forked from Simnation/Main
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This commit is contained in:
parent
096c4ffcaf
commit
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29 changed files with 853 additions and 7726 deletions
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@ -17,7 +17,7 @@ config.maxStacks = {
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black_money = 0, -- no limit
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black_money = 0, -- no limit
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black_money_item = 0, -- no limit
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black_money_item = 0, -- no limit
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weapon_petrolcan = 1,
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weapon_petrolcan = 1,
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spazi = 10,
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printerdocument = 1,
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c_necklace = 1,
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c_necklace = 1,
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c_bproof = 1,
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c_bproof = 1,
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||||||
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674
resources/[tools]/pg_attachproptoplayereditor/LICENSE
Normal file
674
resources/[tools]/pg_attachproptoplayereditor/LICENSE
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@ -0,0 +1,674 @@
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||||||
|
GNU GENERAL PUBLIC LICENSE
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||||||
|
Version 3, 29 June 2007
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||||||
|
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||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
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|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
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|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
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|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
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|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
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|
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|
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|
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|
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Some devices are designed to deny users access to install or run
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|
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|
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|
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|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
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|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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The precise terms and conditions for copying, distribution and
|
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|
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|
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|
||||||
|
TERMS AND CONDITIONS
|
||||||
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|
||||||
|
0. Definitions.
|
||||||
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|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
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"Copyright" also means copyright-like laws that apply to other kinds of
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"The Program" refers to any copyrightable work licensed under this
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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|
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To "propagate" a work means to do anything with it that, without
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An interactive user interface displays "Appropriate Legal Notices"
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The "source code" for a work means the preferred form of the work
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interfaces specified for a particular programming language, one that
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is widely used among developers working in that language.
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The "System Libraries" of an executable work include anything, other
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implementation is available to the public in source code form. A
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||||||
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"Major Component", in this context, means a major essential component
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||||||
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||||||
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|
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|
||||||
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||||||
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linked subprograms that the work is specifically designed to require,
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||||||
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|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
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can regenerate automatically from other parts of the Corresponding
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||||||
|
Source.
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|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
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|
||||||
|
2. Basic Permissions.
|
||||||
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|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
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|
||||||
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You may make, run and propagate covered works that you do not
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convey, without conditions so long as your license otherwise remains
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in force. You may convey covered works to others for the sole purpose
|
||||||
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of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
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|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
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|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
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|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
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|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
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|
||||||
|
4. Conveying Verbatim Copies.
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||||||
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|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
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appropriately publish on each copy an appropriate copyright notice;
|
||||||
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keep intact all notices stating that this License and any
|
||||||
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non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
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recipients a copy of this License along with the Program.
|
||||||
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|
||||||
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You may charge any price or no price for each copy that you convey,
|
||||||
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and you may offer support or warranty protection for a fee.
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||||||
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|
||||||
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5. Conveying Modified Source Versions.
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||||||
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|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
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|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
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|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
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|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
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|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
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|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
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|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
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|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
12
resources/[tools]/pg_attachproptoplayereditor/README.md
Normal file
12
resources/[tools]/pg_attachproptoplayereditor/README.md
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
# pg_attachproptoplayereditor
|
||||||
|
Makes attaching props to the player ped easy to use and FREE!
|
||||||
|
|
||||||
|
# How to use
|
||||||
|
To use this all you have to do is <sub>/ptpeditor <boneID> <Model></sub> and then follow the on screen instructions.
|
||||||
|
|
||||||
|
# Why command base?
|
||||||
|
This is due to the fact I originally made this to position props on player peds for my server but decided to publish this to the world.
|
||||||
|
|
||||||
|
# Future updates?
|
||||||
|
In the future, I am planning on adding a menu along with the ability to play animations through this script to make it even easier to use!
