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If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. diff --git a/resources/[housing]/renzu_motels/README.md b/resources/[housing]/renzu_motels/README.md deleted file mode 100644 index 1599ab469..000000000 --- a/resources/[housing]/renzu_motels/README.md +++ /dev/null @@ -1,30 +0,0 @@ -# renzu_motels -Fivem - Motel Management. Hourly Rental System. Supports MLO and Shells. ESX/QBCORE - -![image](https://user-images.githubusercontent.com/82306584/226111405-b162c926-6c00-4085-91ac-839f7ece117e.png) - -# Features -- Player Motel Business Management (change hour rates, hire employees, add / kick occupants) -- Hourly Rental System -- Configurable Maximum Occupants per room -- Configurable Sharable Room Stash (stealable) or Unique per Players -- Police can Break in using Gunshot in doors. -- Lockpickable Doors -- Supports MLO / Shells -- Supports Multiple Skin resource for Wardrobes. -- Support Targets or Zone Markers -- Support Metadata item Keys Sharing - -# Dependency -- ox_lib -- ESX / QBCORE -- ox_inventory / qb-inventory -- ox_target / qb-target (optional) - -# Item name -- keys - -# Todo -``` -some features im looking to add later like Job Owneds -``` diff --git a/resources/[housing]/renzu_motels/bridge/framework/client/esx.lua b/resources/[housing]/renzu_motels/bridge/framework/client/esx.lua deleted file mode 100644 index db55b740f..000000000 --- a/resources/[housing]/renzu_motels/bridge/framework/client/esx.lua +++ /dev/null @@ -1,31 +0,0 @@ -if not ESX then return end -PlayerData = ESX.GetPlayerData() -local kvpname = GetCurrentServerEndpoint()..'_inshells' - -RegisterNetEvent('esx:playerLoaded') -AddEventHandler('esx:playerLoaded',function(playerData) - PlayerData = playerData - local login = GetResourceKvpString(kvpname) - if not login then return end - local data = json.decode(login) - LocalPlayer.state:set('inshell',true,true) - LocalPlayer.state:set('lastloc',data.lastloc,false) - DoScreenFadeOut(0) - EnterShell(data,true) -end) - -RegisterNetEvent('esx:setJob') -AddEventHandler('esx:setJob', function(job) - PlayerData.job = job -end) - -GetInventoryItems = function(name) - local PlayerData = ESX.GetPlayerData() - local data = {} - for _, item in pairs(PlayerData.inventory) do - if name == item.name then - table.insert(data,item) - end - end - return data -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/framework/client/qbcore.lua b/resources/[housing]/renzu_motels/bridge/framework/client/qbcore.lua deleted file mode 100644 index 6a2a1e5aa..000000000 --- a/resources/[housing]/renzu_motels/bridge/framework/client/qbcore.lua +++ /dev/null @@ -1,49 +0,0 @@ -if not QBCORE then return end -PlayerData = QBCORE.Functions.GetPlayerData() -local kvpname = GetCurrentServerEndpoint()..'_inshells' - -if PlayerData.job ~= nil then - PlayerData.job.grade = PlayerData.job.grade.level -end - -if PlayerData.identifier == nil then - PlayerData.identifier = PlayerData.citizenid -end - -RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() - Wait(1500) - PlayerData = QBCORE.Functions.GetPlayerData() - - if PlayerData.job ~= nil then - PlayerData.job.grade = PlayerData.job.grade.level - end - - if PlayerData.identifier == nil then - PlayerData.identifier = PlayerData.citizenid - end - local login = GetResourceKvpString(kvpname) - if not login then return end - local data = json.decode(login) - LocalPlayer.state:set('inshell',true,true) - LocalPlayer.state:set('lastloc',data.lastloc,false) - DoScreenFadeOut(0) - EnterShell(data,true) -end) - -RegisterNetEvent('QBCore:Client:OnJobUpdate', function(job) - PlayerData.job = job - - PlayerData.job.grade = PlayerData.job.grade.level -end) - -GetInventoryItems = function(name) - local data = {} - local PlayerData = QBCORE.Functions.GetPlayerData() - for _, item in pairs(PlayerData.items) do - if name == item.name then - item.metadata = item.info - table.insert(data,item) - end - end - return data -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/framework/server/esx.lua b/resources/[housing]/renzu_motels/bridge/framework/server/esx.lua deleted file mode 100644 index dd2171bfc..000000000 --- a/resources/[housing]/renzu_motels/bridge/framework/server/esx.lua +++ /dev/null @@ -1,8 +0,0 @@ -if not ESX then return end - -GetPlayerFromId = function(src) - if type(src) == 'string' then - return ESX.GetPlayerFromIdentifier(src) - end - return ESX.GetPlayerFromId(src) -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/framework/server/qbcore.lua b/resources/[housing]/renzu_motels/bridge/framework/server/qbcore.lua deleted file mode 100644 index 78688179e..000000000 --- a/resources/[housing]/renzu_motels/bridge/framework/server/qbcore.lua +++ /dev/null @@ -1,37 +0,0 @@ -if not QBCORE then return end - -GetPlayerFromId = function(src) - local self = QBCORE.Functions.GetPlayer(src) - if not self then return end - - if self.identifier == nil then - self.identifier = self.PlayerData.citizenid - end - - self.getMoney = function(value) - return self.PlayerData.money['cash'] - end - - self.removeMoney = function(value) - self.Functions.RemoveMoney('cash',tonumber(value)) - return true - end - self.name = self.PlayerData.charinfo.firstname - - self.addMoney = function(value) - return self.Functions.AddMoney('cash',tonumber(value)) - end - - self.removeAccountMoney = function(type,val) - if type == 'money' then type = 'cash' end - self.Functions.RemoveMoney(type,tonumber(val)) - return true - end - - self.getAccount = function(type) - if type == 'money' then type = 'cash' end - return {money = self.PlayerData.money[type]} - end - - return self -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/inventory/client/ox_inventory.lua b/resources/[housing]/renzu_motels/bridge/inventory/client/ox_inventory.lua deleted file mode 100644 index 0a1630111..000000000 --- a/resources/[housing]/renzu_motels/bridge/inventory/client/ox_inventory.lua +++ /dev/null @@ -1,5 +0,0 @@ -if GetResourceState('ox_inventory') ~= 'started' then return end - -OpenStash = function(data,identifier) - TriggerEvent('ox_inventory:openInventory', 'stash', {id = 'stash_'..data.motel..'_'..identifier..'_'..data.index, name = 'Storage', slots = 70, weight = 70000, coords = GetEntityCoords(cache.ped)}) -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/inventory/client/qb-inventory.lua b/resources/[housing]/renzu_motels/bridge/inventory/client/qb-inventory.lua deleted file mode 100644 index 64511f9d0..000000000 --- a/resources/[housing]/renzu_motels/bridge/inventory/client/qb-inventory.lua +++ /dev/null @@ -1,7 +0,0 @@ -if GetResourceState('qb-inventory') ~= 'started' then return end - -OpenStash = function(data,identifier) - TriggerServerEvent('inventory:server:OpenInventory', 'stash', 'stash_'..data.motel..'_'..identifier..'_'..data.index, {}) - TriggerServerEvent("InteractSound_SV:PlayOnSource", "StashOpen", 0.4) - TriggerEvent("inventory:client:SetCurrentStash", 'stash_'..data.motel..'_'..identifier..'_'..data.index) -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/inventory/client/quasargago.lua b/resources/[housing]/renzu_motels/bridge/inventory/client/quasargago.lua deleted file mode 100644 index 6e8391477..000000000 --- a/resources/[housing]/renzu_motels/bridge/inventory/client/quasargago.lua +++ /dev/null @@ -1,7 +0,0 @@ -if GetResourceState('qs-inventory') ~= 'started' then return end - -OpenStash = function(data,identifier) - TriggerServerEvent('inventory:server:OpenInventory', 'stash', 'stash_'..data.motel..'_'..identifier..'_'..data.index, {}) - TriggerServerEvent("InteractSound_SV:PlayOnSource", "StashOpen", 0.4) - TriggerEvent("inventory:client:SetCurrentStash", 'stash_'..data.motel..'_'..identifier..'_'..data.index) -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/inventory/server/ox_inventory.lua b/resources/[housing]/renzu_motels/bridge/inventory/server/ox_inventory.lua deleted file mode 100644 index 204f4dce8..000000000 --- a/resources/[housing]/renzu_motels/bridge/inventory/server/ox_inventory.lua +++ /dev/null @@ -1,9 +0,0 @@ -if GetResourceState('ox_inventory') ~= 'started' then return end - -AddItem = function(src, item, count, metadata) - return exports.ox_inventory:AddItem(src, item, count, metadata) -end - -RemoveItem = function(src, item, count, metadata) - return exports.ox_inventory:RemoveItem(src, item, count, metadata) -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/inventory/server/qb-inventory.lua b/resources/[housing]/renzu_motels/bridge/inventory/server/qb-inventory.lua deleted file mode 100644 index b92967d9e..000000000 --- a/resources/[housing]/renzu_motels/bridge/inventory/server/qb-inventory.lua +++ /dev/null @@ -1,9 +0,0 @@ -if GetResourceState('qb-inventory') ~= 'started' then return end - -AddItem = function(src, item, count, metadata) - return exports['qb-inventory']:AddItem(src, item, count, slot, metadata) -end - -RemoveItem = function(src, item, count, metadata) - return exports['qb-inventory']:RemoveItem(src, item, count, slot, metadata) -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/inventory/server/quasargago.lua b/resources/[housing]/renzu_motels/bridge/inventory/server/quasargago.lua deleted file mode 100644 index 28003b758..000000000 --- a/resources/[housing]/renzu_motels/bridge/inventory/server/quasargago.lua +++ /dev/null @@ -1,10 +0,0 @@ -if GetResourceState('qs-inventory') ~= 'started' then return end - -AddItem = function(src, item, count, metadata) - if metadata then metadata.showAllDescriptions = true end - return TriggerEvent('inventory:server:addItem', src, item, count, false, metadata) -end - -RemoveItem = function(src, item, count, metadata) - return TriggerEvent('inventory:server:removeItem', src, item, count, false, metadata) -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/target/ox_target.lua b/resources/[housing]/renzu_motels/bridge/target/ox_target.lua deleted file mode 100644 index 0eed3dab1..000000000 --- a/resources/[housing]/renzu_motels/bridge/target/ox_target.lua +++ /dev/null @@ -1,113 +0,0 @@ -if GetResourceState('ox_target') ~= 'started' or not config.target then return end - -MotelFunction = function(data) - if not data.Mlo and data.type ~= 'door' then return end - local options = {} - if data.type == 'door' then - local doorIndex = data.doorindex + (joaat(data.motel)) - AddDoorToSystem(doorIndex, data.door, data.coord) - SetDoorState(data) - local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z) - SetBlipSprite(blip,685+data.index) - SetBlipColour(blip,0) - SetBlipSecondaryColour(blip,255,255,255) - SetBlipAsShortRange(blip,true) - SetBlipScale(blip,0.3) - BeginTextCommandSetBlipName("STRING") - AddTextComponentString('Door '..data.index) - EndTextCommandSetBlipName(blip) - table.insert(blips,blip) - table.insert(options,{ - items = {'lockpick'}, - name = data.index .. '_' .. data.type..'