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Nordi98 2025-08-06 10:11:58 +02:00
parent 21694d4b1c
commit 259e1eb56f
3 changed files with 384 additions and 0 deletions

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local QBCore = exports['qb-core']:GetCoreObject()
-- Get vehicle state text
local function GetStateText(state)
if state == 0 then
return "Ausgefahren"
elseif state == 1 then
return "In Garage"
elseif state == 2 then
return "Beschlagnahmt"
else
return "Unbekannt"
end
end
-- Get vehicle condition text
local function GetConditionText(value)
if value >= 900 then
return "Sehr gut"
elseif value >= 700 then
return "Gut"
elseif value >= 500 then
return "Mittelmäßig"
elseif value >= 300 then
return "Schlecht"
else
return "Sehr schlecht"
end
end
-- Show vehicle actions menu
local function ShowVehicleActions(vehicle)
QBCore.Functions.TriggerCallback('vehicleadmin:getGarages', function(garages)
if not garages then return end
local garageOptions = {}
for i = 1, #garages do
table.insert(garageOptions, {
value = garages[i].name,
label = garages[i].label
})
end
local input = lib.inputDialog('Fahrzeug Aktionen - ' .. vehicle.plate, {
{
type = 'select',
label = 'Aktion wählen',
options = {
{value = 'move', label = 'In Garage stellen'},
{value = 'delete', label = 'Von Map löschen'},
{value = 'repair', label = 'Reparieren'}
},
required = true
},
{
type = 'select',
label = 'Garage auswählen (nur für "In Garage stellen")',
options = garageOptions,
required = false
}
})
if input then
local action = input[1]
local garage = input[2]
if action == 'move' then
if not garage then
lib.notify({
title = 'Fehler',
description = 'Bitte wähle eine Garage aus',
type = 'error'
})
return
end
TriggerServerEvent('vehicleadmin:moveToGarage', vehicle.plate, garage)
elseif action == 'delete' then
TriggerServerEvent('vehicleadmin:deleteFromMap', vehicle.plate)
elseif action == 'repair' then
TriggerServerEvent('vehicleadmin:repairVehicle', vehicle.plate)
end
end
end)
end
-- Show vehicles for selected player
local function ShowPlayerVehicles(citizenid, playerName)
QBCore.Functions.TriggerCallback('vehicleadmin:getPlayerVehicles', function(vehicles)
if not vehicles then return end
if #vehicles == 0 then
lib.notify({
title = 'Keine Fahrzeuge',
description = 'Dieser Spieler hat keine Fahrzeuge',
type = 'info'
})
return
end
local options = {}
for i = 1, #vehicles do
local vehicle = vehicles[i]
local vehicleLabel = QBCore.Shared.Vehicles[vehicle.vehicle]?.name or vehicle.vehicle
table.insert(options, {
title = vehicleLabel .. ' (' .. vehicle.plate .. ')',
description = 'Zustand: ' .. GetStateText(vehicle.state) .. ' | Garage: ' .. (vehicle.garage or 'Keine') ..
'\nMotor: ' .. GetConditionText(vehicle.engine) .. ' | Karosserie: ' .. GetConditionText(vehicle.body) ..
'\nSprit: ' .. math.floor(vehicle.fuel) .. '%',
icon = 'car',
onSelect = function()
ShowVehicleActions(vehicle)
end
})
end
lib.registerContext({
id = 'vehicle_list',
title = 'Fahrzeuge von ' .. playerName,
options = options
})
lib.showContext('vehicle_list')
end, citizenid)
end
-- Show player selection menu
local function ShowPlayerMenu()
QBCore.Functions.TriggerCallback('vehicleadmin:getPlayers', function(players)
if not players then
lib.notify({
title = 'Fehler',
description = 'Keine Berechtigung oder Fehler beim Laden',
type = 'error'
})
return
end
local options = {}
for i = 1, #players do
local player = players[i]
table.insert(options, {
title = player.name,
description = 'Citizen ID: ' .. player.citizenid,
icon = 'user',
onSelect = function()
ShowPlayerVehicles(player.citizenid, player.name)
end
})
end
lib.registerContext({
id = 'player_selection',
title = 'Spieler auswählen',
options = options
})
lib.showContext('player_selection')
end)
end
-- Event to open main menu
RegisterNetEvent('vehicleadmin:openMenu', function()
ShowPlayerMenu()
end)

