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3 changed files with 920 additions and 33 deletions
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@ -1,8 +1,8 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local containerCooldowns = {}
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local isRobbing = false
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local currentContainer = nil
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local containerBlip = nil
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local addedEntities = {}
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-- Debug function
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local function Debug(msg)
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@ -11,12 +11,25 @@ local function Debug(msg)
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end
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end
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-- Function to get model name from hash
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local function GetModelNameFromHash(hash)
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for _, containerType in pairs(Config.ContainerTypes) do
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if GetHashKey(containerType.model) == hash then
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return containerType.model
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end
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end
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return "Unknown"
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end
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-- Function to check if player is near a valid container
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local function IsNearValidContainer()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local foundEntity = nil
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local foundType = nil
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local closestDistance = 999.0
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-- Check for containers in the area
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-- Check for containers in the area (objects)
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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@ -24,17 +37,20 @@ local function IsNearValidContainer()
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= 5.0 then
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if distance <= 5.0 and distance < closestDistance then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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return object, containerType
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foundEntity = object
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foundType = containerType
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closestDistance = distance
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break
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end
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end
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end
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end
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end
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-- Check for trailers in the area
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-- Check for trailers in the area (vehicles)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
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@ -42,17 +58,20 @@ local function IsNearValidContainer()
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - vehicleCoords)
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if distance <= 5.0 then
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if distance <= 5.0 and distance < closestDistance then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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return vehicle, containerType
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foundEntity = vehicle
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foundType = containerType
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closestDistance = distance
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break
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end
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end
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end
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end
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end
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return nil, nil
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return foundEntity, foundType
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end
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-- Function to create a blip at the robbery location
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@ -62,8 +81,18 @@ local function CreateRobberyBlip(coords)
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end
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containerBlip = AddBlipForCoord(coords)
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-- Set blip color based on job
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local playerJob = QBCore.Functions.GetPlayerData().job.name
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if playerJob == "marshal" then
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SetBlipColour(containerBlip, 38) -- Purple for Marshal
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elseif playerJob == "sheriff" then
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SetBlipColour(containerBlip, 16) -- Orange for Sheriff
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else
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SetBlipColour(containerBlip, Config.Blip.color) -- Default color for regular police
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end
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SetBlipSprite(containerBlip, Config.Blip.sprite)
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SetBlipColour(containerBlip, Config.Blip.color)
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SetBlipScale(containerBlip, Config.Blip.scale)
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SetBlipAsShortRange(containerBlip, true)
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BeginTextCommandSetBlipName("STRING")
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@ -215,6 +244,85 @@ local function StartContainerRobbery(container, containerType)
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currentContainer = nil
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end
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-- Function to scan and add all nearby containers to target system
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local function ScanAndAddContainersToTarget()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local count = 0
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-- Check for containers in the area (objects)
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= 50.0 then
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local model = GetEntityModel(object)
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if not addedEntities[object] then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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exports['qb-target']:AddTargetEntity(object, {
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options = {
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{
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type = "client",
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event = "container_heist:client:startRobbery",
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icon = "fas fa-angle-double-right",
