diff --git a/resources/[jobs]/[weapons]/ND_GunAnims/data/animations.lua b/resources/[jobs]/[weapons]/ND_GunAnims/data/animations.lua index 4ac1dcd27..f40144439 100644 --- a/resources/[jobs]/[weapons]/ND_GunAnims/data/animations.lua +++ b/resources/[jobs]/[weapons]/ND_GunAnims/data/animations.lua @@ -32,6 +32,7 @@ info.weapons = { [`WEAPON_REVOLVER`] = "police", [`WEAPON_HEAVYPISTOL`] = "police", [`weapon_appistol`] = "police", + [`weapon_combatpistol`] = "police", [`weapon_colbaton`] = "police", [`WEAPON_SWITCHBLADE`] = false -- setting to false will not play any anim and instead use the in game default. }