|
||||||
|
|
133
resources/[tools]/pg_attachproptoplayereditor/client.lua
Normal file
133
resources/[tools]/pg_attachproptoplayereditor/client.lua
Normal file
|
@ -0,0 +1,133 @@
|
||||||
|
local createproplocation = false
|
||||||
|
RegisterCommand('ptpeditor', function(source, args, rawCommand)
|
||||||
|
createproplocation = not createproplocation
|
||||||
|
local bone, model = tonumber(args[1]), GetHashKey(args[2])
|
||||||
|
if bone and IsModelValid(model) then
|
||||||
|
if createproplocation then
|
||||||
|
StartPropCreation(bone, model)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Notification(Config.ErrorModelText)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
TriggerEvent('chat:addSuggestion', '/ptpeditor', 'prop to player editor', {
|
||||||
|
{ name="bone ID", help="Enter the bone ID you would like to attach the prop to. " },
|
||||||
|
{ name="model", help="The model you would like to attach to the player." }
|
||||||
|
})
|
||||||
|
end)
|
||||||
|
|
||||||
|
function StartPropCreation(boneindex, prop)
|
||||||
|
if not HasModelLoaded(prop) then
|
||||||
|
RequestModel(prop)
|
||||||
|
|
||||||
|
while not HasModelLoaded(prop) do
|
||||||
|
Citizen.Wait(1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local Player = PlayerPedId()
|
||||||
|
local boneid = GetPedBoneIndex(Player, boneindex)
|
||||||
|
local x2,y2,z2 = table.unpack(GetEntityCoords(Player))
|
||||||
|
local object = CreateObject(prop, x2, y2, z2+0.2, true, true, true)
|
||||||
|
local x, y, z, rx, ry, rz, increment = 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.01
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
while createproplocation do
|
||||||
|
for k, v in pairs(Config.Controls) do
|
||||||
|
DisableControlAction(0, v.control)
|
||||||
|
end
|
||||||
|
|
||||||
|
if IsDisabledControlPressed(0, Config.Controls.RaiseZ.control) then
|
||||||
|
z = round(z+increment, 2)
|
||||||
|
DetachEntity(object)
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
elseif IsDisabledControlPressed(0, Config.Controls.LowerZ.control) then
|
||||||
|
z = round(z-increment, 2)
|
||||||
|
DetachEntity(object)
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
elseif IsDisabledControlPressed(0, Config.Controls.RaiseX.control) then
|
||||||
|
x = round(x+increment, 2)
|
||||||
|
DetachEntity(object)
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
elseif IsDisabledControlPressed(0, Config.Controls.LowerX.control) then
|
||||||
|
x = round(x-increment, 2)
|
||||||
|
DetachEntity(object)
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
elseif IsDisabledControlPressed(0, Config.Controls.RaiseY.control) then
|
||||||
|
y = round(y+increment, 2)
|
||||||
|
DetachEntity(object)
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
elseif IsDisabledControlPressed(0, Config.Controls.LowerY.control) then
|
||||||
|
y = round(y-increment, 2)
|
||||||
|
DetachEntity(object)
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
elseif IsDisabledControlPressed(0, Config.Controls.RaiseRX.control) then
|
||||||
|
rx = round(rx+increment, 2)
|
||||||
|
DetachEntity(object)
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
elseif IsDisabledControlPressed(0, Config.Controls.LowerRX.control) then
|
||||||
|
rx = round(rx-increment, 2)
|
||||||
|
DetachEntity(object)
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
elseif IsDisabledControlPressed(0, Config.Controls.RaiseRY.control) then
|
||||||
|
ry = round(ry+increment, 2)
|
||||||
|
DetachEntity(object)
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
elseif IsDisabledControlPressed(0, Config.Controls.LowerRY.control) then
|
||||||
|
ry = round(ry-increment, 2)
|
||||||
|
DetachEntity(object)
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
elseif IsDisabledControlPressed(0, Config.Controls.RaiseRZ.control) then
|
||||||
|
rz = round(rz+increment, 2)
|
||||||
|
DetachEntity(object)
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
elseif IsDisabledControlPressed(0, Config.Controls.LowerRZ.control) then
|
||||||
|
rz = round(rz-increment, 2)
|
||||||
|
DetachEntity(object)
|
||||||
|
AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
|
||||||
|
elseif IsDisabledControlJustReleased(0, Config.Controls.Increment.control) then