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label = "Break into " .. containerType.label,
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containerType = containerType,
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}
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},
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distance = 3.0
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})
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addedEntities[object] = true
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count = count + 1
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break
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end
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end
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end
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end
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end
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end
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-- Check for trailers in the area (vehicles)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - vehicleCoords)
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if distance <= 50.0 then
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local model = GetEntityModel(vehicle)
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if not addedEntities[vehicle] then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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exports['qb-target']:AddTargetEntity(vehicle, {
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options = {
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{
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type = "client",
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event = "container_heist:client:startRobbery",
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icon = "fas fa-angle-double-right",
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label = "Break into " .. containerType.label,
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containerType = containerType,
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}
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},
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distance = 3.0
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})
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addedEntities[vehicle] = true
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count = count + 1
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break
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end
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end
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end
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end
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end
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end
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return count
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end
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-- Command to start container robbery
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RegisterCommand('robcontainer', function()
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local container, containerType = IsNearValidContainer()
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@ -229,6 +337,123 @@ RegisterCommand('robcontainer', function()
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end
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end, false)
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-- Command to scan and add all nearby containers to target system
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RegisterCommand('scancontainers', function()
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local count = ScanAndAddContainersToTarget()
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lib.notify({
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title = "Container Scanner",
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description = "Added " .. count .. " containers/trailers to target system",
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type = 'success',
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position = 'top',
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duration = 3000
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})
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end, false)
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-- Debug command to show all nearby containers and trailers
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RegisterCommand('containersdebug', function()
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if not Config.Debug then return end
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local foundContainers = 0
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-- Check for containers in the area (objects)
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= 20.0 then
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local model = GetEntityModel(object)
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local modelName = "Unknown"
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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modelName = containerType.model
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break
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end
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end
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print("Found container object: " .. modelName .. " (Hash: " .. model .. ") at distance: " .. distance)
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foundContainers = foundContainers + 1
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end
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end
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end
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-- Check for trailers in the area (vehicles)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - vehicleCoords)
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if distance <= 20.0 then
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local model = GetEntityModel(vehicle)
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local modelName = "Unknown"
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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modelName = containerType.model
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break
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end
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end
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print("Found trailer vehicle: " .. modelName .. " (Hash: " .. model .. ") at distance: " .. distance)
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foundContainers = foundContainers + 1
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end
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end
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end
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print("Total containers/trailers found: " .. foundContainers)
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end, false)
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-- Command to identify the model of what you're looking at
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RegisterCommand('identifycontainer', function()
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local playerPed = PlayerPedId()
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local success, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
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if success and DoesEntityExist(entity) then
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local model = GetEntityModel(entity)
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local modelName = GetModelNameFromHash(model)
