..data.motel..'_'..identifier..'_'..data.index)
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/bridge/inventory/client/quasargago.lua b/resources/[housing]/renzu_motels/bridge/inventory/client/quasargago.lua
deleted file mode 100644
index 6e8391477..000000000
--- a/resources/[housing]/renzu_motels/bridge/inventory/client/quasargago.lua
+++ /dev/null
@@ -1,7 +0,0 @@
-if GetResourceState('qs-inventory') ~= 'started' then return end
-
-OpenStash = function(data,identifier)
- TriggerServerEvent('inventory:server:OpenInventory', 'stash', 'stash_'..data.motel..'_'..identifier..'_'..data.index, {})
- TriggerServerEvent("InteractSound_SV:PlayOnSource", "StashOpen", 0.4)
- TriggerEvent("inventory:client:SetCurrentStash", 'stash_'..data.motel..'_'..identifier..'_'..data.index)
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/bridge/inventory/server/ox_inventory.lua b/resources/[housing]/renzu_motels/bridge/inventory/server/ox_inventory.lua
deleted file mode 100644
index 204f4dce8..000000000
--- a/resources/[housing]/renzu_motels/bridge/inventory/server/ox_inventory.lua
+++ /dev/null
@@ -1,9 +0,0 @@
-if GetResourceState('ox_inventory') ~= 'started' then return end
-
-AddItem = function(src, item, count, metadata)
- return exports.ox_inventory:AddItem(src, item, count, metadata)
-end
-
-RemoveItem = function(src, item, count, metadata)
- return exports.ox_inventory:RemoveItem(src, item, count, metadata)
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/bridge/inventory/server/qb-inventory.lua b/resources/[housing]/renzu_motels/bridge/inventory/server/qb-inventory.lua
deleted file mode 100644
index b92967d9e..000000000
--- a/resources/[housing]/renzu_motels/bridge/inventory/server/qb-inventory.lua
+++ /dev/null
@@ -1,9 +0,0 @@
-if GetResourceState('qb-inventory') ~= 'started' then return end
-
-AddItem = function(src, item, count, metadata)
- return exports['qb-inventory']:AddItem(src, item, count, slot, metadata)
-end
-
-RemoveItem = function(src, item, count, metadata)
- return exports['qb-inventory']:RemoveItem(src, item, count, slot, metadata)
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/bridge/inventory/server/quasargago.lua b/resources/[housing]/renzu_motels/bridge/inventory/server/quasargago.lua
deleted file mode 100644
index 28003b758..000000000
--- a/resources/[housing]/renzu_motels/bridge/inventory/server/quasargago.lua
+++ /dev/null
@@ -1,10 +0,0 @@
-if GetResourceState('qs-inventory') ~= 'started' then return end
-
-AddItem = function(src, item, count, metadata)
- if metadata then metadata.showAllDescriptions = true end
- return TriggerEvent('inventory:server:addItem', src, item, count, false, metadata)
-end
-
-RemoveItem = function(src, item, count, metadata)
- return TriggerEvent('inventory:server:removeItem', src, item, count, false, metadata)
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/bridge/target/ox_target.lua b/resources/[housing]/renzu_motels/bridge/target/ox_target.lua
deleted file mode 100644
index 0eed3dab1..000000000
--- a/resources/[housing]/renzu_motels/bridge/target/ox_target.lua
+++ /dev/null
@@ -1,113 +0,0 @@
-if GetResourceState('ox_target') ~= 'started' or not config.target then return end
-
-MotelFunction = function(data)
- if not data.Mlo and data.type ~= 'door' then return end
- local options = {}
- if data.type == 'door' then
- local doorIndex = data.doorindex + (joaat(data.motel))
- AddDoorToSystem(doorIndex, data.door, data.coord)
- SetDoorState(data)
- local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z)
- SetBlipSprite(blip,685+data.index)
- SetBlipColour(blip,0)
- SetBlipSecondaryColour(blip,255,255,255)
- SetBlipAsShortRange(blip,true)
- SetBlipScale(blip,0.3)
- BeginTextCommandSetBlipName("STRING")
- AddTextComponentString('Door '..data.index)
- EndTextCommandSetBlipName(blip)
- table.insert(blips,blip)
- table.insert(options,{
- items = {'lockpick'},
- name = data.index .. '_' .. data.type..'_lockpick',
- onSelect = function()
- return LockPick(data)
- end,
- icon = 'fas fa-unlink',
- label = 'Lock Pick'
- })
- if not data.Mlo then
- table.insert(options,{
- name = data.index .. '_' .. data.type..'_lockpick',
- onSelect = function()
- return EnterShell(data)
- end,
- icon = 'fas fa-person-booth',
- label = 'Enter'
- })
- end
- end
- table.insert(options,{
- name = data.index .. '_' .. data.type,
- onSelect = function()
- return RoomFunction(data)
- end,
- icon = config.icons[data.type],
- label = data.label
- })
- local targetid = exports.ox_target:addBoxZone({
- coords = data.coord,
- size = vec3(2, 2, 2),
- rotation = 45,
- debug = false,
- options = options
- })
- table.insert(zones,targetid)
-end
-
-removeTargetZone = function(id)
- return exports['ox_target']:removeZone(id)
-end
-
-ShellTargets = function(data,offsets,loc,house)
- Wait(2000)
- for k,v in pairs(offsets) do
- local options = {}
- table.insert(options,{
- name = data.motel .. '_' .. k..'_'..data.index,
- onSelect = function()
- data.type = k
- return RoomFunction(data)
- end,
- icon = config.icons[k],
- label = config.Text[k]
- })
- if k == 'exit' then
- table.insert(options,{
- name = data.motel .. '_' .. k..'_'..data.index..'_door',
- onSelect = function()
- data.type = 'door'
- return Door(data)
- end,
- icon = config.icons[k],
- label = 'Toggle Door'
- })
- end
-
- if k == 'stash' then
- local motels = GlobalState.Motels[data.motel]
- local room = motels?.rooms[data.index] or {}
- local keys = GetPlayerKeys(data,room)
- for identifier,name in pairs(keys) do
- table.insert(options,{
- name = data.motel .. '_' .. k..'_'..data.index..'_'..identifier,
- onSelect = function()
- data.type = k
- return RoomFunction(data,identifier)
- end,
- icon = config.icons[k],
- label = config.Text[k]..' - ['..name..']'
- })
- end
- end
-
- local targetid = exports.ox_target:addBoxZone({
- coords = loc+v,
- size = vec3(2, 2, 2),
- rotation = 45,
- debug = false,
- options = options
- })
- table.insert(shelzones,targetid)
- end
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/bridge/target/qb-target.lua b/resources/[housing]/renzu_motels/bridge/target/qb-target.lua
deleted file mode 100644
index 291d95add..000000000
--- a/resources/[housing]/renzu_motels/bridge/target/qb-target.lua
+++ /dev/null
@@ -1,124 +0,0 @@
-if GetResourceState('ox_target') == 'started'
-or GetResourceState('ox_target') ~= 'started' and GetResourceState('qb-target') ~= 'started' or not config.target then return end
-
-MotelFunction = function(data)
- if not data.Mlo and data.type ~= 'door' then return end
- local options = {}
- if data.type == 'door' then
- local doorIndex = data.doorindex + (joaat(data.motel))
- AddDoorToSystem(doorIndex, data.door, data.coord)
- SetDoorState(data)
- local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z)
- SetBlipSprite(blip,685+data.index)
- SetBlipColour(blip,0)
- SetBlipSecondaryColour(blip,255,255,255)
- SetBlipAsShortRange(blip,true)
- SetBlipScale(blip,0.3)
- BeginTextCommandSetBlipName("STRING")
- AddTextComponentString('Door '..data.index)
- EndTextCommandSetBlipName(blip)
- table.insert(blips,blip)
- table.insert(options,{
- item = 'lockpick',
- name = data.index .. '_' .. data.type..'_lockpick',
- action = function()
- return LockPick(data)
- end,
- icon = 'fas fa-unlink',
- label = 'Lock Pick'
- })
- if not data.Mlo then
- table.insert(options,{
- name = data.index .. '_' .. data.type..'_lockpick',
- action = function()
- return EnterShell(data)
- end,
- icon = 'fas fa-person-booth',
- label = 'Enter'
- })
- end
- end
- table.insert(options,{
- name = data.index .. '_' .. data.type,
- action = function()
- return RoomFunction(data)
- end,
- icon = config.icons[data.type],
- label = data.label
- })
- local target = {
- coords = data.coord,
- size = vec3(2, 2, 2),
- rotation = 45,
- debug = drawZones,
- options = options
- }
- local targetid = data.index .. '_' .. data.type
- exports['qb-target']:AddBoxZone(targetid,data.coord,0.40,0.40,{
- name = targetid,
- debugPoly = false,
- minZ = data.coord.z-0.2,
- maxZ = data.coord.z+0.2
- },target)
- table.insert(zones,targetid)
-end
-
-removeTargetZone = function(id)
- return exports['qb-target']:RemoveZone(id)
-end
-
-ShellTargets = function(data,offsets,loc,house)
- Wait(2000)
- for k,v in pairs(offsets) do
- local options = {}
- table.insert(options,{
- name = data.motel .. '_' .. k..'_'..data.index,
- action = function()
- data.type = k
- return RoomFunction(data)
- end,
- icon = config.icons[k],
- label = config.Text[k]
- })
- if k == 'exit' then
- table.insert(options,{
- name = data.motel .. '_' .. k..'_'..data.index..'_door',
- action = function()
- data.type = 'door'
- return Door(data)
- end,
- icon = config.icons[k],
- label = 'Toggle Door'
- })
- end
-
- if k == 'stash' then
- local motels = GlobalState.Motels[data.motel]
- local room = motels?.rooms[data.index] or {}
- local keys = GetPlayerKeys(data,room)
- for identifier,name in pairs(keys) do
- table.insert(options,{
- name = data.motel .. '_' .. k..'_'..data.index..'_'..identifier,
- action = function()
- data.type = k
- return RoomFunction(data,identifier)
- end,
- icon = config.icons[k],
- label = config.Text[k]..' - ['..name..']'
