forked from Simnation/Main
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7b079c6109
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2 changed files with 477 additions and 523 deletions
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@ -1,14 +1,18 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local lib = exports.ox_lib
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local PlayerData = {}
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local nearbyTrains = {}
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-- Zug Status
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local currentTrain = nil
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local isRiding = false
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local trainAtStation = {}
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local cinemaCam = nil
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local waitingForTrain = false
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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PlayerData = QBCore.Functions.GetPlayerData()
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CreateStationBlips()
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CreateStationInteractionPoints()
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end)
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-- Bahnhof Blips erstellen
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@ -25,8 +29,247 @@ function CreateStationBlips()
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end
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end
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-- Zug spawnen
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function SpawnTrainAtLocation(station)
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-- Bahnhof Interaktionspunkte erstellen
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function CreateStationInteractionPoints()
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CreateThread(function()
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while true do
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local sleep = 1000
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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if not isRiding then
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for stationId, station in pairs(Config.TrainStations) do
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local distance = #(playerCoords - station.interactionPoint)
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if distance <= Config.StationInteractionDistance then
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sleep = 0
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-- DrawText anzeigen
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DrawText3D(station.interactionPoint.x, station.interactionPoint.y, station.interactionPoint.z + 1.0,
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Config.DrawText.stationText)
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-- Interaktion
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if IsControlJustPressed(0, 38) then -- E
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if not waitingForTrain then
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OpenStationMenu(station)
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else
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lib:notify({
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title = 'Bitte warten',
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description = 'Ein Zug ist bereits unterwegs',
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type = 'warning'
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})
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end
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end
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end
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-- Prüfen ob Zug am Bahnhof wartet
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if trainAtStation[station.id] then
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local trainDistance = #(playerCoords - GetEntityCoords(trainAtStation[station.id]))
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if trainDistance <= 8.0 then
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sleep = 0
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DrawText3D(GetEntityCoords(trainAtStation[station.id]), Config.DrawText.boardText)
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if IsControlJustPressed(0, 38) then -- E
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-- Hier würde das Zielmenü für die Fahrt geöffnet
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OpenDestinationMenu(trainAtStation[station.id], station)
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end
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end
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end
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end
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end
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Wait(sleep)
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end
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end)
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end
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-- Bahnhof Menü öffnen
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function OpenStationMenu(station)
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local options = {}
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-- Verfügbare Ziele anzeigen
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for _, destinationId in pairs(station.destinations) do
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local destination = GetStationById(destinationId)
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if destination then
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local price = CalculatePrice(station, destination)
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local icon = GetStationIcon(destination.name)
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table.insert(options, {
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title = icon .. " " .. destination.name,
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description = destination.description .. " - Preis: $" .. price,
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icon = 'train',