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local entityType = GetEntityType(entity)
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local entityTypeStr = "Unknown"
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if entityType == 1 then
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entityTypeStr = "Ped"
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elseif entityType == 2 then
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entityTypeStr = "Vehicle"
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elseif entityType == 3 then
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entityTypeStr = "Object"
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end
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print("Entity Type: " .. entityTypeStr)
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print("Model Hash: " .. model)
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print("Model Name: " .. modelName)
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-- Add visual indicator
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local coords = GetEntityCoords(entity)
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DrawMarker(0, coords.x, coords.y, coords.z + 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 255, 0, 0, 100, false, true, 2, false, nil, nil, false)
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-- Show notification
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lib.notify({
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title = "Container Identification",
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description = "Type: " .. entityTypeStr .. "\nModel: " .. modelName .. "\nHash: " .. model,
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type = 'inform',
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position = 'top',
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duration = 5000
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})
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else
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lib.notify({
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title = "Container Identification",
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description = "No entity found. Aim at a container or trailer.",
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type = 'error',
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position = 'top',
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duration = 3000
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})
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end
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end, false)
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-- Setup target interactions for containers
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CreateThread(function()
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-- Wait for target system to be ready
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@ -267,6 +492,14 @@ CreateThread(function()
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end
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end)
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-- Automatically scan for containers periodically
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CreateThread(function()
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while true do
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ScanAndAddContainersToTarget()
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Wait(30000) -- Scan every 30 seconds
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end
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end)
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-- Event handler for target interaction
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RegisterNetEvent('container_heist:client:startRobbery', function(data)
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local container, _ = IsNearValidContainer()
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@ -277,13 +510,26 @@ end)
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-- Event to show police alert
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RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetName, containerType)
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local playerJob = QBCore.Functions.GetPlayerData().job.name
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local alertTitle = Config.Notifications.policeTitle
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local alertIcon = 'fas fa-exclamation-triangle'
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-- Customize alert based on job
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if playerJob == "marshal" then
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alertTitle = "MARSHAL SERVICE ALERT"
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alertIcon = 'fas fa-star' -- Marshal badge icon
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elseif playerJob == "sheriff" then
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alertTitle = "SHERIFF DEPARTMENT ALERT"
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alertIcon = 'fas fa-shield-alt' -- Sheriff badge icon
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end
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-- Create alert for police officers
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lib.notify({
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title = Config.Notifications.policeTitle,
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title = alertTitle,
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description = string.format(Config.Notifications.policeMessage, streetName),
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type = 'inform',
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position = 'top',
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icon = 'fas fa-exclamation-triangle',
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icon = alertIcon,
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iconColor = '#ff0000'
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})
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@ -2,10 +2,13 @@ Config = {}
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-- General Settings
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Config.Debug = false -- Set to true for debug prints
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Config.CooldownTime = 30 -- Minutes between heists (per player)
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Config.GlobalCooldown = 15 -- Minutes between heists (server-wide)
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Config.CooldownTime = 1 -- Minutes between heists (per player)
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Config.GlobalCooldown = 1 -- Minutes between heists (server-wide)
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Config.PoliceRequired = 1 -- Minimum police required
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Config.PoliceJobName = "police" -- Police job name
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Config.PoliceJobs = {
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"police", -- Regular police
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"marshal", -- Marshal service
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}
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-- Required Items
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Config.RequiredItems = {
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@ -39,34 +42,35 @@ Config.Blip = {
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sprite = 67,
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color = 1,
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scale = 0.8,
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label = "Container Robbery",