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fx_version 'cerulean'
game 'gta5'
author 'YourName'
description 'Vehicle Admin Script for QBCore'
version '1.0.0'
shared_scripts {
'@ox_lib/init.lua'
}
client_scripts {
'client.lua'
}
server_scripts {
'@oxmysql/lib/MySQL.lua',
'server.lua'
}
dependencies {
'qb-core',
'ox_lib',
'oxmysql'
}

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local QBCore = exports['qb-core']:GetCoreObject()
-- Admin Permission Check
local function IsAdmin(source)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
return QBCore.Functions.HasPermission(source, 'admin') or Player.PlayerData.job.name == 'admin'
end
-- Get all players from database
QBCore.Functions.CreateCallback('vehicleadmin:getPlayers', function(source, cb)
if not IsAdmin(source) then
cb(false)
return
end
MySQL.Async.fetchAll('SELECT citizenid, charinfo FROM players ORDER BY charinfo', {}, function(result)
local players = {}
for i = 1, #result do
local charinfo = json.decode(result[i].charinfo)
table.insert(players, {
citizenid = result[i].citizenid,
name = charinfo.firstname .. ' ' .. charinfo.lastname
})
end
cb(players)
end)
end)
-- Get vehicles for specific player
QBCore.Functions.CreateCallback('vehicleadmin:getPlayerVehicles', function(source, cb, citizenid)
if not IsAdmin(source) then
cb(false)
return
end
MySQL.Async.fetchAll('SELECT * FROM player_vehicles WHERE citizenid = ?', {citizenid}, function(result)
local vehicles = {}
for i = 1, #result do
local vehicle = result[i]
local vehicleData = json.decode(vehicle.mods)
table.insert(vehicles, {
plate = vehicle.plate,
vehicle = vehicle.vehicle,
garage = vehicle.garage,
state = vehicle.state,
fuel = vehicle.fuel,
engine = vehicle.engine,
body = vehicle.body,
citizenid = vehicle.citizenid,
depotprice = vehicle.depotprice,
drivingdistance = vehicle.drivingdistance
})
end
cb(vehicles)
end)
end)
-- Get all garages
QBCore.Functions.CreateCallback('vehicleadmin:getGarages', function(source, cb)
if not IsAdmin(source) then
cb(false)
return
end
local garages = {}
for garageName, garageData in pairs(QBCore.Shared.Garages) do
table.insert(garages, {
name = garageName,
label = garageData.label or garageName
})
end
cb(garages)
end)
-- Move vehicle to garage
RegisterNetEvent('vehicleadmin:moveToGarage', function(plate, garage)
local src = source
if not IsAdmin(src) then return end
-- Delete vehicle from world if it exists
local vehicles = GetAllVehicles()
for i = 1, #vehicles do
local veh = vehicles[i]
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
break
end
end
-- Update database
MySQL.Async.execute('UPDATE player_vehicles SET state = ?, garage = ? WHERE plate = ?', {1, garage, plate}, function(affectedRows)
if affectedRows > 0 then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde in Garage ' .. garage .. ' gestellt',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fehler beim Verschieben des Fahrzeugs',
type = 'error'
})
end
end)
end)
-- Delete vehicle from map
RegisterNetEvent('vehicleadmin:deleteFromMap', function(plate)
local src = source
if not IsAdmin(src) then return end
local vehicles = GetAllVehicles()
local deleted = false
for i = 1, #vehicles do
local veh = vehicles[i]
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
deleted = true
break
end
end
if deleted then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde von der Map gelöscht',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug nicht auf der Map gefunden',
type = 'error'
})
end
end)
-- Repair vehicle
RegisterNetEvent('vehicleadmin:repairVehicle', function(plate)
local src = source
if not IsAdmin(src) then return end
-- Update database
MySQL.Async.execute('UPDATE player_vehicles SET engine = ?, body = ? WHERE plate = ?', {1000, 1000, plate}, function(affectedRows)
-- Also repair if vehicle is on map
local vehicles = GetAllVehicles()
for i = 1, #vehicles do
local veh = vehicles[i]
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
SetVehicleFixed(veh)
SetVehicleDeformationFixed(veh)
SetVehicleUndriveable(veh, false)
SetVehicleEngineOn(veh, true, true)
break
end
end
if affectedRows > 0 then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde repariert',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fehler beim Reparieren des Fahrzeugs',
type = 'error'
})
end
end)
end)
-- Command to open admin menu
QBCore.Commands.Add('vehicleadmin', 'Öffne Fahrzeug Admin Menu', {}, false, function(source, args)
local src = source
if not IsAdmin(src) then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Du hast keine Admin-Rechte',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end, 'admin')