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Update server.lua

This commit is contained in:
Nordi98 2025-07-29 08:39:45 +02:00
parent ab8f61b35b
commit 392dc52572

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@ -90,7 +90,7 @@ RegisterNetEvent('vending:server:openManagement', function(coords)
TriggerClientEvent('vending:client:openManagement', src, machine)
end)
-- Open stash (mit korrektem tgiann-inventory Export)
-- Open stash (mit mehreren Methoden versuchen)
RegisterNetEvent('vending:server:openStash', function(coords)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
@ -105,8 +105,45 @@ RegisterNetEvent('vending:server:openStash', function(coords)
return
end
-- Korrekte tgiann-inventory Stash öffnen
exports['tgiann-inventory']:OpenStash(src, machine.stash, 'Vending Machine #' .. machine.id, Config.MaxWeight, Config.MaxSlots)
-- Versuche verschiedene Methoden für tgiann-inventory
local success = false
-- Methode 1: TriggerClientEvent
if not success then
local clientSuccess = pcall(function()
TriggerClientEvent('tgiann-inventory:client:openStash', src, {
stashId = machine.stash,
stashLabel = 'Vending Machine #' .. machine.id,
maxweight = Config.MaxWeight,
slots = Config.MaxSlots
})
end)
if clientSuccess then
success = true
print('[Vending] Opened stash via client event')
end
end
-- Methode 2: Server Event
if not success then
local eventSuccess = pcall(function()
TriggerEvent('tgiann-inventory:server:openStash', src, machine.stash, {
maxweight = Config.MaxWeight,
slots = Config.MaxSlots,
label = 'Vending Machine #' .. machine.id
})
end)
if eventSuccess then
success = true
print('[Vending] Opened stash via server event')
end
end
-- Methode 3: Fallback - eigenes Stash-System
if not success then
TriggerClientEvent('vending:client:openCustomStash', src, machine)
print('[Vending] Opened custom stash fallback')
end
end)
-- Set item price
@ -160,7 +197,7 @@ RegisterNetEvent('vending:server:withdrawMoney', function(coords, amount)
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' abgehoben!', 'success')
end)
-- Buy item from vending machine (mit korrekten Exports)
-- Buy item from vending machine (mit Fallback-System)
RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
@ -178,22 +215,8 @@ RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
return
end
-- Get stash items using correct export
local stashItems = exports['tgiann-inventory']:GetStashItems(machine.stash)
local hasItem = false
local itemAmount = 0
if stashItems then
for slot, item in pairs(stashItems) do
if item.name == itemName and item.amount > 0 then
hasItem = true
itemAmount = item.amount
break
end
end
end
if not hasItem then
-- Check if item is available in our database
if not machine.items[itemName] or machine.items[itemName] <= 0 then
TriggerClientEvent('QBCore:Notify', src, 'Artikel nicht verfügbar!', 'error')
return
end
@ -203,15 +226,96 @@ RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
-- Add money to machine
machine.money = machine.money + price
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Remove item from stash and add to player
exports['tgiann-inventory']:RemoveItemFromStash(machine.stash, itemName, 1)
exports['tgiann-inventory']:AddItem(src, itemName, 1)
-- Remove item from machine
machine.items[itemName] = machine.items[itemName] - 1
-- Update database
MySQL.update('UPDATE vending_machines SET money = ?, items = ? WHERE id = ?', {
machine.money,
json.encode(machine.items),
machineId
})
-- Add item to player using QBCore
Player.Functions.AddItem(itemName, 1)
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], 'add')
TriggerClientEvent('QBCore:Notify', src, 'Artikel gekauft für $' .. price .. '!', 'success')
end)
-- Add item to vending machine (for stocking)
RegisterNetEvent('vending:server:addItem', function(coords, itemName, amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Das ist nicht dein Verkaufsautomat!', 'error')
return
end
-- Check if player has the item
local item = Player.Functions.GetItemByName(itemName)
if not item or item.amount < amount then
TriggerClientEvent('QBCore:Notify', src, 'Du hast nicht genug von diesem Item!', 'error')
return
end
-- Remove item from player
Player.Functions.RemoveItem(itemName, amount)
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], 'remove')
-- Add item to machine
if not machine.items[itemName] then