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label = "Container Einbruch",
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duration = 180, -- seconds
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flash = true,
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}
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-- Container Types
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Config.ContainerTypes = {
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-- Regular shipping containers
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-- Container Types
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Config.ContainerTypes = {
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-- Regular shipping containers
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{
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model = "prop_container_01a", -- Container model
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model = "prop_container_01a",
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type = "shipping",
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label = "Shipping Container",
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offset = vector3(0.0, -4.0, 0.0), -- Player position offset for interaction
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heading = 180.0, -- Player heading for interaction
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offset = vector3(0.0, -4.0, 0.0),
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heading = 180.0,
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animation = {
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dict = "amb@world_human_welding@male@base",
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name = "base",
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flag = 1,
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duration = 30000, -- milliseconds
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duration = 30000,
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},
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rewards = {
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-- Each reward has a chance (total should be <= 100)
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{item = "phone_black", label = "Phone", min = 1, max = 3, chance = 30},
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{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
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{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
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{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
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{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
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{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
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-- Cash reward
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{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
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},
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policeAlert = true,
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@ -92,7 +96,334 @@ Config.ContainerTypes = {
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},
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policeAlert = true,
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},
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-- Trailer containers
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{
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model = "prop_container_01c",
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type = "shipping",
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label = "Shipping Container",
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offset = vector3(0.0, -4.0, 0.0),
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heading = 180.0,
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animation = {
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dict = "amb@world_human_welding@male@base",
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name = "base",
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flag = 1,
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duration = 30000,
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},
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rewards = {
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{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
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{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
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{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
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{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
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{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
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{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
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},
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policeAlert = true,
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},
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{
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model = "prop_container_01d",
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type = "shipping",
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label = "Shipping Container",
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offset = vector3(0.0, -4.0, 0.0),
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heading = 180.0,
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animation = {
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dict = "amb@world_human_welding@male@base",
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name = "base",
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flag = 1,
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duration = 30000,
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},
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rewards = {
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{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
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{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
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{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
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{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
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{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
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{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
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},
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policeAlert = true,
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},
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{
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model = "prop_container_01e",
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type = "shipping",
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label = "Shipping Container",
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offset = vector3(0.0, -4.0, 0.0),
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heading = 180.0,
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animation = {
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dict = "amb@world_human_welding@male@base",
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name = "base",
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flag = 1,
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duration = 30000,
