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3 changed files with 156 additions and 2 deletions
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@ -59,3 +59,32 @@ end)
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RegisterNetEvent('trash:client:notifyEmptied', function()
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RegisterNetEvent('trash:client:notifyEmptied', function()
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lib.notify(Config.Notifications.trashCanEmptied)
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lib.notify(Config.Notifications.trashCanEmptied)
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end)
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end)
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-- Get the trash can the player is looking at (for admin command)
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RegisterNetEvent('trash:client:getTargetTrashCan', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local found = false
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-- Check if we're looking at a trash can
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if currentEntity and DoesEntityExist(currentEntity) then
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local model = GetEntityModel(currentEntity)
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-- Check if this model is in our trash can list
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for _, trashModel in ipairs(Config.TrashCanModels) do
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if model == GetHashKey(trashModel) then
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found = true
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break
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end
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end
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if found then
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local containerID = GetContainerIDFromEntity(currentEntity)
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TriggerServerEvent('trash:server:fillTargetTrashCan', containerID)
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else
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lib.notify(Config.Notifications.noTrashCanFound)
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end
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else
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lib.notify(Config.Notifications.noTrashCanFound)
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end
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end)
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@ -6,12 +6,13 @@ Config.CheckFrequency = 30 -- How often to check for trash cans to empty (in mi
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-- Trash can models that can be interacted with
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-- Trash can models that can be interacted with
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Config.TrashCanModels = {
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Config.TrashCanModels = {
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'prop_bin_08a',
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'p_secret_weapon_02',
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'prop_bin_01a',
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'prop_bin_01a',
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'prop_bin_03a',
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'prop_bin_03a',
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'prop_bin_04a',
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'prop_bin_04a',
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'prop_bin_07a',
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'prop_bin_07a',
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'prop_bin_07d',
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'prop_bin_07d',
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'prop_bin_08a',
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'prop_cs_bin_01',
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'prop_cs_bin_01',
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'prop_cs_bin_01_skinned',
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'prop_cs_bin_01_skinned',
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'prop_cs_bin_02',
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'prop_cs_bin_02',
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@ -26,6 +27,43 @@ Config.TrashCanInventory = {
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label = 'Mülltonne'
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label = 'Mülltonne'
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}
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}
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-- Random item spawn settings
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Config.RandomItems = {
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enabled = true, -- Enable/disable random item spawning
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chanceToSpawn = 75, -- Percentage chance that items will spawn after emptying (0-100)
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minItems = 1, -- Minimum number of items to spawn
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maxItems = 5, -- Maximum number of items to spawn
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-- Items that can spawn in trash cans with their probabilities
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-- Format: {name = "item_name", amount = {min, max}, chance = probability_percentage}
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items = {
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-- Common trash items (70-90% chance)
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{name = "empty_bottle", amount = {1, 5}, chance = 90},
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{name = "empty_can", amount = {1, 5}, chance = 85},
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{name = "paper_trash", amount = {1, 3}, chance = 80},
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{name = "banana_peel", amount = {1, 2}, chance = 75},
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{name = "plastic_bag", amount = {1, 3}, chance = 70},
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-- Uncommon items (30-60% chance)
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{name = "broken_phone", amount = {1, 1}, chance = 60},
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{name = "old_newspaper", amount = {1, 3}, chance = 50},
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{name = "empty_cigarette_pack", amount = {1, 2}, chance = 40},
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{name = "food_waste", amount = {1, 3}, chance = 30},
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-- Rare items (10-25% chance)
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{name = "damaged_electronics", amount = {1, 1}, chance = 25},
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{name = "scrap_metal", amount = {1, 2}, chance = 20},
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{name = "rubber_gloves", amount = {1, 1}, chance = 15},
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{name = "aluminum_can", amount = {1, 3}, chance = 10},
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-- Very rare items (1-5% chance)
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{name = "lost_wallet", amount = {1, 1}, chance = 5},
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{name = "broken_watch", amount = {1, 1}, chance = 3},
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{name = "old_jewelry", amount = {1, 1}, chance = 2},
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{name = "rare_collectible", amount = {1, 1}, chance = 1},
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}
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}
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-- Notification settings
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-- Notification settings
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Config.Notifications = {
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Config.Notifications = {
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noTrashCanFound = {
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noTrashCanFound = {
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@ -56,5 +94,7 @@ Config.Logs = {
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enabled = true,
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enabled = true,
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webhookName = 'trash', -- Name of the webhook in qb-log
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webhookName = 'trash', -- Name of the webhook in qb-log
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emptyTitle = 'Trash Can Emptied',
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emptyTitle = 'Trash Can Emptied',
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emptyColor = 'blue'
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emptyColor = 'blue',
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spawnTitle = 'Items Spawned in Trash',
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spawnColor = 'green'
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}
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}
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@ -78,6 +78,11 @@ function EmptyTrashCans()
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nextEmptyTime = currentTime + (Config.EmptyInterval * 60)
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nextEmptyTime = currentTime + (Config.EmptyInterval * 60)
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}
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}
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-- Spawn random items if enabled
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if Config.RandomItems.enabled then
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SpawnRandomItems(containerID)
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end
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emptiedCount = emptiedCount + 1
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emptiedCount = emptiedCount + 1
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end
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end
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end
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end
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@ -132,6 +137,52 @@ function EmptyTrashCan(containerID)
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end
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end
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end
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end
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-- Spawn random items in a trash can with simplified probability system
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function SpawnRandomItems(containerID)
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-- Check if we should spawn items based on chance
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if math.random(1, 100) > Config.RandomItems.chanceToSpawn then
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return
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end
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-- Determine how many items to spawn
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local itemCount = math.random(Config.RandomItems.minItems, Config.RandomItems.maxItems)
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local spawnedItems = {}
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-- Try to spawn each item based on its individual chance
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for i = 1, itemCount do
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-- Randomly select an item to try spawning
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local itemToTry = Config.RandomItems.items[math.random(1, #Config.RandomItems.items)]
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-- Check if this item should spawn based on its chance
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if math.random(1, 100) <= itemToTry.chance then
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-- Determine amount
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local amount = math.random(itemToTry.amount[1], itemToTry.amount[2])
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-- Add to inventory
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exports["tgiann-inventory"]:AddItemToSecondaryInventory("stash", containerID, itemToTry.name, amount)
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-- Track for logging
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table.insert(spawnedItems, {name = itemToTry.name, amount = amount})
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end
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end
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-- Log the spawned items
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if #spawnedItems > 0 and Config.Logs.enabled then
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local itemList = ""
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for _, item in pairs(spawnedItems) do
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itemList = itemList .. '• ' .. item.amount .. 'x ' .. item.name .. '\n'
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end
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TriggerEvent('qb-log:server:CreateLog', Config.Logs.webhookName,
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Config.Logs.spawnTitle,
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Config.Logs.spawnColor,
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'**Trash Can:** ' .. containerID ..
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'\n**Action:** Random items spawned' ..
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'\n**Total Items:** ' .. #spawnedItems ..
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'\n**Items:**\n' .. itemList)
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end
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end
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-- Command to manually trigger trash emptying (admin only)
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-- Command to manually trigger trash emptying (admin only)
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QBCore.Commands.Add('emptytrash', 'Empty all trash cans (Admin Only)', {}, false, function(source, args)
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QBCore.Commands.Add('emptytrash', 'Empty all trash cans (Admin Only)', {}, false, function(source, args)
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local Player = QBCore.Functions.GetPlayer(source)
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local Player = QBCore.Functions.GetPlayer(source)
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@ -142,3 +193,37 @@ QBCore.Commands.Add('emptytrash', 'Empty all trash cans (Admin Only)', {}, false
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TriggerClientEvent('ox_lib:notify', source, Config.Notifications.noPermission)
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TriggerClientEvent('ox_lib:notify', source, Config.Notifications.noPermission)
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end
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end
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end, 'admin')
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end, 'admin')
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-- Command to manually spawn items in a trash can (admin only)
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QBCore.Commands.Add('filltrash', 'Fill trash can with random items (Admin Only)', {}, false, function(source, args)
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local Player = QBCore.Functions.GetPlayer(source)
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if Player.PlayerData.permission == "admin" or Player.PlayerData.permission == "god" then
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-- Get the trash can the player is looking at
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TriggerClientEvent('trash:client:getTargetTrashCan', source)
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else
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TriggerClientEvent('ox_lib:notify', source, Config.Notifications.noPermission)
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end
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end, 'admin')
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-- Receive the target trash can from client
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RegisterNetEvent('trash:server:fillTargetTrashCan', function(containerID)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player or not containerID then return end
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if Player.PlayerData.permission == "admin" or Player.PlayerData.permission == "god" then
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-- Register this trash can if it's new
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if not trashCans[containerID] then
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TriggerEvent('trash:server:registerTrashCan', containerID)
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end
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-- Spawn items in it
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SpawnRandomItems(containerID)
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'System',
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description = 'Mülltonne wurde mit zufälligen Items gefüllt',
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type = 'success'
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})
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end
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end)
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