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Nordi98 2025-07-20 18:04:26 +02:00
parent 4676cbfc6d
commit 2a1f7bf95c
2 changed files with 109 additions and 345 deletions

View file

@ -21,6 +21,40 @@ local function GetModelNameFromHash(hash)
return "Unknown"
end
-- Function to check if player is at the correct position (rear for trailers, door for containers)
local function IsPlayerAtCorrectPosition(entity, containerType)
local playerPos = GetEntityCoords(PlayerPedId())
local entityPos = GetEntityCoords(entity)
local entityHeading = GetEntityHeading(entity)
local entityForwardVector = GetEntityForwardVector(entity)
-- Get vector from entity to player
local toPlayerVector = vector3(
playerPos.x - entityPos.x,
playerPos.y - entityPos.y,
0.0
)
-- Normalize the vector
local length = math.sqrt(toPlayerVector.x^2 + toPlayerVector.y^2)
if length > 0 then
toPlayerVector = vector3(toPlayerVector.x / length, toPlayerVector.y / length, 0.0)
else
return false
end
-- Calculate dot product with forward vector
local forwardDot = toPlayerVector.x * entityForwardVector.x + toPlayerVector.y * entityForwardVector.y
if string.match(containerType.type, "trailer") then
-- For trailers, player should be at the rear (negative dot product)
return forwardDot < -0.7 -- Threshold to ensure player is behind the trailer
else
-- For containers, player should be at the door (positive dot product)
return forwardDot > 0.7 -- Threshold to ensure player is in front of the container
end
end
-- Function to check if player is near a valid container
local function IsNearValidContainer()
local playerPed = PlayerPedId()
@ -40,10 +74,19 @@ local function IsNearValidContainer()
if distance <= 5.0 and distance < closestDistance then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
foundEntity = object
foundType = containerType
closestDistance = distance
break
-- Check if player is at the door for containers
if IsPlayerAtCorrectPosition(object, containerType) then
foundEntity = object
foundType = containerType
closestDistance = distance
break
else
lib.notify({
title = Config.Notifications.title,
description = "You need to stand at the door of the container!",
type = 'error'
})
end
end
end
end
@ -61,10 +104,19 @@ local function IsNearValidContainer()
if distance <= 5.0 and distance < closestDistance then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
foundEntity = vehicle
foundType = containerType
closestDistance = distance
break
-- Check if player is at the rear for trailers
if IsPlayerAtCorrectPosition(vehicle, containerType) then
foundEntity = vehicle
foundType = containerType
closestDistance = distance
break
else
lib.notify({
title = Config.Notifications.title,
description = "You need to stand at the rear of the trailer!",
type = 'error'
})
end
end
end
end
@ -191,14 +243,31 @@ local function StartContainerRobbery(container, containerType)
return
end
-- Get container dimensions
local containerModel = GetEntityModel(container)
local min, max = GetModelDimensions(containerModel)
local containerLength = max.y - min.y
-- Position player for animation
local containerCoords = GetEntityCoords(container)
local containerHeading = GetEntityHeading(container)
local offsetCoords = GetOffsetFromEntityInWorldCoords(container, containerType.offset.x, containerType.offset.y, containerType.offset.z)
local offsetCoords
local playerHeading
-- Check if this is a trailer type
if string.match(containerType.type, "trailer") then
-- For trailers, position at the rear
offsetCoords = GetOffsetFromEntityInWorldCoords(container, 0.0, -(containerLength/2 + 1.0), 0.0)
playerHeading = containerHeading + 180.0 -- Face the rear of the trailer
else
-- For containers, position at the door (front)
offsetCoords = GetOffsetFromEntityInWorldCoords(container, 0.0, containerLength/2 + 1.0, 0.0)
playerHeading = containerHeading -- Face the front of the container
end
-- Set player position and heading
SetEntityCoords(PlayerPedId(), offsetCoords.x, offsetCoords.y, offsetCoords.z)
SetEntityHeading(PlayerPedId(), containerHeading + containerType.heading)
SetEntityHeading(PlayerPedId(), playerHeading)
-- Alert police if configured
if containerType.policeAlert then
@ -271,6 +340,9 @@ local function ScanAndAddContainersToTarget()
icon = "fas fa-angle-double-right",
label = "Break into " .. containerType.label,
containerType = containerType,
canInteract = function(entity)
return IsPlayerAtCorrectPosition(entity, containerType)
end
}
},
distance = 3.0
@ -306,6 +378,9 @@ local function ScanAndAddContainersToTarget()
icon = "fas fa-angle-double-right",
label = "Break into " .. containerType.label,
containerType = containerType,
canInteract = function(entity)
return IsPlayerAtCorrectPosition(entity, containerType)
end
}
},
distance = 3.0
@ -469,6 +544,9 @@ CreateThread(function()
icon = "fas fa-angle-double-right",
label = "Break into " .. containerType.label,
containerType = containerType,
canInteract = function(entity)
return IsPlayerAtCorrectPosition(entity, containerType)
end
}
},
distance = 3.0