_lockpick', - onSelect = function() - return LockPick(data) - end, - icon = 'fas fa-unlink', - label = 'Lock Pick' - }) - if not data.Mlo then - table.insert(options,{ - name = data.index .. '_' .. data.type..'_lockpick', - onSelect = function() - return EnterShell(data) - end, - icon = 'fas fa-person-booth', - label = 'Enter' - }) - end - end - table.insert(options,{ - name = data.index .. '_' .. data.type, - onSelect = function() - return RoomFunction(data) - end, - icon = config.icons[data.type], - label = data.label - }) - local targetid = exports.ox_target:addBoxZone({ - coords = data.coord, - size = vec3(2, 2, 2), - rotation = 45, - debug = false, - options = options - }) - table.insert(zones,targetid) -end - -removeTargetZone = function(id) - return exports['ox_target']:removeZone(id) -end - -ShellTargets = function(data,offsets,loc,house) - Wait(2000) - for k,v in pairs(offsets) do - local options = {} - table.insert(options,{ - name = data.motel .. '_' .. k..'_'..data.index, - onSelect = function() - data.type = k - return RoomFunction(data) - end, - icon = config.icons[k], - label = config.Text[k] - }) - if k == 'exit' then - table.insert(options,{ - name = data.motel .. '_' .. k..'_'..data.index..'_door', - onSelect = function() - data.type = 'door' - return Door(data) - end, - icon = config.icons[k], - label = 'Toggle Door' - }) - end - - if k == 'stash' then - local motels = GlobalState.Motels[data.motel] - local room = motels?.rooms[data.index] or {} - local keys = GetPlayerKeys(data,room) - for identifier,name in pairs(keys) do - table.insert(options,{ - name = data.motel .. '_' .. k..'_'..data.index..'_'..identifier, - onSelect = function() - data.type = k - return RoomFunction(data,identifier) - end, - icon = config.icons[k], - label = config.Text[k]..' - ['..name..']' - }) - end - end - - local targetid = exports.ox_target:addBoxZone({ - coords = loc+v, - size = vec3(2, 2, 2), - rotation = 45, - debug = false, - options = options - }) - table.insert(shelzones,targetid) - end -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/target/qb-target.lua b/resources/[housing]/renzu_motels/bridge/target/qb-target.lua deleted file mode 100644 index 291d95add..000000000 --- a/resources/[housing]/renzu_motels/bridge/target/qb-target.lua +++ /dev/null @@ -1,124 +0,0 @@ -if GetResourceState('ox_target') == 'started' -or GetResourceState('ox_target') ~= 'started' and GetResourceState('qb-target') ~= 'started' or not config.target then return end - -MotelFunction = function(data) - if not data.Mlo and data.type ~= 'door' then return end - local options = {} - if data.type == 'door' then - local doorIndex = data.doorindex + (joaat(data.motel)) - AddDoorToSystem(doorIndex, data.door, data.coord) - SetDoorState(data) - local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z) - SetBlipSprite(blip,685+data.index) - SetBlipColour(blip,0) - SetBlipSecondaryColour(blip,255,255,255) - SetBlipAsShortRange(blip,true) - SetBlipScale(blip,0.3) - BeginTextCommandSetBlipName("STRING") - AddTextComponentString('Door '..data.index) - EndTextCommandSetBlipName(blip) - table.insert(blips,blip) - table.insert(options,{ - item = 'lockpick', - name = data.index .. '_' .. data.type..'_lockpick', - action = function() - return LockPick(data) - end, - icon = 'fas fa-unlink', - label = 'Lock Pick' - }) - if not data.Mlo then - table.insert(options,{ - name = data.index .. '_' .. data.type..'_lockpick', - action = function() - return EnterShell(data) - end, - icon = 'fas fa-person-booth', - label = 'Enter' - }) - end - end - table.insert(options,{ - name = data.index .. '_' .. data.type, - action = function() - return RoomFunction(data) - end, - icon = config.icons[data.type], - label = data.label - }) - local target = { - coords = data.coord, - size = vec3(2, 2, 2), - rotation = 45, - debug = drawZones, - options = options - } - local targetid = data.index .. '_' .. data.type - exports['qb-target']:AddBoxZone(targetid,data.coord,0.40,0.40,{ - name = targetid, - debugPoly = false, - minZ = data.coord.z-0.2, - maxZ = data.coord.z+0.2 - },target) - table.insert(zones,targetid) -end - -removeTargetZone = function(id) - return exports['qb-target']:RemoveZone(id) -end - -ShellTargets = function(data,offsets,loc,house) - Wait(2000) - for k,v in pairs(offsets) do - local options = {} - table.insert(options,{ - name = data.motel .. '_' .. k..'_'..data.index, - action = function() - data.type = k - return RoomFunction(data) - end, - icon = config.icons[k], - label = config.Text[k] - }) - if k == 'exit' then - table.insert(options,{ - name = data.motel .. '_' .. k..'_'..data.index..'_door', - action = function() - data.type = 'door' - return Door(data) - end, - icon = config.icons[k], - label = 'Toggle Door' - }) - end - - if k == 'stash' then - local motels = GlobalState.Motels[data.motel] - local room = motels?.rooms[data.index] or {} - local keys = GetPlayerKeys(data,room) - for identifier,name in pairs(keys) do - table.insert(options,{ - name = data.motel .. '_' .. k..'_'..data.index..'_'..identifier, - action = function() - data.type = k - return RoomFunction(data,identifier) - end, - icon = config.icons[k], - label = config.Text[k]..' - ['..name..']' - }) - end - end - - local targetid = data.motel .. '_' .. k..'_'..data.index - exports['qb-target']:AddBoxZone(targetid, loc+v, 0.75, 0.75, { - name = targetid, - debugPoly = false, - minZ = (loc+v).z-0.45, - maxZ = (loc+v).z+0.45, - }, { - options = options, - distance = 5.5 - }) - table.insert(shelzones,targetid) - end -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/bridge/zones.lua b/resources/[housing]/renzu_motels/bridge/zones.lua deleted file mode 100644 index 5fa96889c..000000000 --- a/resources/[housing]/renzu_motels/bridge/zones.lua +++ /dev/null @@ -1,178 +0,0 @@ -if config.target then return end - -ZoneMenu = function(data) - local options = {} - if data.type == 'door' then - local haslockpick = false - for _, item in pairs(GetInventoryItems('lockpick') or {}) do - if item.name == 'lockpick' then - haslockpick = true - break - end - end - if haslockpick then - table.insert(options,{ - items = {'lockpick'}, - name = data.index .. '_' .. data.type..'_lockpick', - onSelect = function() - return LockPick(data) - end, - icon = 'unlink', - title = 'Lock Pick' - }) - end - if not data.Mlo then - table.insert(options,{ - name = data.index .. '_' .. data.type..'_lockpick', - onSelect = function() - return EnterShell(data) - end, - icon = 'person-booth', - title = 'Enter' - }) - end - end - table.insert(options,{ - name = data.index .. '_' .. data.type, - onSelect = function() - return RoomFunction(data) - end, - icon = config.icons[data.type], - title = data.label - }) - if data.type == 'stash' then - local motels = GlobalState.Motels[data.motel] - local room = motels?.rooms[data.index] or {} - local keys = GetPlayerKeys(data,room) - for identifier,name in pairs(keys) do - table.insert(options,{ - name = data.index .. '_' .. data.type, - onSelect = function() - return RoomFunction(data,identifier) - end, - icon = config.icons[data.type], - title = data.label..' - ['..name..']' - }) - end - end - lib.registerContext({ - id = 'door_menu', - title = 'Door Menu', - options = options - }) - lib.showContext('door_menu') -end - -MotelFunction = function(data) - if not data.Mlo and data.type ~= 'door' then return end - local options = {} - if data.type == 'door' then - local doorindex = data.doorindex + (joaat(data.motel)) - AddDoorToSystem(doorindex, data.door, data.coord) - SetDoorState(data) - local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z) - SetBlipSprite(blip,685+data.index) - SetBlipColour(blip,0) - SetBlipSecondaryColour(blip,255,255,255) - SetBlipAsShortRange(blip,true) - SetBlipScale(blip,0.3) - BeginTextCommandSetBlipName("STRING") - AddTextComponentString('Door '..data.index) - EndTextCommandSetBlipName(blip) - table.insert(blips,blip) - end - - local point = lib.points.new(data.coord, 2) - - function point:onEnter() - local text = data.type == 'door' and 'Door '..data.index or data.type:upper() - lib.showTextUI('[E] - '..text) - end - - function point:onExit() - lib.hideTextUI() - end - - function point:nearby() - DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.4, 0.4, 0.4, 200, 255, 255, 50, false, true, 2, nil, nil, false) - - if self.currentDistance < 1 and IsControlJustReleased(0, 38) then - ZoneMenu(data) - end - end - table.insert(zones,point) -end - -removeTargetZone = function(point) - return point:remove() -end - -RoomMenu = function(type,data) - local options = {} - table.insert(options,{ - name = data.motel .. '_' .. type..'_'..data.index, - onSelect = function() - data.type = type - return RoomFunction(data) - end, - icon = config.icons[type], - title = type:upper() - }) - if type == 'stash' then - local motels = GlobalState.Motels[data.motel] - local room = motels?.rooms[data.index] or {} - local keys = GetPlayerKeys(data,room) - for identifier,name in pairs(keys) do - table.insert(options,{ - name = data.index .. '_' .. type, - onSelect = function() - data.type = type - return RoomFunction(data,identifier) - end, - icon = config.icons[type], - title = config.Text[type]..' - ['..name..']' - }) - end - end - if type == 'exit' then - table.insert(options,{ - name = data.motel .. '_' ..type..'_'..data.index..'_door', - onSelect = function() - data.type = 'door' - return Door(data) - end, - icon = config.icons[type], - title = 'Toggle Door' - }) - end - lib.registerContext({ - id = 'room_menu', - title = 'Room Menu', - options = options - }) - lib.showContext('room_menu') -end - -ShellTargets = function(data,offsets,loc,house) - Wait(2000) - for k,v in pairs(offsets) do - local point = lib.points.new(loc+v, 1.5) - - function point:onEnter() - lib.showTextUI('[E] - Room '..k) - end - - function point:onExit() - lib.hideTextUI() - end - - function point:nearby() - DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.4, 0.4, 0.4, 200, 255, 255, 50, false, true, 2, nil, nil, false) - - if self.currentDistance < 1 and IsControlJustReleased(0, 38) then - RoomMenu(k,data) - end - end - table.insert(shelzones,point) - end -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/client/main.lua b/resources/[housing]/renzu_motels/client/main.lua deleted file mode 100644 index 331c6f5b8..000000000 --- a/resources/[housing]/renzu_motels/client/main.lua +++ /dev/null @@ -1,979 +0,0 @@ -local kvpname = GetCurrentServerEndpoint()..'_inshells' -CreateBlips = function() - for k,v in pairs(config.motels) do - local blip = AddBlipForCoord(v.rentcoord.x,v.rentcoord.y,v.rentcoord.z) - SetBlipSprite(blip,475) - SetBlipColour(blip,2) - SetBlipAsShortRange(blip,true) - SetBlipScale(blip,0.6) - BeginTextCommandSetBlipName("STRING") - AddTextComponentString(v.label) - EndTextCommandSetBlipName(blip) - end -end - -RegisterNetEvent('renzu_motels:invoice') -AddEventHandler('renzu_motels:invoice', function(data) - local motels = GlobalState.Motels - local buy = lib.alertDialog({ - header = 'Invoice', - content = '![motel](nui://renzu_motels/data/image/'..data.motel..'