- })
- end
- end
-
- local targetid = data.motel .. '_' .. k..'_'..data.index
- exports['qb-target']:AddBoxZone(targetid, loc+v, 0.75, 0.75, {
- name = targetid,
- debugPoly = false,
- minZ = (loc+v).z-0.45,
- maxZ = (loc+v).z+0.45,
- }, {
- options = options,
- distance = 5.5
- })
- table.insert(shelzones,targetid)
- end
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/bridge/zones.lua b/resources/[housing]/renzu_motels/bridge/zones.lua
deleted file mode 100644
index 5fa96889c..000000000
--- a/resources/[housing]/renzu_motels/bridge/zones.lua
+++ /dev/null
@@ -1,178 +0,0 @@
-if config.target then return end
-
-ZoneMenu = function(data)
- local options = {}
- if data.type == 'door' then
- local haslockpick = false
- for _, item in pairs(GetInventoryItems('lockpick') or {}) do
- if item.name == 'lockpick' then
- haslockpick = true
- break
- end
- end
- if haslockpick then
- table.insert(options,{
- items = {'lockpick'},
- name = data.index .. '_' .. data.type..'_lockpick',
- onSelect = function()
- return LockPick(data)
- end,
- icon = 'unlink',
- title = 'Lock Pick'
- })
- end
- if not data.Mlo then
- table.insert(options,{
- name = data.index .. '_' .. data.type..'_lockpick',
- onSelect = function()
- return EnterShell(data)
- end,
- icon = 'person-booth',
- title = 'Enter'
- })
- end
- end
- table.insert(options,{
- name = data.index .. '_' .. data.type,
- onSelect = function()
- return RoomFunction(data)
- end,
- icon = config.icons[data.type],
- title = data.label
- })
- if data.type == 'stash' then
- local motels = GlobalState.Motels[data.motel]
- local room = motels?.rooms[data.index] or {}
- local keys = GetPlayerKeys(data,room)
- for identifier,name in pairs(keys) do
- table.insert(options,{
- name = data.index .. '_' .. data.type,
- onSelect = function()
- return RoomFunction(data,identifier)
- end,
- icon = config.icons[data.type],
- title = data.label..' - ['..name..']'
- })
- end
- end
- lib.registerContext({
- id = 'door_menu',
- title = 'Door Menu',
- options = options
- })
- lib.showContext('door_menu')
-end
-
-MotelFunction = function(data)
- if not data.Mlo and data.type ~= 'door' then return end
- local options = {}
- if data.type == 'door' then
- local doorindex = data.doorindex + (joaat(data.motel))
- AddDoorToSystem(doorindex, data.door, data.coord)
- SetDoorState(data)
- local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z)
- SetBlipSprite(blip,685+data.index)
- SetBlipColour(blip,0)
- SetBlipSecondaryColour(blip,255,255,255)
- SetBlipAsShortRange(blip,true)
- SetBlipScale(blip,0.3)
- BeginTextCommandSetBlipName("STRING")
- AddTextComponentString('Door '..data.index)
- EndTextCommandSetBlipName(blip)
- table.insert(blips,blip)
- end
-
- local point = lib.points.new(data.coord, 2)
-
- function point:onEnter()
- local text = data.type == 'door' and 'Door '..data.index or data.type:upper()
- lib.showTextUI('[E] - '..text)
- end
-
- function point:onExit()
- lib.hideTextUI()
- end
-
- function point:nearby()
- DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.4, 0.4, 0.4, 200, 255, 255, 50, false, true, 2, nil, nil, false)
-
- if self.currentDistance < 1 and IsControlJustReleased(0, 38) then
- ZoneMenu(data)
- end
- end
- table.insert(zones,point)
-end
-
-removeTargetZone = function(point)
- return point:remove()
-end
-
-RoomMenu = function(type,data)
- local options = {}
- table.insert(options,{
- name = data.motel .. '_' .. type..'_'..data.index,
- onSelect = function()
- data.type = type
- return RoomFunction(data)
- end,
- icon = config.icons[type],
- title = type:upper()
- })
- if type == 'stash' then
- local motels = GlobalState.Motels[data.motel]
- local room = motels?.rooms[data.index] or {}
- local keys = GetPlayerKeys(data,room)
- for identifier,name in pairs(keys) do
- table.insert(options,{
- name = data.index .. '_' .. type,
- onSelect = function()
- data.type = type
- return RoomFunction(data,identifier)
- end,
- icon = config.icons[type],
- title = config.Text[type]..' - ['..name..']'
- })
- end
- end
- if type == 'exit' then
- table.insert(options,{
- name = data.motel .. '_' ..type..'_'..data.index..'_door',
- onSelect = function()
- data.type = 'door'
- return Door(data)
- end,
- icon = config.icons[type],
- title = 'Toggle Door'
- })
- end
- lib.registerContext({
- id = 'room_menu',
- title = 'Room Menu',
- options = options
- })
- lib.showContext('room_menu')
-end
-
-ShellTargets = function(data,offsets,loc,house)
- Wait(2000)
- for k,v in pairs(offsets) do
- local point = lib.points.new(loc+v, 1.5)
-
- function point:onEnter()
- lib.showTextUI('[E] - Room '..k)
- end
-
- function point:onExit()
- lib.hideTextUI()
- end
-
- function point:nearby()
- DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.4, 0.4, 0.4, 200, 255, 255, 50, false, true, 2, nil, nil, false)
-
- if self.currentDistance < 1 and IsControlJustReleased(0, 38) then
- RoomMenu(k,data)
- end
- end
- table.insert(shelzones,point)
- end
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/client/main.lua b/resources/[housing]/renzu_motels/client/main.lua
deleted file mode 100644
index 331c6f5b8..000000000
--- a/resources/[housing]/renzu_motels/client/main.lua
+++ /dev/null
@@ -1,979 +0,0 @@
-local kvpname = GetCurrentServerEndpoint()..'_inshells'
-CreateBlips = function()
- for k,v in pairs(config.motels) do
- local blip = AddBlipForCoord(v.rentcoord.x,v.rentcoord.y,v.rentcoord.z)
- SetBlipSprite(blip,475)
- SetBlipColour(blip,2)
- SetBlipAsShortRange(blip,true)
- SetBlipScale(blip,0.6)
- BeginTextCommandSetBlipName("STRING")
- AddTextComponentString(v.label)
- EndTextCommandSetBlipName(blip)
- end
-end
-
-RegisterNetEvent('renzu_motels:invoice')
-AddEventHandler('renzu_motels:invoice', function(data)
- local motels = GlobalState.Motels
- local buy = lib.alertDialog({
- header = 'Invoice',
- content = ' \n ## INFO \n **Description:** '..data.description..' \n **Amount:** $ '..data.amount..' \n **Payment method:** '..data.payment,
- centered = true,
- labels = {
- cancel = 'close',
- confirm = 'Pay'
- },
- cancel = true
- })
- if buy ~= 'cancel' then
- local success = lib.callback.await('renzu_motels:payinvoice',false,data)
- if success then
- Notify('You Successfully Pay the Invoice','success')
- else
- Notify('Fail to Pay the Invoice','error')
- end
- end
-end)
-
-DoesPlayerHaveAccess = function(data)
- for identifier, _ in pairs(data) do
- if identifier == PlayerData?.identifier then return true end
- end
- return false
-end
-
-DoesPlayerHaveKey = function(data,room)
- local items = GetInventoryItems('keys')
- if not items then return false end
- for k,v in pairs(items) do
- if v.metadata?.type == data.motel and v.metadata?.serial == data.index then
- return v.metadata?.owner and room?.players[v.metadata?.owner] or false
- end
- end
- return false
-end
-
-GetPlayerKeys = function(data,room)
- local items = GetInventoryItems('keys')
- if not items then return false end
- local keys = {}
- for k,v in pairs(items) do
- if v.metadata?.type == data.motel and v.metadata?.serial == data.index then
- local key = v.metadata?.owner and room?.players[v.metadata?.owner]
- if key then
- keys[v.metadata.owner] = key.name
- end
- end
- end
- return keys
-end
-
-SetDoorState = function(data)
- local motels = GlobalState.Motels or {}
- local doorindex = data.index + (joaat(data.motel))
- DoorSystemSetDoorState(doorindex, 1)
-end
-
-RegisterNetEvent('renzu_motels:Door', function(data)
- if not data.Mlo then return end
- local doorindex = data.doorindex + (joaat(data.motel))
- DoorSystemSetDoorState(doorindex, DoorSystemGetDoorState(doorindex) == 0 and 1 or 0, false, false)
-end)
-
-Door = function(data)
- local dist = #(data.coord - GetEntityCoords(cache.ped)) < 2
- local motel = GlobalState.Motels[data.motel]
- local moteldoor = motel and motel.rooms[data.index]
- if moteldoor and DoesPlayerHaveAccess(motel.rooms[data.index].players)
- or moteldoor and DoesPlayerHaveKey(data,moteldoor) or IsOwnerOrEmployee(data.motel) then
- lib.RequestAnimDict('mp_doorbell')
- TaskPlayAnim(PlayerPedId(), "mp_doorbell", "open_door", 1.0, 1.0, 1000, 1, 1, 0, 0, 0)
- TriggerServerEvent('renzu_motels:Door', {
- motel = data.motel,
- index = data.index,
- doorindex = data.doorindex,
- coord = data.coord,
- Mlo = data.Mlo,
- })
- local text
- if data.Mlo then
- local doorindex = data.index + (joaat(data.motel))
- text = DoorSystemGetDoorState(doorindex) == 0 and 'You Locked the Motel Door' or 'You Unlocked the Motel Door'
- else
- text = not moteldoor?.lock and 'You Locked the Motel Door' or 'You Unlocked the Motel Door'
- end
- Wait(1000)
- --PlaySoundFromEntity(-1, "Hood_Open", cache.ped , 'Lowrider_Super_Mod_Garage_Sounds', 0, 0)
- local data = {
- file = 'door',
- volume = 0.5
- }
- SendNUIMessage({
- type = "playsound",
- content = data
- })
- Notify(text, 'inform')
- else
- Notify('you dont have access', 'error')
- end
-end
-
-isRentExpired = function(data)
- local motels = GlobalState.Motels[data.motel]
- local room = motels?.rooms[data.index] or {}
- local player = room?.players[PlayerData.identifier] or {}
- return player?.duration and player?.duration < GlobalState.MotelTimer
