forked from Simnation/Main
del is_busy
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3 changed files with 0 additions and 29 deletions
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CreateThread(function()
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print("^2[INV_DEBUG]^7 Starte Überwachung von inv_busy...")
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AddStateBagChangeHandler('inv_busy', nil, function(bagName, key, value)
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print(('inv_busy geändert von Server für Bag %s → %s'):format(bagName, tostring(value)))
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print(debug.traceback())
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end)
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end)
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fx_version 'cerulean'
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game 'gta5'
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client_scripts {
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'client.lua'
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}
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server_scripts {
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'server.lua'
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}
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local oldSet = Entity(0).state.set
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Entity(0).state.set = function(self, key, value, replicate)
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if key == "inv_busy" then
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local owner = self.owner or "?"
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local name = GetPlayerName(owner) or "?"
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print(("🔥 [INV-DEBUG] Server: %s (%s) setzt inv_busy = %s"):format(name, owner, tostring(value)))
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print(debug.traceback())
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end
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return oldSet(self, key, value, replicate)
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end
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