.png) \n ## INFO \n **Description:** '..data.description..' \n **Amount:** $ '..data.amount..' \n **Payment method:** '..data.payment, - centered = true, - labels = { - cancel = 'close', - confirm = 'Pay' - }, - cancel = true - }) - if buy ~= 'cancel' then - local success = lib.callback.await('renzu_motels:payinvoice',false,data) - if success then - Notify('You Successfully Pay the Invoice','success') - else - Notify('Fail to Pay the Invoice','error') - end - end -end) - -DoesPlayerHaveAccess = function(data) - for identifier, _ in pairs(data) do - if identifier == PlayerData?.identifier then return true end - end - return false -end - -DoesPlayerHaveKey = function(data,room) - local items = GetInventoryItems('keys') - if not items then return false end - for k,v in pairs(items) do - if v.metadata?.type == data.motel and v.metadata?.serial == data.index then - return v.metadata?.owner and room?.players[v.metadata?.owner] or false - end - end - return false -end - -GetPlayerKeys = function(data,room) - local items = GetInventoryItems('keys') - if not items then return false end - local keys = {} - for k,v in pairs(items) do - if v.metadata?.type == data.motel and v.metadata?.serial == data.index then - local key = v.metadata?.owner and room?.players[v.metadata?.owner] - if key then - keys[v.metadata.owner] = key.name - end - end - end - return keys -end - -SetDoorState = function(data) - local motels = GlobalState.Motels or {} - local doorindex = data.index + (joaat(data.motel)) - DoorSystemSetDoorState(doorindex, 1) -end - -RegisterNetEvent('renzu_motels:Door', function(data) - if not data.Mlo then return end - local doorindex = data.doorindex + (joaat(data.motel)) - DoorSystemSetDoorState(doorindex, DoorSystemGetDoorState(doorindex) == 0 and 1 or 0, false, false) -end) - -Door = function(data) - local dist = #(data.coord - GetEntityCoords(cache.ped)) < 2 - local motel = GlobalState.Motels[data.motel] - local moteldoor = motel and motel.rooms[data.index] - if moteldoor and DoesPlayerHaveAccess(motel.rooms[data.index].players) - or moteldoor and DoesPlayerHaveKey(data,moteldoor) or IsOwnerOrEmployee(data.motel) then - lib.RequestAnimDict('mp_doorbell') - TaskPlayAnim(PlayerPedId(), "mp_doorbell", "open_door", 1.0, 1.0, 1000, 1, 1, 0, 0, 0) - TriggerServerEvent('renzu_motels:Door', { - motel = data.motel, - index = data.index, - doorindex = data.doorindex, - coord = data.coord, - Mlo = data.Mlo, - }) - local text - if data.Mlo then - local doorindex = data.index + (joaat(data.motel)) - text = DoorSystemGetDoorState(doorindex) == 0 and 'You Locked the Motel Door' or 'You Unlocked the Motel Door' - else - text = not moteldoor?.lock and 'You Locked the Motel Door' or 'You Unlocked the Motel Door' - end - Wait(1000) - --PlaySoundFromEntity(-1, "Hood_Open", cache.ped , 'Lowrider_Super_Mod_Garage_Sounds', 0, 0) - local data = { - file = 'door', - volume = 0.5 - } - SendNUIMessage({ - type = "playsound", - content = data - }) - Notify(text, 'inform') - else - Notify('you dont have access', 'error') - end -end - -isRentExpired = function(data) - local motels = GlobalState.Motels[data.motel] - local room = motels?.rooms[data.index] or {} - local player = room?.players[PlayerData.identifier] or {} - return player?.duration and player?.duration < GlobalState.MotelTimer -end - -RoomFunction = function(data,identifier) - if isRentExpired(data) then - return Notify('Your Rent is Due. \n Please Pay to Access') - end - if data.type == 'door' then - return Door(data) - elseif data.type == 'stash' then - local stashid = identifier or data.uniquestash and PlayerData.identifier or 'room' - return OpenStash(data,stashid) - elseif data.type == 'wardrobe' then - return config.wardrobes[config.wardrobe]() - elseif config.extrafunction[data.type] then - local stashid = identifier or data.uniquestash and PlayerData.identifier or 'room' - return config.extrafunction[data.type](data,stashid) - end -end - -LockPick = function(data) - local success = nil - SetTimeout(1000,function() - repeat - local lockpick = lib.progressBar({ - duration = 10000, - label = 'Breaking in..', - useWhileDead = false, - canCancel = true, - anim = { - dict = 'veh@break_in@0h@p_m_one@', - clip = 'low_force_entry_ds' - }, - }) - Wait(0) - until success ~= nil - end) - success = lib.skillCheck({'easy', 'easy', {areaSize = 60, speedMultiplier = 2}, 'easy'}) - if lib.progressActive() then - lib.cancelProgress() - end - if success then - TriggerServerEvent('renzu_motels:Door', { - motel = data.motel, - index = data.index, - doorindex = data.doorindex, - coord = data.coord, - Mlo = data.Mlo - }) - local doorindex = data.index + (joaat(data.motel)) - Notify(DoorSystemGetDoorState(doorindex) == 0 and 'You Locked the Motel Door' or 'You Unlocked the Motel Door', 'inform') - end -end - -Notify = function(msg,type) - lib.notify({ - description = msg, - type = type or 'inform' - }) -end - -MyRoomMenu = function(data) - local motels = GlobalState.Motels - local rate = motels[data.motel].hour_rate or data.rate - - local options = { - { - title = 'My Room ['..data.index..'] - Pay a rent', - description = 'Pay your rent in due or advanced to Door '..data.index..' \n Rent Duration: '..data.duration..' \n '..data.rental_period..' Rate: $ '..rate, - icon = 'money-bill-wave-alt', - onSelect = function() - local input = lib.inputDialog('Pay or Deposit to motel', { - {type = 'number', label = 'Amount to Deposit', description = '$ '..rate..' per '..data.rental_period..' \n Payment Method: '..data.payment, icon = 'money', default = rate}, - }) - if not input then return end - local success = lib.callback.await('renzu_motels:payrent',false,{ - payment = data.payment, - index = data.index, - motel = data.motel, - amount = input[1], - rate = rate, - rental_period = data.rental_period - }) - if success then - Notify('Successfully pay a rent', 'success') - else - Notify('Fail to pay a rent', 'error') - end - end, - arrow = true, - }, - { - title = 'Generate Key Item', - description = 'Request a Door Key', - icon = 'key', - onSelect = function() - local success = lib.callback.await('renzu_motels:motelkey',false,{ - index = data.index, - motel = data.motel, - }) - if success then - Notify('Successfully requested a sharable motel key', 'success') - else - Notify('Fail to Generate Key', 'error') - end - end, - arrow = true, - }, - { - title = 'End Rent', - description = 'End your rental period', - icon = 'ban', - onSelect = function() - if isRentExpired(data) then - Notify('Failed to End rent to room '..data.index..' \n Reason: your have a Balance Debt to pay','error') - return - end - local End = lib.alertDialog({ - header = '## Warning', - content = ' You will no longer have access to the door and to your safes.', - centered = true, - labels = { - cancel = 'close', - confirm = 'End', - }, - cancel = true - }) - if End == 'cancel' then return end - local success = lib.callback.await('renzu_motels:removeoccupant',false,data,data.index,PlayerData.identifier) - if success then - Notify('Successfully End Your Rent to room '..data.index,'success') - else - Notify('Failed to End rent to room '..data.index,'error') - end - end, - arrow = true, - }, - } - lib.registerContext({ - id = 'myroom', - menu = 'roomlist', - title = 'My Motel Room Option', - options = options - }) - lib.showContext('myroom') -end - -CountOccupants = function(players) - local count = 0 - for k,v in pairs(players or {}) do - count += 1 - end - return count -end - -RoomList = function(data) - local motels , time = lib.callback.await('renzu_motels:getMotels',false) - local rate = motels[data.motel].hour_rate or data.rate - local options = {} - --local motels = GlobalState.Motels - for doorindex,v in ipairs(data.doors) do - local playerroom = motels[data.motel].rooms[doorindex].players[PlayerData.identifier] - local duration = playerroom?.duration - local occupants = CountOccupants(motels[data.motel].rooms[doorindex].players) - if occupants < data.maxoccupants and not duration then - table.insert(options,{ - title = 'Rent Motel room #'..doorindex, - description = 'Choose room #'..doorindex..' \n Occupants: '..occupants..'/'..data.maxoccupants, - icon = 'door-closed', - onSelect = function() - local input = lib.inputDialog('Rent Duration', { - {type = 'number', label = 'Select a Duration in '..data.rental_period..'s', description = '$ '..rate..' per '..data.rental_period..' \n Payment Method: '..data.payment, icon = 'clock', default = 1}, - }) - if not input then return end - local success = lib.callback.await('renzu_motels:rentaroom',false,{ - index = doorindex, - motel = data.motel, - duration = input[1], - rate = rate, - rental_period = data.rental_period, - payment = data.payment, - uniquestash = data.uniquestash - }) - if success then - Notify('Successfully rent a room', 'success') - else - Notify('Fail to Rent a Room', 'error') - end - end, - arrow = true, - }) - elseif duration then - local hour = math.floor((duration - time) / 3600) - local duration_left = hour .. ' Hours : '..math.floor(((duration - time) / 60) - (60 * hour))..' Minutes' - table.insert(options,{ - title = 'My Room Door #'..doorindex..' Options', - description = 'Pay your rent or request a motel key', - icon = 'cog', - onSelect = function() - return MyRoomMenu({ - payment = data.payment, - index = doorindex, - motel = data.motel, - duration = duration_left, - rate = rate, - rental_period = data.rental_period - }) - end, - arrow = true, - }) - end - end - lib.registerContext({ - id = 'roomlist', - menu = 'rentmenu', - title = 'Choose a Room', - options = options - }) - lib.showContext('roomlist') -end - -IsOwnerOrEmployee = function(motel) - local motels = GlobalState.Motels - return motels[motel].owned == PlayerData.identifier or motels[motel].employees[PlayerData.identifier] -end - -MotelRentalMenu = function(data) - local motels = GlobalState.Motels - local rate = motels[data.motel].hour_rate or data.rate - local options = {} - if not data.manual then - table.insert(options,{ - title = 'Rent a New Motel room', - description = '![rent](nui://renzu_motels/data/image/'..data.motel..'