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Nordi98 2025-07-28 02:37:52 +02:00
parent 8a40491de2
commit 3cfe5d57dc
3 changed files with 156 additions and 2 deletions

View file

@ -59,3 +59,32 @@ end)
RegisterNetEvent('trash:client:notifyEmptied', function() RegisterNetEvent('trash:client:notifyEmptied', function()
lib.notify(Config.Notifications.trashCanEmptied) lib.notify(Config.Notifications.trashCanEmptied)
end) end)
-- Get the trash can the player is looking at (for admin command)
RegisterNetEvent('trash:client:getTargetTrashCan', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local found = false
-- Check if we're looking at a trash can
if currentEntity and DoesEntityExist(currentEntity) then
local model = GetEntityModel(currentEntity)
-- Check if this model is in our trash can list
for _, trashModel in ipairs(Config.TrashCanModels) do
if model == GetHashKey(trashModel) then
found = true
break
end
end
if found then
local containerID = GetContainerIDFromEntity(currentEntity)
TriggerServerEvent('trash:server:fillTargetTrashCan', containerID)
else
lib.notify(Config.Notifications.noTrashCanFound)
end
else
lib.notify(Config.Notifications.noTrashCanFound)
end
end)

View file

@ -6,12 +6,13 @@ Config.CheckFrequency = 30 -- How often to check for trash cans to empty (in mi
-- Trash can models that can be interacted with -- Trash can models that can be interacted with
Config.TrashCanModels = { Config.TrashCanModels = {
'prop_bin_08a', 'p_secret_weapon_02',
'prop_bin_01a', 'prop_bin_01a',
'prop_bin_03a', 'prop_bin_03a',
'prop_bin_04a', 'prop_bin_04a',
'prop_bin_07a', 'prop_bin_07a',
'prop_bin_07d', 'prop_bin_07d',
'prop_bin_08a',
'prop_cs_bin_01', 'prop_cs_bin_01',
'prop_cs_bin_01_skinned', 'prop_cs_bin_01_skinned',
'prop_cs_bin_02', 'prop_cs_bin_02',
@ -26,6 +27,43 @@ Config.TrashCanInventory = {
label = 'Mülltonne' label = 'Mülltonne'
} }
-- Random item spawn settings
Config.RandomItems = {
enabled = true, -- Enable/disable random item spawning
chanceToSpawn = 75, -- Percentage chance that items will spawn after emptying (0-100)
minItems = 1, -- Minimum number of items to spawn
maxItems = 5, -- Maximum number of items to spawn
-- Items that can spawn in trash cans with their probabilities
-- Format: {name = "item_name", amount = {min, max}, chance = probability_percentage}
items = {
-- Common trash items (70-90% chance)
{name = "empty_bottle", amount = {1, 5}, chance = 90},
{name = "empty_can", amount = {1, 5}, chance = 85},
{name = "paper_trash", amount = {1, 3}, chance = 80},
{name = "banana_peel", amount = {1, 2}, chance = 75},
{name = "plastic_bag", amount = {1, 3}, chance = 70},
-- Uncommon items (30-60% chance)
{name = "broken_phone", amount = {1, 1}, chance = 60},
{name = "old_newspaper", amount = {1, 3}, chance = 50},
{name = "empty_cigarette_pack", amount = {1, 2}, chance = 40},
{name = "food_waste", amount = {1, 3}, chance = 30},
-- Rare items (10-25% chance)
{name = "damaged_electronics", amount = {1, 1}, chance = 25},
{name = "scrap_metal", amount = {1, 2}, chance = 20},
{name = "rubber_gloves", amount = {1, 1}, chance = 15},
{name = "aluminum_can", amount = {1, 3}, chance = 10},
-- Very rare items (1-5% chance)
{name = "lost_wallet", amount = {1, 1}, chance = 5},
{name = "broken_watch", amount = {1, 1}, chance = 3},
{name = "old_jewelry", amount = {1, 1}, chance = 2},
{name = "rare_collectible", amount = {1, 1}, chance = 1},
}
}
-- Notification settings -- Notification settings
Config.Notifications = { Config.Notifications = {
noTrashCanFound = { noTrashCanFound = {
@ -56,5 +94,7 @@ Config.Logs = {
enabled = true, enabled = true,
webhookName = 'trash', -- Name of the webhook in qb-log webhookName = 'trash', -- Name of the webhook in qb-log
emptyTitle = 'Trash Can Emptied', emptyTitle = 'Trash Can Emptied',
emptyColor = 'blue' emptyColor = 'blue',
spawnTitle = 'Items Spawned in Trash',
spawnColor = 'green'
} }