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onSelect = function()
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CallTrainToStation(station, destination, price)
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end,
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metadata = {
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{label = "Preis", value = "$" .. price},
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{label = "Entfernung", value = math.floor(GetDistanceBetweenStations(station, destination)) .. "m"}
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}
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})
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end
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end
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if #options == 0 then
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table.insert(options, {
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title = "Keine Ziele verfügbar",
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description = "Momentan keine Verbindungen",
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disabled = true
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})
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end
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table.insert(options, {
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title = "❌ Abbrechen",
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description = "Menü schließen",
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icon = 'xmark'
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})
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lib:registerContext({
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id = 'station_menu',
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title = "🚉 " .. station.name,
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options = options,
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position = Config.Menu.position
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})
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lib:showContext('station_menu')
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end
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-- Zug zum Bahnhof rufen
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function CallTrainToStation(station, destination, price)
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-- Geld prüfen
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QBCore.Functions.TriggerCallback('train:server:canAfford', function(canAfford)
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if canAfford then
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waitingForTrain = true
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lib:notify({
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title = '🚂 ' .. Config.Menu.texts.trainComing,
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description = 'Der Zug fährt zum Bahnhof',
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type = 'info',
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duration = Config.Notifications.duration.medium
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})
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-- Zug spawnen und heranfahren lassen
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SpawnAndMoveTrainToStation(station, destination)
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else
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lib:notify({
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title = 'Nicht genug Geld',
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description = "Benötigt: $" .. price,
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type = 'error',
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duration = Config.Notifications.duration.short
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})
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end
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end, price)
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end
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-- Zug spawnen und zum Bahnhof fahren lassen
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function SpawnAndMoveTrainToStation(station, destination)
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CreateThread(function()
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-- Zug am Spawn-Punkt erstellen
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local train = SpawnTrainAtLocation(station.trainSpawnPoint)
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if not train then
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waitingForTrain = false
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lib:notify({
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title = 'Fehler',
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description = 'Zug konnte nicht gespawnt werden',
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type = 'error'
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})
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return
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end
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-- Zug zum Bahnhof fahren lassen
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local targetCoords = vector3(station.coords.x, station.coords.y, station.coords.z)
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local arrived = false
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-- Zug in Bewegung setzen
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SetTrainSpeed(train, Config.TrainArrival.approachSpeed)
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SetTrainCruiseSpeed(train, Config.TrainArrival.approachSpeed)
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lib:notify({
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title = '🚂 ' .. Config.Menu.texts.trainArriving,
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description = 'Der Zug nähert sich dem Bahnhof',
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type = 'info',
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duration = Config.Notifications.duration.short
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})
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-- Warten bis Zug am Bahnhof ankommt