.png) \n Choose a room to rent \n '..data.rental_period..' Rate: $'..rate, - icon = 'hotel', - onSelect = function() - return RoomList(data) - end, - arrow = true, - }) - end - if not motels[data.motel].owned and config.business or IsOwnerOrEmployee(data.motel) and config.business then - local title = not motels[data.motel].owned and 'Buy Motel Business' or 'Motel Management' - local description = not motels[data.motel].owned and 'Cost: '..data.businessprice or 'Manage Employees , Occupants and finance.' - table.insert(options,{ - title = title, - description = description, - icon = 'hotel', - onSelect = function() - return MotelOwner(data) - end, - arrow = true, - }) - end - - if #options == 0 then - Notify('This Motels Manually Accept Occupants \n Contact the Owner') - Wait(1500) - return SendMessageApi(data.motel) - end - - lib.registerContext({ - id = 'rentmenu', - title = data.label, - options = options - }) - lib.showContext('rentmenu') -end - -SendMessageApi = function(motel) - local message = lib.alertDialog({ - header = 'Do you want to Message the Owner?', - content = '## Message Motel Owner', - centered = true, - labels = { - cancel = 'close', - confirm = 'Message', - }, - cancel = true - }) - if message == 'cancel' then return end - local input = lib.inputDialog('Message', { - {type = 'input', label = 'Title', description = 'title of your message', icon = 'hash', required = true}, - {type = 'textarea', label = 'Description', description = 'your message', icon = 'mail', required = true}, - {type = 'number', label = 'Contact Number', icon = 'phone', required = false}, - }) - - config.messageApi({title = input[1], message = input[2], motel = motel}) -end - -Owner = {} -Owner.Rooms = {} -Owner.Rooms.Occupants = function(data,index) - local motels , time = lib.callback.await('renzu_motels:getMotels',false) - local motel = motels[data.motel] - local players = motel.rooms[index] and motel.rooms[index].players or {} - local options = {} - for player,char in pairs(players) do - local hour = math.floor((char.duration - time) / 3600) - local name = char.name or 'No Name' - local duration_left = hour .. ' Hours : '..math.floor(((char.duration - time) / 60) - (60 * hour))..' Minutes' - table.insert(options,{ - title = 'Occupant '..name, - description = 'Rent Duration: '..duration_left, - icon = 'hotel', - onSelect = function() - local kick = lib.alertDialog({ - header = 'Confirmation', - content = '## Kick Occupant \n **Name:** '..name, - centered = true, - labels = { - cancel = 'close', - confirm = 'Kick', - waw = 'waw' - }, - cancel = true - }) - if kick == 'cancel' then return end - local success = lib.callback.await('renzu_motels:removeoccupant',false,data,index,player) - if success then - Notify('Successfully kicked '..name..' from room '..index,'success') - else - Notify('Failed to kicked '..name..' from room '..index,'error') - end - end, - arrow = true, - }) - end - if data.maxoccupants > #options then - for i = 1, data.maxoccupants-#options do - table.insert(options,{ - title = 'Vacant Slot ', - icon = 'hotel', - onSelect = function() - local input = lib.inputDialog('New Occupant', { - {type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to add', icon = 'id-card', required = true}, - {type = 'number', label = 'Select a Duration in '..data.rental_period..'s', description = 'how many '..data.rental_period..'s', icon = 'clock', default = 1}, - }) - if not input then return end - local success = lib.callback.await('renzu_motels:addoccupant',false,data,index,input) - if success == 'exist' then - Notify('Already exist from room '..index,'error') - elseif success then - Notify('Successfully Add '..input[1]..' from room '..index,'success') - else - Notify('Failed to Add '..input[1]..' from room '..index,'error') - end - end, - arrow = true, - }) - end - end - lib.registerContext({ - menu = 'owner_rooms', - id = 'occupants_lists', - title = 'Room #'..index..' Occupants', - options = options - }) - lib.showContext('occupants_lists') -end - -Owner.Rooms.List = function(data) - local motels = GlobalState.Motels - local options = {} - for doorindex,v in ipairs(data.doors) do - local occupants = CountOccupants(motels[data.motel].rooms[doorindex].players) - table.insert(options,{ - title = 'Room #'..doorindex, - description = 'Add or Kick Occupants from room #'..doorindex..' \n ***Occupants:*** '..occupants, - icon = 'hotel', - onSelect = function() - return Owner.Rooms.Occupants(data,doorindex) - end, - arrow = true, - }) - end - lib.registerContext({ - menu = 'motelmenu', - id = 'owner_rooms', - title = data.label, - options = options - }) - lib.showContext('owner_rooms') -end - -Owner.Employee = {} -Owner.Employee.Manage = function(data) - local motel = GlobalState.Motels[data.motel] - local options = { - { - title = 'Add Employee', - description = 'Add nearby citizen to your motel employees', - icon = 'hotel', - onSelect = function() - local input = lib.inputDialog('Add Employee', { - {type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to add', icon = 'id-card', required = true}, - }) - if not input then return end - local success = lib.callback.await('renzu_motels:addemployee',false,data.motel,input[1]) - if success then - Notify('Successfully Add to Employee Lists','success') - else - Notify('Failed to Add to Employee','error') - end - end, - arrow = true, - } - } - if motel and motel.employees then - for identifier,name in pairs(motel.employees) do - table.insert(options,{ - title = name, - description = 'remove '..name..' to your Employee Lists', - icon = 'hotel', - onSelect = function() - local success = lib.callback.await('renzu_motels:removeemployee',false,data.motel,identifier) - if success then - Notify('Successfully remove from Employee Lists','success') - else - Notify('Failed to remove from Employee','error') - end - end, - arrow = true, - }) - end - end - lib.registerContext({ - id = 'employee_manage', - title = 'Employee Manage', - options = options - }) - lib.showContext('employee_manage') -end - -MotelOwner = function(data) - local motels = GlobalState.Motels - if not motels[data.motel].owned then - local buy = lib.alertDialog({ - header = data.label, - content = '![motel](nui://renzu_motels/data/image/'..data.motel..'.png) \n ## INFO \n **Rooms:** '..#data.doors..' \n **Maximum Occupants:** '..#data.doors * data.maxoccupants..' \n **Price:** $'..data.businessprice, - centered = true, - labels = { - cancel = 'close', - confirm = 'buy' - }, - cancel = true - }) - if buy ~= 'cancel' then - local success = lib.callback.await('renzu_motels:buymotel',false,data) - if success then - Notify('You Successfully buy the motel','success') - else - Notify('Fail to buy the motel','error') - end - end - elseif IsOwnerOrEmployee(data.motel) then - local revenue = motels[data.motel].revenue or 0 - local rate = motels[data.motel].hour_rate or data.rate - local options = { - { - title = 'Motel Rooms', - description = 'Add or Kick Occupants', - icon = 'hotel', - onSelect = function() - return Owner.Rooms.List(data) - end, - arrow = true, - }, - { - title = 'Send Invoice', - description = 'Invoice nearby citizens', - icon = 'hotel', - onSelect = function() - local input = lib.inputDialog('Send Invoice', { - {type = 'number', label = 'Citizen ID', description = 'id of nearby citizen', icon = 'money', required = true}, - {type = 'number', label = 'Amount', description = 'total amount to request', icon = 'money', required = true}, - {type = 'input', label = 'Describe', description = 'Description of Invoice', icon = 'info'}, - {type = 'checkbox', label = 'Payment Bank'}, - }) - if not input then return end - Notify('You Successfully Send the Invoice to '..input[1],'success') - local success = lib.callback.await('renzu_motels:sendinvoice',false,data.motel,input) - if success then - Notify('Invoice has been paid','success') - else - Notify('Invoice is not paid','error') - end - end, - arrow = true, - } - } - if motels[data.motel].owned == PlayerData.identifier then - table.insert(options,{ - title = 'Adjust Hour Rates', - description = 'Modify current '..data.rental_period..' rates. \n '..data.rental_period..' Rates: '..rate, - icon = 'hotel', - onSelect = function() - local input = lib.inputDialog('Edit '..data.rental_period..' Rate', { - {type = 'number', label = 'Rate', description = 'Rate per '..data.rental_period..'', icon = 'money', required = true}, - }) - if not input then return end - local success = lib.callback.await('renzu_motels:editrate',false,data.motel,input[1]) - if success then - Notify('You Successfully Change the '..data.rental_period..' Rate','success') - else - Notify('Fail to Modify','error') - end - end, - arrow = true, - }) - table.insert(options,{ - title = 'Motel Revenue', - description = 'Total: '..revenue, - icon = 'hotel', - onSelect = function() - local input = lib.inputDialog('Withdraw Funds', { - {type = 'number', label = 'Fund Amount', icon = 'money', required = true}, - }) - if not input then return end - local success = lib.callback.await('renzu_motels:withdrawfund',false,data.motel,input[1]) - if success then - Notify('You Successfully Withdraw Funds','success') - else - Notify('Fail to Withdraw','error') - end - end, - arrow = true, - }) - table.insert(options,{ - title = 'Employee Management', - description = 'Add / Remove Employee', - icon = 'hotel', - onSelect = function() - return Owner.Employee.Manage(data) - end, - arrow = true, - }) - table.insert(options,{ - title = 'Transfer Ownership', - description = 'transfer to other nearby citizens', - icon = 'hotel', - onSelect = function() - local input = lib.inputDialog('Transfer Motel', { - {type = 'number', label = 'Citizen ID', description = 'ID of the citizen you want to be transfered', icon = 'id-card', required = true}, - }) - if not input then return end - local success = lib.callback.await('renzu_motels:transfermotel',false,data.motel,input[1]) - if success then - Notify('Successfully Transfer Motel Ownership','success') - else - Notify('Failed to Transfer','error') - end - end, - arrow = true, - }) - table.insert(options,{ - title = 'Sell Motel', - description = 'Sell motel for half price', - icon = 'hotel', - onSelect = function() - local sell = lib.alertDialog({ - header = data.label, - content = '![motel](nui://renzu_motels/data/image/'..data.motel..'