-end
-
-RoomFunction = function(data,identifier)
- if isRentExpired(data) then
- return Notify('Your Rent is Due. \n Please Pay to Access')
- end
- if data.type == 'door' then
- return Door(data)
- elseif data.type == 'stash' then
- local stashid = identifier or data.uniquestash and PlayerData.identifier or 'room'
- return OpenStash(data,stashid)
- elseif data.type == 'wardrobe' then
- return config.wardrobes[config.wardrobe]()
- elseif config.extrafunction[data.type] then
- local stashid = identifier or data.uniquestash and PlayerData.identifier or 'room'
- return config.extrafunction[data.type](data,stashid)
- end
-end
-
-LockPick = function(data)
- local success = nil
- SetTimeout(1000,function()
- repeat
- local lockpick = lib.progressBar({
- duration = 10000,
- label = 'Breaking in..',
- useWhileDead = false,
- canCancel = true,
- anim = {
- dict = 'veh@break_in@0h@p_m_one@',
- clip = 'low_force_entry_ds'
- },
- })
- Wait(0)
- until success ~= nil
- end)
- success = lib.skillCheck({'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'easy'})
- if lib.progressActive() then
- lib.cancelProgress()
- end
- if success then
- TriggerServerEvent('renzu_motels:Door', {
- motel = data.motel,
- index = data.index,
- doorindex = data.doorindex,
- coord = data.coord,
- Mlo = data.Mlo
- })
- local doorindex = data.index + (joaat(data.motel))
- Notify(DoorSystemGetDoorState(doorindex) == 0 and 'You Locked the Motel Door' or 'You Unlocked the Motel Door', 'inform')
- end
-end
-
-Notify = function(msg,type)
- lib.notify({
- description = msg,
- type = type or 'inform'
- })
-end
-
-MyRoomMenu = function(data)
- local motels = GlobalState.Motels
- local rate = motels[data.motel].hour_rate or data.rate
-
- local options = {
- {
- title = 'My Room ['..data.index..'] - Pay a rent',
- description = 'Pay your rent in due or advanced to Door '..data.index..' \n Rent Duration: '..data.duration..' \n '..data.rental_period..' Rate: $ '..rate,
- icon = 'money-bill-wave-alt',
- onSelect = function()
- local input = lib.inputDialog('Pay or Deposit to motel', {
- {type = 'number', label = 'Amount to Deposit', description = '$ '..rate..' per '..data.rental_period..' \n Payment Method: '..data.payment, icon = 'money', default = rate},
- })
- if not input then return end
- local success = lib.callback.await('renzu_motels:payrent',false,{
- payment = data.payment,
- index = data.index,
- motel = data.motel,
- amount = input[1],
- rate = rate,
- rental_period = data.rental_period
- })
- if success then
- Notify('Successfully pay a rent', 'success')
- else
- Notify('Fail to pay a rent', 'error')
- end
- end,
- arrow = true,
- },
- {
- title = 'Generate Key Item',
- description = 'Request a Door Key',
- icon = 'key',
- onSelect = function()
- local success = lib.callback.await('renzu_motels:motelkey',false,{
- index = data.index,
- motel = data.motel,
- })
- if success then
- Notify('Successfully requested a sharable motel key', 'success')
- else
- Notify('Fail to Generate Key', 'error')
- end
- end,
- arrow = true,
- },
- {
- title = 'End Rent',
- description = 'End your rental period',
- icon = 'ban',
- onSelect = function()
- if isRentExpired(data) then
- Notify('Failed to End rent to room '..data.index..' \n Reason: your have a Balance Debt to pay','error')
- return
- end
- local End = lib.alertDialog({
- header = '## Warning',
- content = ' You will no longer have access to the door and to your safes.',
- centered = true,
- labels = {
- cancel = 'close',
- confirm = 'End',
- },
- cancel = true
- })
- if End == 'cancel' then return end
- local success = lib.callback.await('renzu_motels:removeoccupant',false,data,data.index,PlayerData.identifier)
- if success then
- Notify('Successfully End Your Rent to room '..data.index,'success')
- else
- Notify('Failed to End rent to room '..data.index,'error')
- end
- end,
- arrow = true,
- },
- }
- lib.registerContext({
- id = 'myroom',
- menu = 'roomlist',
- title = 'My Motel Room Option',
- options = options
- })
- lib.showContext('myroom')
-end
-
-CountOccupants = function(players)
- local count = 0
- for k,v in pairs(players or {}) do
- count += 1
- end
- return count
-end
-
-RoomList = function(data)
- local motels , time = lib.callback.await('renzu_motels:getMotels',false)
- local rate = motels[data.motel].hour_rate or data.rate
- local options = {}
- --local motels = GlobalState.Motels
- for doorindex,v in ipairs(data.doors) do
- local playerroom = motels[data.motel].rooms[doorindex].players[PlayerData.identifier]
- local duration = playerroom?.duration
- local occupants = CountOccupants(motels[data.motel].rooms[doorindex].players)
- if occupants < data.maxoccupants and not duration then
- table.insert(options,{
- title = 'Rent Motel room #'..doorindex,
- description = 'Choose room #'..doorindex..' \n Occupants: '..occupants..'/'..data.maxoccupants,
- icon = 'door-closed',
- onSelect = function()
- local input = lib.inputDialog('Rent Duration', {
- {type = 'number', label = 'Select a Duration in '..data.rental_period..'s', description = '$ '..rate..' per '..data.rental_period..' \n Payment Method: '..data.payment, icon = 'clock', default = 1},
- })
- if not input then return end
- local success = lib.callback.await('renzu_motels:rentaroom',false,{
- index = doorindex,
- motel = data.motel,
- duration = input[1],
- rate = rate,
- rental_period = data.rental_period,
- payment = data.payment,
- uniquestash = data.uniquestash
- })
- if success then
- Notify('Successfully rent a room', 'success')
- else
- Notify('Fail to Rent a Room', 'error')
- end
- end,
- arrow = true,
- })
- elseif duration then
- local hour = math.floor((duration - time) / 3600)
- local duration_left = hour .. ' Hours : '..math.floor(((duration - time) / 60) - (60 * hour))..' Minutes'
- table.insert(options,{
- title = 'My Room Door #'..doorindex..' Options',
- description = 'Pay your rent or request a motel key',
- icon = 'cog',
- onSelect = function()
- return MyRoomMenu({
- payment = data.payment,
- index = doorindex,
- motel = data.motel,
- duration = duration_left,
- rate = rate,
- rental_period = data.rental_period
- })
- end,
- arrow = true,
- })
- end
- end
- lib.registerContext({
- id = 'roomlist',
- menu = 'rentmenu',
- title = 'Choose a Room',
- options = options
- })
- lib.showContext('roomlist')
-end
-
-IsOwnerOrEmployee = function(motel)
- local motels = GlobalState.Motels
- return motels[motel].owned == PlayerData.identifier or motels[motel].employees[PlayerData.identifier]
-end
-
-MotelRentalMenu = function(data)
- local motels = GlobalState.Motels
- local rate = motels[data.motel].hour_rate or data.rate
- local options = {}
- if not data.manual then
- table.insert(options,{
- title = 'Rent a New Motel room',
- description = ' \n Choose a room to rent \n '..data.rental_period..' Rate: $'..rate,
- icon = 'hotel',
- onSelect = function()
- return RoomList(data)
- end,
- arrow = true,
- })
- end
- if not motels[data.motel].owned and config.business or IsOwnerOrEmployee(data.motel) and config.business then
- local title = not motels[data.motel].owned and 'Buy Motel Business' or 'Motel Management'
- local description = not motels[data.motel].owned and 'Cost: '..data.businessprice or 'Manage Employees , Occupants and finance.'
- table.insert(options,{
- title = title,
- description = description,
- icon = 'hotel',
- onSelect = function()
- return MotelOwner(data)
- end,
- arrow = true,
- })
- end
-
- if #options == 0 then
- Notify('This Motels Manually Accept Occupants \n Contact the Owner')
- Wait(1500)
- return SendMessageApi(data.motel)
- end
-
- lib.registerContext({
- id = 'rentmenu',
- title = data.label,
- options = options
- })
- lib.showContext('rentmenu')
-end
-
-SendMessageApi = function(motel)
- local message = lib.alertDialog({
- header = 'Do you want to Message the Owner?',
- content = '## Message Motel Owner',
- centered = true,
- labels = {
- cancel = 'close',
- confirm = 'Message',
- },
- cancel = true
- })
- if message == 'cancel' then return end
- local input = lib.inputDialog('Message', {
- {type = 'input', label = 'Title', description = 'title of your message', icon = 'hash', required = true},
- {type = 'textarea', label = 'Description', description = 'your message', icon = 'mail', required = true},
- {type = 'number', label = 'Contact Number', icon = 'phone', required = false},
- })
-
- config.messageApi({title = input[1], message = input[2], motel = motel})
-end
-
-Owner = {}
-Owner.Rooms = {}
-Owner.Rooms.Occupants = function(data,index)
- local motels , time = lib.callback.await('renzu_motels:getMotels',false)
- local motel = motels[data.motel]
- local players = motel.rooms[index] and motel.rooms[index].players or {}
- local options = {}
- for player,char in pairs(players) do
- local hour = math.floor((char.duration - time) / 3600)
- local name = char.name or 'No Name'
- local duration_left = hour .. ' Hours : '..math.floor(((char.duration - time) / 60) - (60 * hour))..' Minutes'
- table.insert(options,{
- title = 'Occupant '..name,
- description = 'Rent Duration: '..duration_left,
- icon = 'hotel',
- onSelect = function()