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while not arrived and DoesEntityExist(train) do
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local trainCoords = GetEntityCoords(train)
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local distance = #(trainCoords - targetCoords)
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if distance < 100 then
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-- Langsamer werden
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SetTrainSpeed(train, Config.TrainArrival.arrivalSpeed)
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SetTrainCruiseSpeed(train, Config.TrainArrival.arrivalSpeed)
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end
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if distance < 30 then
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-- Ankunft
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SetTrainSpeed(train, 0)
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SetTrainCruiseSpeed(train, 0)
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arrived = true
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-- Zug am Bahnhof registrieren
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trainAtStation[station.id] = train
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waitingForTrain = false
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lib:notify({
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title = '🚂 ' .. Config.Menu.texts.trainWaiting,
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description = 'Zug wartet am Bahnhof - [E] zum Einsteigen',
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type = 'success',
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duration = Config.Notifications.duration.long
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})
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-- Zug nach Wartezeit entfernen wenn niemand einsteigt
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if Config.TrainArrival.despawnAfterWait then
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SetTimeout(Config.TrainArrival.waitTime, function()
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if trainAtStation[station.id] == train and not isRiding then
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lib:notify({
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title = '🚂 Zug fährt ab',
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description = 'Der Zug verlässt den Bahnhof',
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type = 'warning',
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duration = Config.Notifications.duration.short
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})
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-- Zug wegfahren lassen
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SetTrainSpeed(train, 15.0)
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SetTrainCruiseSpeed(train, 15.0)
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SetTimeout(10000, function()
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if DoesEntityExist(train) then
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DeleteMissionTrain(train)
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end
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end)
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trainAtStation[station.id] = nil
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end
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end)
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end
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end
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Wait(1000)
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end
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end)
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end
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-- Zielmenü für Fahrt öffnen
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function OpenDestinationMenu(train, currentStation)
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-- Hier das normale Zielmenü wie vorher, aber mit dem wartenden Zug
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local playerPed = PlayerPedId()
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SetPedIntoVehicle(playerPed, train, 1)
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lib:notify({
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title = '🚂 Willkommen an Bord',
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description = 'Die Fahrt beginnt in Kürze',
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type = 'success',
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duration = Config.Notifications.duration.medium
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})
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-- Hier würde die normale Zugfahrt-Logik weitergehen
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-- StartTrainJourney(train, destination) etc.
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end
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-- Hilfsfunktionen
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function SpawnTrainAtLocation(spawnPoint)
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local model = GetHashKey(Config.TrainCars.main)
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RequestModel(model)
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Wait(500)
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end
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local train = CreateMissionTrain(24, station.coords.x, station.coords.y, station.coords.z, true)
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local train = CreateMissionTrain(24, spawnPoint.x, spawnPoint.y, spawnPoint.z, true)
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if DoesEntityExist(train) then
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SetEntityHeading(train, station.coords.w)
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SetEntityHeading(train, spawnPoint.w)
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SetTrainSpeed(train, 0.0)
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SetTrainCruiseSpeed(train, 0.0)
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@ -52,294 +295,56 @@ function SpawnTrainAtLocation(station)
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CreateMissionTrainCar(train, carHash, false, false, false)