|
||||||
|
increment = round(increment+0.01, 2)
|
||||||
|
elseif IsDisabledControlJustReleased(0, Config.Controls.Decrement.control) then
|
||||||
|
increment = round(increment-0.01, 2)
|
||||||
|
elseif IsDisabledControlJustReleased(0, Config.Controls.Cancel.control) then
|
||||||
|
createproplocation = false
|
||||||
|
end
|
||||||
|
|
||||||
|
drawTxt(0.69, 1.45, 1.0,1.0,0.64 , "X: "..x..' Y: '..y..' Z: '..z..' RX: '..rx..' RY: '..ry..' RZ: '..rz..' Increment: '..increment, 255, 255, 255, 255)
|
||||||
|
HelpText(Config.HelpText)
|
||||||
|
Wait(0)
|
||||||
|
end
|
||||||
|
SetModelAsNoLongerNeeded(prop)
|
||||||
|
DeleteObject(object)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
function drawTxt(x,y ,width,height,scale, text, r,g,b,a)
|
||||||
|
SetTextFont(4)
|
||||||
|
SetTextProportional(0)
|
||||||
|
SetTextScale(scale, scale)
|
||||||
|
SetTextColour(r, g, b, a)
|
||||||
|
SetTextDropShadow(0, 0, 0, 0,255)
|
||||||
|
SetTextEdge(2, 0, 0, 0, 255)
|
||||||
|
SetTextDropShadow()
|
||||||
|
SetTextOutline()
|
||||||
|
SetTextEntry("STRING")
|
||||||
|
AddTextComponentString(text)
|
||||||
|
DrawText(x - width/2, y - height/2 + 0.005)
|
||||||
|
end
|
||||||
|
|
||||||
|
function HelpText(text)
|
||||||
|
AddTextEntry('PGPROPTOPED', text)
|
||||||
|
BeginTextCommandDisplayHelp('PGPROPTOPED')
|
||||||
|
EndTextCommandDisplayHelp(0, 0, false, -1)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Notification(text)
|
||||||
|
SetNotificationTextEntry('STRING')
|
||||||
|
AddTextComponentString(text)
|
||||||
|
DrawNotification(0,1)
|
||||||
|
end
|
||||||
|
|
||||||
|
function round(num, numDecimalPlaces)
|
||||||
|
return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
|
||||||
|
end
|
22
resources/[tools]/pg_attachproptoplayereditor/config.lua
Normal file
22
resources/[tools]/pg_attachproptoplayereditor/config.lua
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
Config = {}
|
||||||
|
Config.Controls = {
|
||||||
|
RaiseX = {control = 174, name = 'INPUT_CELLPHONE_LEFT'}, -- https://docs.fivem.net/docs/game-references/controls/
|
||||||
|
LowerX = {control = 175, name = 'INPUT_CELLPHONE_RIGHT'},
|
||||||
|
RaiseY = {control = 15, name = 'INPUT_WEAPON_WHEEL_PREV'},
|
||||||
|
LowerY = {control = 14, name = 'INPUT_WEAPON_WHEEL_NEXT'},
|
||||||
|
RaiseZ = {control = 173, name = 'INPUT_CELLPHONE_DOWN'},
|
||||||
|
LowerZ = {control = 172, name = 'INPUT_CELLPHONE_UP'},
|
||||||
|
|
||||||
|
RaiseRX = {control = 312, name = 'INPUT_REPLAY_CYCLEMARKERLEFT'},
|
||||||
|
LowerRX = {control = 313, name = 'INPUT_REPLAY_CYCLEMARKERRIGHT'},
|
||||||
|
RaiseRY = {control = 314, name = 'INPUT_REPLAY_FOVINCREASE'},
|
||||||
|
LowerRY = {control = 315, name = 'INPUT_REPLAY_FOVDECREASE'},
|
||||||
|
RaiseRZ = {control = 83, name = 'INPUT_VEH_NEXT_RADIO_TRACK'},
|
||||||
|
LowerRZ = {control = 84, name = 'INPUT_VEH_PREV_RADIO_TRACK'},
|
||||||
|
|
||||||
|
Increment = {control = 127, name = 'INPUT_VEH_SUB_PITCH_UP_ONLY'},
|
||||||
|
Decrement = {control = 128, name = 'INPUT_VEH_SUB_PITCH_DOWN_ONLY'},
|
||||||
|
Cancel = {control = 202, name = 'INPUT_FRONTEND_CANCEL'}
|
||||||
|
}
|
||||||
|
Config.ErrorModelText = '~r~Error:~s~ This model does not exist.'
|
||||||
|
Config.HelpText = 'X: ~'..Config.Controls.RaiseX.name..'~ ~'..Config.Controls.LowerX.name..'~~n~Y: ~'..Config.Controls.RaiseY.name..'~ ~'..Config.Controls.LowerY.name..'~~n~Z: ~'..Config.Controls.RaiseZ.name..'~ ~'..Config.Controls.LowerZ.name..'~~n~RX: ~'..Config.Controls.RaiseRX.name..'~ ~'..Config.Controls.LowerRX.name..'~~n~RY: ~'..Config.Controls.RaiseRY.name..'~ ~'..Config.Controls.LowerRY.name..'~~n~RZ: ~'..Config.Controls.RaiseRZ.name..'~ ~'..Config.Controls.LowerRZ.name..'~~n~Increment/Decrement: ~'..Config.Controls.Increment.name..'~ ~'..Config.Controls.Decrement.name..'~~n~Cancel ~'..Config.Controls.Cancel.name..'~'
|
11
resources/[tools]/pg_attachproptoplayereditor/fxmanifest.lua
Normal file
11
resources/[tools]/pg_attachproptoplayereditor/fxmanifest.lua
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fx_version 'cerulean'
|
||||||
|
game 'gta5'
|
||||||
|
|
||||||
|
author 'PERPGamer'
|
||||||
|
description 'A easy editor to attach a prop to a player.'
