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Update
Propfix Nordi
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152 changed files with 5374 additions and 540 deletions
BIN
resources/[Developer]/[Nordi]/PS_PropFix/.fxap
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resources/[Developer]/[Nordi]/PS_PropFix/.fxap
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23
resources/[Developer]/[Nordi]/PS_PropFix/README.md
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resources/[Developer]/[Nordi]/PS_PropFix/README.md
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## Support
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Join our Discord for support and feature scripts: https://discord.gg/XQHVstYRGx
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## What does it do exactly?
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Have you ever experienced the frustration of performing an emote and having a prop get stuck in your hand? With this script,
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you can simply use the /propfix command to remove the prop. No need to reconnect every time.
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Enjoy the seamless experience!
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## Installation instructions
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1. Download the script.
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2. Place it in your resources folder.
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3. Edit the configuration file to customize your command.
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4. Add the following line to your server.cfg: ensure PS_PropFix.
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If you have any additional details or specific configuration options you'd like to include, feel free to let me know!
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PlexScripts
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100
resources/[Developer]/[Nordi]/PS_PropFix/client/client.lua
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resources/[Developer]/[Nordi]/PS_PropFix/client/client.lua
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if Config.Framework == "ESX" then
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ESX = exports['es_extended']:getSharedObject()
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end
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-- Add a wait loop to ensure ESX is loaded
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if Config.Framework == "ESX" then
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while not ESX do
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Citizen.Wait(100)
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end
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end
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if Config.Framework == "qb-core" then
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QBCore = exports['qb-core']:GetCoreObject()
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end
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RegisterCommand(Config.PropFixCommand, function(source, args, rawCommand)
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local xPlayer = PlayerPedId()
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function RemoveAttachedObjects(ped)
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local handle, object = FindFirstObject()
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local finished = false
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local count = 0
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repeat
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if DoesEntityExist(object) then
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if IsEntityAttachedToEntity(object, ped) then
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DetachEntity(object, true, true)
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SetEntityAsMissionEntity(object, true, true)
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DeleteObject(object)
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Wait(0)
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if not DoesEntityExist(object) then
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count = count + 1
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else
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end
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end
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end
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finished, object = FindNextObject(handle)
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until not finished
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EndFindObject(handle)
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end
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RemoveAttachedObjects(xPlayer)
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if Config.SendNotification then
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local msg = Config.NotificationMsg
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local type = "success"
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Notify(msg, type)
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end
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if Config.ResetTasks then
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ClearPedTasks(xPlayer)
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end
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end, false)
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function Notify(msg, type)
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if Config.Notify == "ESX" then
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if type == "info" then
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ESX.ShowNotification(msg, type, 5000)
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end
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if type == "success" then
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ESX.ShowNotification(msg, type, 5000)
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end
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if type == "error" then
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ESX.ShowNotification(msg, type, 5000)
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end
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elseif Config.Notify == "qb-core" then
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if type == "primary" then
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QBCore.Functions.Notify(msg, "primary", 5000)
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end
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if type == "success" then
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QBCore.Functions.Notify(msg, "success", 5000)
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end
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if type == "error" then
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QBCore.Functions.Notify(msg, "error", 5000)
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end
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elseif Config.Notify == "standalone" then
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ShowNotification(msg)
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elseif Config.Notify == "custom" then
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--add here your notify trigger
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else
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print("Unknown framework specified in Config.Framework!")
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end
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end
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function ShowNotification(msg)
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SetNotificationTextEntry("STRING")
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AddTextComponentString(msg)
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DrawNotification(false, true)
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end
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resources/[Developer]/[Nordi]/PS_PropFix/config.lua
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resources/[Developer]/[Nordi]/PS_PropFix/config.lua
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Config = {}
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Config.Framework = "ESX" -- ESX / qb-core / standalone
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Config.PropFixCommand = "propfix" --Add here your command to delet the props.
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Config.ResetTasks = true --If this is true, all animations will be canceled to.
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Config.SendNotification = true --If you want that the player get a notification then put this to ture
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Config.NotificationMsg = "All bugged props got deleted!" -- Add here your notification text that should displayed for your players
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Config.Notify = "ESX" --Change here you notifysystem qb-core / ESX / standalone / custom (for custom you need to add the trigger in the client.lua line 73)
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resources/[Developer]/[Nordi]/PS_PropFix/fxmanifest.lua
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resources/[Developer]/[Nordi]/PS_PropFix/fxmanifest.lua
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fx_version 'cerulean'
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game 'gta5'
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author 'PlexScripts'
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description 'PS_PropFix'
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version '1.0.0'
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lua54 'yes'
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escrow_ignore {
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'config.lua',
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'client/client.lua',
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}
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client_scripts {
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'config.lua',
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'client/client.lua',
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}
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escrow_ignore {
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'config.lua',
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'client/client.lua',
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}
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dependency '/assetpacks'
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