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2 changed files with 116 additions and 8 deletions
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@ -131,24 +131,117 @@ function spawnRentalVehicle(model, spawnPoint, plate)
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SetModelAsNoLongerNeeded(model)
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end
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-- Fahrzeug zurückgeben
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-- Fahrzeug zurückgeben (GEÄNDERT - ohne im Auto zu sitzen)
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RegisterNetEvent('vehiclerental:client:returnVehicle', function(data)
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local ped = PlayerPedId()
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local vehicle = GetVehiclePedIsIn(ped, false)
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-- Hole alle aktiven Mietverhältnisse des Spielers
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QBCore.Functions.TriggerCallback('vehiclerental:server:getPlayerRentals', function(rentals)
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if not rentals or #rentals == 0 then
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QBCore.Functions.Notify('Du hast keine aktiven Mietverhältnisse!', 'error')
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return
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end
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if vehicle == 0 then
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QBCore.Functions.Notify('Du musst in einem Fahrzeug sitzen!', 'error')
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-- Erstelle Menü mit allen gemieteten Fahrzeugen
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local options = {}
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for i = 1, #rentals do
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local rental = rentals[i]
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local timeLeft = rental.end_time - os.time()
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local timeText = ""
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if timeLeft < 0 then
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local hoursOverdue = math.ceil(math.abs(timeLeft) / 3600)
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timeText = " (Überfällig um " .. hoursOverdue .. "h)"
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else
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local hoursLeft = math.floor(timeLeft / 3600)
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local minutesLeft = math.floor((timeLeft % 3600) / 60)
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timeText = " (" .. hoursLeft .. "h " .. minutesLeft .. "m verbleibend)"
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end
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table.insert(options, {
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title = rental.vehicle_model .. " - " .. rental.vehicle_plate,
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description = "Zurückgeben" .. timeText,
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icon = 'car',
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onSelect = function()
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returnSpecificVehicle(rental.vehicle_plate, data.locationId)
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end
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})
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end
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lib.registerContext({
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id = 'return_vehicle_menu',
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title = 'Fahrzeug zurückgeben',
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options = options
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})
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lib.showContext('return_vehicle_menu')
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end)
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end)
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-- Spezifisches Fahrzeug zurückgeben
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function returnSpecificVehicle(plate, locationId)
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-- Finde das Fahrzeug in der Nähe
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local playerPos = GetEntityCoords(PlayerPedId())
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local vehicle = nil
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local closestDistance = 50.0 -- Maximale Entfernung
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-- Suche nach dem Fahrzeug mit dem Kennzeichen
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for veh in EnumerateVehicles() do
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local vehPlate = GetVehicleNumberPlateText(veh)
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if string.gsub(vehPlate, "%s+", "") == string.gsub(plate, "%s+", "") then
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local vehPos = GetEntityCoords(veh)
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local distance = #(playerPos - vehPos)
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if distance < closestDistance then
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vehicle = veh
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closestDistance = distance
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end
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end
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end
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if not vehicle then
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QBCore.Functions.Notify('Fahrzeug nicht in der Nähe gefunden! Bringe es zum Mietort zurück.', 'error')
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return
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end
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local plate = GetVehicleNumberPlateText(vehicle)
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-- Prüfe ob das Fahrzeug am richtigen Ort ist
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local location = nil
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for i = 1, #Config.RentalLocations do
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if Config.RentalLocations[i].id == locationId then
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location = Config.RentalLocations[i]
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break
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end
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end
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if location then
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local returnPos = vector3(location.returnPoint.x, location.returnPoint.y, location.returnPoint.z)
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local vehPos = GetEntityCoords(vehicle)
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local distance = #(returnPos - vehPos)
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if distance > 10.0 then
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QBCore.Functions.Notify('Bringe das Fahrzeug näher zum Rückgabeort!', 'error')
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return
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end
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end
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-- Fahrzeug zurückgeben
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QBCore.Functions.TriggerCallback('vehiclerental:server:returnVehicle', function(success)
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if success then
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DeleteVehicle(vehicle)
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end
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end, plate)
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end)
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end
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-- Fahrzeug-Enumerator
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function EnumerateVehicles()
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return coroutine.wrap(function()
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local handle, vehicle = FindFirstVehicle()
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local success
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repeat
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coroutine.yield(vehicle)
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success, vehicle = FindNextVehicle(handle)
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until not success
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EndFindVehicle(handle)
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end)
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end
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-- Kennzeichen generieren
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function GeneratePlate()
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@ -183,3 +183,18 @@ QBCore.Commands.Add('mietzeit', 'Zeige deine aktuelle Mietzeit an', {}, false, f
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end
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end)
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end)
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-- Spieler Mietverhältnisse abrufen (NEUER CALLBACK)
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QBCore.Functions.CreateCallback('vehiclerental:server:getPlayerRentals', function(source, cb)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return cb(nil) end
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MySQL.Async.fetchAll('SELECT * FROM vehicle_rentals WHERE citizenid = ? AND returned = FALSE', {
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Player.PlayerData.citizenid
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}, function(result)
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if not result or #result == 0 then
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return cb(nil)
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end
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cb(result)
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end)
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end)
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