- local kick = lib.alertDialog({
- header = 'Confirmation',
- content = '## Kick Occupant \n **Name:** '..name,
- centered = true,
- labels = {
- cancel = 'close',
- confirm = 'Kick',
- waw = 'waw'
- },
- cancel = true
- })
- if kick == 'cancel' then return end
- local success = lib.callback.await('renzu_motels:removeoccupant',false,data,index,player)
- if success then
- Notify('Successfully kicked '..name..' from room '..index,'success')
- else
- Notify('Failed to kicked '..name..' from room '..index,'error')
- end
- end,
- arrow = true,
- })
- end
- if data.maxoccupants > #options then
- for i = 1, data.maxoccupants-#options do
- table.insert(options,{
- title = 'Vacant Slot ',
- icon = 'hotel',
- onSelect = function()
- local input = lib.inputDialog('New Occupant', {
- {type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to add', icon = 'id-card', required = true},
- {type = 'number', label = 'Select a Duration in '..data.rental_period..'s', description = 'how many '..data.rental_period..'s', icon = 'clock', default = 1},
- })
- if not input then return end
- local success = lib.callback.await('renzu_motels:addoccupant',false,data,index,input)
- if success == 'exist' then
- Notify('Already exist from room '..index,'error')
- elseif success then
- Notify('Successfully Add '..input[1]..' from room '..index,'success')
- else
- Notify('Failed to Add '..input[1]..' from room '..index,'error')
- end
- end,
- arrow = true,
- })
- end
- end
- lib.registerContext({
- menu = 'owner_rooms',
- id = 'occupants_lists',
- title = 'Room #'..index..' Occupants',
- options = options
- })
- lib.showContext('occupants_lists')
-end
-
-Owner.Rooms.List = function(data)
- local motels = GlobalState.Motels
- local options = {}
- for doorindex,v in ipairs(data.doors) do
- local occupants = CountOccupants(motels[data.motel].rooms[doorindex].players)
- table.insert(options,{
- title = 'Room #'..doorindex,
- description = 'Add or Kick Occupants from room #'..doorindex..' \n ***Occupants:*** '..occupants,
- icon = 'hotel',
- onSelect = function()
- return Owner.Rooms.Occupants(data,doorindex)
- end,
- arrow = true,
- })
- end
- lib.registerContext({
- menu = 'motelmenu',
- id = 'owner_rooms',
- title = data.label,
- options = options
- })
- lib.showContext('owner_rooms')
-end
-
-Owner.Employee = {}
-Owner.Employee.Manage = function(data)
- local motel = GlobalState.Motels[data.motel]
- local options = {
- {
- title = 'Add Employee',
- description = 'Add nearby citizen to your motel employees',
- icon = 'hotel',
- onSelect = function()
- local input = lib.inputDialog('Add Employee', {
- {type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to add', icon = 'id-card', required = true},
- })
- if not input then return end
- local success = lib.callback.await('renzu_motels:addemployee',false,data.motel,input[1])
- if success then
- Notify('Successfully Add to Employee Lists','success')
- else
- Notify('Failed to Add to Employee','error')
- end
- end,
- arrow = true,
- }
- }
- if motel and motel.employees then
- for identifier,name in pairs(motel.employees) do
- table.insert(options,{
- title = name,
- description = 'remove '..name..' to your Employee Lists',
- icon = 'hotel',
- onSelect = function()
- local success = lib.callback.await('renzu_motels:removeemployee',false,data.motel,identifier)
- if success then
- Notify('Successfully remove from Employee Lists','success')
- else
- Notify('Failed to remove from Employee','error')
- end
- end,
- arrow = true,
- })
- end
- end
- lib.registerContext({
- id = 'employee_manage',
- title = 'Employee Manage',
- options = options
- })
- lib.showContext('employee_manage')
-end
-
-MotelOwner = function(data)
- local motels = GlobalState.Motels
- if not motels[data.motel].owned then
- local buy = lib.alertDialog({
- header = data.label,
- content = ' \n ## INFO \n **Rooms:** '..#data.doors..' \n **Maximum Occupants:** '..#data.doors * data.maxoccupants..' \n **Price:** $'..data.businessprice,
- centered = true,
- labels = {
- cancel = 'close',
- confirm = 'buy'
- },
- cancel = true
- })
- if buy ~= 'cancel' then
- local success = lib.callback.await('renzu_motels:buymotel',false,data)
- if success then
- Notify('You Successfully buy the motel','success')
- else
- Notify('Fail to buy the motel','error')
- end
- end
- elseif IsOwnerOrEmployee(data.motel) then
- local revenue = motels[data.motel].revenue or 0
- local rate = motels[data.motel].hour_rate or data.rate
- local options = {
- {
- title = 'Motel Rooms',
- description = 'Add or Kick Occupants',
- icon = 'hotel',
- onSelect = function()
- return Owner.Rooms.List(data)
- end,
- arrow = true,
- },
- {
- title = 'Send Invoice',
- description = 'Invoice nearby citizens',
- icon = 'hotel',
- onSelect = function()
- local input = lib.inputDialog('Send Invoice', {
- {type = 'number', label = 'Citizen ID', description = 'id of nearby citizen', icon = 'money', required = true},
- {type = 'number', label = 'Amount', description = 'total amount to request', icon = 'money', required = true},
- {type = 'input', label = 'Describe', description = 'Description of Invoice', icon = 'info'},
- {type = 'checkbox', label = 'Payment Bank'},
- })
- if not input then return end
- Notify('You Successfully Send the Invoice to '..input[1],'success')
- local success = lib.callback.await('renzu_motels:sendinvoice',false,data.motel,input)
- if success then
- Notify('Invoice has been paid','success')
- else
- Notify('Invoice is not paid','error')
- end
- end,
- arrow = true,
- }
- }
- if motels[data.motel].owned == PlayerData.identifier then
- table.insert(options,{
- title = 'Adjust Hour Rates',
- description = 'Modify current '..data.rental_period..' rates. \n '..data.rental_period..' Rates: '..rate,
- icon = 'hotel',
- onSelect = function()
- local input = lib.inputDialog('Edit '..data.rental_period..' Rate', {
- {type = 'number', label = 'Rate', description = 'Rate per '..data.rental_period..'', icon = 'money', required = true},
- })
- if not input then return end
- local success = lib.callback.await('renzu_motels:editrate',false,data.motel,input[1])
- if success then
- Notify('You Successfully Change the '..data.rental_period..' Rate','success')
- else
- Notify('Fail to Modify','error')
- end
- end,
- arrow = true,
- })
- table.insert(options,{
- title = 'Motel Revenue',
- description = 'Total: '..revenue,
- icon = 'hotel',
- onSelect = function()
- local input = lib.inputDialog('Withdraw Funds', {
- {type = 'number', label = 'Fund Amount', icon = 'money', required = true},
- })
- if not input then return end
- local success = lib.callback.await('renzu_motels:withdrawfund',false,data.motel,input[1])
- if success then
- Notify('You Successfully Withdraw Funds','success')
- else
- Notify('Fail to Withdraw','error')
- end
- end,
- arrow = true,
- })
- table.insert(options,{
- title = 'Employee Management',
- description = 'Add / Remove Employee',
- icon = 'hotel',
- onSelect = function()
- return Owner.Employee.Manage(data)
- end,
- arrow = true,
- })
- table.insert(options,{
- title = 'Transfer Ownership',
- description = 'transfer to other nearby citizens',
- icon = 'hotel',
- onSelect = function()
- local input = lib.inputDialog('Transfer Motel', {
- {type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to be transfered', icon = 'id-card', required = true},
- })
- if not input then return end
- local success = lib.callback.await('renzu_motels:transfermotel',false,data.motel,input[1])
- if success then
- Notify('Successfully Transfer Motel Ownership','success')
- else
- Notify('Failed to Transfer','error')
- end
- end,
- arrow = true,
- })
- table.insert(options,{
- title = 'Sell Motel',
- description = 'Sell motel for half price',
- icon = 'hotel',
- onSelect = function()
- local sell = lib.alertDialog({
- header = data.label,
- content = ' \n ## INFO \n **Selling Value:** $'..data.businessprice / 2,
- centered = true,
- labels = {
- cancel = 'close',
- confirm = 'Sell'
- },
- cancel = true
- })
- if sell ~= 'cancel' then
- local success = lib.callback.await('renzu_motels:sellmotel',false,data)
- if success then
- Notify('You Successfully Sell the motel','success')
- else
- Notify('Fail to sell the motel','error')
- end
- end
- end,
- arrow = true,
- })
- end
- lib.registerContext({
- id = 'motelmenu',
- menu = 'rentmenu',
- title = data.label,
- options = options
- })
- lib.showContext('motelmenu')
- end
-end
-
-MotelRentalPoints = function(data)
- local point = lib.points.new(data.rentcoord, 5, data)
-
- function point:onEnter()
- lib.showTextUI('[E] - Motel Rent', {
- position = "top-center",
- icon = 'hotel',
- style = {
- borderRadius = 0,
- backgroundColor = '#48BB78',
- color = 'white'
- }
- })
- end
-
- function point:onExit()
- lib.hideTextUI()
- end
-
- function point:nearby()
- DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0,0.0, 0.0, 180.0, 0.0, 0.7, 0.7, 0.7, 225, 225, 211, 50, false,true, 2, nil, nil, false)
- if self.currentDistance < 1 and IsControlJustReleased(0, 38) then
- MotelRentalMenu(data)
- end
- end
- return point
-end
-
-local inMotelZone = false