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},
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rewards = {
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{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
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{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
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{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
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{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "prop_container_01f",
|
||||
type = "shipping",
|
||||
label = "Shipping Container",
|
||||
offset = vector3(0.0, -4.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 30000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
|
||||
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
|
||||
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
|
||||
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "prop_container_01g",
|
||||
type = "shipping",
|
||||
label = "Shipping Container",
|
||||
offset = vector3(0.0, -4.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 30000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
|
||||
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
|
||||
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
|
||||
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "prop_container_01h",
|
||||
type = "shipping",
|
||||
label = "Shipping Container",
|
||||
offset = vector3(0.0, -4.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 30000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
|
||||
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
|
||||
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
|
||||
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "prop_container_02a",
|
||||
type = "shipping",
|
||||
label = "Shipping Container",
|
||||
offset = vector3(0.0, -4.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 30000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
|
||||
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
|
||||
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
|
||||
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "prop_container_03a",
|
||||
type = "shipping",
|
||||
label = "Shipping Container",
|
||||
offset = vector3(0.0, -2.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 30000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
|
||||
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
|
||||
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
|
||||
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "prop_container_03b",
|
||||
type = "shipping",
|
||||
label = "Shipping Container",
|
||||
offset = vector3(0.0, -2.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 30000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
|
||||
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
|
||||
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
|
||||
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "prop_container_03mb",
|
||||
type = "shipping",
|
||||
label = "Shipping Container",
|
||||
offset = vector3(0.0, -2.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 30000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
|
||||
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
|
||||
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
|
||||
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "prop_container_04a",
|
||||
type = "shipping",
|
||||
label = "Shipping Container",
|
||||
offset = vector3(0.0, -2.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 30000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
|
||||
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
|
||||
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
|
||||
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "prop_container_04mb",
|
||||
type = "shipping",
|
||||
label = "Shipping Container",
|
||||
offset = vector3(0.0, -2.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 30000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
|
||||
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
|
||||
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
|
||||
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "prop_container_05mb",
|
||||
type = "shipping",
|
||||
label = "Shipping Container",
|
||||
offset = vector3(0.0, -2.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 30000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
|
||||
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
|
||||
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
|
||||
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "prop_container_ld",
|
||||
type = "shipping",
|
||||
label = "Shipping Container",
|
||||
offset = vector3(0.0, -2.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 30000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
|
||||
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
|
||||
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
|
||||
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "prop_container_door_mb",
|
||||
type = "shipping",
|
||||
label = "Container Door",
|
||||
offset = vector3(0.0, -1.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 20000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 1, chance = 20},
|
||||
{item = "cash", label = "Cash", min = 500, max = 2000, chance = 30},
|
||||
},
|
||||
policeAlert = false,
|
||||
},
|
||||
|
||||
-- Trailer models
|
||||
{
|
||||
model = "trailers",
|
||||
type = "trailer",
|
||||
|
@ -132,11 +463,309 @@ Config.ContainerTypes = {
|
|||
{item = "firstaid", label = "First Aid Kit", min = 1, max = 3, chance = 30},
|
||||
{item = "cash", label = "Cash", min = 500, max = 3000, chance = 20},
|
||||
},
|
||||
policeAlert = false, -- No police alert for food trailers
|
||||
policeAlert = false,
|
||||
},
|
||||
-- Add more container types as needed
|
||||
{
|
||||
model = "trailers3",
|
||||
type = "trailer",
|
||||
label = "Transport Trailer",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 40000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
|
||||
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
|
||||
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
|
||||
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
|
||||
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "trailers4",
|
||||
type = "trailer",
|
||||
label = "Car Trailer",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 40000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "carparts", label = "Car Parts", min = 3, max = 8, chance = 60},
|
||||
{item = "toolbox", label = "Toolbox", min = 1, max = 2, chance = 40},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 3000, chance = 30},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "trailerlogs",
|
||||
type = "trailer",
|
||||
label = "Logging Trailer",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 40000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "wood", label = "Wood", min = 10, max = 20, chance = 80},
|
||||
{item = "cash", label = "Cash", min = 500, max = 2000, chance = 20},
|
||||
},
|
||||
policeAlert = false,
|
||||
},
|
||||
{
|
||||
model = "tanker",
|
||||
type = "trailer",
|
||||
label = "Fuel Tanker",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 50000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "petrol", label = "Petrol", min = 10, max = 20, chance = 70},
|
||||
{item = "cash", label = "Cash", min = 2000, max = 5000, chance = 30},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "tanker2",
|
||||
type = "trailer",
|
||||
label = "Chemical Tanker",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 50000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "chemicals", label = "Chemicals", min = 5, max = 15, chance = 60},
|
||||
{item = "cash", label = "Cash", min = 3000, max = 8000, chance = 40},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "docktrailer",
