1
0
Fork 0
forked from Simnation/Main
This commit is contained in:
Nordi98 2025-07-20 03:42:24 +02:00
parent ab710c86fd
commit 31cbcb2aca
3 changed files with 256 additions and 96 deletions

View file

@ -11,6 +11,23 @@ local function Debug(msg)
end
end
-- Helper function to draw 3D text
function DrawText3D(x, y, z, text)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
local px, py, pz = table.unpack(GetGameplayCamCoords())
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x, _y)
local factor = (string.len(text)) / 370
DrawRect(_x, _y + 0.0125, 0.015 + factor, 0.03, 41, 11, 41, 68)
end
-- Function to get model name from hash
local function GetModelNameFromHash(hash)
for _, containerType in pairs(Config.ContainerTypes) do
@ -27,9 +44,32 @@ local function IsNearValidContainer()
local playerCoords = GetEntityCoords(playerPed)
local foundEntity = nil
local foundType = nil
local closestDistance = 999.0
local closestDistance = 5.0 -- Maximum detection distance
-- Check for containers in the area (objects)
-- First check: Use raycast to detect what player is looking at
local rayHandle = StartExpensiveSynchronousShapeTestLosProbe(
playerCoords.x, playerCoords.y, playerCoords.z,
playerCoords.x + (GetEntityForwardX(playerPed) * 5.0),
playerCoords.y + (GetEntityForwardY(playerPed) * 5.0),
playerCoords.z,
16, playerPed, 4
)
local _, hit, endCoords, _, entity = GetShapeTestResult(rayHandle)
if hit and DoesEntityExist(entity) then
local model = GetEntityModel(entity)
local entityType = GetEntityType(entity)
local distance = #(playerCoords - GetEntityCoords(entity))
-- Check if this entity is a valid container or trailer
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
return entity, containerType
end
end
end
-- Second check: Check all objects in area
local objects = GetGamePool('CObject')
for _, object in ipairs(objects) do
if DoesEntityExist(object) and not IsEntityDead(object) then
@ -37,20 +77,21 @@ local function IsNearValidContainer()
local objectCoords = GetEntityCoords(object)
local distance = #(playerCoords - objectCoords)
if distance <= 5.0 and distance < closestDistance then
if distance <= closestDistance then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
if distance < closestDistance then
foundEntity = object
foundType = containerType
closestDistance = distance
break
end
end
end
end
end
end
-- Check for trailers in the area (vehicles)
-- Third check: Check all vehicles in area (for trailers)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
@ -58,13 +99,14 @@ local function IsNearValidContainer()
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(playerCoords - vehicleCoords)
if distance <= 5.0 and distance < closestDistance then
if distance <= closestDistance then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
if distance < closestDistance then
foundEntity = vehicle
foundType = containerType
closestDistance = distance
break
end
end
end
end
@ -145,6 +187,152 @@ local function PlayRobberyAnimation(containerType)
end)
end
-- Function to add target to specific entity
local function AddTargetToEntity(entity, containerType)
if not DoesEntityExist(entity) or not containerType then return false end
-- Check if we've already added this entity
if addedEntities[entity] then return false end
-- Add target to this specific entity
exports['qb-target']:AddTargetEntity(entity, {
options = {
{
type = "client",
event = "container_heist:client:startRobbery",
icon = "fas fa-angle-double-right",
label = "Break into " .. containerType.label,
containerType = containerType,
}
},
distance = 3.0
})
addedEntities[entity] = true
return true
end
-- Function to scan and add all nearby containers to target system
local function ScanAndAddContainersToTarget()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local count = 0
-- Check for containers in the area (objects)
local objects = GetGamePool('CObject')
for _, object in ipairs(objects) do
if DoesEntityExist(object) and not IsEntityDead(object) then
local objectCoords = GetEntityCoords(object)
local distance = #(playerCoords - objectCoords)
if distance <= 50.0 then
local model = GetEntityModel(object)
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
if AddTargetToEntity(object, containerType) then
count = count + 1
Debug("Added target to container: " .. containerType.model .. " at distance: " .. distance)
end
break
end
end
end
end
end
-- Check for trailers in the area (vehicles)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(playerCoords - vehicleCoords)
if distance <= 50.0 then
local model = GetEntityModel(vehicle)
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
if AddTargetToEntity(vehicle, containerType) then
count = count + 1
Debug("Added target to trailer: " .. containerType.model .. " at distance: " .. distance)
end
break
end
end
end
end
end
return count
end
-- Function to visualize containers for debugging
local function VisualizeContainers()
if not Config.Debug then return end
CreateThread(function()
while Config.Debug do
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
-- Check for containers in the area (objects)
local objects = GetGamePool('CObject')
for _, object in ipairs(objects) do
if DoesEntityExist(object) and not IsEntityDead(object) then
local objectCoords = GetEntityCoords(object)
local distance = #(playerCoords - objectCoords)
if distance <= 20.0 then