-MotelZone = function(data)
- local point = nil
- function onEnter(self)
- inMotelZone = true
- Citizen.CreateThreadNow(function()
- for index, doors in pairs(data.doors) do
- for type, door in pairs(doors) do
- if type == 'door' then
- for doorindex,v in pairs(door) do
- MotelFunction({
- payment = data.payment or 'money',
- uniquestash = data.uniquestash,
- shell = data.shell,
- Mlo = data.Mlo,
- type = type,
- index = index,
- doorindex = index + doorindex,
- coord = v.coord,
- label = config.Text[type],
- motel = data.motel,
- door = v.model
- })
- end
- else
- MotelFunction({
- payment = data.payment or 'money',
- uniquestash = data.uniquestash,
- shell = data.shell,
- Mlo = data.Mlo,
- type = type,
- index = index,
- coord = door,
- label = config.Text[type],
- motel = data.motel,
- door = data.door
- })
- end
- end
- end
- point = MotelRentalPoints(data)
- end)
- end
-
- function onExit(self)
- inMotelZone = false
- point:remove()
- for k,id in pairs(zones) do
- removeTargetZone(id)
- end
- for k,id in pairs(blips) do
- if DoesBlipExist(id) then
- RemoveBlip(id)
- end
- end
- zones = {}
- end
-
- local sphere = lib.zones.sphere({
- coords = data.coord,
- radius = data.radius,
- debug = false,
- inside = inside,
- onEnter = onEnter,
- onExit = onExit
- })
-end
-
---qb-interior func
-local house
-local inhouse = false
-function Teleport(x, y, z, h ,exit)
- CreateThread(function()
- SetEntityCoords(cache.ped, x, y, z, 0, 0, 0, false)
- SetEntityHeading(cache.ped, h or 0.0)
- Wait(1001)
- DoScreenFadeIn(1000)
- end)
- if exit then
- inhouse = false
- TriggerEvent('qb-weathersync:client:EnableSync')
- for k,id in pairs(shelzones) do
- removeTargetZone(id)
- end
- DeleteEntity(house)
- lib.callback.await('renzu_motels:SetRouting',false,data,'exit')
- shelzones = {}
- DeleteResourceKvp(kvpname)
- LocalPlayer.state:set('inshell',false,true)
- end
-end
-
-EnterShell = function(data,login)
- local motels = GlobalState.Motels
- if motels[data.motel].rooms[data.index].lock and not login then
- Notify('Door is Locked', 'error')
- return false
- end
- local shelldata = config.shells[data.shell or data.motel]
- if not shelldata then
- warn('Shell is not configure')
- return
- end
- lib.callback.await('renzu_motels:SetRouting',false,data,'enter')
- inhouse = true
- Wait(1000)
- local spawn = vec3(data.coord.x,data.coord.y,data.coord.z)+vec3(0.0,0.0,1500.0)
- local offsets = shelldata.offsets
- local model = shelldata.shell
- DoScreenFadeOut(500)
- while not IsScreenFadedOut() do
- Wait(10)
- end
- inhouse = true
- TriggerEvent('qb-weathersync:client:DisableSync')
- RequestModel(model)
- while not HasModelLoaded(model) do
- Wait(1000)
- end
- local lastloc = GetEntityCoords(cache.ped)
- house = CreateObject(model, spawn.x, spawn.y, spawn.z, false, false, false)
- FreezeEntityPosition(house, true)
- LocalPlayer.state:set('lastloc',data.lastloc or lastloc,false)
- data.lastloc = data.lastloc or lastloc
- if not login then
- SendNUIMessage({
- type = 'door'
- })
- end
- Teleport(spawn.x + offsets.exit.x, spawn.y + offsets.exit.y, spawn.z+0.1, offsets.exit.h)
- SetResourceKvp(kvpname,json.encode(data))
-
- Citizen.CreateThreadNow(function()
- ShellTargets(data,offsets,spawn,house)
- while inhouse do
- --SetRainLevel(0.0)
- SetWeatherTypePersist('CLEAR')
- SetWeatherTypeNow('CLEAR')
- SetWeatherTypeNowPersist('CLEAR')
- NetworkOverrideClockTime(18, 0, 0)
- Wait(1)
- end
- end)
- return house
-end
-
-function RotationToDirection(rotation)
- local adjustedRotation =
- {
- x = (math.pi / 180) * rotation.x,
- y = (math.pi / 180) * rotation.y,
- z = (math.pi / 180) * rotation.z
- }
- local direction =
- {
- x = -math.sin(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
- y = math.cos(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
- z = math.sin(adjustedRotation.x)
- }
- return direction
-end
-
-function RayCastGamePlayCamera(distance,flag)
- local cameraRotation = GetGameplayCamRot()
- local cameraCoord = GetGameplayCamCoord()
- local direction = RotationToDirection(cameraRotation)
- local destination = vector3(cameraCoord.x + direction.x * distance,
- cameraCoord.y + direction.y * distance,
- cameraCoord.z + direction.z * distance
- )
- if not flag then
- flag = 1
- end
-
- local a, b, c, d, e = GetShapeTestResultIncludingMaterial(StartShapeTestRay(cameraCoord.x, cameraCoord.y, cameraCoord.z, destination.x, destination.y, destination.z, flag, -1, 1))
- return b, c, e, destination
-end
-
-local lastweapon = nil
-lib.onCache('weapon', function(weapon)
- if not inMotelZone then return end
- if not PlayerData.job then return end
- if not config.breakinJobs[PlayerData.job.name] then return end
- local motels = GlobalState.Motels
- lastweapon = weapon
- while weapon and weapon == lastweapon do
- Wait(33)
- if IsPedShooting(cache.ped) then
- local _, bullet, _ = RayCastGamePlayCamera(200.0,1)
- for k,data in pairs(config.motels) do
- for k,v in pairs(data.doors) do
- if v.door then
- for k2,v in pairs(v.door) do
- if #(vec3(bullet.x,bullet.y,bullet.z) - vec3(v.coord.x,v.coord.y,v.coord.z)) < 2 and motels[data.motel].rooms[k].lock then
- TriggerServerEvent('renzu_motels:Door', {
- motel = data.motel,
- index = k,
- doorindex = k + k2,
- coord = v.coord,
- Mlo = data.Mlo,
- })
- local text
- if data.Mlo then
- local doorindex = (k + k2) + (joaat(data.motel))
- text = DoorSystemGetDoorState(doorindex) == 0 and 'You Destroy the Motel Door'
- else
- text = 'You Destroy the Motel Door'
- end
- Notify(text,'warning')
- end
- end
- end
- end
- Wait(1000)
- end
- end
- end
-end)
-
-RegisterNetEvent('renzu_motels:MessageOwner', function(data)
- AddTextEntry('esxAdvancedNotification', data.message)
- BeginTextCommandThefeedPost('esxAdvancedNotification')
- ThefeedSetNextPostBackgroundColor(1)
- AddTextComponentSubstringPlayerName(data.message)
- EndTextCommandThefeedPostMessagetext('CHAR_FACEBOOK', 'CHAR_FACEBOOK', false, 1, data.motel, data.title)
- EndTextCommandThefeedPostTicker(flash or false, true)
-end)
-
-Citizen.CreateThread(function()
- while GlobalState.Motels == nil do Wait(1) end
- for motel, data in pairs(config.motels) do
- MotelZone(data)
- end
- CreateBlips()
-end)
diff --git a/resources/[housing]/renzu_motels/config.lua b/resources/[housing]/renzu_motels/config.lua
deleted file mode 100644
index 8138b19dd..000000000
--- a/resources/[housing]/renzu_motels/config.lua
+++ /dev/null
@@ -1,388 +0,0 @@
-config = {}
-config.wardrobe = 'illenium-appearance' -- choose your skin menu
-config.target = false -- false = markers zones type. true = ox_target, qb-target
-config.business = false -- allowed players to purchase the motel
-config.autokickIfExpire = false -- auto kick occupants if rent is due. if false owner of motel must kick the occupants
-config.breakinJobs = { -- jobs can break in to door using gunfire in doors
- ['police'] = true,
- ['swat'] = true,
-}
-config.wardrobes = { -- skin menus
- ['renzu_clothes'] = function()
- exports.renzu_clothes:OpenClotheInventory()
- end,
- ['fivem-appearance'] = function()
- return exports['fivem-appearance']:startPlayerCustomization() -- you could replace this with outfits events
- end,
- ['illenium-appearance'] = function()
- return TriggerEvent('illenium-appearance:client:openOutfitMenu')
- end,
- ['qb-clothing'] = function()
- return TriggerEvent('qb-clothing:client:openOutfitMenu')
- end,
- ['esx_skin'] = function()
- TriggerEvent('esx_skin:openSaveableMenu')
- end,
-}
-
--- Shells Offsets and model name
-config.shells = {
- ['billo'] = {
- shell = `tpcm_shell_room`,
- offsets = {
- exit = vec3(1.49, -17.42, 1.0), -- Konvertierte relative Koordinaten
- stash = vec3(4.0, -19.0, 1.0), -- Angepasste Position für Stash
- wardrobe = vec3(0.0, -19.0, 1.0), -- Angepasste Position für Wardrobe
- }
- },
- ['modern'] = {
- shell = `modernhotel_shell`, -- kambi shell
- offsets = {
- exit = vec3(5.410095, 4.299301, 0.9),
- stash = vec3(-4.068207, 4.046188, 0.9),
- wardrobe = vec3(2.811829, -3.619385, 0.9),
- }
- },
-}
-
-config.messageApi = function(data) -- {title,message,motel}
- local motel = GlobalState.Motels[data.motel]
- local identifier = motel.owned -- owner identifier
- -- add your custom message here. ex. SMS phone
-
- -- basic notification (remove this if using your own message system)
- local success = lib.callback.await('renzu_motels:MessageOwner',false,{identifier = identifier, message = data.message, title = data.title, motel = data.motel})
- if success then
- Notify('message has been sent', 'success')
- else
- Notify('message fail \n owner is not available yet', 'error')
- end
-end
-
--- @shell string (shell type)
--- @Mlo string ( toggle MLO or shell type)
--- @hour_rate int ( per hour rates)
--- @motel string (Motel Index Name)
--- @rentcoord vec3 (coordinates of Rental Menu)
--- @radius float ( total size radius of motel )
--- @maxoccupants int (total player can rent in each Rooms)
--- @uniquestash bool ( Toggle Non Sharable / Stealable Stash Storage )
--- @doors table ( lists of doors feature coordinates. ex. stash, wardrobe) wardrobe,stash coords are only applicable in Mlo. using shells has offsets for stash and wardrobes.
--- @manual boolean ( accept walk in occupants only )
--- @businessprice int ( value of motel)
--- @door int (door hash or doormodel `model`) for MLO type
-
-config.motels = {
- [1] = { -- index name of motel
- manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants
- Mlo = false, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells
- shell = 'billo', -- shell type, configure only if using Mlo = true
- label = 'Pink Cage Motel',
- rental_period = 'day',-- hour, day, month
- rate = 1000, -- cost per period
- businessprice = 1000000,
- motel = 'pinkcage',
- payment = 'bank', -- money, bank
- door = `gabz_pinkcage_doors_front`, -- door hash for MLO type
- rentcoord = vec3(313.38,-225.20,54.212),
- coord = vec3(326.04,-210.47,54.086), -- center of the motel location
- radius = 50.0, -- radius of motel location
- maxoccupants = 5, -- maximum renters per room
- uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1
- doors = { -- doors and other function of each rooms
- [1] = { -- COORDINATES FOR GABZ PINKCAGE
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(307.21499633789,-212.79479980469,54.420265197754), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- [2] = {
- -- coord = vec3(306.67614746094,-215.63456726074,54.22175),
- -- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- -- }
- -- support multiple doors just add new line of table
- },
- stash = vec3(307.01657104492,-207.91079711914,53.758548736572), -- requires when using MLO
- wardrobe = vec3(302.58380126953,-207.71691894531,54.598297119141), -- requires when using MLO
- fridge = vec3(305.00064086914,-206.12855529785,54.544868469238), -- requires when using MLO
- -- luckyme = vec3(0.0,0.0,0.0) -- extra
- },
- [2] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(310.95474243164,-202.91288757324,54.421058654785), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(310.91235351563,-198.10073852539,53.758598327637),
- wardrobe = vec3(306.25433349609,-197.75250244141,54.564342498779),
- fridge = vec3(308.79779052734,-196.23670959473,54.440326690674),
- },
- [3] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(316.28607177734,-194.54536437988,54.391784667969), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(321.10150146484,-194.42211914063,53.758399963379),
- wardrobe = vec3(321.42459106445,-189.79216003418,54.65941619873),
- fridge = vec3(322.92010498047,-192.31481933594,54.600353240967),
- },
- [4] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(314.36087036133,-219.91516113281,58.151386260986), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(309.6142578125,-220.16128540039,57.557399749756),
- wardrobe = vec3(309.21203613281,-224.6675567627,58.375194549561),
- fridge = vec3(307.6989440918,-222.11755371094,58.293560028076),
- },
- [5] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(307.22616577148,-212.77645874023,58.204700469971), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(306.89093017578,-207.88090515137,57.556159973145),
- wardrobe = vec3(302.57464599609,-207.71339416504,58.440250396729),
- fridge = vec3(305.044921875,-205.99066162109,58.394989013672),
- },
- [6] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(311.00057983398,-202.87718200684,58.148029327393), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(310.88967895508,-198.16856384277,57.556510925293),
- wardrobe = vec3(306.09225463867,-198.40795898438,58.27188873291),
- fridge = vec3(308.73110961914,-196.40968322754,58.407859802246),
- },
- [7] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(316.29287719727,-194.5479888916,58.212650299072), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(321.24801635742,-194.29737854004,57.556739807129),
- wardrobe = vec3(321.46688842773,-189.68632507324,58.422557830811),
- fridge = vec3(322.98544311523,-192.33996582031,58.386581420898),
- },
- [8] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(339.43377685547,-219.99412536621,54.431659698486), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(339.67279052734,-224.8221282959,53.759098052979),
- wardrobe = vec3(344.28637695313,-224.95460510254,54.527130126953),
- fridge = vec3(341.86477661133,-226.15287780762,54.642837524414),
- },
- [9] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(343.23126220703,-210.10203552246,54.410026550293), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(343.47601318359,-214.96635437012,53.758640289307),
- wardrobe = vec3(347.99655151367,-215.08934020996,54.489669799805),
- fridge = vec3(345.53387451172,-216.53938293457,54.698444366455),
- },
- [10] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(347.0237121582,-200.22482299805,54.414268493652), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(347.33102416992,-205.13743591309,53.759078979492),
- wardrobe = vec3(351.68756103516,-205.30010986328,54.674419403076),
- fridge = vec3(349.34033203125,-206.6258392334,54.639694213867),
- },
- [11] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(334.44702148438,-227.61134338379,58.205139160156), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(329.67590332031,-227.8233795166,57.556579589844),
- wardrobe = vec3(329.43222045898,-232.33073425293,58.42276763916),
- fridge = vec3(327.64138793945,-229.79788208008,58.355628967285),
- },
- [12] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(339.44650268555,-219.9709777832,58.177570343018), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(339.79351806641,-224.86245727539,57.55553817749),
- wardrobe = vec3(344.26574707031,-225.00813293457,58.302909851074),
- fridge = vec3(341.6985168457,-226.52975463867,58.367748260498),
- },
- [13] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(343.22320556641,-210.1229095459,58.176639556885), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(343.47412109375,-214.96145629883,57.55553817749),
- wardrobe = vec3(348.07550048828,-215.08416748047,58.288040161133),
- fridge = vec3(345.40502929688,-216.88189697266,58.281555175781),
- },
- [14] = {
- door = { -- Door config requires when using MLO
- [1] = { -- requested by community. supports multiple door models.
- coord = vec3(347.03012084961,-200.20816040039,58.177433013916), -- exact coordinates of door
- model = `gabz_pinkcage_doors_front` -- model of target door coordinates
- },
- -- support multiple doors just add new line of table
- },
- stash = vec3(347.12841796875,-205.05494689941,57.55553817749),
- wardrobe = vec3(351.77719116211,-205.24267578125,58.351734161377),
- fridge = vec3(349.24819946289,-206.78134155273,58.326892852783),
- },
-
- },
- },
-
- -- [2] = { -- index name of motel
- -- manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants
- -- Mlo = true, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells
- -- shell = 'modern', -- shell type, configure only if using Mlo = true
- -- label = 'Starlight Motel',
- -- rental_period = 'day',-- hour, day, month
- -- payment = 'bank', -- money, bank
- -- rate = 1000, -- cost per period
- -- motel = 'yacht',
- -- door = `gabz_pinkcage_doors_front`, -- door hash for MLO type
- -- businessprice = 1000000,
- -- rentcoord = vec3(-916.54,-1302.56,6.2001),
- -- coord = vec3(-916.54,-1302.56,6.2001), -- center of the motel location
- -- radius = 50.0, -- radius of motel location
- -- maxoccupants = 5, -- maximum renters per room
- -- uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1
- -- doors = { -- doors and other function of each rooms
- -- [1] = {
- -- door = vec3(-936.25,-1311.38,6.20),
- -- stash = vec3(-944.08,-1317.83,6.19),
- -- wardrobe = vec3(-941.21,-1324.9,6.19),
- -- --fridge = vec3(305.26,-206.43,54.22),
- -- -- luckyme = vec3(0.0,0.0,0.0) -- extra shit
- -- },
- -- },
- -- },
-
- -- [3] = { -- index name of motel
- -- businessprice = 1000000,
- -- manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants
- -- Mlo = false, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells
- -- shell = 'modern', -- shell type, configure only if using Mlo = true
- -- label = 'Motel Modern', -- hotel label
- -- rental_period = 'day',-- hour, day, month
- -- payment = 'money', -- money, bank
- -- rate = 1000, -- cost per period
- -- door = `gabz_pinkcage_doors_front`, -- door hash for MLO type
- -- motel = 'hotelmodern3', -- hotel index name
- -- rentcoord = vec3(515.21173095703,225.36326599121,104.74),
- -- coord = vec3(505.55709838867,213.49201965332,102.89), -- center of the motel location
- -- radius = 50.0, -- radius of motel location
- -- maxoccupants = 5, -- maximum renters per room
- -- uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1
- -- doors = { -- doors and other function of each rooms
- -- [1] = {
- -- door = vec3(496.90872192383,237.74664306641,105.28434753418),
- -- -- stash = vec3(-944.08,-1317.83,6.19),
- -- -- wardrobe = vec3(-941.21,-1324.9,6.19),
- -- --fridge = vec3(305.26,-206.43,54.22),
- -- -- luckyme = vec3(0.0,0.0,0.0) -- extra shit
- -- },
- -- },
- -- }
-}
-config.extrafunction = {
- ['bed'] = function(data,identifier)
- TriggerEvent('luckyme')
- end,
- ['fridge'] = function(data,identifier)
- TriggerEvent('ox_inventory:openInventory', 'stash', {id = 'fridge_'..data.motel..'_'..identifier..'_'..data.index, name = 'Fridge', slots = 30, weight = 20000, coords = GetEntityCoords(cache.ped)})
- end,
- ['exit'] = function(data)
- local coord = LocalPlayer.state.lastloc or vec3(data.coord.x,data.coord.y,data.coord.z)
- DoScreenFadeOut(500)
- while not IsScreenFadedOut() do
- Wait(10)
- end
- SendNUIMessage({
- type = 'door'
- })
- return Teleport(coord.x,coord.y,coord.z,0.0,true)
- end,
-}
-
-config.Text = {
- ['stash'] = 'Stash',
- ['fridge'] = 'My Fridge',
- ['wardrobe'] = 'Wardrobe',
- ['bed'] = 'Sleep',
- ['door'] = 'Door',
- ['exit'] = 'Exit',
-}
-
-config.icons = {
- ['door'] = 'fas fa-door-open',
- ['stash'] = 'fas fa-box',
- ['wardrobe'] = 'fas fa-tshirt',
- ['fridge'] = 'fas fa-ice-cream',
- ['bed'] = 'fas fa-bed',
- ['exit'] = 'fas fa-door-open',
-}
-
-config.stashblacklist = {
- ['stash'] = { -- type of inventory
- blacklist = { -- list of blacklists items
- water = true,
- },
- },
- ['fridge'] = { -- type of inventory
- blacklist = { -- list of blacklists items
- WEAPON_PISTOL = true,
- },
- },
-}
-
-PlayerData,ESX,QBCORE,zones,shelzones,blips = {},nil,nil,{},{},{}
-
-function import(file)
- local name = ('%s.lua'):format(file)
- local content = LoadResourceFile(GetCurrentResourceName(),name)
- local f, err = load(content)
- return f()