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end
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if Config.Debug then
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print("Zug gespawnt bei: " .. station.name)
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end
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return train
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end
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return nil
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end
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-- Züge in der Nähe finden
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function FindNearbyTrains()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local trains = {}
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in pairs(vehicles) do
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if DoesEntityExist(vehicle) then
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local model = GetEntityModel(vehicle)
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if IsThisModelATrain(model) then
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local trainCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - trainCoords)
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if distance <= Config.InteractionDistance then
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table.insert(trains, {
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entity = vehicle,
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coords = trainCoords,
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distance = distance
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})
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end
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end
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end
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end
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return trains
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end
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-- ox_lib Zielmenü öffnen
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function OpenDestinationMenu(train)
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local playerCoords = GetEntityCoords(PlayerPedId())
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local currentStation = GetNearestStation(playerCoords)
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local options = {}
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function GetStationById(id)
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for _, station in pairs(Config.TrainStations) do
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if station.name ~= currentStation then
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local icon = Config.Menu.stationIcons.city -- Standard Icon
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-- Icon basierend auf Station wählen
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if string.find(station.name:lower(), "depot") then
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icon = Config.Menu.stationIcons.depot
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elseif string.find(station.name:lower(), "island") or string.find(station.name:lower(), "terminal") then
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icon = Config.Menu.stationIcons.port
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elseif string.find(station.name:lower(), "industrial") then
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icon = Config.Menu.stationIcons.industrial
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elseif string.find(station.name:lower(), "bay") then
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icon = Config.Menu.stationIcons.rural
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end
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table.insert(options, {
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title = icon .. " " .. station.name,
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description = station.description .. " - " .. Config.Menu.texts.price .. ": $" .. station.price,
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icon = 'train',
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onSelect = function()
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SelectDestination(train, station)
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end,
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metadata = {
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{label = Config.Menu.texts.price, value = "$" .. station.price},
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{label = "Entfernung", value = math.floor(#(playerCoords - vector3(station.coords.x, station.coords.y, station.coords.z))) .. "m"}
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}
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})
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if station.id == id then
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return station
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end
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end
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return nil
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end
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function CalculatePrice(fromStation, toStation)
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local distance = GetDistanceBetweenStations(fromStation, toStation)
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local price = Config.PriceCalculation.basePrice + (distance * Config.PriceCalculation.pricePerKm / 100)
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-- Kostenlose Stationen prüfen
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for _, freeStation in pairs(Config.PriceCalculation.freeStations) do
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if fromStation.id == freeStation then
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price = price * 0.5 -- 50% Rabatt
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end
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end
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table.insert(options, {
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title = "❌ " .. Config.Menu.texts.cancel,
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description = "Menü schließen",