View file

@ -35,6 +35,8 @@ Config.Notifications = {
notEnoughPolice = "Not enough police in the city!",
policeMessage = "Container robbery in progress at %s",
alreadyRobbed = "This container has already been robbed recently!",
containerPosition = "You need to stand at the door of the container!",
trailerPosition = "You need to stand at the rear of the trailer!",
}
-- Blip Settings
@ -421,343 +423,27 @@ Config.ContainerTypes = {
},
-- Trailer models
{
model = "trailers",
type = "trailer",
label = "Cargo Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 45000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
{
model = "trailers",
type = "trailer",
label = "Cargo Trailer",
offset = vector3(0.0, 0.0, 0.0), -- Changed to use dynamic positioning in the function
heading = 0.0, -- Changed to use dynamic heading in the function
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 45000,
},
{
model = "trailers2",
type = "trailer",
label = "Box Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "food", label = "Food", min = 5, max = 15, chance = 70},
{item = "water", label = "Water", min = 5, max = 15, chance = 70},
{item = "firstaid", label = "First Aid Kit", min = 1, max = 3, chance = 30},
{item = "cash", label = "Cash", min = 500, max = 3000, chance = 20},
},
policeAlert = false,
},
{
model = "trailers3",
type = "trailer",
label = "Transport Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "trailers4",
type = "trailer",
label = "Car Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "carparts", label = "Car Parts", min = 3, max = 8, chance = 60},
{item = "toolbox", label = "Toolbox", min = 1, max = 2, chance = 40},
{item = "cash", label = "Cash", min = 1000, max = 3000, chance = 30},
},
policeAlert = true,
},
{
model = "trailerlogs",
type = "trailer",
label = "Logging Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "wood", label = "Wood", min = 10, max = 20, chance = 80},
{item = "cash", label = "Cash", min = 500, max = 2000, chance = 20},
},
policeAlert = false,
},
{
model = "tanker",
type = "trailer",
label = "Fuel Tanker",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 50000,
},
rewards = {
{item = "petrol", label = "Petrol", min = 10, max = 20, chance = 70},
{item = "cash", label = "Cash", min = 2000, max = 5000, chance = 30},
},
policeAlert = true,
},
{
model = "tanker2",
type = "trailer",
label = "Chemical Tanker",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 50000,
},
rewards = {
{item = "chemicals", label = "Chemicals", min = 5, max = 15, chance = 60},
{item = "cash", label = "Cash", min = 3000, max = 8000, chance = 40},
},
policeAlert = true,
},
{
model = "docktrailer",
type = "trailer",
label = "Dock Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
},
{
model = "tr2",
type = "trailer",
label = "Car Carrier Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "carparts", label = "Car Parts", min = 3, max = 8, chance = 60},
{item = "toolbox", label = "Toolbox", min = 1, max = 2, chance = 40},
{item = "cash", label = "Cash", min = 1000, max = 3000, chance = 30},
},
policeAlert = true,
},
{
model = "tr3",
type = "trailer",
label = "Large Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
},
{
model = "tr4",
type = "trailer",
label = "Training Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
},
{
model = "tvtrailer",
type = "trailer",
label = "TV Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 5, max = 10, chance = 70},
{item = "wires", label = "Wires", min = 5, max = 15, chance = 60},
{item = "cash", label = "Cash", min = 2000, max = 6000, chance = 30},
},
policeAlert = true,
},
{
model = "armytanker",
type = "trailer",
label = "Military Tanker",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 50000,
},
rewards = {
{item = "weapon_pistol", label = "Pistol", min = 1, max = 1, chance = 15},
{item = "pistol_ammo", label = "Pistol Ammo", min = 10, max = 30, chance = 30},
{item = "armor", label = "Body Armor", min = 1, max = 3, chance = 25},
{item = "cash", label = "Cash", min = 5000, max = 15000, chance = 20},
},
policeAlert = true,
},
{
model = "armytrailer",
type = "trailer",
label = "Military Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 50000,
},
rewards = {
{item = "weapon_pistol", label = "Pistol", min = 1, max = 1, chance = 15},
{item = "pistol_ammo", label = "Pistol Ammo", min = 10, max = 30, chance = 30},
{item = "armor", label = "Body Armor", min = 1, max = 3, chance = 25},
{item = "cash", label = "Cash", min = 5000, max = 15000, chance = 20},
},
policeAlert = true,
},
{
model = "freighttrailer",
type = "trailer",
label = "Freight Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 45000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
},
{
model = "graintrailer",
type = "trailer",
label = "Grain Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "grain", label = "Grain", min = 10, max = 20, chance = 80},
{item = "cash", label = "Cash", min = 500, max = 2000, chance = 20},
},
policeAlert = false,
},
{
model = "proptrailer",
type = "trailer",
label = "Prop Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
},
}