forked from Simnation/Main
fix
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755cf22c53
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2c2060cdc6
1 changed files with 98 additions and 54 deletions
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@ -73,30 +73,74 @@ function openBank()
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QBCore.Functions.TriggerCallback("okokBanking:GetPlayerInfo", function(data)
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QBCore.Functions.TriggerCallback("okokBanking:GetOverviewTransactions", function(cb, identifier, allDays)
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for k,v in pairs(Config.Societies) do
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if playerJobName == v then
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-- Get all job grades for this job
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local jobGrades = QBCore.Shared.Jobs[playerJobName].grades
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local highestRank = -1
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-- Find the highest rank number
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for grade, _ in pairs(jobGrades) do
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local gradeNum = tonumber(grade)
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if gradeNum and gradeNum > highestRank then
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highestRank = gradeNum
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end
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end
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-- Check if player has the highest rank
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if playeJob.grade.level == highestRank then
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canAccessSociety = true
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print("Boss access granted for " .. playerJobName .. " with highest rank " .. highestRank)
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else
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print("Not highest rank for " .. playerJobName .. ", current rank: " .. playeJob.grade.level .. ", highest: " .. highestRank)
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end
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elseif playerGangName == v then
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-- Similar logic for gangs if needed
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end
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if playerJobName == v then
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-- Check if job has configuration in JobBossRanks
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if Config.JobBossRanks and Config.JobBossRanks[playerJobName] then
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-- Check for specific ranks first
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if Config.JobBossRanks[playerJobName].specificRanks and #Config.JobBossRanks[playerJobName].specificRanks > 0 then
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for _, rank in ipairs(Config.JobBossRanks[playerJobName].specificRanks) do
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if playeJob.grade.level == rank then
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canAccessSociety = true
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print("Boss access granted for " .. playerJobName .. " with specific rank " .. rank)
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break
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end
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end
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end
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-- If not already granted access and maxRank is enabled, check for highest rank
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if not canAccessSociety and Config.JobBossRanks[playerJobName].maxRank then
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-- Get all job grades for this job
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if QBCore.Shared.Jobs[playerJobName] and QBCore.Shared.Jobs[playerJobName].grades then
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local jobGrades = QBCore.Shared.Jobs[playerJobName].grades
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local highestRank = -1
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-- Find the highest rank number
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for grade, _ in pairs(jobGrades) do
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local gradeNum = tonumber(grade)
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if gradeNum and gradeNum > highestRank then
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highestRank = gradeNum
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end
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end
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-- Check if player has the highest rank
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if playeJob.grade.level == highestRank then
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canAccessSociety = true
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print("Boss access granted for " .. playerJobName .. " with highest rank " .. highestRank)
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else
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print("Not highest rank for " .. playerJobName .. ", current rank: " .. playeJob.grade.level .. ", highest: " .. highestRank)
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end
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end
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end
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else
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-- Fallback to original highest rank check if no configuration exists
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if QBCore.Shared.Jobs[playerJobName] and QBCore.Shared.Jobs[playerJobName].grades then
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local jobGrades = QBCore.Shared.Jobs[playerJobName].grades
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local highestRank = -1
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-- Find the highest rank number
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for grade, _ in pairs(jobGrades) do
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local gradeNum = tonumber(grade)
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if gradeNum and gradeNum > highestRank then
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highestRank = gradeNum
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end
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end
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-- Check if player has the highest rank
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if playeJob.grade.level == highestRank then
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canAccessSociety = true
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print("Boss access granted for " .. playerJobName .. " with highest rank " .. highestRank)
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else
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print("Not highest rank for " .. playerJobName .. ", current rank: " .. playeJob.grade.level .. ", highest: " .. highestRank)
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end
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end
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end
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elseif playerGangName == v then
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if data.isBossGang == true then
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jobLabel = playerGangName
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society = playerGangName
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canAccessSociety = true
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end
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end
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end
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if canAccessSociety then
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@ -137,29 +181,29 @@ end
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if data.playerIBAN ~= nil then
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if string.starts(data.playerIBAN, Config.IBANPrefix) then
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if isBankOpened then
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SetNuiFocus(true, true)
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end
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SendNUIMessage({
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action = 'bankmenu',
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playerName = data.playerName,
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playerSex = data.sex,
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playerBankMoney = data.playerBankMoney,
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walletMoney = walletMoney,
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playerIBAN = data.playerIBAN,
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db = trans,
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identifier = trsIdentifier,
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graphDays = allDaysValues,
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isInSociety = canAccessSociety,
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RequireCC = Config.RequireCreditCardForATM,
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UseSound = Config.UseOkOkBankingSounds,
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})
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SetNuiFocus(true, true)
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end
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SendNUIMessage({
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action = 'bankmenu',
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playerName = data.playerName,
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playerSex = data.sex,
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playerBankMoney = data.playerBankMoney,
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walletMoney = walletMoney,
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playerIBAN = data.playerIBAN,
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db = trans,
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identifier = trsIdentifier,
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graphDays = allDaysValues,
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isInSociety = canAccessSociety,
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RequireCC = Config.RequireCreditCardForATM,
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UseSound = Config.UseOkOkBankingSounds,
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})
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else
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GenerateIBAN()
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Wait(1000)
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QBCore.Functions.TriggerCallback("okokBanking:GetPlayerInfo", function(data)
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if isBankOpened then
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SetNuiFocus(true, true)
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end
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if isBankOpened then
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SetNuiFocus(true, true)
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end
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SendNUIMessage({
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action = 'bankmenu',
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playerName = data.playerName,
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@ -289,8 +333,8 @@ else
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if not isDead and not IsPedInAnyVehicle(playerped) then
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if isBankOpened then
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SetNuiFocus(true, true)
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end
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SetNuiFocus(true, true)
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end
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SendNUIMessage({
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action = 'loading_data'
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})
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@ -588,8 +632,8 @@ end
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RegisterNetEvent("okokBanking:OpenATM")
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AddEventHandler("okokBanking:OpenATM", function(pin)
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if isBankOpened then
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SetNuiFocus(true, true)
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end
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SetNuiFocus(true, true)
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end
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SendNUIMessage({
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action = 'atm',
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pin = pin,
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@ -597,8 +641,6 @@ AddEventHandler("okokBanking:OpenATM", function(pin)
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})
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end)
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RegisterNUICallback("action", function(data, cb)
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if data.action == "close" then
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isBankOpened = false
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@ -843,6 +885,7 @@ RegisterNUICallback("action", function(data, cb)
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cb('ok')
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end)
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RegisterNetEvent("okokBanking:updateTransactions")
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AddEventHandler("okokBanking:updateTransactions", function(money, wallet)
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Wait(100)
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@ -851,8 +894,8 @@ AddEventHandler("okokBanking:updateTransactions", function(money, wallet)
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trans = cb
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allDaysValues = allDays
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if isBankOpened then
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SetNuiFocus(true, true)
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end
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SetNuiFocus(true, true)
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end
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SendNUIMessage({
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action = 'overview_page',
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playerBankMoney = playerBankMoney,
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@ -914,8 +957,8 @@ AddEventHandler("okokBanking:updateTransactionsSociety", function(wallet)
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societyInfo = cb
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if cb ~= nil then
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if isBankOpened then
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SetNuiFocus(true, true)
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end
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SetNuiFocus(true, true)
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end
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SendNUIMessage({
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action = 'society_page',
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walletMoney = wallet,
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@ -930,4 +973,5 @@ AddEventHandler("okokBanking:updateTransactionsSociety", function(wallet)
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end)
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end, society)
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end, society)
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end)
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end)
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