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icon = 'xmark'
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})
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lib:registerContext({
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id = 'train_destination_menu',
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title = Config.Menu.title,
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options = options,
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position = Config.Menu.position
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})
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lib:showContext('train_destination_menu')
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return math.min(math.floor(price), Config.PriceCalculation.maxPrice)
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end
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-- Ziel auswählen
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function SelectDestination(train, destination)
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if not DoesEntityExist(train) then
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lib:notify({
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title = 'Fehler',
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description = Config.Menu.texts.trainNotAvailable,
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type = Config.Notifications.types.error,
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duration = Config.Notifications.duration.short
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})
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return
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end
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-- Geld prüfen
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QBCore.Functions.TriggerCallback('train:server:canAfford', function(canAfford)
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if canAfford then
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StartTrainJourney(train, destination)
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else
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lib:notify({
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title = 'Nicht genug Geld',
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description = Config.Menu.texts.notEnoughMoney .. " ($" .. destination.price .. ")",
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type = Config.Notifications.types.error,
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duration = Config.Notifications.duration.medium
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})
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end
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end, destination.price)
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function GetDistanceBetweenStations(station1, station2)
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local coords1 = vector3(station1.coords.x, station1.coords.y, station1.coords.z)
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local coords2 = vector3(station2.coords.x, station2.coords.y, station2.coords.z)
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return #(coords1 - coords2)
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end
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-- Nächste Station finden
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function GetNearestStation(coords)
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local nearestStation = nil
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local nearestDistance = math.huge
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for _, station in pairs(Config.TrainStations) do
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local distance = #(coords - vector3(station.coords.x, station.coords.y, station.coords.z))
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if distance < nearestDistance then
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nearestDistance = distance
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nearestStation = station.name
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end
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end
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return nearestStation
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end
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-- Zugfahrt starten
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function StartTrainJourney(train, destination)
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local playerPed = PlayerPedId()
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currentTrain = train
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isRiding = true
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-- Spieler in Zug setzen
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SetPedIntoVehicle(playerPed, train, 1)
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-- Benachrichtigung
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lib:notify({
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title = '🚂 ' .. Config.Menu.texts.journeyStarted,
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description = "Fahrt nach " .. destination.name,
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type = Config.Notifications.types.success,
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duration = Config.Notifications.duration.medium
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})
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-- Cinema Kamera starten
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if Config.CinemaCamera.enabled then
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StartCinemaCamera(train)
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end
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-- Automatische Fahrt
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CreateThread(function()
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Wait(3000)
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lib:notify({
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title = '🚂 ' .. Config.Menu.texts.trainDeparting,
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description = "Nächster Halt: " .. destination.name,
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type = Config.Notifications.types.info,
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duration = Config.Notifications.duration.short
