forked from Simnation/Main
fixes
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parent
349f167025
commit
271588ccb0
2 changed files with 143 additions and 79 deletions
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@ -1,21 +1,36 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Check if lib exists (ox_lib)
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if not lib then
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print("^1ERROR: lib is not defined. Make sure ox_lib is properly installed and loaded.^7")
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end
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-- Debug Print Function
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local function Debug(msg)
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print("^2[Grill Debug] ^7" .. msg) -- Changed from Coffee to Grill
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print("^2[Grill Debug] ^7" .. msg)
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end
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-- Wait for QBCore to be fully initialized
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CreateThread(function()
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while not QBCore do
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Wait(100)
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end
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while not QBCore.Shared or not QBCore.Shared.Items do
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Debug("Waiting for QBCore.Shared.Items to be initialized...")
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Wait(1000)
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end
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Debug("Script starting...")
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for _, prop in pairs(Config.GrillProps) do -- Changed from CoffeeProps to GrillProps
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for _, prop in pairs(Config.GrillProps) do
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exports['qb-target']:AddTargetModel(prop, {
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options = {
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{
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num = 1,
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type = "client",
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event = "nordi_grill:client:OpenMenu", -- Changed event name
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icon = 'fas fa-fire', -- Changed icon
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label = 'Grillen', -- Changed label
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event = "nordi_grill:client:OpenMenu",
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icon = 'fas fa-fire',
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label = 'Grillen',
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}
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},
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distance = 2.0
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@ -25,10 +40,10 @@ CreateThread(function()
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end)
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-- Event Handler for opening the menu
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RegisterNetEvent('nordi_grill:client:OpenMenu') -- Changed event name
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AddEventHandler('nordi_grill:client:OpenMenu', function() -- Changed event name
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RegisterNetEvent('nordi_grill:client:OpenMenu')
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AddEventHandler('nordi_grill:client:OpenMenu', function()
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Debug("Opening menu...")
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OpenGrillMenu() -- Changed function name
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OpenGrillMenu()
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end)
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function CheckIngredients(requirements)
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@ -49,50 +64,72 @@ function CheckIngredients(requirements)
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return hasItems, missingItems
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end
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function ShowMissingIngredientsWarning(missingItems)
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local warningText = "Fehlende Zutaten:\n"
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for _, item in ipairs(missingItems) do
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-- Add a check to make sure the item exists in QBCore.Shared.Items
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if QBCore.Shared.Items[item.item] then
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local itemLabel = QBCore.Shared.Items[item.item].label
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warningText = warningText .. "- " .. itemLabel .. " (benötigt: " .. item.required .. ")\n"
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else
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-- Use the item name if the item doesn't exist in QBCore.Shared.Items
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warningText = warningText .. "- " .. item.item .. " (benötigt: " .. item.required .. ")\n"
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local itemLabel = item.item -- Default to item name if label not found
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-- Safely check if the item exists in QBCore.Shared.Items
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if QBCore.Shared and QBCore.Shared.Items and QBCore.Shared.Items[item.item] and QBCore.Shared.Items[item.item].label then
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itemLabel = QBCore.Shared.Items[item.item].label
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end
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warningText = warningText .. "- " .. itemLabel .. " (benötigt: " .. item.required .. ")\n"
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end
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QBCore.Functions.Notify(warningText, "error", 5000)
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end
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function OpenGrillMenu()
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Debug("Building menu options...")