local model = GetEntityModel(object)
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
-- Draw a marker at the container
DrawMarker(1, objectCoords.x, objectCoords.y, objectCoords.z + 2.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
1.0, 1.0, 1.0, 255, 0, 0, 100, false, true, 2, false, nil, nil, false)
-- Draw text with container type
DrawText3D(objectCoords.x, objectCoords.y, objectCoords.z + 2.5, containerType.label)
break
end
end
end
end
end
-- Check for trailers in the area (vehicles)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(playerCoords - vehicleCoords)
if distance <= 20.0 then
local model = GetEntityModel(vehicle)
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
-- Draw a marker at the trailer
DrawMarker(1, vehicleCoords.x, vehicleCoords.y, vehicleCoords.z + 2.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
1.0, 1.0, 1.0, 0, 0, 255, 100, false, true, 2, false, nil, nil, false)
-- Draw text with trailer type
DrawText3D(vehicleCoords.x, vehicleCoords.y, vehicleCoords.z + 2.5, containerType.label)
break
end
end
end
end
end
Wait(0)
end
end)
end
-- Function to start container robbery
local function StartContainerRobbery(container, containerType)
if isRobbing then return end
@ -244,85 +432,6 @@ local function StartContainerRobbery(container, containerType)
currentContainer = nil
end
-- Function to scan and add all nearby containers to target system
local function ScanAndAddContainersToTarget()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local count = 0
-- Check for containers in the area (objects)
local objects = GetGamePool('CObject')
for _, object in ipairs(objects) do
if DoesEntityExist(object) and not IsEntityDead(object) then
local objectCoords = GetEntityCoords(object)
local distance = #(playerCoords - objectCoords)
if distance <= 50.0 then
local model = GetEntityModel(object)
if not addedEntities[object] then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
exports['qb-target']:AddTargetEntity(object, {
options = {
{
type = "client",
event = "container_heist:client:startRobbery",
icon = "fas fa-angle-double-right",
label = "Break into " .. containerType.label,
containerType = containerType,
}
},
distance = 3.0
})
addedEntities[object] = true
count = count + 1
break
end
end
end
end
end
end
-- Check for trailers in the area (vehicles)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(playerCoords - vehicleCoords)
if distance <= 50.0 then
local model = GetEntityModel(vehicle)
if not addedEntities[vehicle] then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
exports['qb-target']:AddTargetEntity(vehicle, {
options = {
{
type = "client",
event = "container_heist:client:startRobbery",
icon = "fas fa-angle-double-right",
label = "Break into " .. containerType.label,
containerType = containerType,
}
},
distance = 3.0
})
addedEntities[vehicle] = true
count = count + 1
break
end
end
end
end
end
end
return count
end
-- Command to start container robbery
RegisterCommand('robcontainer', function()
local container, containerType = IsNearValidContainer()
@ -349,6 +458,46 @@ RegisterCommand('scancontainers', function()
})
end, false)
-- Command to force refresh all targets
RegisterCommand('refreshcontainers', function()
-- Clear existing targets
addedEntities = {}
-- Force a new scan
local count = ScanAndAddContainersToTarget()
lib.notify({
title = "Container Refresh",
description = "Refreshed " .. count .. " containers/trailers",
type = 'success',
position = 'top',
duration = 3000
})
end, false)
-- Command to toggle debug mode
RegisterCommand('containerdebug', function()
Config.Debug = not Config.Debug
if Config.Debug then
lib.notify({
title = "Container Debug",
description = "Debug mode enabled",
type = 'inform',
position = 'top',
duration = 3000
})
VisualizeContainers()
else
lib.notify({
title = "Container Debug",
description = "Debug mode disabled",
type = 'inform',
position = 'top',
duration = 3000
})
end
end, false)
-- Debug command to show all nearby containers and trailers
RegisterCommand('containersdebug', function()
if not Config.Debug then return end
@ -492,11 +641,22 @@ CreateThread(function()
end
end)
-- Initial scan when resource starts
CreateThread(function()
Wait(2000) -- Wait for everything to load
ScanAndAddContainersToTarget()
-- If debug mode is enabled, start visualizing containers
if Config.Debug then
VisualizeContainers()
end
end)
-- Automatically scan for containers periodically
CreateThread(function()
while true do
ScanAndAddContainersToTarget()
Wait(30000) -- Scan every 30 seconds
Wait(10000) -- Scan every 10 seconds
end
end)

View file

@ -1,7 +1,7 @@
Config = {}
-- General Settings
Config.Debug = false -- Set to true for debug prints
Config.Debug = true -- Set to true for debug prints
Config.CooldownTime = 1 -- Minutes between heists (per player)
Config.GlobalCooldown = 1 -- Minutes between heists (server-wide)
Config.PoliceRequired = 1 -- Minimum police required

View file

@ -170,14 +170,13 @@ RegisterNetEvent('container_heist:server:finishRobbery', function(containerId, c
rewardsGiven = rewardsGiven + 1
end
end -- <-- This end statement was missing
end
if rewardsGiven == 0 then
TriggerClientEvent('QBCore:Notify', src, "The container was empty!", "error")
end
end)
-- Clean up cooldowns periodically
CreateThread(function()
while true do
@ -206,3 +205,4 @@ CreateThread(function()
end
end
end)