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Nordi98 2025-08-11 18:38:20 +02:00
parent 7b079c6109
commit 33075c6a84
2 changed files with 477 additions and 523 deletions

View file

@ -1,14 +1,18 @@
local QBCore = exports['qb-core']:GetCoreObject()
local lib = exports.ox_lib
local PlayerData = {}
local nearbyTrains = {}
-- Zug Status
local currentTrain = nil
local isRiding = false
local trainAtStation = {}
local cinemaCam = nil
local waitingForTrain = false
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
PlayerData = QBCore.Functions.GetPlayerData()
CreateStationBlips()
CreateStationInteractionPoints()
end)
-- Bahnhof Blips erstellen
@ -25,8 +29,247 @@ function CreateStationBlips()
end
end
-- Zug spawnen
function SpawnTrainAtLocation(station)
-- Bahnhof Interaktionspunkte erstellen
function CreateStationInteractionPoints()
CreateThread(function()
while true do
local sleep = 1000
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
if not isRiding then
for stationId, station in pairs(Config.TrainStations) do
local distance = #(playerCoords - station.interactionPoint)
if distance <= Config.StationInteractionDistance then
sleep = 0
-- DrawText anzeigen
DrawText3D(station.interactionPoint.x, station.interactionPoint.y, station.interactionPoint.z + 1.0,
Config.DrawText.stationText)
-- Interaktion
if IsControlJustPressed(0, 38) then -- E
if not waitingForTrain then
OpenStationMenu(station)
else
lib:notify({
title = 'Bitte warten',
description = 'Ein Zug ist bereits unterwegs',
type = 'warning'
})
end
end
end
-- Prüfen ob Zug am Bahnhof wartet
if trainAtStation[station.id] then
local trainDistance = #(playerCoords - GetEntityCoords(trainAtStation[station.id]))
if trainDistance <= 8.0 then
sleep = 0
DrawText3D(GetEntityCoords(trainAtStation[station.id]), Config.DrawText.boardText)
if IsControlJustPressed(0, 38) then -- E
-- Hier würde das Zielmenü für die Fahrt geöffnet
OpenDestinationMenu(trainAtStation[station.id], station)
end
end
end
end
end
Wait(sleep)
end
end)
end
-- Bahnhof Menü öffnen
function OpenStationMenu(station)
local options = {}
-- Verfügbare Ziele anzeigen
for _, destinationId in pairs(station.destinations) do
local destination = GetStationById(destinationId)
if destination then
local price = CalculatePrice(station, destination)
local icon = GetStationIcon(destination.name)
table.insert(options, {
title = icon .. " " .. destination.name,
description = destination.description .. " - Preis: $" .. price,
icon = 'train',
onSelect = function()
CallTrainToStation(station, destination, price)
end,
metadata = {
{label = "Preis", value = "$" .. price},
{label = "Entfernung", value = math.floor(GetDistanceBetweenStations(station, destination)) .. "m"}
}
})
end
end
if #options == 0 then
table.insert(options, {
title = "Keine Ziele verfügbar",
description = "Momentan keine Verbindungen",
disabled = true
})
end
table.insert(options, {
title = "❌ Abbrechen",
description = "Menü schließen",
icon = 'xmark'
})
lib:registerContext({
id = 'station_menu',
title = "🚉 " .. station.name,
options = options,
position = Config.Menu.position
})
lib:showContext('station_menu')
end
-- Zug zum Bahnhof rufen
function CallTrainToStation(station, destination, price)
-- Geld prüfen
QBCore.Functions.TriggerCallback('train:server:canAfford', function(canAfford)
if canAfford then
waitingForTrain = true
lib:notify({
title = '🚂 ' .. Config.Menu.texts.trainComing,
description = 'Der Zug fährt zum Bahnhof',
type = 'info',
duration = Config.Notifications.duration.medium
})
-- Zug spawnen und heranfahren lassen
SpawnAndMoveTrainToStation(station, destination)
else
lib:notify({
title = 'Nicht genug Geld',