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})
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DriveTrainToDestination(train, destination)
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end)
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-- Journey loggen
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if Config.DebugOptions.logJourneys then
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TriggerServerEvent('train:server:logJourney', GetNearestStation(GetEntityCoords(playerPed)), destination.name, destination.price)
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function GetStationIcon(stationName)
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if string.find(stationName:lower(), "depot") then
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return Config.Menu.stationIcons.depot
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elseif string.find(stationName:lower(), "island") then
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return Config.Menu.stationIcons.port
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elseif string.find(stationName:lower(), "terminal") then
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return Config.Menu.stationIcons.industrial
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elseif string.find(stationName:lower(), "bay") then
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return Config.Menu.stationIcons.rural
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elseif string.find(stationName:lower(), "hauptbahnhof") then
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return Config.Menu.stationIcons.main
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else
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return Config.Menu.stationIcons.city
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end
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end
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-- Cinema Kamera
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function StartCinemaCamera(train)
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if cinemaCam then
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DestroyCam(cinemaCam, false)
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end
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CreateThread(function()
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while isRiding and DoesEntityExist(train) do
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for _, camPos in pairs(Config.CinemaCamera.positions) do
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if not isRiding then break end
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if cinemaCam then
|
||||
DestroyCam(cinemaCam, false)
|
||||
end
|
||||
|
||||
local trainCoords = GetEntityCoords(train)
|
||||
local trainHeading = GetEntityHeading(train)
|
||||
local camCoords = trainCoords + camPos.offset
|
||||
|
||||
cinemaCam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
|
||||
SetCamCoord(cinemaCam, camCoords.x, camCoords.y, camCoords.z)
|
||||
SetCamRot(cinemaCam, camPos.rotation.x, camPos.rotation.y, camPos.rotation.z + trainHeading, 2)
|
||||
SetCamActive(cinemaCam, true)
|
||||
RenderScriptCams(true, true, 1000, true, true)
|
||||
|
||||
local holdTime = math.random(Config.CinemaCamera.switchInterval.min, Config.CinemaCamera.switchInterval.max)
|
||||
Wait(holdTime)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Zug zur Destination fahren
|
||||
function DriveTrainToDestination(train, destination)
|
||||
CreateThread(function()
|
||||
local targetCoords = vector3(destination.coords.x, destination.coords.y, destination.coords.z)
|
||||
local arrived = false
|
||||
|
||||
-- Beschleunigung
|
||||
for speed = 0, Config.TrainSpeed.max, Config.TrainSpeed.acceleration do
|
||||
if not DoesEntityExist(train) then return end
|
||||
SetTrainSpeed(train, speed)
|
||||
SetTrainCruiseSpeed(train, speed)
|
||||
Wait(500)
|
||||
end
|
||||
|
||||
-- Fahrt
|
||||
while not arrived and DoesEntityExist(train) and isRiding do
|
||||
local trainCoords = GetEntityCoords(train)
|
||||
local distance = #(trainCoords - targetCoords)
|
||||
|
||||
if distance < 200 then
|
||||
local newSpeed = math.max(Config.TrainSpeed.min, distance / 20)
|
||||
SetTrainSpeed(train, newSpeed)
|
||||
SetTrainCruiseSpeed(train, newSpeed)
|
||||
end
|
||||
|
||||
if distance < 50 then
|
||||
arrived = true
|
||||
SetTrainSpeed(train, 0)
|
||||
SetTrainCruiseSpeed(train, 0)
|
||||
|
||||
Wait(2000)
|
||||
|
||||
lib:notify({
|
||||
title = '🚂 ' .. Config.Menu.texts.arrived,
|
||||
description = destination.name,
|
||||
type = Config.Notifications.types.success,
|
||||
duration = Config.Notifications.duration.medium
|
||||
})
|
||||
|
||||
lib:notify({
|
||||
title = Config.Menu.texts.thankYou,
|
||||
description = "Gute Weiterreise!",
|
||||
type = Config.Notifications.types.info,
|
||||
duration = Config.Notifications.duration.short
|
||||
})
|
||||
|
||||
EndTrainJourney()
|
||||
end
|
||||
|
||||
Wait(1000)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Zugfahrt beenden
|
||||
function EndTrainJourney()
|
||||
isRiding = false
|
||||
|
||||
if cinemaCam then
|
||||
RenderScriptCams(false, true, 1000, true, true)
|
||||
DestroyCam(cinemaCam, false)
|
||||
cinemaCam = nil
|
||||
end
|
||||
|
||||
if currentTrain and DoesEntityExist(currentTrain) then
|
||||
local playerPed = PlayerPedId()
|
||||
TaskLeaveVehicle(playerPed, currentTrain, 0)
|
||||
end
|
||||
|
||||
currentTrain = nil
|
||||
|
||||
Wait(3000)
|
||||
lib:notify({
|
||||
title = Config.Menu.texts.canExit,
|
||||
type = Config.Notifications.types.info,
|
||||
duration = Config.Notifications.duration.short
|
||||
})
|
||||
end
|
||||
|
||||
-- 3D Text zeichnen
|
||||
function DrawText3D(x, y, z, text)
|
||||
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
|
||||
|
||||
|
@ -362,85 +367,13 @@ function DrawText3D(x, y, z, text)
|
|||
end
|
||||
end
|
||||
|
||||
-- Haupt-Loop
|
||||
CreateThread(function()
|
||||
while true do
|
||||
local sleep = 1000
|
||||
local playerPed = PlayerPedId()
|
||||
local playerCoords = GetEntityCoords(playerPed)
|
||||
|
||||
if not isRiding and not IsPedInAnyVehicle(playerPed, false) then
|
||||
nearbyTrains = FindNearbyTrains()
|
||||
|
||||
for _, train in pairs(nearbyTrains) do
|
||||
if train.distance <= 5.0 then
|
||||
sleep = 0
|
||||
|
||||