.png) \n ## INFO \n **Selling Value:** $'..data.businessprice / 2, - centered = true, - labels = { - cancel = 'close', - confirm = 'Sell' - }, - cancel = true - }) - if sell ~= 'cancel' then - local success = lib.callback.await('renzu_motels:sellmotel',false,data) - if success then - Notify('You Successfully Sell the motel','success') - else - Notify('Fail to sell the motel','error') - end - end - end, - arrow = true, - }) - end - lib.registerContext({ - id = 'motelmenu', - menu = 'rentmenu', - title = data.label, - options = options - }) - lib.showContext('motelmenu') - end -end - -MotelRentalPoints = function(data) - local point = lib.points.new(data.rentcoord, 5, data) - - function point:onEnter() - lib.showTextUI('[E] - Motel Rent', { - position = "top-center", - icon = 'hotel', - style = { - borderRadius = 0, - backgroundColor = '#48BB78', - color = 'white' - } - }) - end - - function point:onExit() - lib.hideTextUI() - end - - function point:nearby() - DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0,0.0, 0.0, 180.0, 0.0, 0.7, 0.7, 0.7, 225, 225, 211, 50, false,true, 2, nil, nil, false) - if self.currentDistance < 1 and IsControlJustReleased(0, 38) then - MotelRentalMenu(data) - end - end - return point -end - -local inMotelZone = false -MotelZone = function(data) - local point = nil - function onEnter(self) - inMotelZone = true - Citizen.CreateThreadNow(function() - for index, doors in pairs(data.doors) do - for type, door in pairs(doors) do - if type == 'door' then - for doorindex,v in pairs(door) do - MotelFunction({ - payment = data.payment or 'money', - uniquestash = data.uniquestash, - shell = data.shell, - Mlo = data.Mlo, - type = type, - index = index, - doorindex = index + doorindex, - coord = v.coord, - label = config.Text[type], - motel = data.motel, - door = v.model - }) - end - else - MotelFunction({ - payment = data.payment or 'money', - uniquestash = data.uniquestash, - shell = data.shell, - Mlo = data.Mlo, - type = type, - index = index, - coord = door, - label = config.Text[type], - motel = data.motel, - door = data.door - }) - end - end - end - point = MotelRentalPoints(data) - end) - end - - function onExit(self) - inMotelZone = false - point:remove() - for k,id in pairs(zones) do - removeTargetZone(id) - end - for k,id in pairs(blips) do - if DoesBlipExist(id) then - RemoveBlip(id) - end - end - zones = {} - end - - local sphere = lib.zones.sphere({ - coords = data.coord, - radius = data.radius, - debug = false, - inside = inside, - onEnter = onEnter, - onExit = onExit - }) -end - ---qb-interior func -local house -local inhouse = false -function Teleport(x, y, z, h ,exit) - CreateThread(function() - SetEntityCoords(cache.ped, x, y, z, 0, 0, 0, false) - SetEntityHeading(cache.ped, h or 0.0) - Wait(1001) - DoScreenFadeIn(1000) - end) - if exit then - inhouse = false - TriggerEvent('qb-weathersync:client:EnableSync') - for k,id in pairs(shelzones) do - removeTargetZone(id) - end - DeleteEntity(house) - lib.callback.await('renzu_motels:SetRouting',false,data,'exit') - shelzones = {} - DeleteResourceKvp(kvpname) - LocalPlayer.state:set('inshell',false,true) - end -end - -EnterShell = function(data,login) - local motels = GlobalState.Motels - if motels[data.motel].rooms[data.index].lock and not login then - Notify('Door is Locked', 'error') - return false - end - local shelldata = config.shells[data.shell or data.motel] - if not shelldata then - warn('Shell is not configure') - return - end - lib.callback.await('renzu_motels:SetRouting',false,data,'enter') - inhouse = true - Wait(1000) - local spawn = vec3(data.coord.x,data.coord.y,data.coord.z)+vec3(0.0,0.0,1500.0) - local offsets = shelldata.offsets - local model = shelldata.shell - DoScreenFadeOut(500) - while not IsScreenFadedOut() do - Wait(10) - end - inhouse = true - TriggerEvent('qb-weathersync:client:DisableSync') - RequestModel(model) - while not HasModelLoaded(model) do - Wait(1000) - end - local lastloc = GetEntityCoords(cache.ped) - house = CreateObject(model, spawn.x, spawn.y, spawn.z, false, false, false) - FreezeEntityPosition(house, true) - LocalPlayer.state:set('lastloc',data.lastloc or lastloc,false) - data.lastloc = data.lastloc or lastloc - if not login then - SendNUIMessage({ - type = 'door' - }) - end - Teleport(spawn.x + offsets.exit.x, spawn.y + offsets.exit.y, spawn.z+0.1, offsets.exit.h) - SetResourceKvp(kvpname,json.encode(data)) - - Citizen.CreateThreadNow(function() - ShellTargets(data,offsets,spawn,house) - while inhouse do - --SetRainLevel(0.0) - SetWeatherTypePersist('CLEAR') - SetWeatherTypeNow('CLEAR') - SetWeatherTypeNowPersist('CLEAR') - NetworkOverrideClockTime(18, 0, 0) - Wait(1) - end - end) - return house -end - -function RotationToDirection(rotation) - local adjustedRotation = - { - x = (math.pi / 180) * rotation.x, - y = (math.pi / 180) * rotation.y, - z = (math.pi / 180) * rotation.z - } - local direction = - { - x = -math.sin(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)), - y = math.cos(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)), - z = math.sin(adjustedRotation.x) - } - return direction -end - -function RayCastGamePlayCamera(distance,flag) - local cameraRotation = GetGameplayCamRot() - local cameraCoord = GetGameplayCamCoord() - local direction = RotationToDirection(cameraRotation) - local destination = vector3(cameraCoord.x + direction.x * distance, - cameraCoord.y + direction.y * distance, - cameraCoord.z + direction.z * distance - ) - if not flag then - flag = 1 - end - - local a, b, c, d, e = GetShapeTestResultIncludingMaterial(StartShapeTestRay(cameraCoord.x, cameraCoord.y, cameraCoord.z, destination.x, destination.y, destination.z, flag, -1, 1)) - return b, c, e, destination -end - -local lastweapon = nil -lib.onCache('weapon', function(weapon) - if not inMotelZone then return end - if not PlayerData.job then return end - if not config.breakinJobs[PlayerData.job.name] then return end - local motels = GlobalState.Motels - lastweapon = weapon - while weapon and weapon == lastweapon do - Wait(33) - if IsPedShooting(cache.ped) then - local _, bullet, _ = RayCastGamePlayCamera(200.0,1) - for k,data in pairs(config.motels) do - for k,v in pairs(data.doors) do - if v.door then - for k2,v in pairs(v.door) do - if #(vec3(bullet.x,bullet.y,bullet.z) - vec3(v.coord.x,v.coord.y,v.coord.z)) < 2 and motels[data.motel].rooms[k].lock then - TriggerServerEvent('renzu_motels:Door', { - motel = data.motel, - index = k, - doorindex = k + k2, - coord = v.coord, - Mlo = data.Mlo, - }) - local text - if data.Mlo then - local doorindex = (k + k2) + (joaat(data.motel)) - text = DoorSystemGetDoorState(doorindex) == 0 and 'You Destroy the Motel Door' - else - text = 'You Destroy the Motel Door' - end - Notify(text,'warning') - end - end - end - end - Wait(1000) - end - end - end -end) - -RegisterNetEvent('renzu_motels:MessageOwner', function(data) - AddTextEntry('esxAdvancedNotification', data.message) - BeginTextCommandThefeedPost('esxAdvancedNotification') - ThefeedSetNextPostBackgroundColor(1) - AddTextComponentSubstringPlayerName(data.message) - EndTextCommandThefeedPostMessagetext('CHAR_FACEBOOK', 'CHAR_FACEBOOK', false, 1, data.motel, data.title) - EndTextCommandThefeedPostTicker(flash or false, true) -end) - -Citizen.CreateThread(function() - while GlobalState.Motels == nil do Wait(1) end - for motel, data in pairs(config.motels) do - MotelZone(data) - end - CreateBlips() -end) diff --git a/resources/[housing]/renzu_motels/config.lua b/resources/[housing]/renzu_motels/config.lua deleted file mode 100644 index 8138b19dd..000000000 --- a/resources/[housing]/renzu_motels/config.lua +++ /dev/null @@ -1,388 +0,0 @@ -config = {} -config.wardrobe = 'illenium-appearance' -- choose your skin menu -config.target = false -- false = markers zones type. true = ox_target, qb-target -config.business = false -- allowed players to purchase the motel -config.autokickIfExpire = false -- auto kick occupants if rent is due. if false owner of motel must kick the occupants -config.breakinJobs = { -- jobs can break in to door using gunfire in doors - ['police'] = true, - ['swat'] = true, -} -config.wardrobes = { -- skin menus - ['renzu_clothes'] = function() - exports.renzu_clothes:OpenClotheInventory() - end, - ['fivem-appearance'] = function() - return exports['fivem-appearance']:startPlayerCustomization() -- you could replace this with outfits events - end, - ['illenium-appearance'] = function() - return TriggerEvent('illenium-appearance:client:openOutfitMenu') - end, - ['qb-clothing'] = function() - return TriggerEvent('qb-clothing:client:openOutfitMenu') - end, - ['esx_skin'] = function() - TriggerEvent('esx_skin:openSaveableMenu') - end, -} - --- Shells Offsets and model name -config.shells = { - ['billo'] = { - shell = `tpcm_shell_room`, - offsets = { - exit = vec3(1.49, -17.42, 1.0), -- Konvertierte relative Koordinaten - stash = vec3(4.0, -19.0, 1.0), -- Angepasste Position für Stash - wardrobe = vec3(0.0, -19.0, 1.0), -- Angepasste Position für Wardrobe - } - }, - ['modern'] = { - shell = `modernhotel_shell`, -- kambi shell - offsets = { - exit = vec3(5.410095, 4.299301, 0.9), - stash = vec3(-4.068207, 4.046188, 0.9), - wardrobe = vec3(2.811829, -3.619385, 0.9), - } - }, -} - -config.messageApi = function(data) -- {title,message,motel} - local motel = GlobalState.Motels[data.motel] - local identifier = motel.owned -- owner identifier - -- add your custom message here. ex. SMS phone - - -- basic notification (remove this if using your own message system) - local success = lib.callback.await('renzu_motels:MessageOwner',false,{identifier = identifier, message = data.message, title = data.title, motel = data.motel}) - if success then - Notify('message has been sent', 'success') - else - Notify('message fail \n owner is not available yet', 'error') - end -end - --- @shell string (shell type) --- @Mlo string ( toggle MLO or shell type) --- @hour_rate int ( per hour rates) --- @motel string (Motel Index Name) --- @rentcoord vec3 (coordinates of Rental Menu) --- @radius float ( total size radius of motel ) --- @maxoccupants int (total player can rent in each Rooms) --- @uniquestash bool ( Toggle Non Sharable / Stealable Stash Storage ) --- @doors table ( lists of doors feature coordinates. ex. stash, wardrobe) wardrobe,stash coords are only applicable in Mlo. using shells has offsets for stash and wardrobes. --- @manual boolean ( accept walk in occupants only ) --- @businessprice int ( value of motel) --- @door int (door hash or doormodel `model`) for MLO type - -config.motels = { - [1] = { -- index name of motel - manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants - Mlo = false, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells - shell = 'billo', -- shell type, configure only if using Mlo = true - label = 'Pink Cage Motel', - rental_period = 'day',-- hour, day, month - rate = 1000, -- cost per period - businessprice = 1000000, - motel = 'pinkcage', - payment = 'bank', -- money, bank - door = `gabz_pinkcage_doors_front`, -- door hash for MLO type - rentcoord = vec3(313.38,-225.20,54.212), - coord = vec3(326.04,-210.47,54.086), -- center of the motel location - radius = 50.0, -- radius of motel location - maxoccupants = 5, -- maximum renters per room - uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1 - doors = { -- doors and other function of each rooms - [1] = { -- COORDINATES FOR GABZ PINKCAGE - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(307.21499633789,-212.79479980469,54.420265197754), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- [2] = { - -- coord = vec3(306.67614746094,-215.63456726074,54.22175), - -- model = `gabz_pinkcage_doors_front` -- model of target door coordinates - -- } - -- support multiple doors just add new line of table - }, - stash = vec3(307.01657104492,-207.91079711914,53.758548736572), -- requires when using MLO - wardrobe = vec3(302.58380126953,-207.71691894531,54.598297119141), -- requires when using MLO - fridge = vec3(305.00064086914,-206.12855529785,54.544868469238), -- requires when using MLO - -- luckyme = vec3(0.0,0.0,0.0) -- extra - }, - [2] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(310.95474243164,-202.91288757324,54.421058654785), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(310.91235351563,-198.10073852539,53.758598327637), - wardrobe = vec3(306.25433349609,-197.75250244141,54.564342498779), - fridge = vec3(308.79779052734,-196.23670959473,54.440326690674), - }, - [3] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(316.28607177734,-194.54536437988,54.391784667969), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(321.10150146484,-194.42211914063,53.758399963379), - wardrobe = vec3(321.42459106445,-189.79216003418,54.65941619873), - fridge = vec3(322.92010498047,-192.31481933594,54.600353240967), - }, - [4] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(314.36087036133,-219.91516113281,58.151386260986), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(309.6142578125,-220.16128540039,57.557399749756), - wardrobe = vec3(309.21203613281,-224.6675567627,58.375194549561), - fridge = vec3(307.6989440918,-222.11755371094,58.293560028076), - }, - [5] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(307.22616577148,-212.77645874023,58.204700469971), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(306.89093017578,-207.88090515137,57.556159973145), - wardrobe = vec3(302.57464599609,-207.71339416504,58.440250396729), - fridge = vec3(305.044921875,-205.99066162109,58.394989013672), - }, - [6] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(311.00057983398,-202.87718200684,58.148029327393), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(310.88967895508,-198.16856384277,57.556510925293), - wardrobe = vec3(306.09225463867,-198.40795898438,58.27188873291), - fridge = vec3(308.73110961914,-196.40968322754,58.407859802246), - }, - [7] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(316.29287719727,-194.5479888916,58.212650299072), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(321.24801635742,-194.29737854004,57.556739807129), - wardrobe = vec3(321.46688842773,-189.68632507324,58.422557830811), - fridge = vec3(322.98544311523,-192.33996582031,58.386581420898), - }, - [8] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(339.43377685547,-219.99412536621,54.431659698486), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(339.67279052734,-224.8221282959,53.759098052979), - wardrobe = vec3(344.28637695313,-224.95460510254,54.527130126953), - fridge = vec3(341.86477661133,-226.15287780762,54.642837524414), - }, - [9] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(343.23126220703,-210.10203552246,54.410026550293), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(343.47601318359,-214.96635437012,53.758640289307), - wardrobe = vec3(347.99655151367,-215.08934020996,54.489669799805), - fridge = vec3(345.53387451172,-216.53938293457,54.698444366455), - }, - [10] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(347.0237121582,-200.22482299805,54.414268493652), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(347.33102416992,-205.13743591309,53.759078979492), - wardrobe = vec3(351.68756103516,-205.30010986328,54.674419403076), - fridge = vec3(349.34033203125,-206.6258392334,54.639694213867), - }, - [11] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(334.44702148438,-227.61134338379,58.205139160156), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(329.67590332031,-227.8233795166,57.556579589844), - wardrobe = vec3(329.43222045898,-232.33073425293,58.42276763916), - fridge = vec3(327.64138793945,-229.79788208008,58.355628967285), - }, - [12] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(339.44650268555,-219.9709777832,58.177570343018), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(339.79351806641,-224.86245727539,57.55553817749), - wardrobe = vec3(344.26574707031,-225.00813293457,58.302909851074), - fridge = vec3(341.6985168457,-226.52975463867,58.367748260498), - }, - [13] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(343.22320556641,-210.1229095459,58.176639556885), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(343.47412109375,-214.96145629883,57.55553817749), - wardrobe = vec3(348.07550048828,-215.08416748047,58.288040161133), - fridge = vec3(345.40502929688,-216.88189697266,58.281555175781), - }, - [14] = { - door = { -- Door config requires when using MLO - [1] = { -- requested by community. supports multiple door models. - coord = vec3(347.03012084961,-200.20816040039,58.177433013916), -- exact coordinates of door - model = `gabz_pinkcage_doors_front` -- model of target door coordinates - }, - -- support multiple doors just add new line of table - }, - stash = vec3(347.12841796875,-205.05494689941,57.55553817749), - wardrobe = vec3(351.77719116211,-205.24267578125,58.351734161377), - fridge = vec3(349.24819946289,-206.78134155273,58.326892852783), - }, - - }, - }, - - -- [2] = { -- index name of motel - -- manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants - -- Mlo = true, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells - -- shell = 'modern', -- shell type, configure only if using Mlo = true - -- label = 'Starlight Motel', - -- rental_period = 'day',-- hour, day, month - -- payment = 'bank', -- money, bank - -- rate = 1000, -- cost per period - -- motel = 'yacht', - -- door = `gabz_pinkcage_doors_front`, -- door hash for MLO type - -- businessprice = 1000000, - -- rentcoord = vec3(-916.54,-1302.56,6.2001), - -- coord = vec3(-916.54,-1302.56,6.2001), -- center of the motel location - -- radius = 50.0, -- radius of motel location - -- maxoccupants = 5, -- maximum renters per room - -- uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1 - -- doors = { -- doors and other function of each rooms - -- [1] = { - -- door = vec3(-936.25,-1311.38,6.20), - -- stash = vec3(-944.08,-1317.83,6.19), - -- wardrobe = vec3(-941.21,-1324.9,6.19), - -- --fridge = vec3(305.26,-206.43,54.22), - -- -- luckyme = vec3(0.0,0.0,0.0) -- extra shit - -- }, - -- }, - -- }, - - -- [3] = { -- index name of motel - -- businessprice = 1000000, - -- manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants - -- Mlo = false, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells - -- shell = 'modern', -- shell type, configure only if using Mlo = true - -- label = 'Motel Modern', -- hotel label - -- rental_period = 'day',-- hour, day, month - -- payment = 'money', -- money, bank - -- rate = 1000, -- cost per period - -- door = `gabz_pinkcage_doors_front`, -- door hash for MLO type - -- motel = 'hotelmodern3', -- hotel index name - -- rentcoord = vec3(515.21173095703,225.36326599121,104.74), - -- coord = vec3(505.55709838867,213.49201965332,102.89), -- center of the motel location - -- radius = 50.0, -- radius of motel location - -- maxoccupants = 5, -- maximum renters per room - -- uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1 - -- doors = { -- doors and other function of each rooms - -- [1] = { - -- door = vec3(496.90872192383,237.74664306641,105.28434753418), - -- -- stash = vec3(-944.08,-1317.83,6.19), - -- -- wardrobe = vec3(-941.21,-1324.9,6.19), - -- --fridge = vec3(305.26,-206.43,54.22), - -- -- luckyme = vec3(0.0,0.0,0.0) -- extra shit - -- }, - -- }, - -- } -} -config.extrafunction = { - ['bed'] = function(data,identifier) - TriggerEvent('luckyme') - end, - ['fridge'] = function(data,identifier) - TriggerEvent('ox_inventory:openInventory', 'stash', {id = 'fridge_'..data.motel..'_'..identifier..'_'..data.index, name = 'Fridge', slots = 30, weight = 20000, coords = GetEntityCoords(cache.ped)}) - end, - ['exit'] = function(data) - local coord = LocalPlayer.state.lastloc or vec3(data.coord.x,data.coord.y,data.coord.z) - DoScreenFadeOut(500) - while not IsScreenFadedOut() do - Wait(10) - end - SendNUIMessage({ - type = 'door' - }) - return Teleport(coord.x,coord.y,coord.z,0.0,true) - end, -} - -config.Text = { - ['stash'] = 'Stash', - ['fridge'] = 'My Fridge', - ['wardrobe'] = 'Wardrobe', - ['bed'] = 'Sleep', - ['door'] = 'Door', - ['exit'] = 'Exit', -} - -config.icons = { - ['door'] = 'fas fa-door-open', - ['stash'] = 'fas fa-box', - ['wardrobe'] = 'fas fa-tshirt', - ['fridge'] = 'fas fa-ice-cream', - ['bed'] = 'fas fa-bed', - ['exit'] = 'fas fa-door-open', -} - -config.stashblacklist = { - ['stash'] = { -- type of inventory - blacklist = { -- list of blacklists items - water = true, - }, - }, - ['fridge'] = { -- type of inventory - blacklist = { -- list of blacklists items - WEAPON_PISTOL = true, - }, - }, -} - -PlayerData,ESX,QBCORE,zones,shelzones,blips = {},nil,nil,{},{},{} - -function import(file) - local name = ('%s.lua'):format(file) - local content = LoadResourceFile(GetCurrentResourceName(),name) - local f, err = load(content) - return f() -end - -if GetResourceState('es_extended') == 'started' then - ESX = exports['es_extended']:getSharedObject() -elseif GetResourceState('qb-core') == 'started' then - QBCORE = exports['qb-core']:GetCoreObject() -end \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/data/audio/door.mp4 b/resources/[housing]/renzu_motels/data/audio/door.mp4 deleted file mode 100644 index 43657090f..000000000 Binary files a/resources/[housing]/renzu_motels/data/audio/door.mp4 and /dev/null differ diff --git a/resources/[housing]/renzu_motels/data/audio/door.ogg b/resources/[housing]/renzu_motels/data/audio/door.ogg deleted file mode 100644 index 61a43bbd0..000000000 Binary files a/resources/[housing]/renzu_motels/data/audio/door.ogg and /dev/null differ diff --git a/resources/[housing]/renzu_motels/data/image/hotelmodern3.png b/resources/[housing]/renzu_motels/data/image/hotelmodern3.png deleted file mode 100644 index 2bae9cbcc..000000000 Binary files a/resources/[housing]/renzu_motels/data/image/hotelmodern3.png and /dev/null differ diff --git a/resources/[housing]/renzu_motels/data/image/pinkcage.png b/resources/[housing]/renzu_motels/data/image/pinkcage.png deleted file mode 100644 index 1a9683ae0..000000000 Binary files a/resources/[housing]/renzu_motels/data/image/pinkcage.png and /dev/null differ diff --git a/resources/[housing]/renzu_motels/data/index.html b/resources/[housing]/renzu_motels/data/index.html deleted file mode 100644 index 16580dbd8..000000000 --- a/resources/[housing]/renzu_motels/data/index.html +++ /dev/null @@ -1,59 +0,0 @@ - - - - - - - - Renzu Motels - - - - -
