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Update client.lua

This commit is contained in:
Nordi98 2025-07-29 10:38:20 +02:00
parent f6093270e7
commit 3b9ba99aa3

View file

@ -1,13 +1,19 @@
local QBCore = exports['qb-core']:GetCoreObject()
-- Function to initialize targets
-- Function to initialize targets with more robust approach
function InitializeTargets()
-- Remove existing targets first to avoid duplicates
exports['qb-target']:RemoveTargetModel(Config.VendingProps)
Wait(100)
-- First, remove any existing targets
for _, propName in ipairs(Config.VendingProps) do
exports['qb-target']:RemoveTargetModel(propName)
Wait(50) -- Small wait to ensure removal completes
end
-- Add targets
exports['qb-target']:AddTargetModel(Config.VendingProps, {
-- Wait a bit before adding new targets
Wait(200)
-- Add targets one by one with delay between each
for _, propName in ipairs(Config.VendingProps) do
exports['qb-target']:AddTargetModel(propName, {
options = {
{
type = "client",
@ -49,13 +55,19 @@ function InitializeTargets()
distance = 2.0
})
print("^2[VENDING]^7 Added targets to " .. #Config.VendingProps .. " vending machine props")
print("^2[VENDING]^7 Added target for prop: " .. propName)
Wait(100) -- Wait between each prop to avoid race conditions
end
-- Add targets to all vending machine props with multiple attempts (Option 1)
print("^2[VENDING]^7 Finished adding targets to " .. #Config.VendingProps .. " vending machine props")
end
-- More aggressive target initialization
CreateThread(function()
-- Initial delay to ensure everything is loaded
Wait(3000)
-- First attempt
Wait(2000)
InitializeTargets()
-- Second attempt after a delay
@ -65,11 +77,45 @@ CreateThread(function()
-- Third attempt after server is fully loaded
Wait(10000)
InitializeTargets()
-- Fourth attempt after even longer delay
Wait(20000)
InitializeTargets()
-- Set up a repeating check every 5 minutes
while true do
Wait(300000) -- 5 minutes
InitializeTargets()
end
end)
-- Event-based initialization (Option 2)
-- Force refresh targets when player moves between areas
CreateThread(function()
local lastArea = 0
while true do
Wait(5000)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local currentArea = math.floor(coords.x / 100) * 1000 + math.floor(coords.y / 100)
if currentArea ~= lastArea then
print("^2[VENDING]^7 Player moved to new area, refreshing targets")
InitializeTargets()
lastArea = currentArea
end
end
end)
-- Add a command to manually refresh targets with notification
RegisterCommand('fixvending', function()
InitializeTargets()
QBCore.Functions.Notify('Vending machine targets refreshed', 'success')
end, false)
-- Register for core events that might indicate a good time to refresh
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(1000)
Wait(2000)
InitializeTargets()
end)
@ -80,16 +126,22 @@ end)
-- Listen for resource start/stop events
AddEventHandler('onResourceStart', function(resourceName)
if resourceName == 'qb-target' or resourceName == GetCurrentResourceName() then
Wait(1000)
Wait(2000)
InitializeTargets()
end
end)
-- Command to manually refresh targets
RegisterCommand('refreshvendingtargets', function()
-- Listen for target-specific events if they exist
RegisterNetEvent('qb-target:client:refreshTargets', function()
Wait(500)
InitializeTargets()
QBCore.Functions.Notify('Vending machine targets refreshed', 'success')
end, false)
end)
-- Refresh targets when a new machine is registered
RegisterNetEvent('vending:client:refreshTargets', function()
Wait(500)
InitializeTargets()
end)
-- Get precise coordinates for entity
function getPreciseCoords(entity)
@ -639,11 +691,6 @@ RegisterNetEvent('vending:client:policeAlert', function(coords, streetName)
QBCore.Functions.Notify('Verkaufsautomat Aufbruch gemeldet: ' .. streetName, 'error', 8000)
end)
-- Refresh targets (called when new machine is registered)
RegisterNetEvent('vending:client:refreshTargets', function()
InitializeTargets()
end)
-- Management menu (alternative opening method)
RegisterNetEvent('vending:client:openManagement', function(machine)
lib.registerContext({