DrawText3D(train.coords.x, train.coords.y, train.coords.z + 2.0, Config.DrawText.interactText)
|
||||
|
||||
if IsControlJustPressed(0, 38) then -- E
|
||||
OpenDestinationMenu(train.entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isRiding then
|
||||
sleep = 0
|
||||
if IsControlJustPressed(0, 23) then -- F
|
||||
lib:notify({
|
||||
title = Config.Menu.texts.emergencyExit,
|
||||
type = Config.Notifications.types.warning,
|
||||
duration = Config.Notifications.duration.short
|
||||
})
|
||||
EndTrainJourney()
|
||||
end
|
||||
end
|
||||
|
||||
Wait(sleep)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Commands
|
||||
RegisterCommand('spawntrain', function(source, args)
|
||||
local stationId = args[1] or Config.TrainStations[1].id
|
||||
local station = nil
|
||||
|
||||
for _, s in pairs(Config.TrainStations) do
|
||||
if s.id == stationId then
|
||||
station = s
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if station then
|
||||
SpawnTrainAtLocation(station)
|
||||
lib:notify({
|
||||
title = 'Zug gespawnt',
|
||||
description = station.name,
|
||||
type = Config.Notifications.types.success
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
-- Auto-Spawn
|
||||
if Config.AutoSpawn.enabled then
|
||||
CreateThread(function()
|
||||
Wait(Config.AutoSpawn.delay)
|
||||
|
||||
for i = 1, Config.AutoSpawn.maxTrains do
|
||||
local randomStation = Config.TrainStations[math.random(1, #Config.TrainStations)]
|
||||
SpawnTrainAtLocation(randomStation)
|
||||
Wait(Config.AutoSpawn.spawnInterval)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Cleanup
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if GetCurrentResourceName() == resourceName then
|
||||
if isRiding then
|
||||
EndTrainJourney()
|
||||
for stationId, train in pairs(trainAtStation) do
|
||||
if DoesEntityExist(train) then
|
||||
DeleteMissionTrain(train)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -2,18 +2,200 @@ Config = {}
|
|||
|
||||
-- Allgemeine Einstellungen
|
||||
Config.Debug = false
|
||||
Config.DefaultCurrency = 'cash' -- 'cash' oder 'bank'
|
||||
Config.InteractionDistance = 8.0
|
||||
Config.TrainSpeed = {
|
||||
min = 5.0,
|
||||
max = 25.0,
|
||||
acceleration = 2.0
|
||||
Config.DefaultCurrency = 'cash'
|
||||
Config.InteractionDistance = 5.0
|
||||
Config.StationInteractionDistance = 3.0
|
||||
|
||||
-- Zug Ankunft Einstellungen
|
||||
Config.TrainArrival = {
|
||||
enabled = true,
|
||||
spawnDistance = 500.0, -- Entfernung von wo der Zug spawnt
|
||||
approachSpeed = 15.0, -- Geschwindigkeit beim Heranfahren
|
||||
arrivalSpeed = 5.0, -- Geschwindigkeit bei Ankunft
|
||||
waitTime = 30000, -- Wartezeit am Bahnhof (30 Sekunden)
|
||||
despawnAfterWait = true -- Zug nach Wartezeit löschen wenn niemand einsteigt
|
||||
}
|
||||
|
||||
-- Cinema Kamera Einstellungen
|
||||
-- Bahnhof Konfiguration
|
||||
Config.TrainStations = {
|
||||
{
|
||||
id = "sandy_depot",
|
||||
coords = vector4(2533.0, 2833.0, 38.0, 0.0),
|
||||
name = "Sandy Shores Depot",
|
||||
description = "Hauptdepot in Sandy Shores",
|
||||
|
||||
-- Spawn-Punkt für ankommende Züge (weiter entfernt)
|
||||
trainSpawnPoint = vector4(2033.0, 2833.0, 38.0, 0.0),
|
||||
|
||||
-- Interaktionspunkt für Spieler
|
||||
interactionPoint = vector3(2535.0, 2835.0, 38.0),
|
||||
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 2,
|
||||
scale = 0.8
|
||||
},
|
||||
|
||||
-- Verfügbare Ziele von diesem Bahnhof
|
||||
destinations = {
|
||||
"sandy_north", "ls_depot", "elysian", "terminal", "downtown", "paleto"
|
||||
}
|
||||
},
|
||||
{
|
||||
id = "sandy_north",
|
||||
coords = vector4(2606.0, 2927.0, 40.0, 90.0),
|
||||
name = "Sandy Shores Nord",
|
||||
description = "Nördlicher Bahnhof von Sandy Shores",
|
||||
trainSpawnPoint = vector4(2106.0, 2927.0, 40.0, 90.0),
|
||||
interactionPoint = vector3(2608.0, 2929.0, 40.0),
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 3,
|
||||
scale = 0.7
|
||||
},
|
||||
destinations = {
|
||||
"sandy_depot", "ls_depot", "elysian", "terminal", "downtown", "paleto"
|
||||
}
|
||||
},
|
||||
{
|
||||
id = "ls_depot",
|
||||
coords = vector4(1164.0, -3250.0, 7.0, 180.0),
|
||||
name = "Los Santos Hauptbahnhof",
|
||||
description = "Zentraler Bahnhof in Los Santos",
|
||||
trainSpawnPoint = vector4(1164.0, -2750.0, 7.0, 180.0),
|
||||
interactionPoint = vector3(1166.0, -3252.0, 7.0),
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 1,
|
||||
scale = 0.9
|
||||
},
|
||||
destinations = {
|
||||
"sandy_depot", "sandy_north", "elysian", "terminal", "downtown", "paleto"
|
||||
}
|
||||
},
|
||||
{
|
||||
id = "elysian",
|
||||
coords = vector4(219.0, -2487.0, 6.0, 270.0),
|
||||
name = "Elysian Island",
|
||||
description = "Industriegebiet am Hafen",
|
||||
trainSpawnPoint = vector4(719.0, -2487.0, 6.0, 270.0),
|
||||
interactionPoint = vector3(217.0, -2489.0, 6.0),
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 4,
|
||||
scale = 0.7
|
||||
},
|
||||
destinations = {
|
||||
"sandy_depot", "sandy_north", "ls_depot", "terminal", "downtown", "paleto"
|
||||
}
|
||||
},
|
||||
{
|
||||
id = "terminal",
|
||||
coords = vector4(-1100.0, -2724.0, 13.0, 0.0),
|
||||
name = "Fracht Terminal",
|
||||
description = "Großes Frachtterminal",
|
||||
trainSpawnPoint = vector4(-1600.0, -2724.0, 13.0, 0.0),
|
||||
interactionPoint = vector3(-1098.0, -2726.0, 13.0),
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 5,
|
||||
scale = 0.8
|
||||
},
|
||||
destinations = {
|
||||
"sandy_depot", "sandy_north", "ls_depot", "elysian", "downtown", "paleto"
|
||||
}
|
||||
},
|
||||
{
|
||||
id = "downtown",
|
||||
coords = vector4(-500.0, -1500.0, 10.0, 45.0),
|
||||
name = "Downtown Station",
|
||||
description = "Bahnhof in der Innenstadt",
|
||||
trainSpawnPoint = vector4(-1000.0, -1500.0, 10.0, 45.0),
|
||||
interactionPoint = vector3(-498.0, -1502.0, 10.0),
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 6,
|
||||
scale = 0.7
|
||||
},
|
||||
destinations = {
|
||||
"sandy_depot", "sandy_north", "ls_depot", "elysian", "terminal", "paleto"
|
||||
}
|
||||
},
|
||||
{
|
||||
id = "paleto",
|
||||
coords = vector4(100.0, 6500.0, 32.0, 180.0),
|
||||
name = "Paleto Bay",
|
||||
description = "Kleiner Bahnhof in Paleto Bay",
|
||||
trainSpawnPoint = vector4(100.0, 6000.0, 32.0, 180.0),
|
||||
interactionPoint = vector3(102.0, 6502.0, 32.0),
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 7,
|
||||
scale = 0.7
|
||||
},
|
||||
destinations = {
|
||||