description = "Benötigt: $" .. price,
type = 'error',
duration = Config.Notifications.duration.short
})
end
end, price)
end
-- Zug spawnen und zum Bahnhof fahren lassen
function SpawnAndMoveTrainToStation(station, destination)
CreateThread(function()
-- Zug am Spawn-Punkt erstellen
local train = SpawnTrainAtLocation(station.trainSpawnPoint)
if not train then
waitingForTrain = false
lib:notify({
title = 'Fehler',
description = 'Zug konnte nicht gespawnt werden',
type = 'error'
})
return
end
-- Zug zum Bahnhof fahren lassen
local targetCoords = vector3(station.coords.x, station.coords.y, station.coords.z)
local arrived = false
-- Zug in Bewegung setzen
SetTrainSpeed(train, Config.TrainArrival.approachSpeed)
SetTrainCruiseSpeed(train, Config.TrainArrival.approachSpeed)
lib:notify({
title = '🚂 ' .. Config.Menu.texts.trainArriving,
description = 'Der Zug nähert sich dem Bahnhof',
type = 'info',
duration = Config.Notifications.duration.short
})
-- Warten bis Zug am Bahnhof ankommt
while not arrived and DoesEntityExist(train) do
local trainCoords = GetEntityCoords(train)
local distance = #(trainCoords - targetCoords)
if distance < 100 then
-- Langsamer werden
SetTrainSpeed(train, Config.TrainArrival.arrivalSpeed)
SetTrainCruiseSpeed(train, Config.TrainArrival.arrivalSpeed)
end
if distance < 30 then
-- Ankunft
SetTrainSpeed(train, 0)
SetTrainCruiseSpeed(train, 0)
arrived = true
-- Zug am Bahnhof registrieren
trainAtStation[station.id] = train
waitingForTrain = false
lib:notify({
title = '🚂 ' .. Config.Menu.texts.trainWaiting,
description = 'Zug wartet am Bahnhof - [E] zum Einsteigen',
type = 'success',
duration = Config.Notifications.duration.long
})
-- Zug nach Wartezeit entfernen wenn niemand einsteigt
if Config.TrainArrival.despawnAfterWait then
SetTimeout(Config.TrainArrival.waitTime, function()
if trainAtStation[station.id] == train and not isRiding then
lib:notify({
title = '🚂 Zug fährt ab',
description = 'Der Zug verlässt den Bahnhof',
type = 'warning',
duration = Config.Notifications.duration.short
})
-- Zug wegfahren lassen
SetTrainSpeed(train, 15.0)
SetTrainCruiseSpeed(train, 15.0)
SetTimeout(10000, function()
if DoesEntityExist(train) then
DeleteMissionTrain(train)
end
end)
trainAtStation[station.id] = nil
end
end)
end
end
Wait(1000)
end
end)
end
-- Zielmenü für Fahrt öffnen
function OpenDestinationMenu(train, currentStation)
-- Hier das normale Zielmenü wie vorher, aber mit dem wartenden Zug
local playerPed = PlayerPedId()
SetPedIntoVehicle(playerPed, train, 1)
lib:notify({
title = '🚂 Willkommen an Bord',
description = 'Die Fahrt beginnt in Kürze',
type = 'success',
duration = Config.Notifications.duration.medium
})
-- Hier würde die normale Zugfahrt-Logik weitergehen
-- StartTrainJourney(train, destination) etc.
end
-- Hilfsfunktionen
function SpawnTrainAtLocation(spawnPoint)
local model = GetHashKey(Config.TrainCars.main)
RequestModel(model)
@ -34,10 +277,10 @@ function SpawnTrainAtLocation(station)
Wait(500)
end
local train = CreateMissionTrain(24, station.coords.x, station.coords.y, station.coords.z, true)
local train = CreateMissionTrain(24, spawnPoint.x, spawnPoint.y, spawnPoint.z, true)
if DoesEntityExist(train) then
SetEntityHeading(train, station.coords.w)
SetEntityHeading(train, spawnPoint.w)
SetTrainSpeed(train, 0.0)
SetTrainCruiseSpeed(train, 0.0)
@ -52,294 +295,56 @@ function SpawnTrainAtLocation(station)
CreateMissionTrainCar(train, carHash, false, false, false)
end
if Config.Debug then
print("Zug gespawnt bei: " .. station.name)
end
return train
end
return nil
end
-- Züge in der Nähe finden
function FindNearbyTrains()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local trains = {}
local vehicles = GetGamePool('CVehicle')
for _, vehicle in pairs(vehicles) do
if DoesEntityExist(vehicle) then
local model = GetEntityModel(vehicle)
if IsThisModelATrain(model) then
local trainCoords = GetEntityCoords(vehicle)
local distance = #(playerCoords - trainCoords)
if distance <= Config.InteractionDistance then
table.insert(trains, {
entity = vehicle,
coords = trainCoords,
distance = distance
})
end
end
end
end
return trains
end
-- ox_lib Zielmenü öffnen
function OpenDestinationMenu(train)
local playerCoords = GetEntityCoords(PlayerPedId())
local currentStation = GetNearestStation(playerCoords)
local options = {}
function GetStationById(id)
for _, station in pairs(Config.TrainStations) do
if station.name ~= currentStation then
local icon = Config.Menu.stationIcons.city -- Standard Icon
-- Icon basierend auf Station wählen
if string.find(station.name:lower(), "depot") then
icon = Config.Menu.stationIcons.depot
elseif string.find(station.name:lower(), "island") or string.find(station.name:lower(), "terminal") then
icon = Config.Menu.stationIcons.port
elseif string.find(station.name:lower(), "industrial") then
icon = Config.Menu.stationIcons.industrial
elseif string.find(station.name:lower(), "bay") then
icon = Config.Menu.stationIcons.rural
end
table.insert(options, {
title = icon .. " " .. station.name,
description = station.description .. " - " .. Config.Menu.texts.price .. ": $" .. station.price,
icon = 'train',
onSelect = function()
SelectDestination(train, station)
end,
metadata = {
{label = Config.Menu.texts.price, value = "$" .. station.price},
{label = "Entfernung", value = math.floor(#(playerCoords - vector3(station.coords.x, station.coords.y, station.coords.z))) .. "m"}
}
})
if station.id == id then
return station
end
end
return nil
end
function CalculatePrice(fromStation, toStation)
local distance = GetDistanceBetweenStations(fromStation, toStation)
local price = Config.PriceCalculation.basePrice + (distance * Config.PriceCalculation.pricePerKm / 100)
-- Kostenlose Stationen prüfen
for _, freeStation in pairs(Config.PriceCalculation.freeStations) do
if fromStation.id == freeStation then
price = price * 0.5 -- 50% Rabatt
end
end
table.insert(options, {
title = "" .. Config.Menu.texts.cancel,
description = "Menü schließen",
icon = 'xmark'
})
lib:registerContext({
id = 'train_destination_menu',
title = Config.Menu.title,
options = options,
position = Config.Menu.position
})
lib:showContext('train_destination_menu')
return math.min(math.floor(price), Config.PriceCalculation.maxPrice)
end
-- Ziel auswählen
function SelectDestination(train, destination)
if not DoesEntityExist(train) then
lib:notify({
title = 'Fehler',
description = Config.Menu.texts.trainNotAvailable,
type = Config.Notifications.types.error,
duration = Config.Notifications.duration.short
})
return
end
-- Geld prüfen
QBCore.Functions.TriggerCallback('train:server:canAfford', function(canAfford)
if canAfford then
StartTrainJourney(train, destination)
else
lib:notify({
title = 'Nicht genug Geld',
description = Config.Menu.texts.notEnoughMoney .. " ($" .. destination.price .. ")",
type = Config.Notifications.types.error,
duration = Config.Notifications.duration.medium
})
end
end, destination.price)
function GetDistanceBetweenStations(station1, station2)
local coords1 = vector3(station1.coords.x, station1.coords.y, station1.coords.z)
local coords2 = vector3(station2.coords.x, station2.coords.y, station2.coords.z)
return #(coords1 - coords2)
end
-- Nächste Station finden
function GetNearestStation(coords)
local nearestStation = nil
local nearestDistance = math.huge
for _, station in pairs(Config.TrainStations) do
local distance = #(coords - vector3(station.coords.x, station.coords.y, station.coords.z))
if distance < nearestDistance then
nearestDistance = distance
nearestStation = station.name
end
end
return nearestStation
end
-- Zugfahrt starten
function StartTrainJourney(train, destination)
local playerPed = PlayerPedId()
currentTrain = train
isRiding = true
-- Spieler in Zug setzen
SetPedIntoVehicle(playerPed, train, 1)
-- Benachrichtigung
lib:notify({
title = '🚂 ' .. Config.Menu.texts.journeyStarted,
description = "Fahrt nach " .. destination.name,
type = Config.Notifications.types.success,
duration = Config.Notifications.duration.medium
})
-- Cinema Kamera starten
if Config.CinemaCamera.enabled then
StartCinemaCamera(train)
end
-- Automatische Fahrt
CreateThread(function()
Wait(3000)
lib:notify({
title = '🚂 ' .. Config.Menu.texts.trainDeparting,
description = "Nächster Halt: " .. destination.name,
type = Config.Notifications.types.info,
duration = Config.Notifications.duration.short
})
DriveTrainToDestination(train, destination)
end)
-- Journey loggen
if Config.DebugOptions.logJourneys then
TriggerServerEvent('train:server:logJourney', GetNearestStation(GetEntityCoords(playerPed)), destination.name, destination.price)
function GetStationIcon(stationName)
if string.find(stationName:lower(), "depot") then
return Config.Menu.stationIcons.depot
elseif string.find(stationName:lower(), "island") then
return Config.Menu.stationIcons.port
elseif string.find(stationName:lower(), "terminal") then
return Config.Menu.stationIcons.industrial
elseif string.find(stationName:lower(), "bay") then
return Config.Menu.stationIcons.rural
elseif string.find(stationName:lower(), "hauptbahnhof") then
return Config.Menu.stationIcons.main
else
return Config.Menu.stationIcons.city
end
end
-- Cinema Kamera
function StartCinemaCamera(train)
if cinemaCam then
DestroyCam(cinemaCam, false)
end
CreateThread(function()
while isRiding and DoesEntityExist(train) do
for _, camPos in pairs(Config.CinemaCamera.positions) do
if not isRiding then break end
if cinemaCam then
DestroyCam(cinemaCam, false)
end
local trainCoords = GetEntityCoords(train)
local trainHeading = GetEntityHeading(train)
local camCoords = trainCoords + camPos.offset
cinemaCam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(cinemaCam, camCoords.x, camCoords.y, camCoords.z)
SetCamRot(cinemaCam, camPos.rotation.x, camPos.rotation.y, camPos.rotation.z + trainHeading, 2)
SetCamActive(cinemaCam, true)
RenderScriptCams(true, true, 1000, true, true)
local holdTime = math.random(Config.CinemaCamera.switchInterval.min, Config.CinemaCamera.switchInterval.max)
Wait(holdTime)
end
end
end)
end
-- Zug zur Destination fahren
function DriveTrainToDestination(train, destination)
CreateThread(function()
local targetCoords = vector3(destination.coords.x, destination.coords.y, destination.coords.z)
local arrived = false
-- Beschleunigung
for speed = 0, Config.TrainSpeed.max, Config.TrainSpeed.acceleration do
if not DoesEntityExist(train) then return end
SetTrainSpeed(train, speed)
SetTrainCruiseSpeed(train, speed)
Wait(500)
end
-- Fahrt
while not arrived and DoesEntityExist(train) and isRiding do
local trainCoords = GetEntityCoords(train)
local distance = #(trainCoords - targetCoords)
if distance < 200 then
local newSpeed = math.max(Config.TrainSpeed.min, distance / 20)
SetTrainSpeed(train, newSpeed)
SetTrainCruiseSpeed(train, newSpeed)
end
if distance < 50 then
arrived = true
SetTrainSpeed(train, 0)
SetTrainCruiseSpeed(train, 0)
Wait(2000)
lib:notify({
title = '🚂 ' .. Config.Menu.texts.arrived,
description = destination.name,