machine.items[itemName] = 0
end
machine.items[itemName] = machine.items[itemName] + amount
-- Update database
MySQL.update('UPDATE vending_machines SET items = ? WHERE id = ?', {json.encode(machine.items), machineId})
TriggerClientEvent('QBCore:Notify', src, amount .. 'x ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' zum Automaten hinzugefügt!', 'success')
end)
-- Remove item from vending machine
RegisterNetEvent('vending:server:removeItem', function(coords, itemName, amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Das ist nicht dein Verkaufsautomat!', 'error')
return
end
-- Check if machine has the item
if not machine.items[itemName] or machine.items[itemName] < amount then
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Items im Automaten!', 'error')
return
end
-- Remove item from machine
machine.items[itemName] = machine.items[itemName] - amount
-- Add item to player
Player.Functions.AddItem(itemName, amount)
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], 'add')
-- Update database
MySQL.update('UPDATE vending_machines SET items = ? WHERE id = ?', {json.encode(machine.items), machineId})
TriggerClientEvent('QBCore:Notify', src, amount .. 'x ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' aus dem Automaten entfernt!', 'success')
end)
-- Start robbery
RegisterNetEvent('vending:server:startRobbery', function(coords)
local src = source
@ -223,8 +327,8 @@ RegisterNetEvent('vending:server:startRobbery', function(coords)
local machine = vendingMachines[machineId]
-- Check if player has required item using correct export
local hasItem = exports['tgiann-inventory']:GetItemByName(src, Config.RobberyItem)
-- Check if player has required item
local hasItem = Player.Functions.GetItemByName(Config.RobberyItem)
if not hasItem or hasItem.amount < 1 then
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
return
@ -283,7 +387,8 @@ RegisterNetEvent('vending:server:completeRobbery', function(coords, success)
-- Remove robbery item with chance
if math.random(1, 100) <= Config.RobberyItemBreakChance then
exports['tgiann-inventory']:RemoveItem(src, Config.RobberyItem, 1)
Player.Functions.RemoveItem(Config.RobberyItem, 1)
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[Config.RobberyItem], 'remove')
TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
end
else
@ -312,7 +417,7 @@ QBCore.Functions.CreateCallback('vending:server:getMachineByCoords', function(so
end
end)
-- Get stash items for vending machine menu (mit korrektem Export)
-- Get stash items for vending machine menu (using our database)
QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, coords)
local machineId = getMachineIdByCoords(coords)
if not machineId then
@ -321,16 +426,19 @@ QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source,
end
local machine = vendingMachines[machineId]
-- Use correct tgiann-inventory export
local stashItems = exports['tgiann-inventory']:GetStashItems(machine.stash)
local items = {}
if stashItems then
for slot, item in pairs(stashItems) do
if item.amount > 0 then
item.price = machine.prices[item.name] or Config.DefaultPrice
table.insert(items, item)
for itemName, amount in pairs(machine.items) do
if amount > 0 then
local itemData = QBCore.Shared.Items[itemName]
if itemData then
table.insert(items, {
name = itemName,
label = itemData.label,
amount = amount,
price = machine.prices[itemName] or Config.DefaultPrice,
image = itemData.image
})
end
end
end
@ -361,25 +469,3 @@ QBCore.Functions.CreateCallback('vending:server:machineExists', function(source,
local machineId = getMachineIdByCoords(coords)
cb(machineId ~= nil)
end)
-- Debug command
RegisterCommand('vendingdebug', function(source, args)
if source == 0 then -- Server console
print('[Vending] Loaded machines:')
for id, machine in pairs(vendingMachines) do
print('ID:', id, 'Owner:', machine.owner, 'Money:', machine.money)
end
else
local Player = QBCore.Functions.GetPlayer(source)
if Player then
local coords = GetEntityCoords(GetPlayerPed(source))
local machineId = getMachineIdByCoords(coords)
if machineId then
local machine = vendingMachines[machineId]
TriggerClientEvent('QBCore:Notify', source, 'Machine ID: ' .. machineId .. ' | Owner: ' .. machine.owner .. ' | Money: $' .. machine.money, 'primary')
else
TriggerClientEvent('QBCore:Notify', source, 'Keine Vending Machine in der Nähe!', 'error')
end
end
end
end, false)