"sandy_depot", "sandy_north", "ls_depot", "elysian", "terminal", "downtown"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
-- Preise basierend auf Entfernung
|
||||
Config.PriceCalculation = {
|
||||
basePrice = 25,
|
||||
pricePerKm = 0.5,
|
||||
maxPrice = 300,
|
||||
freeStations = {"sandy_depot"} -- Kostenlose Startbahnhöfe
|
||||
}
|
||||
|
||||
-- Zug Konfiguration
|
||||
Config.TrainCars = {
|
||||
main = "freight",
|
||||
cars = {"freightcar", "freightcont1", "freightgrain"}
|
||||
}
|
||||
|
||||
-- Menü Einstellungen
|
||||
Config.Menu = {
|
||||
title = "🚂 Zugfahrkarten",
|
||||
subtitle = "Wählen Sie Ihr Reiseziel",
|
||||
position = "top-right",
|
||||
|
||||
texts = {
|
||||
callTrain = "Zug rufen",
|
||||
selectDestination = "Ziel auswählen",
|
||||
trainComing = "Zug wird gerufen...",
|
||||
trainArriving = "Zug fährt ein",
|
||||
trainWaiting = "Zug wartet am Bahnhof",
|
||||
boardTrain = "Zug besteigen",
|
||||
trainLeaving = "Zug fährt ab",
|
||||
noDestinations = "Keine Ziele verfügbar",
|
||||
cancel = "Abbrechen"
|
||||
},
|
||||
|
||||
stationIcons = {
|
||||
depot = "🏭",
|
||||
city = "🏢",
|
||||
industrial = "🏗️",
|
||||
port = "⚓",
|
||||
rural = "🌾",
|
||||
main = "🚉"
|
||||
}
|
||||
}
|
||||
|
||||
-- DrawText Einstellungen
|
||||
Config.DrawText = {
|
||||
font = 4,
|
||||
scale = 0.35,
|
||||
color = {r = 255, g = 255, b = 255, a = 215},
|
||||
backgroundColor = {r = 41, g = 128, b = 185, a = 100},
|
||||
stationText = "[E] Zug rufen",
|
||||
boardText = "[E] Einsteigen",
|
||||
emergencyText = "[F] Notfall-Ausstieg"
|
||||
}
|
||||
|
||||
-- Kamera Einstellungen
|
||||
Config.CinemaCamera = {
|
||||
enabled = true,
|
||||
switchInterval = {min = 8000, max = 12000}, -- Zeit zwischen Kamerawechseln
|
||||
switchInterval = {min = 8000, max = 12000},
|
||||
positions = {
|
||||
{
|
||||
offset = vector3(15.0, 5.0, 5.0),
|
||||
|
@ -26,176 +208,15 @@ Config.CinemaCamera = {
|
|||
{
|
||||
offset = vector3(-10.0, -15.0, 6.0),
|
||||
rotation = vector3(-5.0, 0.0, -135.0)
|
||||
},
|
||||
{
|
||||
offset = vector3(0.0, -20.0, 15.0),
|
||||
rotation = vector3(-20.0, 0.0, 0.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
-- Zug Waggon Konfiguration
|
||||
Config.TrainCars = {
|
||||
main = "freight", -- Hauptlok
|
||||
cars = {"freightcar", "freightcont1", "freightgrain", "tankercar"}
|
||||
}
|
||||
|
||||
-- Bahnhöfe / Ziele
|
||||
Config.TrainStations = {
|
||||
{
|
||||
id = "sandy_depot",
|
||||
coords = vector4(2533.0, 2833.0, 38.0, 0.0),
|
||||
name = "Sandy Shores Depot",
|
||||
description = "Hauptdepot in Sandy Shores",
|
||||
price = 0, -- Startbahnhof kostenlos
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 2,
|
||||
scale = 0.7
|
||||
}
|
||||
},
|
||||
{
|
||||
id = "sandy_north",
|
||||
coords = vector4(2606.0, 2927.0, 40.0, 90.0),
|
||||
name = "Sandy Shores Nord",
|
||||
description = "Nördlicher Bahnhof von Sandy Shores",
|
||||
price = 50,
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 3,
|
||||
scale = 0.7
|
||||
}
|
||||
},
|
||||
{
|
||||
id = "ls_depot",
|
||||
coords = vector4(1164.0, -3250.0, 7.0, 180.0),
|
||||
name = "Los Santos Hauptbahnhof",
|
||||
description = "Zentraler Bahnhof in Los Santos",
|
||||
price = 150,
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 1,
|
||||
scale = 0.8
|
||||
}
|
||||
},
|
||||
{
|
||||
id = "elysian",
|
||||
coords = vector4(219.0, -2487.0, 6.0, 270.0),
|
||||
name = "Elysian Island",
|
||||
description = "Industriegebiet am Hafen",
|
||||
price = 100,
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 4,
|
||||
scale = 0.7
|
||||
}
|
||||
},
|
||||
{
|
||||
id = "terminal",
|
||||
coords = vector4(-1100.0, -2724.0, 13.0, 0.0),
|
||||
name = "Fracht Terminal",
|
||||
description = "Großes Frachtterminal",
|
||||
price = 200,
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 5,
|
||||
scale = 0.7
|
||||
}
|
||||
},
|
||||
{
|
||||
id = "downtown",
|
||||
coords = vector4(-500.0, -1500.0, 10.0, 45.0),
|
||||
name = "Downtown Station",
|
||||
description = "Bahnhof in der Innenstadt",
|
||||
price = 75,
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 6,
|
||||
scale = 0.7
|
||||
}
|
||||
},
|
||||
{
|
||||
id = "paleto",
|
||||
coords = vector4(100.0, 6500.0, 32.0, 180.0),
|
||||
name = "Paleto Bay",
|
||||
description = "Kleiner Bahnhof in Paleto Bay",
|
||||
price = 250,
|
||||
blip = {
|
||||
sprite = 795,
|
||||
color = 7,
|
||||
scale = 0.7
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
-- Menü Texte und Einstellungen
|
||||
Config.Menu = {
|
||||
title = "🚂 Zugfahrkarten",
|
||||
subtitle = "Wählen Sie Ihr Reiseziel",
|
||||
position = "top-right", -- ox_lib menu position
|
||||
|
||||
-- Texte
|
||||
texts = {
|
||||
selectDestination = "Ziel auswählen",
|
||||
price = "Preis",
|
||||
description = "Beschreibung",
|
||||
cancel = "Abbrechen",
|
||||
notEnoughMoney = "Nicht genug Geld",
|
||||
trainNotAvailable = "Zug nicht verfügbar",
|
||||
journeyStarted = "Zugfahrt gestartet",
|
||||
trainDeparting = "Der Zug fährt ab",
|
||||
arrived = "Ankunft",
|
||||
thankYou = "Vielen Dank für die Fahrt",
|
||||
emergencyExit = "Notfall-Ausstieg",
|
||||
canExit = "Sie können jetzt aussteigen"
|
||||
},
|
||||
|
||||
-- Icons für verschiedene Stationstypen
|
||||
stationIcons = {
|
||||
depot = "🏭",
|
||||
city = "🏢",
|
||||
industrial = "🏗️",
|
||||
port = "⚓",
|
||||
rural = "🌾"
|
||||
}
|
||||
}
|
||||
|
||||
-- Nachrichten Einstellungen
|
||||
-- Benachrichtigungen
|
||||
Config.Notifications = {
|
||||
duration = {
|
||||
short = 3000,
|
||||
medium = 5000,
|
||||
long = 8000
|
||||
},
|
||||
types = {
|
||||
success = "success",
|
||||
error = "error",
|
||||
info = "info",
|
||||
warning = "warning"
|
||||
}
|
||||
}
|
||||
|
||||
-- Automatisches Spawnen
|
||||
Config.AutoSpawn = {
|
||||
enabled = true,
|
||||
delay = 10000, -- Wartezeit nach Server-Start
|
||||
maxTrains = 4, -- Maximale Anzahl gespawnter Züge
|
||||
spawnInterval = 3000 -- Zeit zwischen Spawns
|
||||
}
|
||||
|
||||
-- DrawText Einstellungen
|
||||
Config.DrawText = {
|
||||
font = 4,
|
||||
scale = 0.35,
|
||||
color = {r = 255, g = 255, b = 255, a = 215},
|
||||
backgroundColor = {r = 41, g = 128, b = 185, a = 100},
|
||||
interactText = "[E] Zug besteigen",
|
||||
emergencyText = "[F] Notfall-Ausstieg"
|
||||
}
|
||||
|
||||
-- Debug Einstellungen
|
||||
Config.DebugOptions = {
|
||||
showCoords = false,
|
||||
showDistance = false,
|
||||
logJourneys = true
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue