forked from Simnation/Main
Update animations.lua
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@ -33,7 +33,7 @@ info.weapons = {
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[`WEAPON_HEAVYPISTOL`] = "police",
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[`weapon_appistol`] = "police",
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[`WEAPON_SWITCHBLADE`] = false -- setting to false will not play any anim and instead use the in game default.
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[`weapon_colbaton`] = "mele"
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[`weapon_colbaton`] = "police"
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}
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-- if wearing specific clothing such as a holster then everything else ignored and that anim is used.
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