|
||||||
|
version '1.0.0'
|
||||||
|
|
||||||
|
client_scripts {
|
||||||
|
"config.lua",
|
||||||
|
"client.lua",
|
||||||
|
}
|
|
@ -1,2 +0,0 @@
|
||||||
# Auto detect text files and perform LF normalization
|
|
||||||
* text=auto
|
|
|
@ -1,10 +0,0 @@
|
||||||
I tried to make prop attaching easier with gizmo. While it doesn’t work exactly right, it’s much better than most old methods
|
|
||||||
|
|
||||||
Credit: https://github.com/Demigod916/object_gizmo & https://github.com/dolutattoo/dolu_tool
|
|
||||||
|
|
||||||
**How to use**
|
|
||||||
`/prop <model*> <boneID*> <animDictionary?> <animationName?>`
|
|
||||||
|
|
||||||
https://www.youtube.com/watch?v=LsRLwj2pAS0
|
|
||||||
|
|
||||||
For more fivem scripts; https://tgiann.tebex.io/category/1768400
|
|
|
@ -1,171 +0,0 @@
|
||||||
local usingGizmo = false
|
|
||||||
local mode = "Translate"
|
|
||||||
local extraZ = 1000.0
|
|
||||||
local spawnedProp, pedBoneId = 0, 0
|
|
||||||
local lastCoord = nil
|
|
||||||
local position, rotation = vector3(0.0, 0.0, 0.0), vector3(0.0, 0.0, 0.0)
|
|
||||||
|
|
||||||
local function toggleNuiFrame(bool)
|
|
||||||
usingGizmo = bool
|
|
||||||
SetNuiFocus(bool, bool)
|
|
||||||
end
|
|
||||||
|
|
||||||
function useGizmo(handle, boneid, dict, anim)
|
|
||||||
spawnedProp = handle
|
|
||||||
pedBoneId = boneid
|
|
||||||
|
|
||||||
local playerPed = PlayerPedId()
|
|
||||||
lastCoord = GetEntityCoords(playerPed)
|
|
||||||
|
|
||||||
FreezeEntityPosition(playerPed, true)
|
|
||||||
SetEntityCoords(playerPed, 0.0, 0.0, extraZ-1)
|
|
||||||
SetEntityHeading(playerPed, 0.0)
|
|
||||||
SetEntityRotation(pedBoneId, 0.0, 0.0, 0.0)
|
|
||||||
position, rotation = vector3(0.0, 0.0, 0.0), vector3(0.0, 0.0, 0.0)
|
|
||||||
AttachEntityToEntity(spawnedProp, playerPed, pedBoneId, position, rotation, true, true, false, true, 1, true)
|
|
||||||
|
|
||||||
SendNUIMessage({
|
|
||||||
action = 'setGizmoEntity',
|
|
||||||
data = {
|
|
||||||
handle = spawnedProp,
|
|
||||||
position = vector3(0.0, 0.0, extraZ),
|
|
||||||
rotation = vector3(0.0, 0.0, 0.0)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
toggleNuiFrame(true)
|
|
||||||
|
|
||||||
if dict and anim then taskPlayAnim(playerPed, dict, anim) end
|
|
||||||
|
|
||||||
while usingGizmo do
|
|
||||||
DrawScaleformMovieFullscreen(CreateInstuctionScaleform(), 255, 255, 255, 255, 0)
|
|
||||||
SendNUIMessage({
|
|
||||||
action = 'setCameraPosition',
|
|
||||||
data = {
|
|
||||||
position = GetFinalRenderedCamCoord(),
|
|
||||||
rotation = GetFinalRenderedCamRot()
|
|
||||||
}
|
|
||||||
})
|
|
||||||
if IsControlJustReleased(0, 44) then
|
|
||||||
SetNuiFocus(true, true)
|
|
||||||
end
|
|
||||||
DisableIdleCamera(true)
|
|
||||||
Wait(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
finish()
|
|
||||||
return {
|
|
||||||
"AttachEntityToEntity(entity, PlayerPedId(), "..pedBoneId..", "..(extraZ-position.z)..", "..position.y..", "..position.x..", "..rotation.x..", "..rotation.y..", "..rotation.z..", true, true, false, true, 1, true)",
|
|
||||||
(extraZ-position.z)..", "..position.y..", "..position.x..", "..rotation.x..", "..rotation.y..", "..rotation.z
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
RegisterNUICallback('moveEntity', function(data, cb)
|
|
||||||
local entity = data.handle
|
|
||||||
position = data.position
|
|
||||||
rotation = data.rotation
|
|
||||||
AttachEntityToEntity(entity, PlayerPedId(), pedBoneId, extraZ-position.z, position.y, position.x, rotation.x, rotation.y, rotation.z, true, true, false, true, 1, true) --Same attach settings as dp emote and rp emotes
|
|
||||||
cb('ok')
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNUICallback('finishEdit', function(data, cb)
|
|
||||||
toggleNuiFrame(false)
|
|
||||||
SendNUIMessage({
|
|
||||||
action = 'setGizmoEntity',
|
|
||||||
data = {
|
|
||||||
handle = nil,
|
|
||||||
}
|
|
||||||
})
|
|
||||||
cb('ok')