-end
-
-if GetResourceState('es_extended') == 'started' then
- ESX = exports['es_extended']:getSharedObject()
-elseif GetResourceState('qb-core') == 'started' then
- QBCORE = exports['qb-core']:GetCoreObject()
-end
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/data/audio/door.mp4 b/resources/[housing]/renzu_motels/data/audio/door.mp4
deleted file mode 100644
index 43657090f..000000000
Binary files a/resources/[housing]/renzu_motels/data/audio/door.mp4 and /dev/null differ
diff --git a/resources/[housing]/renzu_motels/data/audio/door.ogg b/resources/[housing]/renzu_motels/data/audio/door.ogg
deleted file mode 100644
index 61a43bbd0..000000000
Binary files a/resources/[housing]/renzu_motels/data/audio/door.ogg and /dev/null differ
diff --git a/resources/[housing]/renzu_motels/data/image/hotelmodern3.png b/resources/[housing]/renzu_motels/data/image/hotelmodern3.png
deleted file mode 100644
index 2bae9cbcc..000000000
Binary files a/resources/[housing]/renzu_motels/data/image/hotelmodern3.png and /dev/null differ
diff --git a/resources/[housing]/renzu_motels/data/image/pinkcage.png b/resources/[housing]/renzu_motels/data/image/pinkcage.png
deleted file mode 100644
index 1a9683ae0..000000000
Binary files a/resources/[housing]/renzu_motels/data/image/pinkcage.png and /dev/null differ
diff --git a/resources/[housing]/renzu_motels/data/index.html b/resources/[housing]/renzu_motels/data/index.html
deleted file mode 100644
index 16580dbd8..000000000
--- a/resources/[housing]/renzu_motels/data/index.html
+++ /dev/null
@@ -1,59 +0,0 @@
-
-
-
-
-
-
-
- Renzu Motels
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/data/motels.json b/resources/[housing]/renzu_motels/data/motels.json
deleted file mode 100644
index 027d5f34b..000000000
--- a/resources/[housing]/renzu_motels/data/motels.json
+++ /dev/null
@@ -1,62 +0,0 @@
-[
- {
- "pinkcage": [
- {
- "fridge": {
- "x": 305.260009765625,
- "y": -206.42999267578128,
- "z": 54.22000122070312
- },
- "door": {
- "x": 307.3800048828125,
- "y": -213.27000427246097,
- "z": 54.20999908447265
- },
- "stash": {
- "x": 307.5,
- "y": -207.49600219726565,
- "z": 54.54000091552734
- },
- "wardrobe": {
- "x": 302.6799926757813,
- "y": -207.44000244140625,
- "z": 54.22000122070312
- }
- },
- {
- "door": {
- "x": 311.0899963378906,
- "y": -203.17999267578128,
- "z": 54.20999908447265
- },
- "stash": {
- "x": 310.82000732421875,
- "y": -198.02000427246097,
- "z": 54.75
- },
- "wardrobe": {
- "x": 306.5899963378906,
- "y": -197.57000732421875,
- "z": 54.22000122070312
- }
- },
- {
- "door": {
- "x": 315.9100036621094,
- "y": -194.3999938964844,
- "z": 54.2400016784668
- },
- "stash": {
- "x": 320.989990234375,
- "y": -194.38999938964844,
- "z": 54.75
- },
- "wardrobe": {
- "x": 321.7099914550781,
- "y": -189.86000061035156,
- "z": 54.22000122070312
- }
- }
- ]
- }
-]
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/data/script.js b/resources/[housing]/renzu_motels/data/script.js
deleted file mode 100644
index 9d986fb34..000000000
--- a/resources/[housing]/renzu_motels/data/script.js
+++ /dev/null
@@ -1,32 +0,0 @@
-function playsound(table) {
- var file = table['file']
- var volume = table['volume']
- var audioPlayer = null;
- if (audioPlayer != null) {
- audioPlayer.pause();
- }
- if (volume == undefined) {
- volume = 0.2
- }
- audioPlayer = new Audio("./audio/" + file + ".ogg");
- audioPlayer.volume = volume;
- audioPlayer.play();
-}
-
-window.addEventListener('message', function(event) {
- var data = event.data;
- if (event.data.type == 'playsound') {
- playsound(event.data.content)
- }
- if (event.data.type == 'door') {
- document.getElementById('door').innerHTML = `
-
- `
- setTimeout(function() {
- document.getElementById('door').innerHTML = ''
- }, 7000)
- }
-
-});
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/fxmanifest.lua b/resources/[housing]/renzu_motels/fxmanifest.lua
deleted file mode 100644
index 212394512..000000000
--- a/resources/[housing]/renzu_motels/fxmanifest.lua
+++ /dev/null
@@ -1,34 +0,0 @@
-fx_version 'cerulean'
-lua54 'yes'
-game 'gta5'
-shared_scripts {
- '@ox_lib/init.lua',
- 'config.lua',
-}
-ui_page {
- 'data/index.html',
-}
-client_scripts {
- 'bridge/framework/client/*.lua',
- 'bridge/inventory/client/*.lua',
- 'bridge/target/*.lua',
- 'bridge/zones.lua',
- 'client/main.lua'
-}
-
-server_scripts {
- '@oxmysql/lib/MySQL.lua',
- 'bridge/framework/server/*.lua',
- 'bridge/inventory/server/*.lua',
- 'server/main.lua'
-}
-
-files {
- 'data/image/*.png',
- 'data/index.html',
- 'data/script.js',
- 'data/audio/door.mp4',
- 'data/audio/door.ogg',
- 'stream/starter_shells_k4mb1.ytyp'
-}
-data_file 'DLC_ITYP_REQUEST' 'starter_shells_k4mb1.ytyp'
diff --git a/resources/[housing]/renzu_motels/server/main.lua b/resources/[housing]/renzu_motels/server/main.lua
deleted file mode 100644
index 3f93cf5e9..000000000
--- a/resources/[housing]/renzu_motels/server/main.lua
+++ /dev/null
@@ -1,335 +0,0 @@
---DeleteResourceKvp('renzu_motels')
-GlobalState.Motels = nil
-local db = import 'server/sql'
-local rental_period = {
- ['hour'] = 3600,
- ['day'] = 86400,
- ['month'] = 2592000
-}
-CreateInventoryHooks = function(motel,Type)
- if GetResourceState('ox_inventory') ~= 'started' then return end
- local inventory = '^'..Type..'_'..motel..'_%w+'
- local hookId = exports.ox_inventory:registerHook('swapItems', function(payload)
- return false
- end, {
- print = false,
- itemFilter = config.stashblacklist[Type].blacklist,
- inventoryFilter = {
- inventory,
- }
- })
-end
-
-Citizen.CreateThreadNow(function()
- Wait(2000)
- GlobalState.Motels = db.fetchAll()
- local motels = GlobalState.Motels
- for k,v in pairs(config.motels) do
- for doorindex,_ in pairs(v.doors) do
- local doorindex = tonumber(doorindex)
- motels[v.motel].rooms[doorindex].lock = true
- if motels[v.motel].rooms[doorindex].players and GetResourceState('ox_inventory') == 'started' then
- for id,_ in pairs(motels[v.motel].rooms[doorindex].players) do
- local stashid = v.uniquestash and id or 'room'
- exports.ox_inventory:RegisterStash('stash_'..v.motel..'_'..stashid..'_'..doorindex, 'Storage', 70, 70000, false)
- exports.ox_inventory:RegisterStash('fridge_'..v.motel..'_'..stashid..'_'..doorindex, 'Fridge', 70, 70000, false)
- end
- CreateInventoryHooks(v.motel,'stash')
- CreateInventoryHooks(v.motel,'fridge')
- end
- end
- end
- GlobalState.Motels = motels
- local save = {}
- while true do
- if config.autokickIfExpire then
- local motels = GlobalState.Motels
- for motel,data in pairs(motels) do
- if not save[motel] then save[motel] = 0 end
- for doorindex,v in pairs(data.rooms or {}) do
- local doorindex = tonumber(doorindex)
- for player,char in pairs(v.players or {}) do
- if (char.duration - os.time()) < 0 then
- motels[motel].rooms[doorindex].players[player] = nil
- db.updateall('rooms = ?', '`motel`', motel, json.encode(motels[motel].rooms))
- end
- end
- if save[motel] <= 0 then
- save[motel] = 60
- db.updateall('rooms = ?', '`motel`', motel, json.encode(motels[motel].rooms))
- end
- end
- save[motel] -= 1
- end
- GlobalState.Motels = motels
- end
- GlobalState.MotelTimer = os.time()
- Wait(60000)
- end
-end)
-
-lib.callback.register('renzu_motels:rentaroom', function(src,data)
- local xPlayer = GetPlayerFromId(src)
- local motels = GlobalState.Motels
- local identifier = xPlayer.identifier
- if not motels[data.motel].rooms[data.index].players[identifier] and data.duration > 0 then
- local money = xPlayer.getAccount(data.payment).money
- local amount = (data.duration * data.rate)
- if money <= amount then return end
- xPlayer.removeAccountMoney(data.payment,amount)
- if not motels[data.motel].rooms[data.index].players[identifier] then motels[data.motel].rooms[data.index].players[identifier] = {} end
- motels[data.motel].rooms[data.index].players[identifier].name = xPlayer.name
- motels[data.motel].rooms[data.index].players[identifier].duration = (os.time() + ( data.duration * rental_period[data.rental_period]))
- motels[data.motel].revenue += amount
- GlobalState.Motels = motels
- db.updateall('rooms = ?, revenue = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms),motels[data.motel].revenue)
- if GetResourceState('ox_inventory') == 'started' then
- local stashid = data.uniquestash and identifier or 'room'
- exports.ox_inventory:RegisterStash('stash_'..data.motel..'_'..stashid..'_'..data.index, 'Storage', 70, 70000, false)
- exports.ox_inventory:RegisterStash('fridge_'..data.motel..'_'..stashid..'_'..data.index, 'Fridge', 70, 70000, false)
- end
- return true
- end
- return false
-end)
-
-lib.callback.register('renzu_motels:payrent', function(src,data)
- local xPlayer = GetPlayerFromId(src)
- local motels = GlobalState.Motels
- local duration = data.amount / data.rate
- if duration < 1.0 then return false end
- local money = xPlayer.getAccount(data.payment).money
- if money < data.amount then
- return false
- end
- if motels[data.motel].rooms[data.index].players[xPlayer.identifier] then
- xPlayer.removeAccountMoney(data.payment,data.amount)
- motels[data.motel].revenue += data.amount
- motels[data.motel].rooms[data.index].players[xPlayer.identifier].duration += ( duration * rental_period[data.rental_period])
- GlobalState.Motels = motels
- db.updateall('rooms = ?, revenue = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms),motels[data.motel].revenue)
- return true
- end
- return false
-end)
-
-lib.callback.register('renzu_motels:getMotels', function(src,data)
- local xPlayer = GetPlayerFromId(src)
- local motels = GlobalState.Motels
- return motels, os.time()
-end)
-
-lib.callback.register('renzu_motels:motelkey', function(src,data)
- local xPlayer = GetPlayerFromId(src)
- local metadata = {
- type = data.motel,
- serial = data.index,
- label = 'Motel Key',
- description = 'personal motel key for '..data.motel..' door #'..data.index..' \n Motel Room Owner: '..xPlayer.name,
- owner = xPlayer.identifier
- }
- return AddItem(src, 'keys', 1, metadata)
-end)
-
-lib.callback.register('renzu_motels:buymotel', function(src,data)
- local xPlayer = GetPlayerFromId(src)
- local motels = GlobalState.Motels
- local money = xPlayer.getAccount(data.payment).money
- if not motels[data.motel].owned and money >= data.businessprice then
- xPlayer.removeAccountMoney(data.payment,data.businessprice)
- motels[data.motel].owned = xPlayer.identifier
- GlobalState.Motels = motels
- db.updateall('owned = ?', '`motel`', data.motel, motels[data.motel].owned)
- return true
- end
- return false
-end)
-
-lib.callback.register('renzu_motels:removeoccupant', function(src,data,index,player)
- local xPlayer = GetPlayerFromId(src)
- local motels = GlobalState.Motels
- if motels[data.motel].owned == xPlayer.identifier or motels[data.motel].rooms[index].players[player] then
- motels[data.motel].rooms[index].players[player] = nil
- GlobalState.Motels = motels
- db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms))
- return true
- end
- return false
-end)
-
-lib.callback.register('renzu_motels:addoccupant', function(src,data,index,player)
- local xPlayer = GetPlayerFromId(src)
- local toPlayer = GetPlayerFromId(tonumber(player[1]))
- local motels = GlobalState.Motels
- if motels[data.motel].owned == xPlayer.identifier and toPlayer then
- if motels[data.motel].rooms[index].players[toPlayer.identifier] then return 'exist' end
- if not motels[data.motel].rooms[index].players[toPlayer.identifier] then motels[data.motel].rooms[index].players[toPlayer.identifier] = {} end
- motels[data.motel].rooms[index].players[toPlayer.identifier].name = toPlayer.name
- motels[data.motel].rooms[index].players[toPlayer.identifier].duration = ( os.time() + (tonumber(player[2]) * rental_period[data.rental_period]))
- GlobalState.Motels = motels
- db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms))
- if GetResourceState('ox_inventory') == 'started' then
- local stashid = data.uniquestash and toPlayer.identifier or 'room'
- exports.ox_inventory:RegisterStash('stash_'..data.motel..'_'..stashid..'_'..index, 'Storage', 70, 70000, false)
- exports.ox_inventory:RegisterStash('fridge_'..data.motel..'_'..stashid..'_'..index, 'Fridge', 70, 70000, false)
- end
- return true
- end
- return false
-end)
-
-lib.callback.register('renzu_motels:editrate', function(src,motel,rate)
- local xPlayer = GetPlayerFromId(src)
- local motels = GlobalState.Motels
- if motels[motel].owned == xPlayer.identifier then
- motels[motel].hour_rate = tonumber(rate)
- db.updateall('hour_rate = ?', '`motel`', motel, motels[motel].hour_rate)
- GlobalState.Motels = motels
- return true
- end
- return false
-end)
-
-lib.callback.register('renzu_motels:addemployee', function(src,motel,id)
- local xPlayer = GetPlayerFromId(src)
- local toPlayer = GetPlayerFromId(tonumber(id))
- local motels = GlobalState.Motels
- if motels[motel].owned == xPlayer.identifier and toPlayer then
- motels[motel].employees[toPlayer.identifier] = toPlayer.name
- GlobalState.Motels = motels
- db.updateall('employees = ?', '`motel`', motel, json.encode(motels[motel].employees))
- return true
- end
- return false
-end)
-
-lib.callback.register('renzu_motels:removeemployee', function(src,motel,identifier)
- local xPlayer = GetPlayerFromId(src)
- local motels = GlobalState.Motels
- if motels[motel].owned == xPlayer.identifier then
- motels[motel].employees[identifier] = nil
- GlobalState.Motels = motels
- db.updateall('employees = ?', '`motel`', motel, json.encode(motels[motel].employees))
- return true
- end
- return false
-end)
-
-lib.callback.register('renzu_motels:transfermotel', function(src,motel,id)
- local xPlayer = GetPlayerFromId(src)
- local toPlayer = GetPlayerFromId(tonumber(id))
- local motels = GlobalState.Motels
- if motels[motel].owned == xPlayer.identifier and toPlayer then
- motels[motel].owned = toPlayer.identifier
- GlobalState.Motels = motels
- db.updateall('owned = ?', '`motel`', motel, motels[motel].owned)
- return true
- end
- return false
-end)
-
-lib.callback.register('renzu_motels:sellmotel', function(src,data)
- local xPlayer = GetPlayerFromId(src)
- local motels = GlobalState.Motels
- if motels[data.motel].owned == xPlayer.identifier then
- motels[data.motel].owned = nil
- motels[data.motel].employees = {}
- GlobalState.Motels = motels
- xPlayer.addMoney(data.businessprice / 2)
- db.updateall('owned = ?, employees = ?', '`motel`', data.motel, motels[data.motel].owned,'[]')
- return true
- end
- return false
-end)
-
-lib.callback.register('renzu_motels:withdrawfund', function(src,motel,amount)
- local xPlayer = GetPlayerFromId(src)
- local motels = GlobalState.Motels
- if motels[motel].owned == xPlayer.identifier then
- if motels[motel].revenue < amount or amount < 0 then return false end
- motels[motel].revenue -= amount
- GlobalState.Motels = motels
- db.updateall('revenue = ?', '`motel`', motel, motels[motel].revenue)
- xPlayer.addMoney(tonumber(amount))
- return true
- end
- return false
-end)
-
-local invoices = {}
-lib.callback.register('renzu_motels:sendinvoice', function(src,motel,data)
- local toPlayer = tonumber(data[1])
- if data[1] == -1 or not GetPlayerFromId(toPlayer) then return false end
- local xPlayer = GetPlayerFromId(src)
- local motels = GlobalState.Motels
- if motels[motel].owned == xPlayer.identifier or motels[motel].employees[xPlayer.identifier] then
- local id = math.random(999,9999)
- invoices[id] = data[2]
- TriggerClientEvent('renzu_motels:invoice',toPlayer,{
- motel = motel,
- amount = data[2],
- description = data[3],
- id = id,
- payment = data[4] and 'bank' or 'money',
- sender = src
- })
- local timer = 60
- while invoices[id] ~= 'paid' and timer > 0 do timer -= 1 Wait(1000) end
- local paid = invoices[id] == 'paid'
- invoices[id] = nil
- return paid
- end
- return false
-end)
-
-lib.callback.register('renzu_motels:payinvoice', function(src,data)
- local xPlayer = GetPlayerFromId(src)
- local motels = GlobalState.Motels
- if invoices[data.id] then
- local money = xPlayer.getAccount(data.payment).money
- if money >= data.amount then
- motels[data.motel].revenue += tonumber(data.amount)
- xPlayer.removeAccountMoney(data.payment,tonumber(data.amount))
- GlobalState.Motels = motels
- invoices[data.id] = 'paid'
- db.updateall('revenue = ?', '`motel`', data.motel, motels[data.motel].revenue)
- end
- return invoices[data.id] == 'paid'
- end
- return false
-end)
-
-local routings = {}
-lib.callback.register('renzu_motels:SetRouting', function(src,data,Type)
- local xPlayer = GetPlayerFromId(src)
- if Type == 'enter' then
- routings[src] = GetPlayerRoutingBucket(src)
- SetPlayerRoutingBucket(src,data.index+100)
- else
- SetPlayerRoutingBucket(src,routings[src])
- end
- return true
-end)
-
-lib.callback.register('renzu_motels:MessageOwner', function(src,data)
- local motels = GlobalState.Motels
- if not motels[data.motel] or motels[data.motel].owned ~= data.identifier then return end
- local xPlayer = GetPlayerFromId(data.identifier)
- if xPlayer then
- TriggerClientEvent('renzu_motels:MessageOwner',xPlayer.source, data)
- return true
- end
- return false
-end)
-
-RegisterServerEvent("renzu_motels:Door")
-AddEventHandler('renzu_motels:Door', function(data)
- local source = source
- TriggerClientEvent('renzu_motels:Door', -1, data)
- if not data.Mlo then
- local motels = GlobalState.Motels
- motels[data.motel].rooms[data.index].lock = not motels[data.motel].rooms[data.index].lock
- --db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms))
- GlobalState.Motels = motels
- end
-end)
\ No newline at end of file
diff --git a/resources/[housing]/renzu_motels/server/sql.lua b/resources/[housing]/renzu_motels/server/sql.lua
deleted file mode 100644
index 09b07ef61..000000000
--- a/resources/[housing]/renzu_motels/server/sql.lua
+++ /dev/null
@@ -1,91 +0,0 @@
-
-local db = setmetatable({},{
- __call = function(self)
-
- self.insert = function(...)
- local str = 'INSERT INTO %s (%s, %s, %s, %s, %s, %s) VALUES(?, ?, ?, ?, ?, ?)'
- return MySQL.insert.await(str:format('renzu_motels','motel','hour_rate','revenue','employees','rooms','owned'),{...})
- end
-
- self.update = function(column, where, string, data)
- local str = 'UPDATE %s SET %s WHERE %s = ?'
- return MySQL.update(str:format('renzu_motels',column,where),{data,string})
- end
-
- self.updateall = function(pattern, where, string, ...)
- local str = 'UPDATE %s SET % WHERE %s = ?'
- local str = 'UPDATE renzu_motels SET '..pattern..' WHERE '..where..' = ?'
- local data = {...}
- table.insert(data,string)
- return MySQL.update(str,data)
- end
-
- self.query = function(column, where, string)
- local str = 'SELECT %s FROM %s WHERE %s = ?'
- return MySQL.query.await(str:format(column,'renzu_motels',where),{string})
- end
-
- self.fetchAll = function()
- local str = 'SELECT * FROM renzu_motels'
- local query = MySQL.query.await(str)
- local data = {}
- for k,v in pairs(query) do
- for column, value in pairs(v) do
- if v.motel then
- if column ~= 'id' and value then
- if not data[column] then data[column] = {} end
- local success, result = pcall(json.decode, value)
- result = result == nil and value or result
- if not data[v.motel] then data[v.motel] = {} end
- if column == 'owned' and result == 0 then result = nil end
- if column == 'hour_rate' and result == 0 then result = nil end
- data[v.motel][column] = result
- end
- end
- end
- end
- return data
- end
-
- return self
- end
-})
-
-Citizen.CreateThreadNow(function()
- local success, result = pcall(MySQL.scalar.await, 'SELECT 1 FROM renzu_motels')
- if not success then
- MySQL.query.await([[CREATE TABLE `renzu_motels` (
- `id` int NOT NULL AUTO_INCREMENT KEY,
- `motel` varchar(64) DEFAULT NULL,
- `hour_rate` int DEFAULT 0,
- `revenue` int DEFAULT 0,
- `employees` longtext DEFAULT NULL,
- `rooms` longtext DEFAULT NULL,
- `owned` varchar(64) DEFAULT NULL
- )]])
- print("^2SQL INSTALL SUCCESSFULLY ^0")
- end
- Wait(500)
- for k,v in pairs(config.motels) do
- local query = MySQL.query.await('SELECT rooms FROM renzu_motels WHERE `motel` = ?',{v.motel})
- if not query[1] then
- local doors = {}
- for doorindex,_ in pairs(v.doors) do
- if not doors.rooms then doors.rooms = {} end
- if not doors.rooms[doorindex] then doors.rooms[doorindex] = {} end
- if not doors.rooms[doorindex].players then doors.rooms[doorindex].players = {} end
- doors.rooms[doorindex].lock = true
- end
- db.insert(v.motel,0,0,'[]',json.encode(doors.rooms),0)
- elseif query[1] and #v.doors > #json.decode(query[1].rooms) then
- local addnew = (#v.doors - #json.decode(query[1].rooms))
- local rooms = json.decode(query[1].rooms) or {}
- for i = 1, addnew do
- table.insert(rooms,{players = {}, lock = true})
- end
- db.updateall('rooms = ?', '`motel`', v.motel, json.encode(rooms))
- end
- end
-end)
-
-return db()
\ No newline at end of file
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