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-- Make sure Config.GrillOptions exists
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if not Config or not Config.GrillOptions then
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Debug("ERROR: Config.GrillOptions is nil")
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QBCore.Functions.Notify("Fehler beim Laden des Grillmenüs", "error")
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return
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end
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local options = {}
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for _, food in ipairs(Config.GrillOptions) do
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-- Make sure food.requires exists
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if not food.requires then
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Debug("ERROR: food.requires is nil for " .. (food.label or "unknown food"))
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goto continue
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end
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local hasIngredients, missing = CheckIngredients(food.requires)
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local description = food.description .. "\n\nBenötigt:"
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local description = (food.description or "No description") .. "\n\nBenötigt:"
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for _, req in ipairs(food.requires) do
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-- Add a check to make sure the item exists in QBCore.Shared.Items
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if QBCore.Shared.Items[req.item] then
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local itemLabel = QBCore.Shared.Items[req.item].label
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local hasItem = QBCore.Functions.HasItem(req.item, req.amount)
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local status = hasItem and "~g~✓" or "~r~✗"
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description = description .. "\n- " .. req.amount .. "x " .. itemLabel .. " " .. status
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else
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-- Handle the case where the item doesn't exist
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Debug("Warning: Item " .. req.item .. " not found in QBCore.Shared.Items")
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description = description .. "\n- " .. req.amount .. "x " .. req.item .. " (Item not found)"
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-- Make sure req.item exists
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if not req.item then
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Debug("ERROR: req.item is nil")
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goto continue_req
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end
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local itemLabel = req.item -- Default to item name if label not found
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local hasItem = false
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-- Safely check if the item exists in QBCore.Shared.Items
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if QBCore.Shared and QBCore.Shared.Items and QBCore.Shared.Items[req.item] and QBCore.Shared.Items[req.item].label then
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itemLabel = QBCore.Shared.Items[req.item].label
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hasItem = QBCore.Functions.HasItem(req.item, req.amount)
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else
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Debug("Warning: Item " .. req.item .. " not found in QBCore.Shared.Items")
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end
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local status = hasItem and "~g~✓" or "~r~✗"
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description = description .. "\n- " .. req.amount .. "x " .. itemLabel .. " " .. status
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::continue_req::
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end
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table.insert(options, {
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title = food.label,
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title = food.label or "Unknown Food",
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description = description,
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icon = food.icon,
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icon = food.icon or "fas fa-question",
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onSelect = function()
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local canMake, missingItems = CheckIngredients(food.requires)
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if canMake then
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@ -102,30 +139,44 @@ function OpenGrillMenu()
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end
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end
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})
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::continue::
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end
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Debug("Showing menu...")
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lib.registerContext({
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id = 'grill_menu',
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title = 'Grill',
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options = options
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})
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lib.showContext('grill_menu')
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Debug("Showing menu with " .. #options .. " options")
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-- Safely register and show context
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if lib and lib.registerContext then
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lib.registerContext({
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id = 'grill_menu',
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title = 'Grill',
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options = options
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})
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if lib.showContext then
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lib.showContext('grill_menu')
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else
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Debug("ERROR: lib.showContext is not available")
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QBCore.Functions.Notify("Fehler beim Anzeigen des Menüs", "error")
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end
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else
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Debug("ERROR: lib.registerContext is not available")
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QBCore.Functions.Notify("Fehler beim Erstellen des Menüs", "error")
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end
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end
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function PrepareFood(selectedFood) -- Changed function name
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function PrepareFood(selectedFood)
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Debug("Starting food preparation...")
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local player = PlayerPedId()
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local animDict = "amb@prop_human_bbq@male@base" -- Changed animation
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local anim = "base" -- Changed animation
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local animDict = "amb@prop_human_bbq@male@base"
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local anim = "base"
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RequestAnimDict(animDict)
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while not HasAnimDictLoaded(animDict) do
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Wait(0)
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end
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QBCore.Functions.Progressbar("grill_food", selectedFood.label.." wird gegrillt...", Config.ProgressTime or 5000, false, true, { -- Changed text and function name
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QBCore.Functions.Progressbar("grill_food", selectedFood.label.." wird gegrillt...", Config.ProgressTime or 5000, false, true, {
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disableMovement = true,
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disableCarMovement = true,
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disableMouse = false,
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@ -136,7 +187,7 @@ function PrepareFood(selectedFood) -- Changed function name
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flags = 49,
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}, {}, {}, function() -- Success
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Debug("Food preparation successful, triggering server event...")
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TriggerServerEvent('grill-script:giveFood', selectedFood.item, selectedFood.requires) -- Changed event name
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TriggerServerEvent('grill-script:giveFood', selectedFood.item, selectedFood.requires)
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end, function() -- Cancelled
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Debug("Food preparation cancelled")
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QBCore.Functions.Notify("Zubereitung abgebrochen", "error")
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@ -144,7 +195,8 @@ function PrepareFood(selectedFood) -- Changed function name
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end
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-- Debug Event
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RegisterNetEvent('grill-script:debug') -- Changed event name
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RegisterNetEvent('grill-script:debug')
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AddEventHandler('grill-script:debug', function(msg)
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Debug(msg)
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end)
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@ -2,55 +2,67 @@ local QBCore = exports['qb-core']:GetCoreObject()
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-- Debug Print Function
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local function Debug(msg)
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print("^2[Grill Debug] ^7" .. msg) -- Changed from Coffee to Grill
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print("^2[Grill Debug] ^7" .. msg)
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end
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RegisterNetEvent('grill-script:giveFood') -- Changed event name
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AddEventHandler('grill-script:giveFood', function(itemName, requirements) -- Changed event name
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Debug("Give food event triggered") -- Changed text
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RegisterNetEvent('grill-script:giveFood')
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AddEventHandler('grill-script:giveFood', function(itemName, requirements)
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Debug("Give food event triggered")
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if Player then
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-- Check if the item is in the allowed grill options
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local isValidItem = false
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for _, food in ipairs(Config.GrillOptions) do -- Changed from CoffeeOptions to GrillOptions
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if food.item == itemName then
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isValidItem = true
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if not Player then
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Debug("ERROR: Player not found")
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return
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end
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-- Check if the item is in the allowed grill options
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local isValidItem = false
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for _, food in ipairs(Config.GrillOptions) do
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if food.item == itemName then
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isValidItem = true
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break
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end
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end
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if isValidItem then
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Debug("Valid food item requested: " .. itemName)
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-- Double-check ingredients
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local hasAllItems = true
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for _, requirement in ipairs(requirements) do
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if not Player.Functions.HasItem(requirement.item, requirement.amount) then
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hasAllItems = false
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Debug("Player missing item: " .. requirement.item)
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break
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end
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end
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if isValidItem then
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Debug("Valid food item requested") -- Changed text
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-- Double-check ingredients
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local hasAllItems = true
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if hasAllItems then
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Debug("Player has all required items")
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-- Remove required items
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for _, requirement in ipairs(requirements) do
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if not Player.Functions.HasItem(requirement.item, requirement.amount) then
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hasAllItems = false
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break
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end
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Player.Functions.RemoveItem(requirement.item, requirement.amount)
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[requirement.item], "remove")
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end
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if hasAllItems then
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Debug("Player has all required items")
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-- Remove required items
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for _, requirement in ipairs(requirements) do
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Player.Functions.RemoveItem(requirement.item, requirement.amount)
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[requirement.item], "remove")
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end
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-- Give the finished food
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Player.Functions.AddItem(itemName, 1)
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], "add")
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TriggerClientEvent('QBCore:Notify', src, "Du hast " .. QBCore.Shared.Items[itemName].label .. " gegrillt!", "success") -- Changed text
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else
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Debug("Player missing required items")
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TriggerClientEvent('QBCore:Notify', src, "Du hast nicht alle benötigten Zutaten!", "error")
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-- Give the finished food
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Player.Functions.AddItem(itemName, 1)
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-- Safely get the item label
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local itemLabel = itemName
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if QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label then
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itemLabel = QBCore.Shared.Items[itemName].label
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end
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], "add")
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TriggerClientEvent('QBCore:Notify', src, "Du hast " .. itemLabel .. " gegrillt!", "success")
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else
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Debug("Invalid food item requested: " .. itemName) -- Changed text
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TriggerClientEvent('QBCore:Notify', src, "Fehler beim Grillen!", "error") -- Changed text
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Debug("Player missing required items")
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TriggerClientEvent('QBCore:Notify', src, "Du hast nicht alle benötigten Zutaten!", "error")
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end
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else
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Debug("Invalid food item requested: " .. itemName)
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TriggerClientEvent('QBCore:Notify', src, "Fehler beim Grillen!", "error")
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end
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end)
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