forked from Simnation/Main
Update fireworks.lua
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1 changed files with 24 additions and 0 deletions
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@ -189,3 +189,27 @@ RegisterNetEvent('fireworks:client:UseFirework', function(itemName, assetName)
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QBCore.Functions.Notify(Lang:t('firework.canceled'), 'error')
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QBCore.Functions.Notify(Lang:t('firework.canceled'), 'error')
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end)
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end)
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end)
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end)
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RegisterCommand('testeffect', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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-- Einfacher, garantiert funktionierender Effekt
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RequestNamedPtfxAsset("core")
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while not HasNamedPtfxAssetLoaded("core") do
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Wait(10)
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end
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UseParticleFxAssetNextCall("core")
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local effect = StartParticleFxLoopedAtCoord("ent_sht_flame",
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coords.x, coords.y, coords.z + 0.5,
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0.0, 0.0, 0.0,
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2.0, -- scale
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false, false, false, false)
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print("Test-Effekt gestartet: " .. tostring(effect))
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-- Effekt nach 5 Sekunden stoppen
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Citizen.SetTimeout(5000, function()
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StopParticleFxLooped(effect, 0)
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end)
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end)
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