View file

@ -78,6 +78,11 @@ function EmptyTrashCans()
nextEmptyTime = currentTime + (Config.EmptyInterval * 60) nextEmptyTime = currentTime + (Config.EmptyInterval * 60)
} }
-- Spawn random items if enabled
if Config.RandomItems.enabled then
SpawnRandomItems(containerID)
end
emptiedCount = emptiedCount + 1 emptiedCount = emptiedCount + 1
end end
end end
@ -132,6 +137,52 @@ function EmptyTrashCan(containerID)
end end
end end
-- Spawn random items in a trash can with simplified probability system
function SpawnRandomItems(containerID)
-- Check if we should spawn items based on chance
if math.random(1, 100) > Config.RandomItems.chanceToSpawn then
return
end
-- Determine how many items to spawn
local itemCount = math.random(Config.RandomItems.minItems, Config.RandomItems.maxItems)
local spawnedItems = {}
-- Try to spawn each item based on its individual chance
for i = 1, itemCount do
-- Randomly select an item to try spawning
local itemToTry = Config.RandomItems.items[math.random(1, #Config.RandomItems.items)]
-- Check if this item should spawn based on its chance
if math.random(1, 100) <= itemToTry.chance then
-- Determine amount
local amount = math.random(itemToTry.amount[1], itemToTry.amount[2])
-- Add to inventory
exports["tgiann-inventory"]:AddItemToSecondaryInventory("stash", containerID, itemToTry.name, amount)
-- Track for logging
table.insert(spawnedItems, {name = itemToTry.name, amount = amount})
end
end
-- Log the spawned items
if #spawnedItems > 0 and Config.Logs.enabled then
local itemList = ""
for _, item in pairs(spawnedItems) do
itemList = itemList .. '' .. item.amount .. 'x ' .. item.name .. '\n'
end
TriggerEvent('qb-log:server:CreateLog', Config.Logs.webhookName,
Config.Logs.spawnTitle,
Config.Logs.spawnColor,
'**Trash Can:** ' .. containerID ..
'\n**Action:** Random items spawned' ..
'\n**Total Items:** ' .. #spawnedItems ..
'\n**Items:**\n' .. itemList)
end
end
-- Command to manually trigger trash emptying (admin only) -- Command to manually trigger trash emptying (admin only)
QBCore.Commands.Add('emptytrash', 'Empty all trash cans (Admin Only)', {}, false, function(source, args) QBCore.Commands.Add('emptytrash', 'Empty all trash cans (Admin Only)', {}, false, function(source, args)
local Player = QBCore.Functions.GetPlayer(source) local Player = QBCore.Functions.GetPlayer(source)
@ -142,3 +193,37 @@ QBCore.Commands.Add('emptytrash', 'Empty all trash cans (Admin Only)', {}, false
TriggerClientEvent('ox_lib:notify', source, Config.Notifications.noPermission) TriggerClientEvent('ox_lib:notify', source, Config.Notifications.noPermission)
end end
end, 'admin') end, 'admin')
-- Command to manually spawn items in a trash can (admin only)
QBCore.Commands.Add('filltrash', 'Fill trash can with random items (Admin Only)', {}, false, function(source, args)
local Player = QBCore.Functions.GetPlayer(source)
if Player.PlayerData.permission == "admin" or Player.PlayerData.permission == "god" then
-- Get the trash can the player is looking at
TriggerClientEvent('trash:client:getTargetTrashCan', source)
else
TriggerClientEvent('ox_lib:notify', source, Config.Notifications.noPermission)
end
end, 'admin')
-- Receive the target trash can from client
RegisterNetEvent('trash:server:fillTargetTrashCan', function(containerID)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or not containerID then return end
if Player.PlayerData.permission == "admin" or Player.PlayerData.permission == "god" then
-- Register this trash can if it's new
if not trashCans[containerID] then
TriggerEvent('trash:server:registerTrashCan', containerID)
end
-- Spawn items in it
SpawnRandomItems(containerID)
TriggerClientEvent('ox_lib:notify', src, {
title = 'System',
description = 'Mülltonne wurde mit zufälligen Items gefüllt',
type = 'success'
})
end
end)