- - - - \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/data/motels.json b/resources/[housing]/renzu_motels/data/motels.json deleted file mode 100644 index 027d5f34b..000000000 --- a/resources/[housing]/renzu_motels/data/motels.json +++ /dev/null @@ -1,62 +0,0 @@ -[ - { - "pinkcage": [ - { - "fridge": { - "x": 305.260009765625, - "y": -206.42999267578128, - "z": 54.22000122070312 - }, - "door": { - "x": 307.3800048828125, - "y": -213.27000427246097, - "z": 54.20999908447265 - }, - "stash": { - "x": 307.5, - "y": -207.49600219726565, - "z": 54.54000091552734 - }, - "wardrobe": { - "x": 302.6799926757813, - "y": -207.44000244140625, - "z": 54.22000122070312 - } - }, - { - "door": { - "x": 311.0899963378906, - "y": -203.17999267578128, - "z": 54.20999908447265 - }, - "stash": { - "x": 310.82000732421875, - "y": -198.02000427246097, - "z": 54.75 - }, - "wardrobe": { - "x": 306.5899963378906, - "y": -197.57000732421875, - "z": 54.22000122070312 - } - }, - { - "door": { - "x": 315.9100036621094, - "y": -194.3999938964844, - "z": 54.2400016784668 - }, - "stash": { - "x": 320.989990234375, - "y": -194.38999938964844, - "z": 54.75 - }, - "wardrobe": { - "x": 321.7099914550781, - "y": -189.86000061035156, - "z": 54.22000122070312 - } - } - ] - } -] \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/data/script.js b/resources/[housing]/renzu_motels/data/script.js deleted file mode 100644 index 9d986fb34..000000000 --- a/resources/[housing]/renzu_motels/data/script.js +++ /dev/null @@ -1,32 +0,0 @@ -function playsound(table) { - var file = table['file'] - var volume = table['volume'] - var audioPlayer = null; - if (audioPlayer != null) { - audioPlayer.pause(); - } - if (volume == undefined) { - volume = 0.2 - } - audioPlayer = new Audio("./audio/" + file + ".ogg"); - audioPlayer.volume = volume; - audioPlayer.play(); -} - -window.addEventListener('message', function(event) { - var data = event.data; - if (event.data.type == 'playsound') { - playsound(event.data.content) - } - if (event.data.type == 'door') { - document.getElementById('door').innerHTML = ` - - ` - setTimeout(function() { - document.getElementById('door').innerHTML = '' - }, 7000) - } - -}); \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/fxmanifest.lua b/resources/[housing]/renzu_motels/fxmanifest.lua deleted file mode 100644 index 212394512..000000000 --- a/resources/[housing]/renzu_motels/fxmanifest.lua +++ /dev/null @@ -1,34 +0,0 @@ -fx_version 'cerulean' -lua54 'yes' -game 'gta5' -shared_scripts { - '@ox_lib/init.lua', - 'config.lua', -} -ui_page { - 'data/index.html', -} -client_scripts { - 'bridge/framework/client/*.lua', - 'bridge/inventory/client/*.lua', - 'bridge/target/*.lua', - 'bridge/zones.lua', - 'client/main.lua' -} - -server_scripts { - '@oxmysql/lib/MySQL.lua', - 'bridge/framework/server/*.lua', - 'bridge/inventory/server/*.lua', - 'server/main.lua' -} - -files { - 'data/image/*.png', - 'data/index.html', - 'data/script.js', - 'data/audio/door.mp4', - 'data/audio/door.ogg', - 'stream/starter_shells_k4mb1.ytyp' -} -data_file 'DLC_ITYP_REQUEST' 'starter_shells_k4mb1.ytyp' diff --git a/resources/[housing]/renzu_motels/server/main.lua b/resources/[housing]/renzu_motels/server/main.lua deleted file mode 100644 index 3f93cf5e9..000000000 --- a/resources/[housing]/renzu_motels/server/main.lua +++ /dev/null @@ -1,335 +0,0 @@ ---DeleteResourceKvp('renzu_motels') -GlobalState.Motels = nil -local db = import 'server/sql' -local rental_period = { - ['hour'] = 3600, - ['day'] = 86400, - ['month'] = 2592000 -} -CreateInventoryHooks = function(motel,Type) - if GetResourceState('ox_inventory') ~= 'started' then return end - local inventory = '^'..Type..'_'..motel..'_%w+' - local hookId = exports.ox_inventory:registerHook('swapItems', function(payload) - return false - end, { - print = false, - itemFilter = config.stashblacklist[Type].blacklist, - inventoryFilter = { - inventory, - } - }) -end - -Citizen.CreateThreadNow(function() - Wait(2000) - GlobalState.Motels = db.fetchAll() - local motels = GlobalState.Motels - for k,v in pairs(config.motels) do - for doorindex,_ in pairs(v.doors) do - local doorindex = tonumber(doorindex) - motels[v.motel].rooms[doorindex].lock = true - if motels[v.motel].rooms[doorindex].players and GetResourceState('ox_inventory') == 'started' then - for id,_ in pairs(motels[v.motel].rooms[doorindex].players) do - local stashid = v.uniquestash and id or 'room' - exports.ox_inventory:RegisterStash('stash_'..v.motel..'_'..stashid..'_'..doorindex, 'Storage', 70, 70000, false) - exports.ox_inventory:RegisterStash('fridge_'..v.motel..'_'..stashid..'_'..doorindex, 'Fridge', 70, 70000, false) - end - CreateInventoryHooks(v.motel,'stash') - CreateInventoryHooks(v.motel,'fridge') - end - end - end - GlobalState.Motels = motels - local save = {} - while true do - if config.autokickIfExpire then - local motels = GlobalState.Motels - for motel,data in pairs(motels) do - if not save[motel] then save[motel] = 0 end - for doorindex,v in pairs(data.rooms or {}) do - local doorindex = tonumber(doorindex) - for player,char in pairs(v.players or {}) do - if (char.duration - os.time()) < 0 then - motels[motel].rooms[doorindex].players[player] = nil - db.updateall('rooms = ?', '`motel`', motel, json.encode(motels[motel].rooms)) - end - end - if save[motel] <= 0 then - save[motel] = 60 - db.updateall('rooms = ?', '`motel`', motel, json.encode(motels[motel].rooms)) - end - end - save[motel] -= 1 - end - GlobalState.Motels = motels - end - GlobalState.MotelTimer = os.time() - Wait(60000) - end -end) - -lib.callback.register('renzu_motels:rentaroom', function(src,data) - local xPlayer = GetPlayerFromId(src) - local motels = GlobalState.Motels - local identifier = xPlayer.identifier - if not motels[data.motel].rooms[data.index].players[identifier] and data.duration > 0 then - local money = xPlayer.getAccount(data.payment).money - local amount = (data.duration * data.rate) - if money <= amount then return end - xPlayer.removeAccountMoney(data.payment,amount) - if not motels[data.motel].rooms[data.index].players[identifier] then motels[data.motel].rooms[data.index].players[identifier] = {} end - motels[data.motel].rooms[data.index].players[identifier].name = xPlayer.name - motels[data.motel].rooms[data.index].players[identifier].duration = (os.time() + ( data.duration * rental_period[data.rental_period])) - motels[data.motel].revenue += amount - GlobalState.Motels = motels - db.updateall('rooms = ?, revenue = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms),motels[data.motel].revenue) - if GetResourceState('ox_inventory') == 'started' then - local stashid = data.uniquestash and identifier or 'room' - exports.ox_inventory:RegisterStash('stash_'..data.motel..'_'..stashid..'_'..data.index, 'Storage', 70, 70000, false) - exports.ox_inventory:RegisterStash('fridge_'..data.motel..'_'..stashid..'_'..data.index, 'Fridge', 70, 70000, false) - end - return true - end - return false -end) - -lib.callback.register('renzu_motels:payrent', function(src,data) - local xPlayer = GetPlayerFromId(src) - local motels = GlobalState.Motels - local duration = data.amount / data.rate - if duration < 1.0 then return false end - local money = xPlayer.getAccount(data.payment).money - if money < data.amount then - return false - end - if motels[data.motel].rooms[data.index].players[xPlayer.identifier] then - xPlayer.removeAccountMoney(data.payment,data.amount) - motels[data.motel].revenue += data.amount - motels[data.motel].rooms[data.index].players[xPlayer.identifier].duration += ( duration * rental_period[data.rental_period]) - GlobalState.Motels = motels - db.updateall('rooms = ?, revenue = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms),motels[data.motel].revenue) - return true - end - return false -end) - -lib.callback.register('renzu_motels:getMotels', function(src,data) - local xPlayer = GetPlayerFromId(src) - local motels = GlobalState.Motels - return motels, os.time() -end) - -lib.callback.register('renzu_motels:motelkey', function(src,data) - local xPlayer = GetPlayerFromId(src) - local metadata = { - type = data.motel, - serial = data.index, - label = 'Motel Key', - description = 'personal motel key for '..data.motel..' door #'..data.index..' \n Motel Room Owner: '..xPlayer.name, - owner = xPlayer.identifier - } - return AddItem(src, 'keys', 1, metadata) -end) - -lib.callback.register('renzu_motels:buymotel', function(src,data) - local xPlayer = GetPlayerFromId(src) - local motels = GlobalState.Motels - local money = xPlayer.getAccount(data.payment).money - if not motels[data.motel].owned and money >= data.businessprice then - xPlayer.removeAccountMoney(data.payment,data.businessprice) - motels[data.motel].owned = xPlayer.identifier - GlobalState.Motels = motels - db.updateall('owned = ?', '`motel`', data.motel, motels[data.motel].owned) - return true - end - return false -end) - -lib.callback.register('renzu_motels:removeoccupant', function(src,data,index,player) - local xPlayer = GetPlayerFromId(src) - local motels = GlobalState.Motels - if motels[data.motel].owned == xPlayer.identifier or motels[data.motel].rooms[index].players[player] then - motels[data.motel].rooms[index].players[player] = nil - GlobalState.Motels = motels - db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms)) - return true - end - return false -end) - -lib.callback.register('renzu_motels:addoccupant', function(src,data,index,player) - local xPlayer = GetPlayerFromId(src) - local toPlayer = GetPlayerFromId(tonumber(player[1])) - local motels = GlobalState.Motels - if motels[data.motel].owned == xPlayer.identifier and toPlayer then - if motels[data.motel].rooms[index].players[toPlayer.identifier] then return 'exist' end - if not motels[data.motel].rooms[index].players[toPlayer.identifier] then motels[data.motel].rooms[index].players[toPlayer.identifier] = {} end - motels[data.motel].rooms[index].players[toPlayer.identifier].name = toPlayer.name - motels[data.motel].rooms[index].players[toPlayer.identifier].duration = ( os.time() + (tonumber(player[2]) * rental_period[data.rental_period])) - GlobalState.Motels = motels - db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms)) - if GetResourceState('ox_inventory') == 'started' then - local stashid = data.uniquestash and toPlayer.identifier or 'room' - exports.ox_inventory:RegisterStash('stash_'..data.motel..'_'..stashid..'_'..index, 'Storage', 70, 70000, false) - exports.ox_inventory:RegisterStash('fridge_'..data.motel..'_'..stashid..'_'..index, 'Fridge', 70, 70000, false) - end - return true - end - return false -end) - -lib.callback.register('renzu_motels:editrate', function(src,motel,rate) - local xPlayer = GetPlayerFromId(src) - local motels = GlobalState.Motels - if motels[motel].owned == xPlayer.identifier then - motels[motel].hour_rate = tonumber(rate) - db.updateall('hour_rate = ?', '`motel`', motel, motels[motel].hour_rate) - GlobalState.Motels = motels - return true - end - return false -end) - -lib.callback.register('renzu_motels:addemployee', function(src,motel,id) - local xPlayer = GetPlayerFromId(src) - local toPlayer = GetPlayerFromId(tonumber(id)) - local motels = GlobalState.Motels - if motels[motel].owned == xPlayer.identifier and toPlayer then - motels[motel].employees[toPlayer.identifier] = toPlayer.name - GlobalState.Motels = motels - db.updateall('employees = ?', '`motel`', motel, json.encode(motels[motel].employees)) - return true - end - return false -end) - -lib.callback.register('renzu_motels:removeemployee', function(src,motel,identifier) - local xPlayer = GetPlayerFromId(src) - local motels = GlobalState.Motels - if motels[motel].owned == xPlayer.identifier then - motels[motel].employees[identifier] = nil - GlobalState.Motels = motels - db.updateall('employees = ?', '`motel`', motel, json.encode(motels[motel].employees)) - return true - end - return false -end) - -lib.callback.register('renzu_motels:transfermotel', function(src,motel,id) - local xPlayer = GetPlayerFromId(src) - local toPlayer = GetPlayerFromId(tonumber(id)) - local motels = GlobalState.Motels - if motels[motel].owned == xPlayer.identifier and toPlayer then - motels[motel].owned = toPlayer.identifier - GlobalState.Motels = motels - db.updateall('owned = ?', '`motel`', motel, motels[motel].owned) - return true - end - return false -end) - -lib.callback.register('renzu_motels:sellmotel', function(src,data) - local xPlayer = GetPlayerFromId(src) - local motels = GlobalState.Motels - if motels[data.motel].owned == xPlayer.identifier then - motels[data.motel].owned = nil - motels[data.motel].employees = {} - GlobalState.Motels = motels - xPlayer.addMoney(data.businessprice / 2) - db.updateall('owned = ?, employees = ?', '`motel`', data.motel, motels[data.motel].owned,'[]') - return true - end - return false -end) - -lib.callback.register('renzu_motels:withdrawfund', function(src,motel,amount) - local xPlayer = GetPlayerFromId(src) - local motels = GlobalState.Motels - if motels[motel].owned == xPlayer.identifier then - if motels[motel].revenue < amount or amount < 0 then return false end - motels[motel].revenue -= amount - GlobalState.Motels = motels - db.updateall('revenue = ?', '`motel`', motel, motels[motel].revenue) - xPlayer.addMoney(tonumber(amount)) - return true - end - return false -end) - -local invoices = {} -lib.callback.register('renzu_motels:sendinvoice', function(src,motel,data) - local toPlayer = tonumber(data[1]) - if data[1] == -1 or not GetPlayerFromId(toPlayer) then return false end - local xPlayer = GetPlayerFromId(src) - local motels = GlobalState.Motels - if motels[motel].owned == xPlayer.identifier or motels[motel].employees[xPlayer.identifier] then - local id = math.random(999,9999) - invoices[id] = data[2] - TriggerClientEvent('renzu_motels:invoice',toPlayer,{ - motel = motel, - amount = data[2], - description = data[3], - id = id, - payment = data[4] and 'bank' or 'money', - sender = src - }) - local timer = 60 - while invoices[id] ~= 'paid' and timer > 0 do timer -= 1 Wait(1000) end - local paid = invoices[id] == 'paid' - invoices[id] = nil - return paid - end - return false -end) - -lib.callback.register('renzu_motels:payinvoice', function(src,data) - local xPlayer = GetPlayerFromId(src) - local motels = GlobalState.Motels - if invoices[data.id] then - local money = xPlayer.getAccount(data.payment).money - if money >= data.amount then - motels[data.motel].revenue += tonumber(data.amount) - xPlayer.removeAccountMoney(data.payment,tonumber(data.amount)) - GlobalState.Motels = motels - invoices[data.id] = 'paid' - db.updateall('revenue = ?', '`motel`', data.motel, motels[data.motel].revenue) - end - return invoices[data.id] == 'paid' - end - return false -end) - -local routings = {} -lib.callback.register('renzu_motels:SetRouting', function(src,data,Type) - local xPlayer = GetPlayerFromId(src) - if Type == 'enter' then - routings[src] = GetPlayerRoutingBucket(src) - SetPlayerRoutingBucket(src,data.index+100) - else - SetPlayerRoutingBucket(src,routings[src]) - end - return true -end) - -lib.callback.register('renzu_motels:MessageOwner', function(src,data) - local motels = GlobalState.Motels - if not motels[data.motel] or motels[data.motel].owned ~= data.identifier then return end - local xPlayer = GetPlayerFromId(data.identifier) - if xPlayer then - TriggerClientEvent('renzu_motels:MessageOwner',xPlayer.source, data) - return true - end - return false -end) - -RegisterServerEvent("renzu_motels:Door") -AddEventHandler('renzu_motels:Door', function(data) - local source = source - TriggerClientEvent('renzu_motels:Door', -1, data) - if not data.Mlo then - local motels = GlobalState.Motels - motels[data.motel].rooms[data.index].lock = not motels[data.motel].rooms[data.index].lock - --db.updateall('rooms = ?', '`motel`', data.motel, json.encode(motels[data.motel].rooms)) - GlobalState.Motels = motels - end -end) \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/server/sql.lua b/resources/[housing]/renzu_motels/server/sql.lua deleted file mode 100644 index 09b07ef61..000000000 --- a/resources/[housing]/renzu_motels/server/sql.lua +++ /dev/null @@ -1,91 +0,0 @@ - -local db = setmetatable({},{ - __call = function(self) - - self.insert = function(...) - local str = 'INSERT INTO %s (%s, %s, %s, %s, %s, %s) VALUES(?, ?, ?, ?, ?, ?)' - return MySQL.insert.await(str:format('renzu_motels','motel','hour_rate','revenue','employees','rooms','owned'),{...}) - end - - self.update = function(column, where, string, data) - local str = 'UPDATE %s SET %s WHERE %s = ?' - return MySQL.update(str:format('renzu_motels',column,where),{data,string}) - end - - self.updateall = function(pattern, where, string, ...) - local str = 'UPDATE %s SET % WHERE %s = ?' - local str = 'UPDATE renzu_motels SET '..pattern..' WHERE '..where..' = ?' - local data = {...} - table.insert(data,string) - return MySQL.update(str,data) - end - - self.query = function(column, where, string) - local str = 'SELECT %s FROM %s WHERE %s = ?' - return MySQL.query.await(str:format(column,'renzu_motels',where),{string}) - end - - self.fetchAll = function() - local str = 'SELECT * FROM renzu_motels' - local query = MySQL.query.await(str) - local data = {} - for k,v in pairs(query) do - for column, value in pairs(v) do - if v.motel then - if column ~= 'id' and value then - if not data[column] then data[column] = {} end - local success, result = pcall(json.decode, value) - result = result == nil and value or result - if not data[v.motel] then data[v.motel] = {} end - if column == 'owned' and result == 0 then result = nil end - if column == 'hour_rate' and result == 0 then result = nil end - data[v.motel][column] = result - end - end - end - end - return data - end - - return self - end -}) - -Citizen.CreateThreadNow(function() - local success, result = pcall(MySQL.scalar.await, 'SELECT 1 FROM renzu_motels') - if not success then - MySQL.query.await([[CREATE TABLE `renzu_motels` ( - `id` int NOT NULL AUTO_INCREMENT KEY, - `motel` varchar(64) DEFAULT NULL, - `hour_rate` int DEFAULT 0, - `revenue` int DEFAULT 0, - `employees` longtext DEFAULT NULL, - `rooms` longtext DEFAULT NULL, - `owned` varchar(64) DEFAULT NULL - )]]) - print("^2SQL INSTALL SUCCESSFULLY ^0") - end - Wait(500) - for k,v in pairs(config.motels) do - local query = MySQL.query.await('SELECT rooms FROM renzu_motels WHERE `motel` = ?',{v.motel}) - if not query[1] then - local doors = {} - for doorindex,_ in pairs(v.doors) do - if not doors.rooms then doors.rooms = {} end - if not doors.rooms[doorindex] then doors.rooms[doorindex] = {} end - if not doors.rooms[doorindex].players then doors.rooms[doorindex].players = {} end - doors.rooms[doorindex].lock = true - end - db.insert(v.motel,0,0,'[]',json.encode(doors.rooms),0) - elseif query[1] and #v.doors > #json.decode(query[1].rooms) then - local addnew = (#v.doors - #json.decode(query[1].rooms)) - local rooms = json.decode(query[1].rooms) or {} - for i = 1, addnew do - table.insert(rooms,{players = {}, lock = true}) - end - db.updateall('rooms = ?', '`motel`', v.motel, json.encode(rooms)) - end - end -end) - -return db() \ No newline at end of file diff --git a/resources/[housing]/renzu_motels/stream/_manifest.ymf b/resources/[housing]/renzu_motels/stream/_manifest.ymf deleted file mode 100644 index 99cc0baf5..000000000 Binary files a/resources/[housing]/renzu_motels/stream/_manifest.ymf and /dev/null differ diff --git a/resources/[housing]/renzu_motels/stream/modernhotel_shell.ydr b/resources/[housing]/renzu_motels/stream/modernhotel_shell.ydr deleted file mode 100644 index 7cb8638a2..000000000 Binary files a/resources/[housing]/renzu_motels/stream/modernhotel_shell.ydr and /dev/null differ diff --git a/resources/[housing]/renzu_motels/stream/standardmotel_shell.ydr b/resources/[housing]/renzu_motels/stream/standardmotel_shell.ydr deleted file mode 100644 index df6fe6670..000000000 Binary files a/resources/[housing]/renzu_motels/stream/standardmotel_shell.ydr and /dev/null differ diff --git a/resources/[housing]/renzu_motels/stream/starter_shells_k4mb1.ytyp b/resources/[housing]/renzu_motels/stream/starter_shells_k4mb1.ytyp deleted file mode 100644 index a4bba2f6e..000000000 Binary files a/resources/[housing]/renzu_motels/stream/starter_shells_k4mb1.ytyp and /dev/null differ diff --git a/resources/[housing]/renzu_motels/stream/the_pink_cage_motel_tuer_in.ydr b/resources/[housing]/renzu_motels/stream/the_pink_cage_motel_tuer_in.ydr deleted file mode 100644 index 10389e438..000000000 Binary files a/resources/[housing]/renzu_motels/stream/the_pink_cage_motel_tuer_in.ydr and /dev/null differ diff --git a/resources/[housing]/renzu_motels/stream/tpcm_shell.ydr b/resources/[housing]/renzu_motels/stream/tpcm_shell.ydr deleted file mode 100644 index 6918aff3f..000000000 Binary files a/resources/[housing]/renzu_motels/stream/tpcm_shell.ydr and /dev/null differ diff --git a/resources/[housing]/renzu_motels/stream/tpcm_shell_kol.ybn b/resources/[housing]/renzu_motels/stream/tpcm_shell_kol.ybn deleted file mode 100644 index e37ad8add..000000000 Binary files a/resources/[housing]/renzu_motels/stream/tpcm_shell_kol.ybn and /dev/null differ diff --git a/resources/[housing]/renzu_motels/stream/tpcm_shell_room.ydr b/resources/[housing]/renzu_motels/stream/tpcm_shell_room.ydr deleted file mode 100644 index a9c9ad45e..000000000 Binary files a/resources/[housing]/renzu_motels/stream/tpcm_shell_room.ydr and /dev/null differ diff --git a/resources/[housing]/renzu_motels/stream/ym_tpcm_shell.ymap b/resources/[housing]/renzu_motels/stream/ym_tpcm_shell.ymap deleted file mode 100644 index 38feb3c84..000000000 Binary files a/resources/[housing]/renzu_motels/stream/ym_tpcm_shell.ymap and /dev/null differ diff --git a/resources/[housing]/renzu_motels/stream/yt_tcpm_shell.ytyp b/resources/[housing]/renzu_motels/stream/yt_tcpm_shell.ytyp deleted file mode 100644 index d4a9ec3a4..000000000 Binary files a/resources/[housing]/renzu_motels/stream/yt_tcpm_shell.ytyp and /dev/null differ diff --git a/resources/[housing]/renzu_motels/stream/yt_the_pink_cage_motel_tuer_in.ytyp b/resources/[housing]/renzu_motels/stream/yt_the_pink_cage_motel_tuer_in.ytyp deleted file mode 100644 index 755a925e1..000000000 Binary files a/resources/[housing]/renzu_motels/stream/yt_the_pink_cage_motel_tuer_in.ytyp and /dev/null differ diff --git a/resources/[housing]/renzu_motels/stream/yt_tpcm_shell_room.ytyp b/resources/[housing]/renzu_motels/stream/yt_tpcm_shell_room.ytyp deleted file mode 100644 index bec5cd086..000000000 Binary files a/resources/[housing]/renzu_motels/stream/yt_tpcm_shell_room.ytyp and /dev/null differ