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Miho931 2025-06-10 19:37:42 +02:00
commit 1b704fb2d9
2 changed files with 4 additions and 4 deletions

View file

@ -40,7 +40,7 @@ function IsIdAllowed(_source, id)
if id == Player.PlayerData.job.name then if id == Player.PlayerData.job.name then
return true return true
end end
if id == Player.PlayerData.job.name ..":".. Player.PlayerData.job.grade.level then if id == Player.PlayerData.job.name ..":mechanic".. Player.PlayerData.job.grade.level then
return true return true
end end
end end

View file

@ -15,7 +15,7 @@
<animConvRoofName>null</animConvRoofName> <animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected /> <animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName> <ptfxAssetName>null</ptfxAssetName>
<audioNameHash /> <audioNameHash>cheburek</audioNameHash>
<layout>LAYOUT_STD_BASIC</layout> <layout>LAYOUT_STD_BASIC</layout>
<coverBoundOffsets>BFINJECT_COVER_OFFSET_INFO</coverBoundOffsets> <coverBoundOffsets>BFINJECT_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
@ -120,7 +120,7 @@
<animConvRoofName>null</animConvRoofName> <animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected /> <animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName> <ptfxAssetName>null</ptfxAssetName>
<audioNameHash /> <audioNameHash>cheburek</audioNameHash>
<layout>LAYOUT_STD_BASIC</layout> <layout>LAYOUT_STD_BASIC</layout>
<coverBoundOffsets>BFINJECT_COVER_OFFSET_INFO</coverBoundOffsets> <coverBoundOffsets>BFINJECT_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
@ -227,7 +227,7 @@
<animConvRoofName>null</animConvRoofName> <animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected /> <animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName> <ptfxAssetName>null</ptfxAssetName>
<audioNameHash /> <audioNameHash>cheburek</audioNameHash>
<layout>LAYOUT_STD_BASIC</layout> <layout>LAYOUT_STD_BASIC</layout>
<coverBoundOffsets>BFINJECT_COVER_OFFSET_INFO</coverBoundOffsets> <coverBoundOffsets>BFINJECT_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>