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNUICallback('swapMode', function(data, cb)
|
|
||||||
mode = data.mode
|
|
||||||
cb('ok')
|
|
||||||
end)
|
|
||||||
|
|
||||||
RegisterNUICallback('cam', function(data, cb)
|
|
||||||
SetNuiFocus(false, false)
|
|
||||||
cb('ok')
|
|
||||||
end)
|
|
||||||
|
|
||||||
function CreateInstuctionScaleform()
|
|
||||||
local scaleform = RequestScaleformMovie("instructional_buttons")
|
|
||||||
while not HasScaleformMovieLoaded(scaleform) do Wait(10) end
|
|
||||||
|
|
||||||
PushScaleformMovieFunction(scaleform, "CLEAR_ALL")
|
|
||||||
PopScaleformMovieFunctionVoid()
|
|
||||||
|
|
||||||
PushScaleformMovieFunction(scaleform, "SET_CLEAR_SPACE")
|
|
||||||
PushScaleformMovieFunctionParameterInt(200)
|
|
||||||
PopScaleformMovieFunctionVoid()
|
|
||||||
|
|
||||||
InstructionButtonCreate(scaleform, 200, "Done Editing", 1)
|
|
||||||
InstructionButtonCreate(scaleform, 44, "NUI Focus", 2)
|
|
||||||
|
|
||||||
if mode == "Translate" then
|
|
||||||
InstructionButtonCreate(scaleform, 45, "Rotate Mode", 3)
|
|
||||||
else
|
|
||||||
InstructionButtonCreate(scaleform, 32, "Translate Mode", 4)
|
|
||||||
end
|
|
||||||
|
|
||||||
PushScaleformMovieFunction(scaleform, "DRAW_INSTRUCTIONAL_BUTTONS")
|
|
||||||
PopScaleformMovieFunctionVoid()
|
|
||||||
|
|
||||||
PushScaleformMovieFunction(scaleform, "SET_BACKGROUND_COLOUR")
|
|
||||||
PushScaleformMovieFunctionParameterInt(0)
|
|
||||||
PushScaleformMovieFunctionParameterInt(0)
|
|
||||||
PushScaleformMovieFunctionParameterInt(0)
|
|
||||||
PushScaleformMovieFunctionParameterInt(80)
|
|
||||||
PopScaleformMovieFunctionVoid()
|
|
||||||
|
|
||||||
return scaleform
|
|
||||||
end
|
|
||||||
|
|
||||||
function InstructionButtonCreate(scaleform, key, text, number)
|
|
||||||
PushScaleformMovieFunction(scaleform, "SET_DATA_SLOT")
|
|
||||||
PushScaleformMovieFunctionParameterInt(number)
|
|
||||||
PushScaleformMovieMethodParameterButtonName(GetControlInstructionalButton(0, key, true))
|
|
||||||
InstructionButtonMessage(text)
|
|
||||||
PopScaleformMovieFunctionVoid()
|
|
||||||
end
|
|
||||||
|
|
||||||
function InstructionButtonMessage(text)
|
|
||||||
BeginTextCommandScaleformString("STRING")
|
|
||||||
AddTextComponentScaleform(text)
|
|
||||||
EndTextCommandScaleformString()
|
|
||||||
end
|
|
||||||
|
|
||||||
function finish()
|
|
||||||
if DoesEntityExist(spawnedProp) then
|
|
||||||
DeleteEntity(spawnedProp)
|
|
||||||
end
|
|
||||||
local playerPed = PlayerPedId()
|
|
||||||
FreezeEntityPosition(playerPed, false)
|
|
||||||
ClearPedTasks(playerPed)
|
|
||||||
if lastCoord then
|
|
||||||
SetEntityCoords(playerPed, lastCoord)
|
|
||||||
lastCoord = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function taskPlayAnim(ped, dict, anim, flag)
|
|
||||||
CreateThread(function()
|
|
||||||
while usingGizmo do
|
|
||||||
if not IsEntityPlayingAnim(ped, dict, anim, 1) then
|
|
||||||
while not HasAnimDictLoaded(dict) do
|
|
||||||
RequestAnimDict(dict)
|
|
||||||
Wait(10)
|
|
||||||
end
|
|
||||||
TaskPlayAnim(ped, dict, anim, 5.0, 5.0, -1, (flag or 15), 0, false, false, false)
|
|
||||||
RemoveAnimDict(dict)
|
|
||||||
end
|
|
||||||
Wait(1000)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
AddEventHandler('onResourceStop', function(resourceName)
|
|
||||||
if GetCurrentResourceName() == resourceName then
|
|
||||||
finish()
|
|
||||||
end
|
|
||||||
end)
|
|
|
@ -1,14 +0,0 @@
|
||||||
--Example: /prop prop_sandwich_01 18905 mp_player_inteat@burger mp_player_int_eat_burger
|
|
||||||
RegisterCommand('prop',function(source, args, rawCommand)
|
|
||||||
local model = joaat(args[1] or "prop_cs_burger_01")
|
|
||||||
if not HasModelLoaded(model) then RequestModel(model) while not HasModelLoaded(model) do Wait(1) end end
|
|
||||||
local playerPed = PlayerPedId()
|
|
||||||
local playerCoords = GetEntityCoords(playerPed)
|
|
||||||
local object = CreateObject(model, playerCoords.x, playerCoords.y, playerCoords.z, false, false, false)
|
|
||||||
local boneArg = args[2]
|
|
||||||
local boneToNumber = tonumber(boneArg)
|
|
||||||
local bone = (boneArg and boneToNumber) and GetPedBoneIndex(playerPed, boneToNumber) or boneArg and GetEntityBoneIndexByName(playerPed, boneArg) or 18905
|
|
||||||
local objectPositionData = useGizmo(object, bone, args[3], args[4])
|
|
||||||
print(objectPositionData[1])
|
|
||||||
print(objectPositionData[2])
|
|
||||||
end)
|
|
|
@ -1,14 +0,0 @@
|
||||||
fx_version 'cerulean'
|
|
||||||
game 'gta5'
|
|
||||||
lua54 'yes'
|
|
||||||
|
|
||||||
ui_page 'web/dist/index.html'
|
|
||||||
|
|
||||||
client_scripts {
|
|
||||||
"client/*.lua"
|
|
||||||
}
|
|
||||||
|
|
||||||
files {
|
|
||||||
'web/dist/index.html',
|
|
||||||
'web/dist/**/*',
|
|
||||||
}
|
|
|
@ -1,23 +0,0 @@
|
||||||
# Logs
|
|
||||||
logs
|
|
||||||
*.log
|
|
||||||
npm-debug.log*
|
|
||||||
yarn-debug.log*
|
|
||||||
yarn-error.log*
|
|
||||||
pnpm-debug.log*
|
|
||||||
lerna-debug.log*
|
|
||||||
|
|
||||||
node_modules
|
|
||||||
dist-ssr
|
|
||||||
*.local
|
|
||||||
|
|
||||||
# Editor directories and files
|
|
||||||
.vscode/*
|
|
||||||
!.vscode/extensions.json
|
|
||||||
.idea
|
|
||||||
.DS_Store
|
|
||||||
*.suo
|
|
||||||
*.ntvs*
|
|
||||||
*.njsproj
|
|
||||||
*.sln
|
|
||||||
*.sw?
|
|
|
@ -1 +0,0 @@
|
||||||
body{overflow:hidden}
|
|
File diff suppressed because one or more lines are too long
|
@ -1,15 +0,0 @@
|
||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="UTF-8" />
|
|
||||||
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
||||||
<title>Vite + React + TS</title>
|
|
||||||
<script type="module" crossorigin src="./assets/index.4b31427f.js"></script>
|
|
||||||
<link rel="stylesheet" href="./assets/index.09731cda.css">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<div id="root"></div>
|
|
||||||
|
|
||||||
</body>
|
|
||||||
</html>
|
|
|
@ -1,13 +0,0 @@
|
||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="UTF-8" />
|
|
||||||
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
||||||
<title>Vite + React + TS</title>
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<div id="root"></div>
|
|
||||||
<script type="module" src="/src/main.tsx"></script>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,26 +0,0 @@
|
||||||
{
|
|
||||||
"name": "gizmo",
|
|
||||||
"private": true,
|
|
||||||
"version": "0.0.0",
|
|
||||||
"type": "module",
|
|
||||||
"scripts": {
|
|
||||||
"dev": "vite",
|
|
||||||
"build": "tsc && vite build",
|
|
||||||
"preview": "vite preview"
|
|
||||||
},
|
|
||||||
"dependencies": {
|
|
||||||
"@react-three/drei": "^9.65.5",
|
|
||||||
"@react-three/fiber": "^8.12.2",
|
|
||||||
"axios": "^1.3.6",
|
|
||||||
"react": "^18.2.0",
|
|
||||||
"react-dom": "^18.2.0",
|
|
||||||
"three": "^0.151.3"
|
|
||||||
},
|
|
||||||
"devDependencies": {
|
|
||||||
"@types/react": "^18.0.22",
|
|
||||||
"@types/react-dom": "^18.0.7",
|
|
||||||
"@vitejs/plugin-react": "^2.2.0",
|
|
||||||
"typescript": "^4.6.4",
|
|
||||||
"vite": "^3.2.0"
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
import { ThreeComponent } from "./components/ThreeComponent";
|
|
||||||
|
|
||||||
function App() {
|
|
||||||
return (
|
|
||||||
<div style={{ width: "100vw", height: "100vh" }}>
|
|
||||||
<ThreeComponent />
|
|
||||||
</div>
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
export default App;
|
|
|
@ -1,34 +0,0 @@
|
||||||
import { PerspectiveCamera } from "@react-three/drei";
|
|
||||||
import { useNuiEvent } from "../nui-events";
|
|
||||||
import { useThree } from "@react-three/fiber";
|
|
||||||
import { MathUtils } from "three";
|
|
||||||
|
|
||||||
export const CameraComponent = () => {
|
|
||||||
const { camera } = useThree();
|
|
||||||
|
|
||||||
const zRotationHandler = (t: number, e: number) => {
|
|
||||||
return t > 0 && t < 90 ? e : (t > -180 && t < -90) || t > 0 ? -e : e;
|
|
||||||
};
|
|
||||||
|
|
||||||
useNuiEvent("setCameraPosition", ({ position, rotation }: any) => {
|
|
||||||
camera.position.set(position.x, position.z, -position.y);
|
|
||||||
camera.rotation.order = "YZX";
|
|
||||||
|
|
||||||
rotation &&
|
|
||||||
camera.rotation.set(
|
|
||||||
MathUtils.degToRad(rotation.x),
|
|
||||||
MathUtils.degToRad(zRotationHandler(rotation.x, rotation.z)),
|
|
||||||
MathUtils.degToRad(rotation.y)
|
|
||||||
);
|
|
||||||
|
|
||||||
camera.updateProjectionMatrix();
|
|
||||||
});
|
|
||||||
|
|
||||||
return (
|
|
||||||
<PerspectiveCamera
|
|
||||||
position={[0, 0, 10]}
|
|
||||||
makeDefault
|
|
||||||
onUpdate={(self: any) => self.updateProjectionMatrix()}
|
|
||||||
/>
|
|
||||||
);
|
|
||||||
};
|
|
|
@ -1,12 +0,0 @@
|
||||||
import { Canvas } from "@react-three/fiber";
|
|
||||||
import { CameraComponent } from "./CameraComponent";
|
|
||||||
import { TransformComponent } from "./TransformComponent";
|
|
||||||
|
|
||||||
export const ThreeComponent = () => {
|
|
||||||
return (
|
|
||||||
<Canvas style={{ zIndex: 1 }}>
|
|
||||||
<CameraComponent />
|
|
||||||
<TransformComponent />
|
|
||||||
</Canvas>
|
|
||||||
);
|
|
||||||
};
|
|
|
@ -1,91 +0,0 @@
|
||||||
import { Suspense, useRef, useState, useEffect } from "react";
|
|
||||||
import { TransformControls } from "@react-three/drei";
|
|
||||||
import { useNuiEvent, fetchNui } from "../nui-events";
|
|
||||||
import { Mesh, MathUtils } from "three";
|
|
||||||
|
|
||||||
export const TransformComponent = () => {
|
|
||||||
const mesh = useRef<Mesh>(null!);
|
|
||||||
const [currentEntity, setCurrentEntity] = useState<number>();
|
|
||||||
const [editorMode, setEditorMode] = useState<
|
|
||||||
"translate" | "rotate" | undefined
|
|
||||||
>("translate");
|
|
||||||
|
|
||||||
const handleObjectDataUpdate = () => {
|
|
||||||
const entity = {
|
|
||||||
handle: currentEntity,
|
|
||||||
position: {
|
|
||||||
x: mesh.current.position.x,
|
|
||||||
y: -mesh.current.position.z,
|
|
||||||
z: mesh.current.position.y,
|
|
||||||
},
|
|
||||||
rotation: {
|
|
||||||
x: MathUtils.radToDeg(mesh.current.rotation.x),
|
|
||||||
y: MathUtils.radToDeg(-mesh.current.rotation.z),
|
|
||||||
z: MathUtils.radToDeg(mesh.current.rotation.y),
|
|
||||||
},
|
|
||||||
};
|
|
||||||
fetchNui("moveEntity", entity);
|
|
||||||
};
|
|
||||||
|
|
||||||
useNuiEvent("setGizmoEntity", (entity: any) => {
|
|
||||||
setCurrentEntity(entity.handle);
|
|
||||||
if (!entity.handle) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
mesh.current.position.set(
|
|
||||||
entity.position.x,
|
|
||||||
entity.position.z,
|
|
||||||
-entity.position.y
|
|
||||||
);
|
|
||||||
mesh.current.rotation.order = "YZX";
|
|
||||||
mesh.current.rotation.set(
|
|
||||||
MathUtils.degToRad(entity.rotation.x),
|
|
||||||
MathUtils.degToRad(entity.rotation.z),
|
|
||||||
MathUtils.degToRad(entity.rotation.y)
|
|
||||||
);
|
|
||||||
});
|
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
const keyHandler = (e: KeyboardEvent) => {
|
|
||||||
switch (e.code) {
|
|
||||||
case "KeyR":
|
|
||||||
if (editorMode == "rotate") return;
|
|
||||||
setEditorMode("rotate");
|
|
||||||
fetchNui("swapMode", { mode: "Rotate" });
|
|
||||||
break;
|
|
||||||
case "KeyW":
|
|
||||||
if (editorMode == "translate") return;
|
|
||||||
setEditorMode("translate");
|
|
||||||
fetchNui("swapMode", { mode: "Translate" });
|
|
||||||
break;
|
|
||||||
case "Escape":
|
|
||||||
fetchNui("finishEdit");
|
|
||||||
break;
|
|
||||||
case "KeyQ":
|
|
||||||
fetchNui("cam");
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
window.addEventListener("keyup", keyHandler);
|
|
||||||
return () => window.removeEventListener("keyup", keyHandler);
|
|
||||||
});
|
|
||||||
|
|
||||||
return (
|
|
||||||
<>
|
|
||||||
<Suspense fallback={<p>Loading Gizmo</p>}>
|
|
||||||
{currentEntity != null && (
|
|
||||||
<TransformControls
|
|
||||||
size={0.5}
|
|
||||||
object={mesh}
|
|
||||||
mode={editorMode}
|
|
||||||
onObjectChange={handleObjectDataUpdate}
|
|
||||||
/>
|
|
||||||
)}
|
|
||||||
<mesh ref={mesh} />
|
|
||||||
</Suspense>
|
|
||||||
</>
|
|
||||||
);
|
|
||||||
};
|
|
|
@ -1,3 +0,0 @@
|
||||||
body {
|
|
||||||
overflow: hidden;
|
|
||||||
}
|
|
|
@ -1,7 +0,0 @@
|
||||||
import ReactDOM from "react-dom/client";
|
|
||||||
import App from "./App";
|
|
||||||
import "./index.css";
|
|
||||||
|
|
||||||
ReactDOM.createRoot(document.getElementById("root") as HTMLElement).render(
|
|
||||||
<App />
|
|
||||||
);
|
|
|
@ -1,57 +0,0 @@
|
||||||
import { MutableRefObject, useEffect, useRef } from "react";
|
|
||||||
|
|
||||||
const isEnvBrowser = (): boolean => !(window as any).invokeNative
|
|
||||||
|
|
||||||
interface NuiMessageData<T = unknown> {
|
|
||||||
action: string;
|
|
||||||
data: T;
|
|
||||||
}
|
|
||||||
|
|
||||||
type NuiHandlerSignature<T> = (data: T) => void;
|
|
||||||
|
|
||||||
export const useNuiEvent = <T = any>(
|
|
||||||
action: string,
|
|
||||||
handler: (data: T) => void
|
|
||||||
) => {
|
|
||||||
const savedHandler: MutableRefObject<NuiHandlerSignature<T>> = useRef(() => {});
|
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
savedHandler.current = handler;
|
|
||||||
}, [handler]);
|
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
const eventListener = (event: MessageEvent<NuiMessageData<T>>) => {
|
|
||||||
const { action: eventAction, data } = event.data;
|
|
||||||
|
|
||||||
if (savedHandler.current) {
|
|
||||||
if (eventAction === action) {
|
|
||||||
savedHandler.current(data);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
window.addEventListener("message", eventListener);
|
|
||||||
|
|
||||||
return () => window.removeEventListener("message", eventListener);
|
|
||||||
}, [action]);
|
|
||||||
};
|
|
||||||
|
|
||||||
export async function fetchNui<T = any>(eventName: string, data?: any, mockData?: T): Promise<T> {
|
|
||||||
const options = {
|
|
||||||
method: 'post',
|
|
||||||
headers: {
|
|
||||||
'Content-Type': 'application/json; charset=UTF-8',
|
|
||||||
},
|
|
||||||
body: JSON.stringify(data),
|
|
||||||
};
|
|
||||||
|
|
||||||
if (isEnvBrowser() && mockData) return mockData;
|
|
||||||
|
|
||||||
const resourceName = (window as any).GetParentResourceName ? (window as any).GetParentResourceName() : 'nui-frame-app';
|
|
||||||
|
|
||||||
const resp = await fetch(`https://${resourceName}/${eventName}`, options);
|
|
||||||
|
|
||||||
const respFormatted = await resp.json()
|
|
||||||
|
|
||||||
return respFormatted
|
|
||||||
}
|
|
|
@ -1 +0,0 @@
|
||||||
/// <reference types="vite/client" />
|
|
|
@ -1,21 +0,0 @@
|
||||||
{
|
|
||||||
"compilerOptions": {
|
|
||||||
"target": "ESNext",
|
|
||||||
"useDefineForClassFields": true,
|
|
||||||
"lib": ["DOM", "DOM.Iterable", "ESNext"],
|
|
||||||
"allowJs": false,
|
|
||||||
"skipLibCheck": true,
|
|
||||||
"esModuleInterop": false,
|
|
||||||
"allowSyntheticDefaultImports": true,
|
|
||||||
"strict": true,
|
|
||||||
"forceConsistentCasingInFileNames": true,
|
|
||||||
"module": "ESNext",
|
|
||||||
"moduleResolution": "Node",
|
|
||||||
"resolveJsonModule": true,
|
|
||||||
"isolatedModules": true,
|
|
||||||
"noEmit": true,
|
|
||||||
"jsx": "react-jsx"
|
|
||||||
},
|
|
||||||
"include": ["src"],
|
|
||||||
"references": [{ "path": "./tsconfig.node.json" }]
|
|
||||||
}
|
|
|
@ -1,9 +0,0 @@
|
||||||
{
|
|
||||||
"compilerOptions": {
|
|
||||||
"composite": true,
|
|
||||||
"module": "ESNext",
|
|
||||||
"moduleResolution": "Node",
|
|
||||||
"allowSyntheticDefaultImports": true
|
|
||||||
},
|
|
||||||
"include": ["vite.config.ts"]
|
|
||||||
}
|
|
|
@ -1,8 +0,0 @@
|
||||||
import { defineConfig } from 'vite'
|
|
||||||
import react from '@vitejs/plugin-react'
|
|
||||||
|
|
||||||
// https://vitejs.dev/config/
|
|
||||||
export default defineConfig({
|
|
||||||
base: "./",
|
|
||||||
plugins: [react()]
|
|
||||||
})
|
|
Loading…
Add table
Add a link
Reference in a new issue