forked from Simnation/Main
Update client.lua
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1 changed files with 14 additions and 33 deletions
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@ -51,6 +51,7 @@ if Config.sellShop.enabled then
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end)
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end
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-- Function to select bait from available options
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-- Function to select bait from available options
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local function SelectBait()
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local availableBaits = {}
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@ -72,44 +73,24 @@ local function SelectBait()
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return availableBaits[1]
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end
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-- Create a menu for bait selection using lib.registerMenu instead
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local options = {}
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for _, bait in pairs(availableBaits) do
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table.insert(options, {
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title = bait.label,
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description = 'Catch Bonus: +' .. bait.catchBonus .. '% | Loss Chance: ' .. bait.loseChance .. '%'
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})
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-- Create a notification about available baits
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local baitNames = ""
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for i, bait in ipairs(availableBaits) do
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if i > 1 then baitNames = baitNames .. ", " end
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baitNames = baitNames .. bait.label
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end
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local selectedBait = nil
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TriggerEvent('wasabi_fishing:notify', 'Available Baits', 'You have: ' .. baitNames, 'inform')
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lib.registerMenu({
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id = 'bait_selection_menu',
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title = 'Select Fishing Bait',
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position = 'top-right',
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options = options,
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onSelect = function(selected)
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selectedBait = availableBaits[selected]
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end,
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onClose = function()
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-- Do nothing, selectedBait will remain nil
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end
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})
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-- Just use the best bait available (highest catch bonus)
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table.sort(availableBaits, function(a, b)
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return a.catchBonus > b.catchBonus
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end)
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lib.showMenu('bait_selection_menu')
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-- Wait for selection with a timeout
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local startTime = GetGameTimer()
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while selectedBait == nil do
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Wait(100)
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-- Timeout after 15 seconds
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if GetGameTimer() - startTime > 15000 then
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return availableBaits[1] -- Default to first bait if no selection
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end
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TriggerEvent('wasabi_fishing:notify', 'Selected Bait', 'Using ' .. availableBaits[1].label .. ' (best available)', 'inform')
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return availableBaits[1]
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end
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return selectedBait
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end
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-- Function to handle the fishing process
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