|
||||
type = "trailer",
|
||||
label = "Dock Trailer",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 40000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
|
||||
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
|
||||
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
|
||||
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
|
||||
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "tr2",
|
||||
type = "trailer",
|
||||
label = "Car Carrier Trailer",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 40000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "carparts", label = "Car Parts", min = 3, max = 8, chance = 60},
|
||||
{item = "toolbox", label = "Toolbox", min = 1, max = 2, chance = 40},
|
||||
{item = "cash", label = "Cash", min = 1000, max = 3000, chance = 30},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "tr3",
|
||||
type = "trailer",
|
||||
label = "Large Trailer",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 40000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
|
||||
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
|
||||
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
|
||||
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
|
||||
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "tr4",
|
||||
type = "trailer",
|
||||
label = "Training Trailer",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 40000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
|
||||
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
|
||||
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
|
||||
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
|
||||
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "tvtrailer",
|
||||
type = "trailer",
|
||||
label = "TV Trailer",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 40000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "electronics", label = "Electronics", min = 5, max = 10, chance = 70},
|
||||
{item = "wires", label = "Wires", min = 5, max = 15, chance = 60},
|
||||
{item = "cash", label = "Cash", min = 2000, max = 6000, chance = 30},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "armytanker",
|
||||
type = "trailer",
|
||||
label = "Military Tanker",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 50000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "weapon_pistol", label = "Pistol", min = 1, max = 1, chance = 15},
|
||||
{item = "pistol_ammo", label = "Pistol Ammo", min = 10, max = 30, chance = 30},
|
||||
{item = "armor", label = "Body Armor", min = 1, max = 3, chance = 25},
|
||||
{item = "cash", label = "Cash", min = 5000, max = 15000, chance = 20},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "armytrailer",
|
||||
type = "trailer",
|
||||
label = "Military Trailer",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 50000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "weapon_pistol", label = "Pistol", min = 1, max = 1, chance = 15},
|
||||
{item = "pistol_ammo", label = "Pistol Ammo", min = 10, max = 30, chance = 30},
|
||||
{item = "armor", label = "Body Armor", min = 1, max = 3, chance = 25},
|
||||
{item = "cash", label = "Cash", min = 5000, max = 15000, chance = 20},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "freighttrailer",
|
||||
type = "trailer",
|
||||
label = "Freight Trailer",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 45000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
|
||||
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
|
||||
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
|
||||
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
|
||||
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
{
|
||||
model = "graintrailer",
|
||||
type = "trailer",
|
||||
label = "Grain Trailer",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 40000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "grain", label = "Grain", min = 10, max = 20, chance = 80},
|
||||
{item = "cash", label = "Cash", min = 500, max = 2000, chance = 20},
|
||||
},
|
||||
policeAlert = false,
|
||||
},
|
||||
{
|
||||
model = "proptrailer",
|
||||
type = "trailer",
|
||||
label = "Prop Trailer",
|
||||
offset = vector3(0.0, -5.0, 0.0),
|
||||
heading = 180.0,
|
||||
animation = {
|
||||
dict = "amb@world_human_welding@male@base",
|
||||
name = "base",
|
||||
flag = 1,
|
||||
duration = 40000,
|
||||
},
|
||||
rewards = {
|
||||
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
|
||||
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
|
||||
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
|
||||
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
|
||||
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
|
||||
},
|
||||
policeAlert = true,
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
-- Locations where containers can be found (optional, for target setup)
|
||||
Config.ContainerLocations = {
|
||||
{
|
||||
|
|
|
@ -59,8 +59,14 @@ lib.callback.register('container_heist:server:getPoliceCount', function()
|
|||
|
||||
for _, playerId in ipairs(players) do
|
||||
local Player = QBCore.Functions.GetPlayer(playerId)
|
||||
if Player and Player.PlayerData.job.name == Config.PoliceJobName and Player.PlayerData.job.onduty then
|
||||
policeCount = policeCount + 1
|
||||
if Player then
|
||||
-- Check if player's job is in the list of police jobs
|
||||
for _, jobName in ipairs(Config.PoliceJobs) do
|
||||
if Player.PlayerData.job.name == jobName and Player.PlayerData.job.onduty then
|
||||
policeCount = policeCount + 1
|
||||
break -- No need to check other job names for this player
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -74,8 +80,14 @@ RegisterNetEvent('container_heist:server:alertPolice', function(coords, streetNa
|
|||
|
||||
for _, playerId in ipairs(players) do
|
||||
local Player = QBCore.Functions.GetPlayer(playerId)
|
||||
if Player and Player.PlayerData.job.name == Config.PoliceJobName and Player.PlayerData.job.onduty then
|
||||
TriggerClientEvent('container_heist:client:policeAlert', playerId, coords, streetName, containerType)
|
||||
if Player then
|
||||
-- Check if player's job is in the list of police jobs
|
||||
for _, jobName in ipairs(Config.PoliceJobs) do
|
||||
if Player.PlayerData.job.name == jobName and Player.PlayerData.job.onduty then
|
||||
TriggerClientEvent('container_heist:client:policeAlert', playerId, coords, streetName, containerType)
|
||||
break -- No need to send multiple alerts to the same player
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
@ -97,11 +109,11 @@ RegisterNetEvent('container_heist:server:finishRobbery', function(containerId, c
|
|||
-- Decrease durability of flex tool if configured
|
||||
if Config.RequiredItems.flex.durability then
|
||||
local itemData = exports['tgiann-inventory']:GetItemByName(src, Config.RequiredItems.flex.name)
|
||||
if itemData and itemData.info and itemData.info.durabilityPercent then
|
||||
local newDurability = math.max(0, itemData.info.durabilityPercent - Config.RequiredItems.flex.durabilityDecrease)
|
||||
if itemData and itemData.info then
|
||||
local newDurability = math.max(0, (itemData.info.durabilityPercent or 100) - Config.RequiredItems.flex.durabilityDecrease)
|
||||
exports['tgiann-inventory']:UpdateItemMetadata(src, Config.RequiredItems.flex.name, itemData.slot, {
|
||||
durabilityPercent = newDurability,
|
||||
serie = itemData.info.serie,
|
||||
serie = itemData.info.serie or "TOOL-" .. math.random(100000, 999999),
|
||||
usedTotalAmmo = itemData.info.usedTotalAmmo or 0,
|
||||
ammo = itemData.info.ammo or 0
|
||||
})
|
||||
|
@ -158,7 +170,7 @@ RegisterNetEvent('container_heist:server:finishRobbery', function(containerId, c
|
|||
|
||||
rewardsGiven = rewardsGiven + 1
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
if rewardsGiven == 0 then
|
||||
TriggerClientEvent('QBCore:Notify', src, "The container was empty!", "error")
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue