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133
resources/[tools]/pg_attachproptoplayereditor/client.lua
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133
resources/[tools]/pg_attachproptoplayereditor/client.lua
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local createproplocation = false
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RegisterCommand('ptpeditor', function(source, args, rawCommand)
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createproplocation = not createproplocation
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local bone, model = tonumber(args[1]), GetHashKey(args[2])
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if bone and IsModelValid(model) then
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if createproplocation then
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StartPropCreation(bone, model)
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end
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else
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Notification(Config.ErrorModelText)
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end
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end)
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Citizen.CreateThread(function()
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TriggerEvent('chat:addSuggestion', '/ptpeditor', 'prop to player editor', {
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{ name="bone ID", help="Enter the bone ID you would like to attach the prop to. " },
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{ name="model", help="The model you would like to attach to the player." }
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})
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end)
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function StartPropCreation(boneindex, prop)
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if not HasModelLoaded(prop) then
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RequestModel(prop)
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while not HasModelLoaded(prop) do
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Citizen.Wait(1)
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end
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end
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local Player = PlayerPedId()
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local boneid = GetPedBoneIndex(Player, boneindex)
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local x2,y2,z2 = table.unpack(GetEntityCoords(Player))
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local object = CreateObject(prop, x2, y2, z2+0.2, true, true, true)
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local x, y, z, rx, ry, rz, increment = 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.01
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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Citizen.CreateThread(function()
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while createproplocation do
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for k, v in pairs(Config.Controls) do
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DisableControlAction(0, v.control)
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end
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if IsDisabledControlPressed(0, Config.Controls.RaiseZ.control) then
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z = round(z+increment, 2)
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DetachEntity(object)
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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elseif IsDisabledControlPressed(0, Config.Controls.LowerZ.control) then
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z = round(z-increment, 2)
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DetachEntity(object)
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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elseif IsDisabledControlPressed(0, Config.Controls.RaiseX.control) then
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x = round(x+increment, 2)
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DetachEntity(object)
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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elseif IsDisabledControlPressed(0, Config.Controls.LowerX.control) then
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x = round(x-increment, 2)
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DetachEntity(object)
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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elseif IsDisabledControlPressed(0, Config.Controls.RaiseY.control) then
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y = round(y+increment, 2)
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DetachEntity(object)
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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elseif IsDisabledControlPressed(0, Config.Controls.LowerY.control) then
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y = round(y-increment, 2)
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DetachEntity(object)
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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elseif IsDisabledControlPressed(0, Config.Controls.RaiseRX.control) then
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rx = round(rx+increment, 2)
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DetachEntity(object)
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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elseif IsDisabledControlPressed(0, Config.Controls.LowerRX.control) then
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rx = round(rx-increment, 2)
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DetachEntity(object)
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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elseif IsDisabledControlPressed(0, Config.Controls.RaiseRY.control) then
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ry = round(ry+increment, 2)
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DetachEntity(object)
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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elseif IsDisabledControlPressed(0, Config.Controls.LowerRY.control) then
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ry = round(ry-increment, 2)
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DetachEntity(object)
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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elseif IsDisabledControlPressed(0, Config.Controls.RaiseRZ.control) then
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rz = round(rz+increment, 2)
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DetachEntity(object)
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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elseif IsDisabledControlPressed(0, Config.Controls.LowerRZ.control) then
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rz = round(rz-increment, 2)
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DetachEntity(object)
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AttachEntityToEntity(object, Player, boneid, x, y, z, rx, ry, rz, true, true, false, true, 1, true)
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elseif IsDisabledControlJustReleased(0, Config.Controls.Increment.control) then
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increment = round(increment+0.01, 2)
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elseif IsDisabledControlJustReleased(0, Config.Controls.Decrement.control) then
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increment = round(increment-0.01, 2)
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elseif IsDisabledControlJustReleased(0, Config.Controls.Cancel.control) then
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createproplocation = false
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end
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drawTxt(0.69, 1.45, 1.0,1.0,0.64 , "X: "..x..' Y: '..y..' Z: '..z..' RX: '..rx..' RY: '..ry..' RZ: '..rz..' Increment: '..increment, 255, 255, 255, 255)
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HelpText(Config.HelpText)
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Wait(0)
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end
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SetModelAsNoLongerNeeded(prop)
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DeleteObject(object)
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end)
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end
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function drawTxt(x,y ,width,height,scale, text, r,g,b,a)
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SetTextFont(4)
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SetTextProportional(0)
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SetTextScale(scale, scale)
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SetTextColour(r, g, b, a)
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SetTextDropShadow(0, 0, 0, 0,255)
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SetTextEdge(2, 0, 0, 0, 255)
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry("STRING")
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AddTextComponentString(text)
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DrawText(x - width/2, y - height/2 + 0.005)
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end
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function HelpText(text)
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AddTextEntry('PGPROPTOPED', text)
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BeginTextCommandDisplayHelp('PGPROPTOPED')
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EndTextCommandDisplayHelp(0, 0, false, -1)
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end
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function Notification(text)
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SetNotificationTextEntry('STRING')
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AddTextComponentString(text)
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DrawNotification(0,1)
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end
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function round(num, numDecimalPlaces)
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return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
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end
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