type = Config.Notifications.types.success,
duration = Config.Notifications.duration.medium
})
lib:notify({
title = Config.Menu.texts.thankYou,
description = "Gute Weiterreise!",
type = Config.Notifications.types.info,
duration = Config.Notifications.duration.short
})
EndTrainJourney()
end
Wait(1000)
end
end)
end
-- Zugfahrt beenden
function EndTrainJourney()
isRiding = false
if cinemaCam then
RenderScriptCams(false, true, 1000, true, true)
DestroyCam(cinemaCam, false)
cinemaCam = nil
end
if currentTrain and DoesEntityExist(currentTrain) then
local playerPed = PlayerPedId()
TaskLeaveVehicle(playerPed, currentTrain, 0)
end
currentTrain = nil
Wait(3000)
lib:notify({
title = Config.Menu.texts.canExit,
type = Config.Notifications.types.info,
duration = Config.Notifications.duration.short
})
end
-- 3D Text zeichnen
function DrawText3D(x, y, z, text)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
@ -362,85 +367,13 @@ function DrawText3D(x, y, z, text)
end
end
-- Haupt-Loop
CreateThread(function()
while true do
local sleep = 1000
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
if not isRiding and not IsPedInAnyVehicle(playerPed, false) then
nearbyTrains = FindNearbyTrains()
for _, train in pairs(nearbyTrains) do
if train.distance <= 5.0 then
sleep = 0
DrawText3D(train.coords.x, train.coords.y, train.coords.z + 2.0, Config.DrawText.interactText)
if IsControlJustPressed(0, 38) then -- E
OpenDestinationMenu(train.entity)
end
end
end
end
if isRiding then
sleep = 0
if IsControlJustPressed(0, 23) then -- F
lib:notify({
title = Config.Menu.texts.emergencyExit,
type = Config.Notifications.types.warning,
duration = Config.Notifications.duration.short
})
EndTrainJourney()
end
end
Wait(sleep)
end
end)
-- Commands
RegisterCommand('spawntrain', function(source, args)
local stationId = args[1] or Config.TrainStations[1].id
local station = nil
for _, s in pairs(Config.TrainStations) do
if s.id == stationId then
station = s
break
end
end
if station then
SpawnTrainAtLocation(station)
lib:notify({
title = 'Zug gespawnt',
description = station.name,
type = Config.Notifications.types.success
})
end
end)
-- Auto-Spawn
if Config.AutoSpawn.enabled then
CreateThread(function()
Wait(Config.AutoSpawn.delay)
for i = 1, Config.AutoSpawn.maxTrains do
local randomStation = Config.TrainStations[math.random(1, #Config.TrainStations)]
SpawnTrainAtLocation(randomStation)
Wait(Config.AutoSpawn.spawnInterval)
end
end)
end
-- Cleanup
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
if isRiding then
EndTrainJourney()
for stationId, train in pairs(trainAtStation) do
if DoesEntityExist(train) then
DeleteMissionTrain(train)
end
end
end
end)

View file

@ -2,18 +2,200 @@ Config = {}
-- Allgemeine Einstellungen
Config.Debug = false
Config.DefaultCurrency = 'cash' -- 'cash' oder 'bank'
Config.InteractionDistance = 8.0
Config.TrainSpeed = {
min = 5.0,
max = 25.0,
acceleration = 2.0
Config.DefaultCurrency = 'cash'
Config.InteractionDistance = 5.0
Config.StationInteractionDistance = 3.0
-- Zug Ankunft Einstellungen
Config.TrainArrival = {
enabled = true,
spawnDistance = 500.0, -- Entfernung von wo der Zug spawnt
approachSpeed = 15.0, -- Geschwindigkeit beim Heranfahren
arrivalSpeed = 5.0, -- Geschwindigkeit bei Ankunft
waitTime = 30000, -- Wartezeit am Bahnhof (30 Sekunden)
despawnAfterWait = true -- Zug nach Wartezeit löschen wenn niemand einsteigt
}
-- Cinema Kamera Einstellungen
-- Bahnhof Konfiguration
Config.TrainStations = {
{
id = "sandy_depot",
coords = vector4(2533.0, 2833.0, 38.0, 0.0),
name = "Sandy Shores Depot",
description = "Hauptdepot in Sandy Shores",
-- Spawn-Punkt für ankommende Züge (weiter entfernt)
trainSpawnPoint = vector4(2033.0, 2833.0, 38.0, 0.0),
-- Interaktionspunkt für Spieler
interactionPoint = vector3(2535.0, 2835.0, 38.0),
blip = {
sprite = 795,
color = 2,
scale = 0.8
},
-- Verfügbare Ziele von diesem Bahnhof
destinations = {
"sandy_north", "ls_depot", "elysian", "terminal", "downtown", "paleto"
}
},
{
id = "sandy_north",
coords = vector4(2606.0, 2927.0, 40.0, 90.0),
name = "Sandy Shores Nord",
description = "Nördlicher Bahnhof von Sandy Shores",
trainSpawnPoint = vector4(2106.0, 2927.0, 40.0, 90.0),
interactionPoint = vector3(2608.0, 2929.0, 40.0),
blip = {
sprite = 795,
color = 3,
scale = 0.7
},
destinations = {
"sandy_depot", "ls_depot", "elysian", "terminal", "downtown", "paleto"
}
},
{
id = "ls_depot",
coords = vector4(1164.0, -3250.0, 7.0, 180.0),
name = "Los Santos Hauptbahnhof",
description = "Zentraler Bahnhof in Los Santos",
trainSpawnPoint = vector4(1164.0, -2750.0, 7.0, 180.0),
interactionPoint = vector3(1166.0, -3252.0, 7.0),
blip = {
sprite = 795,
color = 1,
scale = 0.9
},
destinations = {
"sandy_depot", "sandy_north", "elysian", "terminal", "downtown", "paleto"
}
},
{
id = "elysian",
coords = vector4(219.0, -2487.0, 6.0, 270.0),
name = "Elysian Island",
description = "Industriegebiet am Hafen",
trainSpawnPoint = vector4(719.0, -2487.0, 6.0, 270.0),
interactionPoint = vector3(217.0, -2489.0, 6.0),
blip = {
sprite = 795,
color = 4,
scale = 0.7
},
destinations = {
"sandy_depot", "sandy_north", "ls_depot", "terminal", "downtown", "paleto"
}
},
{
id = "terminal",
coords = vector4(-1100.0, -2724.0, 13.0, 0.0),
name = "Fracht Terminal",
description = "Großes Frachtterminal",
trainSpawnPoint = vector4(-1600.0, -2724.0, 13.0, 0.0),
interactionPoint = vector3(-1098.0, -2726.0, 13.0),
blip = {
sprite = 795,
color = 5,
scale = 0.8
},
destinations = {
"sandy_depot", "sandy_north", "ls_depot", "elysian", "downtown", "paleto"
}
},
{
id = "downtown",
coords = vector4(-500.0, -1500.0, 10.0, 45.0),
name = "Downtown Station",
description = "Bahnhof in der Innenstadt",
trainSpawnPoint = vector4(-1000.0, -1500.0, 10.0, 45.0),
interactionPoint = vector3(-498.0, -1502.0, 10.0),
blip = {
sprite = 795,
color = 6,
scale = 0.7
},
destinations = {
"sandy_depot", "sandy_north", "ls_depot", "elysian", "terminal", "paleto"
}
},
{
id = "paleto",
coords = vector4(100.0, 6500.0, 32.0, 180.0),
name = "Paleto Bay",
description = "Kleiner Bahnhof in Paleto Bay",
trainSpawnPoint = vector4(100.0, 6000.0, 32.0, 180.0),
interactionPoint = vector3(102.0, 6502.0, 32.0),
blip = {
sprite = 795,
color = 7,
scale = 0.7
},
destinations = {
"sandy_depot", "sandy_north", "ls_depot", "elysian", "terminal", "downtown"
}
}
}
-- Preise basierend auf Entfernung
Config.PriceCalculation = {
basePrice = 25,
pricePerKm = 0.5,
maxPrice = 300,
freeStations = {"sandy_depot"} -- Kostenlose Startbahnhöfe
}
-- Zug Konfiguration
Config.TrainCars = {
main = "freight",
cars = {"freightcar", "freightcont1", "freightgrain"}
}
-- Menü Einstellungen
Config.Menu = {
title = "🚂 Zugfahrkarten",
subtitle = "Wählen Sie Ihr Reiseziel",
position = "top-right",
texts = {
callTrain = "Zug rufen",
selectDestination = "Ziel auswählen",
trainComing = "Zug wird gerufen...",
trainArriving = "Zug fährt ein",
trainWaiting = "Zug wartet am Bahnhof",
boardTrain = "Zug besteigen",
trainLeaving = "Zug fährt ab",
noDestinations = "Keine Ziele verfügbar",
cancel = "Abbrechen"
},
stationIcons = {
depot = "🏭",
city = "🏢",
industrial = "🏗️",
port = "",
rural = "🌾",
main = "🚉"
}
}
-- DrawText Einstellungen
Config.DrawText = {
font = 4,
scale = 0.35,
color = {r = 255, g = 255, b = 255, a = 215},
backgroundColor = {r = 41, g = 128, b = 185, a = 100},
stationText = "[E] Zug rufen",
boardText = "[E] Einsteigen",
emergencyText = "[F] Notfall-Ausstieg"
}
-- Kamera Einstellungen
Config.CinemaCamera = {
enabled = true,
switchInterval = {min = 8000, max = 12000}, -- Zeit zwischen Kamerawechseln
switchInterval = {min = 8000, max = 12000},
positions = {
{
offset = vector3(15.0, 5.0, 5.0),
@ -26,176 +208,15 @@ Config.CinemaCamera = {
{
offset = vector3(-10.0, -15.0, 6.0),
rotation = vector3(-5.0, 0.0, -135.0)
},
{
offset = vector3(0.0, -20.0, 15.0),
rotation = vector3(-20.0, 0.0, 0.0)
}
}
}
-- Zug Waggon Konfiguration
Config.TrainCars = {
main = "freight", -- Hauptlok
cars = {"freightcar", "freightcont1", "freightgrain", "tankercar"}
}
-- Bahnhöfe / Ziele
Config.TrainStations = {
{
id = "sandy_depot",
coords = vector4(2533.0, 2833.0, 38.0, 0.0),
name = "Sandy Shores Depot",
description = "Hauptdepot in Sandy Shores",
price = 0, -- Startbahnhof kostenlos
blip = {
sprite = 795,
color = 2,
scale = 0.7
}
},
{
id = "sandy_north",
coords = vector4(2606.0, 2927.0, 40.0, 90.0),
name = "Sandy Shores Nord",
description = "Nördlicher Bahnhof von Sandy Shores",
price = 50,
blip = {
sprite = 795,
color = 3,
scale = 0.7
}
},
{
id = "ls_depot",
coords = vector4(1164.0, -3250.0, 7.0, 180.0),
name = "Los Santos Hauptbahnhof",
description = "Zentraler Bahnhof in Los Santos",
price = 150,
blip = {
sprite = 795,
color = 1,
scale = 0.8
}
},
{
id = "elysian",
coords = vector4(219.0, -2487.0, 6.0, 270.0),
name = "Elysian Island",
description = "Industriegebiet am Hafen",
price = 100,
blip = {
sprite = 795,
color = 4,
scale = 0.7
}
},
{
id = "terminal",
coords = vector4(-1100.0, -2724.0, 13.0, 0.0),
name = "Fracht Terminal",
description = "Großes Frachtterminal",
price = 200,
blip = {
sprite = 795,
color = 5,
scale = 0.7
}
},
{
id = "downtown",
coords = vector4(-500.0, -1500.0, 10.0, 45.0),
name = "Downtown Station",
description = "Bahnhof in der Innenstadt",
price = 75,
blip = {
sprite = 795,
color = 6,
scale = 0.7
}
},
{
id = "paleto",
coords = vector4(100.0, 6500.0, 32.0, 180.0),
name = "Paleto Bay",
description = "Kleiner Bahnhof in Paleto Bay",
price = 250,
blip = {
sprite = 795,
color = 7,
scale = 0.7
}
}
}
-- Menü Texte und Einstellungen
Config.Menu = {
title = "🚂 Zugfahrkarten",
subtitle = "Wählen Sie Ihr Reiseziel",
position = "top-right", -- ox_lib menu position
-- Texte
texts = {
selectDestination = "Ziel auswählen",
price = "Preis",
description = "Beschreibung",
cancel = "Abbrechen",
notEnoughMoney = "Nicht genug Geld",
trainNotAvailable = "Zug nicht verfügbar",
journeyStarted = "Zugfahrt gestartet",
trainDeparting = "Der Zug fährt ab",
arrived = "Ankunft",
thankYou = "Vielen Dank für die Fahrt",
emergencyExit = "Notfall-Ausstieg",
canExit = "Sie können jetzt aussteigen"
},
-- Icons für verschiedene Stationstypen
stationIcons = {
depot = "🏭",
city = "🏢",
industrial = "🏗️",
port = "",
rural = "🌾"
}
}
-- Nachrichten Einstellungen
-- Benachrichtigungen
Config.Notifications = {
duration = {
short = 3000,
medium = 5000,
long = 8000
},
types = {
success = "success",
error = "error",
info = "info",
warning = "warning"
}
}
-- Automatisches Spawnen
Config.AutoSpawn = {
enabled = true,
delay = 10000, -- Wartezeit nach Server-Start
maxTrains = 4, -- Maximale Anzahl gespawnter Züge
spawnInterval = 3000 -- Zeit zwischen Spawns
}
-- DrawText Einstellungen
Config.DrawText = {
font = 4,
scale = 0.35,
color = {r = 255, g = 255, b = 255, a = 215},
backgroundColor = {r = 41, g = 128, b = 185, a = 100},
interactText = "[E] Zug besteigen",
emergencyText = "[F] Notfall-Ausstieg"
}
-- Debug Einstellungen
Config.DebugOptions = {
showCoords = false,
showDistance = false,
logJourneys = true
}